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Jun 16th, 2011
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  1. var target : Transform;
  2.  
  3. function Update () {
  4. var other = gameObject.GetComponent("destroy enemy");
  5.  
  6. if ( Vector3.Distance(target.position, transform.position ) < 5) {
  7. other.enabled = true;
  8. }
  9. if ( Vector3.Distance(target.position, transform.position ) > 5) {
  10. other.enabled = false;
  11. }
  12. }
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