Advertisement
Guest User

Untitled

a guest
Mar 19th, 2019
94
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 185.84 KB | None | 0 0
  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147.  
  148.  
  149.  
  150.  
  151. --[[SCRIPT NAME]]--
  152. --[[
  153.  
  154. Move List
  155.  
  156.  
  157. --]]
  158. local plr = game.Players.LocalPlayer
  159. local char = plr.Character
  160. local mouse = plr:GetMouse()
  161. local torso = char.Torso
  162. local rs = torso["Right Shoulder"]
  163. local ls = torso["Left Shoulder"]
  164. local rh = torso["Right Hip"]
  165. local lh = torso["Left Hip"]
  166. local rj = char.HumanoidRootPart.RootJoint
  167. local neck = torso.Neck
  168. local animpose = "Idle"
  169. local attacking = false
  170. local cananim = true
  171. local rage = false
  172. local shield = nil
  173. local deb = false
  174. local sprint = false
  175. local canrage = true
  176. local legs = false
  177. local powers = false
  178. local bc = char:WaitForChild("Body Colors")
  179. local multiplier = 1
  180. local lac = char["Body Colors"].LeftArmColor
  181. local rac = char["Body Colors"].RightArmColor
  182. local rlc = char["Body Colors"].RightArmColor
  183. local llc = char["Body Colors"].LeftLegColor
  184. local hc = char["Body Colors"].HeadColor
  185. local tc = char["Body Colors"].TorsoColor
  186. local humanoid = char:FindFirstChildOfClass("Humanoid")
  187. local huge = Vector3.new(math.huge,math.huge,math.huge)
  188. local mobs = Instance.new("Sound", char)
  189. mobs.SoundId = "rbxassetid://soundid"
  190. mobs.Looped = true
  191. mobs.Volume = 3
  192. mobs:Play()
  193. function legsonly()
  194. spawn(function()
  195. for i = 0, 10 do
  196. wait(0.001)
  197. if attacking then break end
  198. end
  199. if not attacking then
  200. legs = false
  201. end
  202. end)
  203. end
  204. function swait(t)
  205. if t == nil or t == 0 then
  206. game:service('RunService').Stepped:wait(0)
  207. return true
  208. else
  209. for i = 0, t do
  210. game:service('RunService').Stepped:wait(0)
  211. end
  212. return true
  213. end
  214. end
  215. function hurt(hit, dmg)
  216. if hit.Parent then
  217. if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
  218. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  219. if hum then
  220. if hum.Parent.Name ~= plr.Name then
  221. if dmg == "Kill" or hum.Health > 100000 then
  222. hit.Parent:BreakJoints()
  223. return true
  224. else
  225. if math.random(0, 100) == 50 then
  226. hum.Health = hum.Health - dmg*multiplier*2.5
  227. else
  228. hum.Health = hum.Health -dmg*multiplier
  229. end
  230. return true
  231. end
  232. end
  233. end
  234. end
  235. end
  236. function soundeffect(id, volume, speed, parent)
  237. spawn(function()
  238. local s = Instance.new("Sound")
  239. s.SoundId = id
  240. s.Volume = volume
  241. s.PlaybackSpeed = speed
  242. s.Parent = parent
  243. s:Play()
  244. repeat wait() until not s.Playing
  245. s:Destroy()
  246. end)
  247. end
  248. function gethum(obj)
  249. if obj.Parent then
  250. if obj.Parent:FindFirstChild("Humanoid") then
  251. if obj.Parent.Name ~= plr.Name then
  252. return obj.Parent:FindFirstChildOfClass("Humanoid")
  253. end
  254. end
  255. end
  256. end
  257. function smooth(obj)
  258. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  259. for i,v in pairs(sides) do
  260. obj[v.."Surface"] = "SmoothNoOutlines"
  261. end
  262. end
  263. function fade(obj, dest, grow)
  264. spawn(function()
  265. local oldcf = obj.CFrame
  266. for i = 0, 10 do
  267. if grow then
  268. obj.Size = obj.Size +Vector3.new(1,1,1)
  269. obj.CFrame = oldcf
  270. end
  271. obj.Transparency = obj.Transparency +0.1
  272. swait()
  273. end
  274. if dest then
  275. obj:Destroy()
  276. end
  277. end)
  278. end
  279. function replacejoint(name)
  280. local j = torso:FindFirstChild(name)
  281. if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
  282. if j then
  283. if true then
  284. local new = Instance.new("Weld")
  285. new.Part0 = j.Part0
  286. j.Part0 = nil
  287. new.Name = j.Name.." Replacement"
  288. new.Parent = j.Parent
  289. new.Part1 = j.Part1
  290. new.C0 = j.C0
  291. new.C1 = j.C1
  292. return new
  293. end
  294. end
  295. end
  296. function removejoint(name)
  297. local j = torso:FindFirstChild(name.." Replacement")
  298. if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
  299. if j then
  300. local p0 = j.Part0
  301. local c0 = j.C0
  302. local c1 = j.C1
  303. j:Destroy()
  304. local new = p0:FindFirstChild(name)
  305. local ac0 = new.C0
  306. local ac1 = new.C1
  307. new.Part0 = p0
  308. new.C0 = c0
  309. new.C1 = c1
  310. spawn(function()
  311. for i = 0, 1, 0.1 do
  312. new.C0 = new.C0:Lerp(ac0, 0.7)
  313. new.C1 = new.C1:lerp(ac1, 0.7)
  314. wait()
  315. end
  316. end)
  317. end
  318. end
  319. function fixalljoints()
  320. for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
  321. removejoint(v)
  322. end
  323. end
  324. function getnewjoints()
  325. local rs = replacejoint("Right Shoulder")
  326. local ls = replacejoint("Left Shoulder")
  327. local rh = replacejoint("Right Hip")
  328. local lh = replacejoint("Left Hip")
  329. local neck = replacejoint("Neck")
  330. local rj = replacejoint("RootJoint")
  331. return rs,ls,rh,lh,neck,rj
  332. end
  333. local keyamount = 0
  334. mouse.KeyDown:connect(function(key)
  335. if key == "w" or key == "a" or key == "s" or key == "d" then
  336. keyamount = keyamount + 1
  337. if animpose ~= "Falling" then
  338. animpose = "Walking"
  339. if keyamount > 3 then keyamount = 0 end
  340. end
  341. end
  342. end)
  343. mouse.KeyUp:connect(function(key)
  344. if key == "w" or key == "a" or key == "s" or key == "d" then
  345. keyamount = keyamount - 1
  346. if keyamount < 0 then keyamount = 0 end
  347. if keyamount == 0 then
  348. animpose = "Idle"
  349. end
  350. end
  351. end)
  352. item1 = Instance.new('Model')
  353. item1.Name = [[Great_ball]]
  354. item1.Parent = workspace
  355. item2 = Instance.new('Part')
  356. item2.Name = [[Part]]
  357. item2.BrickColor = BrickColor.new('Black')
  358. item2.Material = Enum.Material.Plastic
  359. item2.Reflectance = 0
  360. item2.Transparency = 0
  361. item2.Size = Vector3.new(187, 1, 57)
  362. item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  363. item2.RotVelocity = Vector3.new(0, 0, 0)
  364. item2.Velocity = Vector3.new(0, 0, 0)
  365. item2.Anchored = true
  366. item2.CanCollide = true
  367. item2.Locked = true
  368. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
  369. item2.Parent = workspace.Great_ball
  370. item3 = Instance.new('Part')
  371. item3.Name = [[Part]]
  372. item3.BrickColor = BrickColor.new('Black')
  373. item3.Material = Enum.Material.Plastic
  374. item3.Reflectance = 0
  375. item3.Transparency = 0
  376. item3.Size = Vector3.new(187, 47, 1)
  377. item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  378. item3.RotVelocity = Vector3.new(0, 0, 0)
  379. item3.Velocity = Vector3.new(0, 0, 0)
  380. item3.Anchored = true
  381. item3.CanCollide = true
  382. item3.Locked = true
  383. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
  384. item3.Parent = workspace.Great_ball
  385. item4 = Instance.new('Part')
  386. item4.Name = [[Part]]
  387. item4.BrickColor = BrickColor.new('Black')
  388. item4.Material = Enum.Material.Plastic
