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  1. ##############################################################################
  2. # +------------------------------------------------------------------------+ #
  3. # | LuckPerms Configuration | #
  4. # | https://github.com/lucko/LuckPerms | #
  5. # +------------------------------------------------------------------------+ #
  6. ##############################################################################
  7.  
  8. # +------------------------------------------------------------------------+ #
  9. # | General | #
  10. # +------------------------------------------------------------------------+ #
  11.  
  12. # The name of the server, used for server specific permissions. Set to 'global' to disable.
  13. server: bedwars
  14.  
  15. # If users on this server should have their global permissions applied.
  16. # If set to false, only server specific permissions will apply for users on this server
  17. include-global: true
  18.  
  19. # If users on this server should have their global world permissions applied.
  20. # If set to false, only world specific permissions will apply for users on this server
  21. include-global-world: true
  22.  
  23. # If users on this server should have global (non-server specific) groups applied
  24. apply-global-groups: true
  25.  
  26. # If users on this server should have global (non-world specific) groups applied
  27. apply-global-world-groups: true
  28.  
  29. # If UUIDs should be pulled from the server, or looked up by username based upon previous connections.
  30. #
  31. # This option should be set to true in most cases. When set to false, in order to get a player's UUID, LuckPerms will:
  32. # 1. Check if a player with the given username has joined before, if they have, use the UUID they used on their previous login.
  33. # 2. Save and return the players "current" uuid.
  34. #
  35. # For offline mode (cracked) servers, a players UUID is generated based upon their username.
  36. #
  37. # IMPORTANT:
  38. # If you are using BungeeCord proxy running in online mode, it is important that "online-mode=false" is set in server.properties, but
  39. # "bungeecord: true" is set in the spigot.yml. You also need to set "ip_forward: true" in BungeeCord's config.yml.
  40. # If for whatever reason you are not able to do this, and do not have ip-forward enabled, then you may need to set "use-server-uuids" to false.
  41. #
  42. # If your proxy is running in offline mode, you should still be setting up ip-forwarding as described above, but may also find that you need to set
  43. # "bungee-online-mode" to false in paper.yml, if you are using PaperSpigot. (https://ci.destroystokyo.com/job/PaperSpigot/)
  44. #
  45. # This option only really exists for networks who for whatever reason cannot setup proper ip forwarding.
  46. use-server-uuids: true
  47.  
  48. # If the plugin should send log notifications to users whenever permissions are modified.
  49. log-notify: true
  50.  
  51. # Mirrors world names. Whenever LuckPerms checks what world a user is in, if the world name is in this list, the value assigned
  52. # will be sent forward for permission calculation instead.
  53. world-rewrite:
  54. # world_nether: world
  55. # world_the_end: world
  56.  
  57. # Rewrites group names. The underlying name of the group does not change, just the output in commands / placeholders / Vault.
  58. group-name-rewrite:
  59. # default: Member
  60.  
  61. # Controls how temporary permissions/parents/meta should be accumulated
  62. #
  63. # The default behaviour is "deny"
  64. # If "accumulate": durations will be added to the existing expiry time
  65. # If "replace": durations will be replaced if the new duration is later than the current expiration
  66. # If "deny": the command will just fail if you try to add another node with the same expiry
  67. temporary-add-behaviour: deny
  68.  
  69. # How should LuckPerms determine a users "primary" group.
  70. #
  71. # Available Options:
  72. # -> stored use the value stored against the users record in the file/database
  73. # -> parents-by-weight just use the users most highly weighted parent
  74. # -> all-parents-by-weight same as above, but calculates based upon all parents inherited from both directly and indirectly
  75. primary-group-calculation: stored
  76.  
  77.  
  78.  
  79.  
  80. # +------------------------------------------------------------------------+ #
  81. # | Permission Calculation | #
  82. # +------------------------------------------------------------------------+ #
  83.  
  84. # If the plugin should apply wildcard permissions.
