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- using UnityEngine;
- using UnityEngine.UI;
- public class CharacterName : MonoBehaviour
- {
- public InputField heroNameInputField;
- public Text heroNameIF;
- public string heroName;
- void Start()
- {
- heroNameInputField = heroNameInputField.GetComponent<InputField>();
- heroName = heroNameInputField.text;
- Debug.Log(heroNameInputField);
- }
- }
- /*
- public InputField heroNameInputField;
- public string hName;
- void Start()
- {
- heroNameInputField.onEndEdit.AddListener(SetHeroName);
- }
- void SetHeroName(string s)
- {
- hName = s;
- Debug.Log("ustawiono nazwe " + s);
- }
- */
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