  389. item4.Reflectance = 0
  390. item4.Transparency = 0
  391. item4.Size = Vector3.new(55, 47, 1)
  392. item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  393. item4.RotVelocity = Vector3.new(0, 0, 0)
  394. item4.Velocity = Vector3.new(0, 0, 0)
  395. item4.Anchored = true
  396. item4.CanCollide = true
  397. item4.Locked = true
  398. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
  399. item4.Parent = workspace.Great_ball
  400. item5 = Instance.new('Part')
  401. item5.Name = [[Part]]
  402. item5.BrickColor = BrickColor.new('Black')
  403. item5.Material = Enum.Material.Plastic
  404. item5.Reflectance = 0
  405. item5.Transparency = 0
  406. item5.Size = Vector3.new(55, 47, 1)
  407. item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  408. item5.RotVelocity = Vector3.new(0, 0, 0)
  409. item5.Velocity = Vector3.new(0, 0, 0)
  410. item5.Anchored = true
  411. item5.CanCollide = true
  412. item5.Locked = true
  413. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
  414. item5.Parent = workspace.Great_ball
  415. item6 = Instance.new('Part')
  416. item6.Name = [[Part]]
  417. item6.BrickColor = BrickColor.new('Black')
  418. item6.Material = Enum.Material.Plastic
  419. item6.Reflectance = 0
  420. item6.Transparency = 0
  421. item6.Size = Vector3.new(187, 47, 1)
  422. item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  423. item6.RotVelocity = Vector3.new(0, 0, 0)
  424. item6.Velocity = Vector3.new(0, 0, 0)
  425. item6.Anchored = true
  426. item6.CanCollide = true
  427. item6.Locked = true
  428. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
  429. item6.Parent = workspace.Great_ball
  430. item7 = Instance.new('Part')
  431. item7.Name = [[Part]]
  432. item7.BrickColor = BrickColor.new('Black')
  433. item7.Material = Enum.Material.Plastic
  434. item7.Reflectance = 0
  435. item7.Transparency = 0
  436. item7.Size = Vector3.new(187, 1, 57)
  437. item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  438. item7.RotVelocity = Vector3.new(0, 0, 0)
  439. item7.Velocity = Vector3.new(0, 0, 0)
  440. item7.Anchored = true
  441. item7.CanCollide = true
  442. item7.Locked = true
  443. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
  444. item7.Parent = workspace.Great_ball
  445. item8 = Instance.new('Part')
  446. item8.Name = [[Part]]
  447. item8.BrickColor = BrickColor.new('Maroon')
  448. item8.Material = Enum.Material.Plastic
  449. item8.Reflectance = 0
  450. item8.Transparency = 0
  451. item8.Size = Vector3.new(1, 1, 57)
  452. item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  453. item8.RotVelocity = Vector3.new(0, 0, 0)
  454. item8.Velocity = Vector3.new(0, 0, 0)
  455. item8.Anchored = true
  456. item8.CanCollide = true
  457. item8.Locked = true
  458. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
  459. item8.Parent = workspace.Great_ball
  460. item9 = Instance.new('Part')
  461. item9.Name = [[Part]]
  462. item9.BrickColor = BrickColor.new('Maroon')
  463. item9.Material = Enum.Material.Plastic
  464. item9.Reflectance = 0
  465. item9.Transparency = 0
  466. item9.Size = Vector3.new(1, 1, 57)
  467. item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  468. item9.RotVelocity = Vector3.new(0, 0, 0)
  469. item9.Velocity = Vector3.new(0, 0, 0)
  470. item9.Anchored = true
  471. item9.CanCollide = true
  472. item9.Locked = true
  473. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
  474. item9.Parent = workspace.Great_ball
  475. item10 = Instance.new('Part')
  476. item10.Name = [[Part]]
  477. item10.BrickColor = BrickColor.new('Maroon')
  478. item10.Material = Enum.Material.Plastic
  479. item10.Reflectance = 0
  480. item10.Transparency = 0
  481. item10.Size = Vector3.new(1, 1, 57)
  482. item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  483. item10.RotVelocity = Vector3.new(0, 0, 0)
  484. item10.Velocity = Vector3.new(0, 0, 0)
  485. item10.Anchored = true
  486. item10.CanCollide = true
  487. item10.Locked = true
  488. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
  489. item10.Parent = workspace.Great_ball
  490. item11 = Instance.new('Part')
  491. item11.Name = [[Part]]
  492. item11.BrickColor = BrickColor.new('Maroon')
  493. item11.Material = Enum.Material.Plastic
  494. item11.Reflectance = 0
  495. item11.Transparency = 0
  496. item11.Size = Vector3.new(1, 1, 57)
  497. item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  498. item11.RotVelocity = Vector3.new(0, 0, 0)
  499. item11.Velocity = Vector3.new(0, 0, 0)
  500. item11.Anchored = true
  501. item11.CanCollide = true
  502. item11.Locked = true
  503. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
  504. item11.Parent = workspace.Great_ball
  505. item12 = Instance.new('Part')
  506. item12.Name = [[Part]]
  507. item12.BrickColor = BrickColor.new('Maroon')
  508. item12.Material = Enum.Material.Plastic
  509. item12.Reflectance = 0
  510. item12.Transparency = 0
  511. item12.Size = Vector3.new(1, 1, 57)
  512. item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  513. item12.RotVelocity = Vector3.new(0, 0, 0)
  514. item12.Velocity = Vector3.new(0, 0, 0)
  515. item12.Anchored = true
  516. item12.CanCollide = true
  517. item12.Locked = true
  518. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
  519. item12.Parent = workspace.Great_ball
  520. item13 = Instance.new('Part')
  521. item13.Name = [[Part]]
  522. item13.BrickColor = BrickColor.new('Maroon')
  523. item13.Material = Enum.Material.Plastic
  524. item13.Reflectance = 0
  525. item13.Transparency = 0
  526. item13.Size = Vector3.new(1, 1, 57)
  527. item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  528. item13.RotVelocity = Vector3.new(0, 0, 0)
  529. item13.Velocity = Vector3.new(0, 0, 0)
  530. item13.Anchored = true
  531. item13.CanCollide = true
  532. item13.Locked = true
  533. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
  534. item13.Parent = workspace.Great_ball
  535. item14 = Instance.new('Part')
  536. item14.Name = [[Part]]
  537. item14.BrickColor = BrickColor.new('Maroon')
  538. item14.Material = Enum.Material.Plastic
  539. item14.Reflectance = 0
  540. item14.Transparency = 0
  541. item14.Size = Vector3.new(1, 1, 57)
  542. item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  543. item14.RotVelocity = Vector3.new(0, 0, 0)
  544. item14.Velocity = Vector3.new(0, 0, 0)
  545. item14.Anchored = true
  546. item14.CanCollide = true
  547. item14.Locked = true
  548. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
  549. item14.Parent = workspace.Great_ball
  550. item15 = Instance.new('Part')
  551. item15.Name = [[Part]]
  552. item15.BrickColor = BrickColor.new('Maroon')
  553. item15.Material = Enum.Material.Plastic
  554. item15.Reflectance = 0
  555. item15.Transparency = 0
  556. item15.Size = Vector3.new(1, 1, 57)
  557. item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  558. item15.RotVelocity = Vector3.new(0, 0, 0)
  559. item15.Velocity = Vector3.new(0, 0, 0)
  560. item15.Anchored = true
  561. item15.CanCollide = true
  562. item15.Locked = true
  563. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
  564. item15.Parent = workspace.Great_ball
  565. item16 = Instance.new('Part')
  566. item16.Name = [[Part]]
  567. item16.BrickColor = BrickColor.new('Maroon')
  568. item16.Material = Enum.Material.Plastic
  569. item16.Reflectance = 0
  570. item16.Transparency = 0