  85. # If set to true, LuckPerms will detect wildcard permissions, and resolve & apply all registered permissions matching
  86. # the wildcard.
  87. apply-wildcards: true
  88.  
  89. # If the plugin should parse regex permissions.
  90. # If set to true, LuckPerms will detect regex permissions, marked with "r=" at the start of the node, and resolve &
  91. # apply all registered permissions matching the regex.
  92. apply-regex: true
  93.  
  94. # If the plugin should complete and apply shorthand permissions.
  95. # If set to true, LuckPerms will detect and expand shorthand node patterns.
  96. apply-shorthand: true
  97.  
  98. # If the plugin should apply Bukkit child permissions.
  99. # Plugin authors can define custom permissions structures for their plugin, which will be resolved and used
  100. # by LuckPerms if this setting is enabled.
  101. apply-bukkit-child-permissions: true
  102.  
  103. # If the plugin should apply Bukkit default permissions.
  104. # Plugin authors can define permissions which should be given to all users by default, or setup permissions
  105. # which should/shouldn't be given to opped players.
  106. # If this option is set to false, LuckPerms will ignore these defaults.
  107. apply-bukkit-default-permissions: true
  108.  
  109. # If the plugin should apply attachment permissions.
  110. # Other plugins on the server are able to add their own "permission attachments" to players. This allows
  111. # them to grant players additional permissions which last until the end of the session, or until they're removed.
  112. # If this option is set to false, LuckPerms will not include these attachment permissions when considering if a
  113. # player should have access to a certain permission.
  114. apply-bukkit-attachment-permissions: true
  115.  
  116. # Define special group weights for this server.
  117. # Default is just 0.
  118. group-weight:
  119. # admin: 10
  120.  
  121.  
  122.  
  123.  
  124. # +------------------------------------------------------------------------+ #
  125. # | Meta Formatting & Stacking | #
  126. # +------------------------------------------------------------------------+ #
  127.  
  128. # Allows you to setup prefix/suffix stacking options.
  129. #
  130. # Available formats:
  131. # - highest
  132. # - lowest
  133. # - highest_own
  134. # - lowest_own
  135. # - highest_on_track_<track>
  136. # - lowest_on_track_<track>
  137. # - highest_not_on_track_<track>
  138. # - lowest_not_on_track_<track>
  139. #
  140. # Each element is added in the order listed.
  141. meta-formatting:
  142. prefix:
  143. format:
  144. - "highest"
  145. start-spacer: ""
  146. middle-spacer: " "
  147. end-spacer: ""
  148. suffix:
  149. format:
  150. - "highest"
  151. start-spacer: ""
  152. middle-spacer: " "
  153. end-spacer: ""
  154.  
  155.  
  156.  
  157.  
  158. # +------------------------------------------------------------------------+ #
  159. # | OP (Server Operator) Settings | #
  160. # +------------------------------------------------------------------------+ #
  161.  
  162. # If the vanilla OP system is enabled. If set to false, all users will be de-opped, and the op/deop commands will be disabled.
  163. enable-ops: true
  164.  
  165. # If set to true, any user with the permission "luckperms.autoop" will automatically be granted server operator status.
  166. # This permission can be inherited, or set on specific servers/worlds, temporarily, etc.
  167. # Additionally, setting this to true will force the "enable-ops" option above to false. All users will be de-opped unless
  168. # they have the permission node, and the op/deop commands will be disabled.
  169. #
  170. # It is important to note that this setting is only checked when a player first joins the server, and when they switch
  171. # worlds. Therefore, simply removing this permission from a user will not automatically de-op them. A player needs to
  172. # relog to have the change take effect.
  173. #
  174. # It is recommended that you use this option instead of assigning a single '*' permission.
  175. auto-op: false
  176.  
  177. # If opped players should be allowed to use LuckPerms commands. Set to false to only allow users who have the permissions access to the commands
  178. commands-allow-op: true
  179.  
  180.  
  181.  
  182.  