  571. item16.Size = Vector3.new(1, 1, 57)
  572. item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  573. item16.RotVelocity = Vector3.new(0, 0, 0)
  574. item16.Velocity = Vector3.new(0, 0, 0)
  575. item16.Anchored = true
  576. item16.CanCollide = true
  577. item16.Locked = true
  578. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
  579. item16.Parent = workspace.Great_ball
  580. item17 = Instance.new('Part')
  581. item17.Name = [[Part]]
  582. item17.BrickColor = BrickColor.new('Maroon')
  583. item17.Material = Enum.Material.Plastic
  584. item17.Reflectance = 0
  585. item17.Transparency = 0
  586. item17.Size = Vector3.new(1, 1, 57)
  587. item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  588. item17.RotVelocity = Vector3.new(0, 0, 0)
  589. item17.Velocity = Vector3.new(0, 0, 0)
  590. item17.Anchored = true
  591. item17.CanCollide = true
  592. item17.Locked = true
  593. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
  594. item17.Parent = workspace.Great_ball
  595. item18 = Instance.new('Part')
  596. item18.Name = [[Part]]
  597. item18.BrickColor = BrickColor.new('Maroon')
  598. item18.Material = Enum.Material.Plastic
  599. item18.Reflectance = 0
  600. item18.Transparency = 0
  601. item18.Size = Vector3.new(1, 1, 57)
  602. item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  603. item18.RotVelocity = Vector3.new(0, 0, 0)
  604. item18.Velocity = Vector3.new(0, 0, 0)
  605. item18.Anchored = true
  606. item18.CanCollide = true
  607. item18.Locked = true
  608. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
  609. item18.Parent = workspace.Great_ball
  610. item19 = Instance.new('Part')
  611. item19.Name = [[Part]]
  612. item19.BrickColor = BrickColor.new('Maroon')
  613. item19.Material = Enum.Material.Plastic
  614. item19.Reflectance = 0
  615. item19.Transparency = 0
  616. item19.Size = Vector3.new(1, 1, 57)
  617. item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  618. item19.RotVelocity = Vector3.new(0, 0, 0)
  619. item19.Velocity = Vector3.new(0, 0, 0)
  620. item19.Anchored = true
  621. item19.CanCollide = true
  622. item19.Locked = true
  623. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
  624. item19.Parent = workspace.Great_ball
  625. item20 = Instance.new('Part')
  626. item20.Name = [[Part]]
  627. item20.BrickColor = BrickColor.new('Maroon')
  628. item20.Material = Enum.Material.Plastic
  629. item20.Reflectance = 0
  630. item20.Transparency = 0
  631. item20.Size = Vector3.new(1, 1, 57)
  632. item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  633. item20.RotVelocity = Vector3.new(0, 0, 0)
  634. item20.Velocity = Vector3.new(0, 0, 0)
  635. item20.Anchored = true
  636. item20.CanCollide = true
  637. item20.Locked = true
  638. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
  639. item20.Parent = workspace.Great_ball
  640. item21 = Instance.new('Part')
  641. item21.Name = [[Part]]
  642. item21.BrickColor = BrickColor.new('Maroon')
  643. item21.Material = Enum.Material.Plastic
  644. item21.Reflectance = 0
  645. item21.Transparency = 0
  646. item21.Size = Vector3.new(1, 1, 57)
  647. item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  648. item21.RotVelocity = Vector3.new(0, 0, 0)
  649. item21.Velocity = Vector3.new(0, 0, 0)
  650. item21.Anchored = true
  651. item21.CanCollide = true
  652. item21.Locked = true
  653. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
  654. item21.Parent = workspace.Great_ball
  655. item22 = Instance.new('Part')
  656. item22.Name = [[Part]]
  657. item22.BrickColor = BrickColor.new('Maroon')
  658. item22.Material = Enum.Material.Plastic
  659. item22.Reflectance = 0
  660. item22.Transparency = 0
  661. item22.Size = Vector3.new(1, 1, 57)
  662. item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  663. item22.RotVelocity = Vector3.new(0, 0, 0)
  664. item22.Velocity = Vector3.new(0, 0, 0)
  665. item22.Anchored = true
  666. item22.CanCollide = true
  667. item22.Locked = true
  668. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
  669. item22.Parent = workspace.Great_ball
  670. item23 = Instance.new('Part')
  671. item23.Name = [[Part]]
  672. item23.BrickColor = BrickColor.new('Maroon')
  673. item23.Material = Enum.Material.Plastic
  674. item23.Reflectance = 0
  675. item23.Transparency = 0
  676. item23.Size = Vector3.new(1, 1, 57)
  677. item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  678. item23.RotVelocity = Vector3.new(0, 0, 0)
  679. item23.Velocity = Vector3.new(0, 0, 0)
  680. item23.Anchored = true
  681. item23.CanCollide = true
  682. item23.Locked = true
  683. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
  684. item23.Parent = workspace.Great_ball
  685. item24 = Instance.new('Part')
  686. item24.Name = [[Part]]
  687. item24.BrickColor = BrickColor.new('Maroon')
  688. item24.Material = Enum.Material.Plastic
  689. item24.Reflectance = 0
  690. item24.Transparency = 0
  691. item24.Size = Vector3.new(1, 1, 57)
  692. item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  693. item24.RotVelocity = Vector3.new(0, 0, 0)
  694. item24.Velocity = Vector3.new(0, 0, 0)
  695. item24.Anchored = true
  696. item24.CanCollide = true
  697. item24.Locked = true
  698. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
  699. item24.Parent = workspace.Great_ball
  700. item25 = Instance.new('Part')
  701. item25.Name = [[Part]]
  702. item25.BrickColor = BrickColor.new('Maroon')
  703. item25.Material = Enum.Material.Plastic
  704. item25.Reflectance = 0
  705. item25.Transparency = 0
  706. item25.Size = Vector3.new(1, 1, 57)
  707. item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  708. item25.RotVelocity = Vector3.new(0, 0, 0)
  709. item25.Velocity = Vector3.new(0, 0, 0)
  710. item25.Anchored = true
  711. item25.CanCollide = true
  712. item25.Locked = true
  713. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
  714. item25.Parent = workspace.Great_ball
  715. item26 = Instance.new('Part')
  716. item26.Name = [[Part]]
  717. item26.BrickColor = BrickColor.new('Deep orange')
  718. item26.Material = Enum.Material.Plastic
  719. item26.Reflectance = 0
  720. item26.Transparency = 0
  721. item26.Size = Vector3.new(29, 1, 57)
  722. item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  723. item26.RotVelocity = Vector3.new(0, 0, 0)
  724. item26.Velocity = Vector3.new(0, 0, 0)
  725. item26.Anchored = true
  726. item26.CanCollide = true
  727. item26.Locked = true
  728. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
  729. item26.Parent = workspace.Great_ball
  730. item27 = Instance.new('Part')
  731. item27.Name = [[Spawn]]
  732. item27.BrickColor = BrickColor.new('Black')
  733. item27.Material = Enum.Material.Slate
  734. item27.Reflectance = 0
  735. item27.Transparency = 0.5
  736. item27.Size = Vector3.new(1, 1, 1)
  737. item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  738. item27.RotVelocity = Vector3.new(0, 0, 0)
  739. item27.Velocity = Vector3.new(0, 0, 0)
  740. item27.Anchored = true
  741. item27.CanCollide = false
  742. item27.Locked = true
  743. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
  744. item27.Parent = workspace.Great_ball
  745. item28 = Instance.new('Model')
  746. item28.Name = [[Love_ball]]
  747. item28.Parent = workspace
  748. item29 = Instance.new('Part')
  749. item29.Name = [[Part]]
  750. item29.BrickColor = BrickColor.new('Pastel orange')