  183. # +------------------------------------------------------------------------+ #
  184. # | Vault | #
  185. # +------------------------------------------------------------------------+ #
  186.  
  187. # If the vault-server option below should be used.
  188. # When this option is set to false, the server value defined above under "server" is used.
  189. use-vault-server: false
  190.  
  191. # The name of the server used within Vault operations. If you don't want Vault operations to be server specific, set this
  192. # to "global".
  193. #
  194. # Will only take effect if use-vault-server is set to true above.
  195. vault-server: global
  196.  
  197. # If global permissions should be considered when retrieving meta or player groups
  198. vault-include-global: true
  199.  
  200. # If Vault operations should ignore any world arguments if supplied.
  201. vault-ignore-world: false
  202.  
  203. # If LuckPerms should print debugging info to console when a plugin uses a Vault function
  204. vault-debug: false
  205.  
  206.  
  207.  
  208.  
  209. # +------------------------------------------------------------------------+ #
  210. # | Storage | #
  211. # +------------------------------------------------------------------------+ #
  212.  
  213. # Which storage method the plugin should use.
  214. #
  215. # See: https://github.com/lucko/LuckPerms/wiki/Choosing-a-Storage-type
  216. # Currently supported: mysql, mariadb, postgresql, sqlite, h2, json, yaml, mongodb
  217.  
  218. # Fill out connection info below if you're using MySQL, MariaDB, PostgreSQL or MongoDB
  219. # If your MySQL server supports it, the "mariadb" option is preferred over "mysql".
  220. storage-method: mysql
  221.  
  222. # When using a file-based storage type, LuckPerms can monitor the data files for changes, and then schedule automatic
  223. # updates when changes are detected.
  224. #
  225. # If you don't want this to happen, set this option to false.
  226. watch-files: true
  227.  
  228. # This block enables support for split datastores.
  229. split-storage:
  230. enabled: true
  231. methods:
  232. user: mysql
  233. group: yaml
  234. track: yaml
  235. uuid: mysql
  236. log: mysql
  237.  
  238. data:
  239. # Uses standard DB engine port by default
  240. # MySQL: 3306, PostgreSQL: 5432, MongoDB: 27017
  241. # Specify as "host:port" if differs
  242. address: localhost
  243.  
  244. database: luckperm
  245. username: root
  246. password: '*****'
  247. pool-size: 10 # The size of the MySQL connection pool.
  248.  
  249. # The prefix for all LuckPerms tables. Change this is you want to use different tables for different servers.
  250. # This should *not* be set to "lp_" if you have previously ran LuckPerms v2.16.81 or earlier with this database.
  251. table_prefix: 'luckperms_'
  252.  
  253. # This option controls how frequently LuckPerms will perform a sync task.
  254. # A sync task will refresh all data from the storage, and ensure that the most up-to-date data is being used by the plugin.
  255. #
  256. # This is disabled by default, as most users will not need it. However, if you're using a remote storage type
  257. # without a messaging service setup, you may wish to set this value to something like 3.
  258. #
  259. # Set to -1 to disable the task completely.
  260. sync-minutes: 1
  261.  
  262. # Settings for the messaging service
  263. #
  264. # If enabled and configured, LuckPerms will use the messaging system to inform other
  265. # connected servers of changes. Use the command "/luckperms networksync" to push changes.
  266. # Data is NOT stored using this service. It is only used as a messaging platform.
  267. #
  268. # If you decide to enable this feature, you should set "sync-minutes" to -1, as there is no need for LuckPerms
  269. # to poll the database for changes.
  270. #
  271. # Available options:
  272. # bungee ==> uses the plugin messaging channels. Must be enabled on all connected servers to work.
  273. # lilypad ==> uses lilypad pub sub to push changes. You need to have the LilyPad-Connect plugin installed.
  274. # redis ==> uses redis pub sub to push changes. Your redis server must be configured below.
  275. # none ==> nothing
  276. messaging-service: none
  277.  