  751. item29.Material = Enum.Material.Plastic
  752. item29.Reflectance = 0
  753. item29.Transparency = 0
  754. item29.Size = Vector3.new(187, 1, 57)
  755. item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  756. item29.RotVelocity = Vector3.new(0, 0, 0)
  757. item29.Velocity = Vector3.new(0, 0, 0)
  758. item29.Anchored = true
  759. item29.CanCollide = true
  760. item29.Locked = true
  761. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
  762. item29.Parent = workspace.Love_ball
  763. item30 = Instance.new('Part')
  764. item30.Name = [[Part]]
  765. item30.BrickColor = BrickColor.new('Pastel orange')
  766. item30.Material = Enum.Material.Plastic
  767. item30.Reflectance = 0
  768. item30.Transparency = 0
  769. item30.Size = Vector3.new(55, 47, 1)
  770. item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  771. item30.RotVelocity = Vector3.new(0, 0, 0)
  772. item30.Velocity = Vector3.new(0, 0, 0)
  773. item30.Anchored = true
  774. item30.CanCollide = true
  775. item30.Locked = true
  776. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
  777. item30.Parent = workspace.Love_ball
  778. item31 = Instance.new('Part')
  779. item31.Name = [[Part]]
  780. item31.BrickColor = BrickColor.new('Pastel orange')
  781. item31.Material = Enum.Material.Plastic
  782. item31.Reflectance = 0
  783. item31.Transparency = 0
  784. item31.Size = Vector3.new(55, 47, 1)
  785. item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  786. item31.RotVelocity = Vector3.new(0, 0, 0)
  787. item31.Velocity = Vector3.new(0, 0, 0)
  788. item31.Anchored = true
  789. item31.CanCollide = true
  790. item31.Locked = true
  791. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
  792. item31.Parent = workspace.Love_ball
  793. item32 = Instance.new('Part')
  794. item32.Name = [[Part]]
  795. item32.BrickColor = BrickColor.new('Pastel orange')
  796. item32.Material = Enum.Material.Plastic
  797. item32.Reflectance = 0
  798. item32.Transparency = 0
  799. item32.Size = Vector3.new(187, 1, 57)
  800. item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  801. item32.RotVelocity = Vector3.new(0, 0, 0)
  802. item32.Velocity = Vector3.new(0, 0, 0)
  803. item32.Anchored = true
  804. item32.CanCollide = true
  805. item32.Locked = true
  806. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
  807. item32.Parent = workspace.Love_ball
  808. item33 = Instance.new('Part')
  809. item33.Name = [[Part]]
  810. item33.BrickColor = BrickColor.new('Pastel orange')
  811. item33.Material = Enum.Material.Plastic
  812. item33.Reflectance = 0
  813. item33.Transparency = 0
  814. item33.Size = Vector3.new(187, 47, 1)
  815. item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  816. item33.RotVelocity = Vector3.new(0, 0, 0)
  817. item33.Velocity = Vector3.new(0, 0, 0)
  818. item33.Anchored = true
  819. item33.CanCollide = true
  820. item33.Locked = true
  821. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
  822. item33.Parent = workspace.Love_ball
  823. item34 = Instance.new('Part')
  824. item34.Name = [[Part]]
  825. item34.BrickColor = BrickColor.new('Pastel orange')
  826. item34.Material = Enum.Material.Plastic
  827. item34.Reflectance = 0
  828. item34.Transparency = 0
  829. item34.Size = Vector3.new(187, 47, 1)
  830. item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  831. item34.RotVelocity = Vector3.new(0, 0, 0)
  832. item34.Velocity = Vector3.new(0, 0, 0)
  833. item34.Anchored = true
  834. item34.CanCollide = true
  835. item34.Locked = true
  836. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
  837. item34.Parent = workspace.Love_ball
  838. item35 = Instance.new('Part')
  839. item35.Name = [[Part]]
  840. item35.BrickColor = BrickColor.new('Maroon')
  841. item35.Material = Enum.Material.Plastic
  842. item35.Reflectance = 0
  843. item35.Transparency = 0
  844. item35.Size = Vector3.new(1, 1, 57)
  845. item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  846. item35.RotVelocity = Vector3.new(0, 0, 0)
  847. item35.Velocity = Vector3.new(0, 0, 0)
  848. item35.Anchored = true
  849. item35.CanCollide = true
  850. item35.Locked = true
  851. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
  852. item35.Parent = workspace.Love_ball
  853. item36 = Instance.new('Part')
  854. item36.Name = [[Part]]
  855. item36.BrickColor = BrickColor.new('Maroon')
  856. item36.Material = Enum.Material.Plastic
  857. item36.Reflectance = 0
  858. item36.Transparency = 0
  859. item36.Size = Vector3.new(1, 1, 57)
  860. item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  861. item36.RotVelocity = Vector3.new(0, 0, 0)
  862. item36.Velocity = Vector3.new(0, 0, 0)
  863. item36.Anchored = true
  864. item36.CanCollide = true
  865. item36.Locked = true
  866. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
  867. item36.Parent = workspace.Love_ball
  868. item37 = Instance.new('Part')
  869. item37.Name = [[Part]]
  870. item37.BrickColor = BrickColor.new('Maroon')
  871. item37.Material = Enum.Material.Plastic
  872. item37.Reflectance = 0
  873. item37.Transparency = 0
  874. item37.Size = Vector3.new(1, 1, 57)
  875. item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  876. item37.RotVelocity = Vector3.new(0, 0, 0)
  877. item37.Velocity = Vector3.new(0, 0, 0)
  878. item37.Anchored = true
  879. item37.CanCollide = true
  880. item37.Locked = true
  881. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
  882. item37.Parent = workspace.Love_ball
  883. item38 = Instance.new('Part')
  884. item38.Name = [[Part]]
  885. item38.BrickColor = BrickColor.new('Maroon')
  886. item38.Material = Enum.Material.Plastic
  887. item38.Reflectance = 0
  888. item38.Transparency = 0
  889. item38.Size = Vector3.new(1, 1, 57)
  890. item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  891. item38.RotVelocity = Vector3.new(0, 0, 0)
  892. item38.Velocity = Vector3.new(0, 0, 0)
  893. item38.Anchored = true
  894. item38.CanCollide = true
  895. item38.Locked = true
  896. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
  897. item38.Parent = workspace.Love_ball
  898. item39 = Instance.new('Part')
  899. item39.Name = [[Part]]
  900. item39.BrickColor = BrickColor.new('Maroon')
  901. item39.Material = Enum.Material.Plastic
  902. item39.Reflectance = 0
  903. item39.Transparency = 0
  904. item39.Size = Vector3.new(1, 1, 57)
  905. item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  906. item39.RotVelocity = Vector3.new(0, 0, 0)
  907. item39.Velocity = Vector3.new(0, 0, 0)
  908. item39.Anchored = true
  909. item39.CanCollide = true
  910. item39.Locked = true
  911. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
  912. item39.Parent = workspace.Love_ball
  913. item40 = Instance.new('Part')
  914. item40.Name = [[Part]]
  915. item40.BrickColor = BrickColor.new('Maroon')
  916. item40.Material = Enum.Material.Plastic
  917. item40.Reflectance = 0
  918. item40.Transparency = 0
  919. item40.Size = Vector3.new(1, 1, 57)
  920. item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  921. item40.RotVelocity = Vector3.new(0, 0, 0)
  922. item40.Velocity = Vector3.new(0, 0, 0)
  923. item40.Anchored = true
  924. item40.CanCollide = true
  925. item40.Locked = true
  926. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
  927. item40.Parent = workspace.Love_ball
  928. item41 = Instance.new('Part')
  929. item41.Name = [[Part]]
  930. item41.BrickColor = BrickColor.new('Maroon')
  931. item41.Material = Enum.Material.Plastic
  932. item41.Reflectance = 0
  933. item41.Transparency = 0
  934. item41.Size = Vector3.new(1, 1, 57)
  935. item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  936. item41.RotVelocity = Vector3.new(0, 0, 0)
  937. item41.Velocity = Vector3.new(0, 0, 0)
  938. item41.Anchored = true
  939. item41.CanCollide = true
  940. item41.Locked = true
  941. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
  942. item41.Parent = workspace.Love_ball
  943. item42 = Instance.new('Part')
  944. item42.Name = [[Part]]
  945. item42.BrickColor = BrickColor.new('Maroon')
  946. item42.Material = Enum.Material.Plastic
  947. item42.Reflectance = 0
  948. item42.Transparency = 0
  949. item42.Size = Vector3.new(1, 1, 57)
  950. item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  951. item42.RotVelocity = Vector3.new(0, 0, 0)
  952. item42.Velocity = Vector3.new(0, 0, 0)
  953. item42.Anchored = true
  954. item42.CanCollide = true
  955. item42.Locked = true
  956. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
  957. item42.Parent = workspace.Love_ball
  958. item43 = Instance.new('Part')
  959. item43.Name = [[Part]]
  960. item43.BrickColor = BrickColor.new('Maroon')
  961. item43.Material = Enum.Material.Plastic
  962. item43.Reflectance = 0
  963. item43.Transparency = 0
  964. item43.Size = Vector3.new(1, 1, 57)
  965. item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  966. item43.RotVelocity = Vector3.new(0, 0, 0)
  967. item43.Velocity = Vector3.new(0, 0, 0)
  968. item43.Anchored = true
  969. item43.CanCollide = true
  970. item43.Locked = true
  971. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
  972. item43.Parent = workspace.Love_ball
  973. item44 = Instance.new('Part')
  974. item44.Name = [[Part]]
  975. item44.BrickColor = BrickColor.new('Maroon')
  976. item44.Material = Enum.Material.Plastic
  977. item44.Reflectance = 0
  978. item44.Transparency = 0
  979. item44.Size = Vector3.new(1, 1, 57)
  980. item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  981. item44.RotVelocity = Vector3.new(0, 0, 0)
  982. item44.Velocity = Vector3.new(0, 0, 0)
  983. item44.Anchored = true
  984. item44.CanCollide = true
  985. item44.Locked = true
  986. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
  987. item44.Parent = workspace.Love_ball
  988. item45 = Instance.new('Part')
  989. item45.Name = [[Part]]
  990. item45.BrickColor = BrickColor.new('Maroon')
  991. item45.Material = Enum.Material.Plastic
  992. item45.Reflectance = 0
  993. item45.Transparency = 0
  994. item45.Size = Vector3.new(1, 1, 57)
  995. item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  996. item45.RotVelocity = Vector3.new(0, 0, 0)
  997. item45.Velocity = Vector3.new(0, 0, 0)
  998. item45.Anchored = true
  999. item45.CanCollide = true
  1000. item45.Locked = true
  1001. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
  1002. item45.Parent = workspace.Love_ball
  1003. item46 = Instance.new('Part')
  1004. item46.Name = [[Part]]
  1005. item46.BrickColor = BrickColor.new('Maroon')
  1006. item46.Material = Enum.Material.Plastic
  1007. item46.Reflectance = 0
  1008. item46.Transparency = 0
  1009. item46.Size = Vector3.new(1, 1, 57)
  1010. item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1011. item46.RotVelocity = Vector3.new(0, 0, 0)
  1012. item46.Velocity = Vector3.new(0, 0, 0)
  1013. item46.Anchored = true
  1014. item46.CanCollide = true
  1015. item46.Locked = true
  1016. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
  1017. item46.Parent = workspace.Love_ball
  1018. item47 = Instance.new('Part')
  1019. item47.Name = [[Part]]
  1020. item47.BrickColor = BrickColor.new('Maroon')
  1021. item47.Material = Enum.Material.Plastic
  1022. item47.Reflectance = 0
  1023. item47.Transparency = 0
  1024. item47.Size = Vector3.new(1, 1, 57)
  1025. item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1026. item47.RotVelocity = Vector3.new(0, 0, 0)
  1027. item47.Velocity = Vector3.new(0, 0, 0)
  1028. item47.Anchored = true
  1029. item47.CanCollide = true
  1030. item47.Locked = true
  1031. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
  1032. item47.Parent = workspace.Love_ball
  1033. item48 = Instance.new('Part')
  1034. item48.Name = [[Part]]
  1035. item48.BrickColor = BrickColor.new('Maroon')
  1036. item48.Material = Enum.Material.Plastic
  1037. item48.Reflectance = 0
  1038. item48.Transparency = 0
  1039. item48.Size = Vector3.new(1, 1, 57)
  1040. item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1041. item48.RotVelocity = Vector3.new(0, 0, 0)
  1042. item48.Velocity = Vector3.new(0, 0, 0)
  1043. item48.Anchored = true
  1044. item48.CanCollide = true
  1045. item48.Locked = true
  1046. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
  1047. item48.Parent = workspace.Love_ball
  1048. item49 = Instance.new('Part')
  1049. item49.Name = [[Part]]
  1050. item49.BrickColor = BrickColor.new('Maroon')
  1051. item49.Material = Enum.Material.Plastic
  1052. item49.Reflectance = 0
  1053. item49.Transparency = 0
  1054. item49.Size = Vector3.new(1, 1, 57)
  1055. item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1056. item49.RotVelocity = Vector3.new(0, 0, 0)
  1057. item49.Velocity = Vector3.new(0, 0, 0)
  1058. item49.Anchored = true
  1059. item49.CanCollide = true
  1060. item49.Locked = true
  1061. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
  1062. item49.Parent = workspace.Love_ball
  1063. item50 = Instance.new('Part')
  1064. item50.Name = [[Part]]
  1065. item50.BrickColor = BrickColor.new('Maroon')
  1066. item50.Material = Enum.Material.Plastic
  1067. item50.Reflectance = 0
  1068. item50.Transparency = 0
  1069. item50.Size = Vector3.new(1, 1, 57)
  1070. item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1071. item50.RotVelocity = Vector3.new(0, 0, 0)
  1072. item50.Velocity = Vector3.new(0, 0, 0)
  1073. item50.Anchored = true
  1074. item50.CanCollide = true
  1075. item50.Locked = true
  1076. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
  1077. item50.Parent = workspace.Love_ball
  1078. item51 = Instance.new('Part')
  1079. item51.Name = [[Part]]
  1080. item51.BrickColor = BrickColor.new('Maroon')
  1081. item51.Material = Enum.Material.Plastic
  1082. item51.Reflectance = 0
  1083. item51.Transparency = 0
  1084. item51.Size = Vector3.new(1, 1, 57)
  1085. item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1086. item51.RotVelocity = Vector3.new(0, 0, 0)
  1087. item51.Velocity = Vector3.new(0, 0, 0)
  1088. item51.Anchored = true
  1089. item51.CanCollide = true
  1090. item51.Locked = true
  1091. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
  1092. item51.Parent = workspace.Love_ball
  1093. item52 = Instance.new('Part')
  1094. item52.Name = [[Part]]
  1095. item52.BrickColor = BrickColor.new('Maroon')
  1096. item52.Material = Enum.Material.Plastic
  1097. item52.Reflectance = 0
  1098. item52.Transparency = 0
  1099. item52.Size = Vector3.new(1, 1, 57)
  1100. item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1101. item52.RotVelocity = Vector3.new(0, 0, 0)
  1102. item52.Velocity = Vector3.new(0, 0, 0)
  1103. item52.Anchored = true
  1104. item52.CanCollide = true
  1105. item52.Locked = true
  1106. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
  1107. item52.Parent = workspace.Love_ball