  278. # If LuckPerms should automatically push updates after a change has been made with a command.
  279. auto-push-updates: true
  280.  
  281. # Settings for Redis.
  282. # Port 6379 is used by default; set address to "host:port" if differs
  283. redis:
  284. enabled: false
  285. address: localhost
  286. password: ''
  287.  
  288.  
  289.  
  290.  
  291. # +------------------------------------------------------------------------+ #
  292. # | Default Assignments | #
  293. # +------------------------------------------------------------------------+ #
  294.  
  295. # This section allows you to define defaults to give users whenever they connect to the server.
  296. # The default assignments are highly configurable and conditional.
  297. #
  298. # There is one default assignment built into LuckPerms, which will add all users to the "default" group if they
  299. # are not a member of any other group. This setting cannot be disabled. However, you can use this section to add more of
  300. # your own.
  301. #
  302. # IMPORTANT:
  303. # In order to save storage space, LuckPerms does not store users who have no permissions defined, and are only a member
  304. # of the default group. Adding default assignments to this section will negate this effect. It is HIGHLY RECCOMENDED
  305. # that instead of assigning defaults here, you add permissions to the "default" group, or set the "default" group to inherit
  306. # other groups, and then use the group-name-rewrite rule above.
  307. #
  308. # It is also important to note that these rules are considered every time a player logs into the server, and are applied
  309. # directly to the user's data. Simply removing a rule here will not reserse the effect of that rule on any users who have
  310. # already had it applied to them.
  311. #
  312. # The "has" and "lacks" conditions below support standard boolean logic, using the 'and' & 'or' characters used in Java.
  313. # e.g. "(some.other.permission | some.permission.other) & some.thing.else" == a user has 'some.other.permission', or
  314. # 'some.permission.other', and they also have 'some.thing.else'
  315. #
  316. # Groups are represented by the permission node: group.<group name>
  317. # Per server and per world nodes are represented by: "server-world/permission" or "server/permission"
  318. #
  319. # Within conditions, permission nodes MUST be escaped using "<" and ">". See the example below.
  320. #
  321. # Explanation of the examples below: (they're just to demonstrate the features & use cases)
  322. #
  323. # rule1:
  324. # If a user is either in the vip or vip+ group, and they have the "titles.titlecollector" permission set to true, and the
  325. # "some.random.permission" set to false... if they're not in the group "prison_titlepack" on the "prison" server, then
  326. # give add them to the "prison_titlepack" group on the "prison" server, and remove "some.random.permission".
  327. #
  328. # rule2:
  329. # If the user isn't in any of the following groups on the skyblock server: sb_level1, sb_level2, sb_level3, then add
  330. # them to sb_level1 on the skyblock server.
  331. #
  332. # rule3:
  333. # If the user is a member of the default group, remove them from default, add them to member, and set their primary group
  334. # to member.
  335. #
  336. # WARNING: Unlike internal commands, this system does not ensure that a group exists before adding a user to it.
  337. # It also does not unsure that a user is a member of a group before making that group their primary group.
  338. #
  339. # Before you use "give: group.<name>" or "set-primary-group", make sure that the group exists, and that the user is
  340. # a member of the group.
  341. default-assignments:
  342. # rule1:
  343. # if:
  344. # has-true: (<group.vip> | <group.vip+>) & <titles.tilecollector>
  345. # has-false: <some.random.permission>
  346. # lacks: <prison/group.prison_titlepack>
  347. # give:
  348. # - prison/group.prison_titlepack
  349. # take:
  350. # - some.random.permission
  351. # rule2:
  352. # if:
  353. # lacks: <skyblock/group.sb_level1> & <skyblock/group.sb_level2> & <skyblock/group.sb_level3>
  354. # give:
  355. # - skyblock/group.sb_level1
  356. # rule3:
  357. # if:
  358. # has-true: <group.default>
  359. # take:
  360. # - group.default
  361. # give:
  362. # - group.member
  363. # set-primary-group: member
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