  1108. item53 = Instance.new('Part')
  1109. item53.Name = [[Part]]
  1110. item53.BrickColor = BrickColor.new('Deep orange')
  1111. item53.Material = Enum.Material.Plastic
  1112. item53.Reflectance = 0
  1113. item53.Transparency = 0
  1114. item53.Size = Vector3.new(29, 1, 57)
  1115. item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1116. item53.RotVelocity = Vector3.new(0, 0, 0)
  1117. item53.Velocity = Vector3.new(0, 0, 0)
  1118. item53.Anchored = true
  1119. item53.CanCollide = true
  1120. item53.Locked = true
  1121. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
  1122. item53.Parent = workspace.Love_ball
  1123. item54 = Instance.new('Part')
  1124. item54.Name = [[Spawn]]
  1125. item54.BrickColor = BrickColor.new('Black')
  1126. item54.Material = Enum.Material.Slate
  1127. item54.Reflectance = 0
  1128. item54.Transparency = 0.5
  1129. item54.Size = Vector3.new(1, 1, 1)
  1130. item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1131. item54.RotVelocity = Vector3.new(0, 0, 0)
  1132. item54.Velocity = Vector3.new(0, 0, 0)
  1133. item54.Anchored = true
  1134. item54.CanCollide = false
  1135. item54.Locked = true
  1136. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
  1137. item54.Parent = workspace.Love_ball
  1138. item55 = Instance.new('Model')
  1139. item55.Name = [[Master_ball]]
  1140. item55.Parent = workspace
  1141. item56 = Instance.new('Part')
  1142. item56.Name = [[Part]]
  1143. item56.BrickColor = BrickColor.new('Magenta')
  1144. item56.Material = Enum.Material.Slate
  1145. item56.Reflectance = 0
  1146. item56.Transparency = 0
  1147. item56.Size = Vector3.new(55, 47, 1)
  1148. item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1149. item56.RotVelocity = Vector3.new(0, 0, 0)
  1150. item56.Velocity = Vector3.new(0, 0, 0)
  1151. item56.Anchored = true
  1152. item56.CanCollide = true
  1153. item56.Locked = true
  1154. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
  1155. item56.Parent = workspace.Master_ball
  1156. item57 = Instance.new('Part')
  1157. item57.Name = [[Part]]
  1158. item57.BrickColor = BrickColor.new('Magenta')
  1159. item57.Material = Enum.Material.Slate
  1160. item57.Reflectance = 0
  1161. item57.Transparency = 0
  1162. item57.Size = Vector3.new(60, 1, 57)
  1163. item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1164. item57.RotVelocity = Vector3.new(0, 0, 0)
  1165. item57.Velocity = Vector3.new(0, 0, 0)
  1166. item57.Anchored = true
  1167. item57.CanCollide = true
  1168. item57.Locked = true
  1169. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
  1170. item57.Parent = workspace.Master_ball
  1171. item58 = Instance.new('Part')
  1172. item58.Name = [[Part]]
  1173. item58.BrickColor = BrickColor.new('Magenta')
  1174. item58.Material = Enum.Material.Slate
  1175. item58.Reflectance = 0
  1176. item58.Transparency = 0
  1177. item58.Size = Vector3.new(60, 47, 1)
  1178. item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1179. item58.RotVelocity = Vector3.new(0, 0, 0)
  1180. item58.Velocity = Vector3.new(0, 0, 0)
  1181. item58.Anchored = true
  1182. item58.CanCollide = true
  1183. item58.Locked = true
  1184. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
  1185. item58.Parent = workspace.Master_ball
  1186. item59 = Instance.new('Part')
  1187. item59.Name = [[Part]]
  1188. item59.BrickColor = BrickColor.new('Magenta')
  1189. item59.Material = Enum.Material.Slate
  1190. item59.Reflectance = 0
  1191. item59.Transparency = 0
  1192. item59.Size = Vector3.new(55, 47, 1)
  1193. item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1194. item59.RotVelocity = Vector3.new(0, 0, 0)
  1195. item59.Velocity = Vector3.new(0, 0, 0)
  1196. item59.Anchored = true
  1197. item59.CanCollide = true
  1198. item59.Locked = true
  1199. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
  1200. item59.Parent = workspace.Master_ball
  1201. item60 = Instance.new('Part')
  1202. item60.Name = [[Part]]
  1203. item60.BrickColor = BrickColor.new('Magenta')
  1204. item60.Material = Enum.Material.Slate
  1205. item60.Reflectance = 0
  1206. item60.Transparency = 0
  1207. item60.Size = Vector3.new(60, 47, 1)
  1208. item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1209. item60.RotVelocity = Vector3.new(0, 0, 0)
  1210. item60.Velocity = Vector3.new(0, 0, 0)
  1211. item60.Anchored = true
  1212. item60.CanCollide = true
  1213. item60.Locked = true
  1214. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
  1215. item60.Parent = workspace.Master_ball
  1216. item61 = Instance.new('Part')
  1217. item61.Name = [[Part]]
  1218. item61.BrickColor = BrickColor.new('Magenta')
  1219. item61.Material = Enum.Material.Slate
  1220. item61.Reflectance = 0
  1221. item61.Transparency = 0
  1222. item61.Size = Vector3.new(60, 1, 57)
  1223. item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1224. item61.RotVelocity = Vector3.new(0, 0, 0)
  1225. item61.Velocity = Vector3.new(0, 0, 0)
  1226. item61.Anchored = true
  1227. item61.CanCollide = true
  1228. item61.Locked = true
  1229. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
  1230. item61.Parent = workspace.Master_ball
  1231. item62 = Instance.new('Part')
  1232. item62.Name = [[Spawn]]
  1233. item62.BrickColor = BrickColor.new('Black')
  1234. item62.Material = Enum.Material.Slate
  1235. item62.Reflectance = 0
  1236. item62.Transparency = 0.5
  1237. item62.Size = Vector3.new(1, 1, 1)
  1238. item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1239. item62.RotVelocity = Vector3.new(0, 0, 0)
  1240. item62.Velocity = Vector3.new(0, 0, 0)
  1241. item62.Anchored = true
  1242. item62.CanCollide = false
  1243. item62.Locked = true
  1244. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
  1245. item62.Parent = workspace.Master_ball
  1246. item63 = Instance.new('Model')
  1247. item63.Name = [[Timer_ball]]
  1248. item63.Parent = workspace
  1249. item64 = Instance.new('Part')
  1250. item64.Name = [[Part]]
  1251. item64.BrickColor = BrickColor.new('Ghost grey')
  1252. item64.Material = Enum.Material.Plastic
  1253. item64.Reflectance = 0
  1254. item64.Transparency = 0
  1255. item64.Size = Vector3.new(187, 47, 1)
  1256. item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1257. item64.RotVelocity = Vector3.new(0, 0, 0)
  1258. item64.Velocity = Vector3.new(0, 0, 0)
  1259. item64.Anchored = true
  1260. item64.CanCollide = true
  1261. item64.Locked = true
  1262. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
  1263. item64.Parent = workspace.Timer_ball
  1264. item65 = Instance.new('Part')
  1265. item65.Name = [[Part]]
  1266. item65.BrickColor = BrickColor.new('Ghost grey')
  1267. item65.Material = Enum.Material.Plastic
  1268. item65.Reflectance = 0
  1269. item65.Transparency = 0
  1270. item65.Size = Vector3.new(187, 1, 57)
  1271. item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1272. item65.RotVelocity = Vector3.new(0, 0, 0)
  1273. item65.Velocity = Vector3.new(0, 0, 0)
  1274. item65.Anchored = true
  1275. item65.CanCollide = true
  1276. item65.Locked = true
  1277. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
  1278. item65.Parent = workspace.Timer_ball
  1279. item66 = Instance.new('Part')
  1280. item66.Name = [[Part]]
  1281. item66.BrickColor = BrickColor.new('Ghost grey')
  1282. item66.Material = Enum.Material.Plastic
  1283. item66.Reflectance = 0
  1284. item66.Transparency = 0
  1285. item66.Size = Vector3.new(187, 1, 57)
  1286. item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1287. item66.RotVelocity = Vector3.new(0, 0, 0)
  1288. item66.Velocity = Vector3.new(0, 0, 0)
  1289. item66.Anchored = true
  1290. item66.CanCollide = true
  1291. item66.Locked = true
  1292. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
  1293. item66.Parent = workspace.Timer_ball
  1294. item67 = Instance.new('Part')
  1295. item67.Name = [[Part]]
  1296. item67.BrickColor = BrickColor.new('Ghost grey')
  1297. item67.Material = Enum.Material.Plastic
  1298. item67.Reflectance = 0
  1299. item67.Transparency = 0
  1300. item67.Size = Vector3.new(187, 47, 1)
  1301. item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1302. item67.RotVelocity = Vector3.new(0, 0, 0)
  1303. item67.Velocity = Vector3.new(0, 0, 0)
  1304. item67.Anchored = true
  1305. item67.CanCollide = true
  1306. item67.Locked = true
  1307. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
  1308. item67.Parent = workspace.Timer_ball
  1309. item68 = Instance.new('Part')
  1310. item68.Name = [[Part]]
  1311. item68.BrickColor = BrickColor.new('Ghost grey')
  1312. item68.Material = Enum.Material.Plastic
  1313. item68.Reflectance = 0
  1314. item68.Transparency = 0
  1315. item68.Size = Vector3.new(55, 47, 1)
  1316. item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1317. item68.RotVelocity = Vector3.new(0, 0, 0)
  1318. item68.Velocity = Vector3.new(0, 0, 0)
  1319. item68.Anchored = true
  1320. item68.CanCollide = true
  1321. item68.Locked = true
  1322. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
  1323. item68.Parent = workspace.Timer_ball
  1324. item69 = Instance.new('Part')
  1325. item69.Name = [[Part]]
  1326. item69.BrickColor = BrickColor.new('Ghost grey')
  1327. item69.Material = Enum.Material.Plastic
  1328. item69.Reflectance = 0
  1329. item69.Transparency = 0
  1330. item69.Size = Vector3.new(55, 47, 1)
  1331. item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1332. item69.RotVelocity = Vector3.new(0, 0, 0)
  1333. item69.Velocity = Vector3.new(0, 0, 0)
  1334. item69.Anchored = true
  1335. item69.CanCollide = true
  1336. item69.Locked = true
  1337. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
  1338. item69.Parent = workspace.Timer_ball
  1339. item70 = Instance.new('Part')
  1340. item70.Name = [[Part]]
  1341. item70.BrickColor = BrickColor.new('Maroon')
  1342. item70.Material = Enum.Material.Plastic
  1343. item70.Reflectance = 0
  1344. item70.Transparency = 0
  1345. item70.Size = Vector3.new(1, 1, 57)
  1346. item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1347. item70.RotVelocity = Vector3.new(0, 0, 0)
  1348. item70.Velocity = Vector3.new(0, 0, 0)
  1349. item70.Anchored = true
  1350. item70.CanCollide = true
  1351. item70.Locked = true
  1352. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
  1353. item70.Parent = workspace.Timer_ball
  1354. item71 = Instance.new('Part')
  1355. item71.Name = [[Part]]
  1356. item71.BrickColor = BrickColor.new('Maroon')
  1357. item71.Material = Enum.Material.Plastic
  1358. item71.Reflectance = 0
  1359. item71.Transparency = 0
  1360. item71.Size = Vector3.new(1, 1, 57)
  1361. item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1362. item71.RotVelocity = Vector3.new(0, 0, 0)
  1363. item71.Velocity = Vector3.new(0, 0, 0)
  1364. item71.Anchored = true
  1365. item71.CanCollide = true
  1366. item71.Locked = true
  1367. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
  1368. item71.Parent = workspace.Timer_ball
  1369. item72 = Instance.new('Part')
  1370. item72.Name = [[Part]]
  1371. item72.BrickColor = BrickColor.new('Maroon')
  1372. item72.Material = Enum.Material.Plastic
  1373. item72.Reflectance = 0
  1374. item72.Transparency = 0
  1375. item72.Size = Vector3.new(1, 1, 57)
  1376. item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1377. item72.RotVelocity = Vector3.new(0, 0, 0)
  1378. item72.Velocity = Vector3.new(0, 0, 0)
  1379. item72.Anchored = true
  1380. item72.CanCollide = true
  1381. item72.Locked = true
  1382. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
  1383. item72.Parent = workspace.Timer_ball
  1384. item73 = Instance.new('Part')
  1385. item73.Name = [[Part]]
  1386. item73.BrickColor = BrickColor.new('Maroon')
  1387. item73.Material = Enum.Material.Plastic
  1388. item73.Reflectance = 0
  1389. item73.Transparency = 0
  1390. item73.Size = Vector3.new(1, 1, 57)
  1391. item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1392. item73.RotVelocity = Vector3.new(0, 0, 0)
  1393. item73.Velocity = Vector3.new(0, 0, 0)
  1394. item73.Anchored = true
  1395. item73.CanCollide = true
  1396. item73.Locked = true
  1397. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
  1398. item73.Parent = workspace.Timer_ball
  1399. item74 = Instance.new('Part')
  1400. item74.Name = [[Part]]
  1401. item74.BrickColor = BrickColor.new('Maroon')
  1402. item74.Material = Enum.Material.Plastic
  1403. item74.Reflectance = 0
  1404. item74.Transparency = 0
  1405. item74.Size = Vector3.new(1, 1, 57)
  1406. item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1407. item74.RotVelocity = Vector3.new(0, 0, 0)
  1408. item74.Velocity = Vector3.new(0, 0, 0)
  1409. item74.Anchored = true
  1410. item74.CanCollide = true
  1411. item74.Locked = true
  1412. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
  1413. item74.Parent = workspace.Timer_ball
  1414. item75 = Instance.new('Part')
  1415. item75.Name = [[Part]]
  1416. item75.BrickColor = BrickColor.new('Maroon')
  1417. item75.Material = Enum.Material.Plastic
  1418. item75.Reflectance = 0
  1419. item75.Transparency = 0
  1420. item75.Size = Vector3.new(1, 1, 57)
  1421. item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1422. item75.RotVelocity = Vector3.new(0, 0, 0)
  1423. item75.Velocity = Vector3.new(0, 0, 0)
  1424. item75.Anchored = true
  1425. item75.CanCollide = true
  1426. item75.Locked = true
  1427. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
  1428. item75.Parent = workspace.Timer_ball
  1429. item76 = Instance.new('Part')
  1430. item76.Name = [[Part]]
  1431. item76.BrickColor = BrickColor.new('Maroon')
  1432. item76.Material = Enum.Material.Plastic
  1433. item76.Reflectance = 0
  1434. item76.Transparency = 0
  1435. item76.Size = Vector3.new(1, 1, 57)
  1436. item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1437. item76.RotVelocity = Vector3.new(0, 0, 0)
  1438. item76.Velocity = Vector3.new(0, 0, 0)
  1439. item76.Anchored = true
  1440. item76.CanCollide = true
  1441. item76.Locked = true
  1442. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
  1443. item76.Parent = workspace.Timer_ball
  1444. item77 = Instance.new('Part')
  1445. item77.Name = [[Part]]
  1446. item77.BrickColor = BrickColor.new('Deep orange')
  1447. item77.Material = Enum.Material.Plastic
  1448. item77.Reflectance = 0
  1449. item77.Transparency = 0
  1450. item77.Size = Vector3.new(29, 1, 57)
  1451. item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1452. item77.RotVelocity = Vector3.new(0, 0, 0)
  1453. item77.Velocity = Vector3.new(0, 0, 0)
  1454. item77.Anchored = true
  1455. item77.CanCollide = true
  1456. item77.Locked = true
  1457. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
  1458. item77.Parent = workspace.Timer_ball
  1459. item78 = Instance.new('Part')
  1460. item78.Name = [[Part]]
  1461. item78.BrickColor = BrickColor.new('Maroon')
  1462. item78.Material = Enum.Material.Plastic
  1463. item78.Reflectance = 0
  1464. item78.Transparency = 0
  1465. item78.Size = Vector3.new(1, 1, 57)
  1466. item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1467. item78.RotVelocity = Vector3.new(0, 0, 0)
  1468. item78.Velocity = Vector3.new(0, 0, 0)
  1469. item78.Anchored = true
  1470. item78.CanCollide = true
  1471. item78.Locked = true
  1472. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
  1473. item78.Parent = workspace.Timer_ball
  1474. item79 = Instance.new('Part')
  1475. item79.Name = [[Part]]
  1476. item79.BrickColor = BrickColor.new('Maroon')
  1477. item79.Material = Enum.Material.Plastic
  1478. item79.Reflectance = 0
  1479. item79.Transparency = 0
  1480. item79.Size = Vector3.new(1, 1, 57)
  1481. item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1482. item79.RotVelocity = Vector3.new(0, 0, 0)
  1483. item79.Velocity = Vector3.new(0, 0, 0)
  1484. item79.Anchored = true
  1485. item79.CanCollide = true
  1486. item79.Locked = true
  1487. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
  1488. item79.Parent = workspace.Timer_ball
  1489. item80 = Instance.new('Part')
  1490. item80.Name = [[Part]]
  1491. item80.BrickColor = BrickColor.new('Maroon')
  1492. item80.Material = Enum.Material.Plastic
  1493. item80.Reflectance = 0
  1494. item80.Transparency = 0
  1495. item80.Size = Vector3.new(1, 1, 57)
  1496. item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1497. item80.RotVelocity = Vector3.new(0, 0, 0)
  1498. item80.Velocity = Vector3.new(0, 0, 0)
  1499. item80.Anchored = true
  1500. item80.CanCollide = true
  1501. item80.Locked = true
  1502. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
  1503. item80.Parent = workspace.Timer_ball
  1504. item81 = Instance.new('Part')
  1505. item81.Name = [[Part]]
  1506. item81.BrickColor = BrickColor.new('Maroon')
  1507. item81.Material = Enum.Material.Plastic
  1508. item81.Reflectance = 0
  1509. item81.Transparency = 0
  1510. item81.Size = Vector3.new(1, 1, 57)
  1511. item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1512. item81.RotVelocity = Vector3.new(0, 0, 0)
  1513. item81.Velocity = Vector3.new(0, 0, 0)
  1514. item81.Anchored = true
  1515. item81.CanCollide = true
  1516. item81.Locked = true
  1517. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
  1518. item81.Parent = workspace.Timer_ball
  1519. item82 = Instance.new('Part')
  1520. item82.Name = [[Part]]
  1521. item82.BrickColor = BrickColor.new('Maroon')
  1522. item82.Material = Enum.Material.Plastic
  1523. item82.Reflectance = 0
  1524. item82.Transparency = 0
  1525. item82.Size = Vector3.new(1, 1, 57)
  1526. item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1527. item82.RotVelocity = Vector3.new(0, 0, 0)
  1528. item82.Velocity = Vector3.new(0, 0, 0)
  1529. item82.Anchored = true
  1530. item82.CanCollide = true
  1531. item82.Locked = true
  1532. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
  1533. item82.Parent = workspace.Timer_ball
  1534. item83 = Instance.new('Part')
  1535. item83.Name = [[Part]]
  1536. item83.BrickColor = BrickColor.new('Maroon')
  1537. item83.Material = Enum.Material.Plastic
  1538. item83.Reflectance = 0
  1539. item83.Transparency = 0
  1540. item83.Size = Vector3.new(1, 1, 57)
  1541. item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1542. item83.RotVelocity = Vector3.new(0, 0, 0)
  1543. item83.Velocity = Vector3.new(0, 0, 0)
  1544. item83.Anchored = true
  1545. item83.CanCollide = true
  1546. item83.Locked = true
  1547. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
  1548. item83.Parent = workspace.Timer_ball
  1549. item84 = Instance.new('Part')
  1550. item84.Name = [[Part]]
  1551. item84.BrickColor = BrickColor.new('Maroon')
  1552. item84.Material = Enum.Material.Plastic
  1553. item84.Reflectance = 0
  1554. item84.Transparency = 0
  1555. item84.Size = Vector3.new(1, 1, 57)
  1556. item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1557. item84.RotVelocity = Vector3.new(0, 0, 0)
  1558. item84.Velocity = Vector3.new(0, 0, 0)
  1559. item84.Anchored = true
  1560. item84.CanCollide = true
  1561. item84.Locked = true
  1562. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
  1563. item84.Parent = workspace.Timer_ball
  1564. item85 = Instance.new('Part')
  1565. item85.Name = [[Part]]
  1566. item85.BrickColor = BrickColor.new('Maroon')
  1567. item85.Material = Enum.Material.Plastic
  1568. item85.Reflectance = 0
  1569. item85.Transparency = 0
  1570. item85.Size = Vector3.new(1, 1, 57)
  1571. item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1572. item85.RotVelocity = Vector3.new(0, 0, 0)
  1573. item85.Velocity = Vector3.new(0, 0, 0)
  1574. item85.Anchored = true
  1575. item85.CanCollide = true
  1576. item85.Locked = true
  1577. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
  1578. item85.Parent = workspace.Timer_ball
  1579. item86 = Instance.new('Part')
  1580. item86.Name = [[Part]]
  1581. item86.BrickColor = BrickColor.new('Maroon')
  1582. item86.Material = Enum.Material.Plastic
  1583. item86.Reflectance = 0
  1584. item86.Transparency = 0
  1585. item86.Size = Vector3.new(1, 1, 57)
  1586. item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1587. item86.RotVelocity = Vector3.new(0, 0, 0)
  1588. item86.Velocity = Vector3.new(0, 0, 0)
  1589. item86.Anchored = true
  1590. item86.CanCollide = true
  1591. item86.Locked = true
  1592. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
  1593. item86.Parent = workspace.Timer_ball
  1594. item87 = Instance.new('Part')
  1595. item87.Name = [[Part]]
  1596. item87.BrickColor = BrickColor.new('Maroon')
  1597. item87.Material = Enum.Material.Plastic
  1598. item87.Reflectance = 0
  1599. item87.Transparency = 0
  1600. item87.Size = Vector3.new(1, 1, 57)
  1601. item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1602. item87.RotVelocity = Vector3.new(0, 0, 0)
  1603. item87.Velocity = Vector3.new(0, 0, 0)
  1604. item87.Anchored = true
  1605. item87.CanCollide = true
  1606. item87.Locked = true
  1607. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
  1608. item87.Parent = workspace.Timer_ball
  1609. item88 = Instance.new('Part')
  1610. item88.Name = [[Part]]
  1611. item88.BrickColor = BrickColor.new('Maroon')
  1612. item88.Material = Enum.Material.Plastic
  1613. item88.Reflectance = 0
  1614. item88.Transparency = 0
  1615. item88.Size = Vector3.new(1, 1, 57)
  1616. item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1617. item88.RotVelocity = Vector3.new(0, 0, 0)
  1618. item88.Velocity = Vector3.new(0, 0, 0)
  1619. item88.Anchored = true
  1620. item88.CanCollide = true
  1621. item88.Locked = true
  1622. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
  1623. item88.Parent = workspace.Timer_ball
  1624. item89 = Instance.new('Part')
  1625. item89.Name = [[Spawn]]
  1626. item89.BrickColor = BrickColor.new('Black')
  1627. item89.Material = Enum.Material.Slate
  1628. item89.Reflectance = 0
  1629. item89.Transparency = 0.5
  1630. item89.Size = Vector3.new(1, 1, 1)
  1631. item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1632. item89.RotVelocity = Vector3.new(0, 0, 0)
  1633. item89.Velocity = Vector3.new(0, 0, 0)
  1634. item89.Anchored = true
  1635. item89.CanCollide = false
  1636. item89.Locked = true
  1637. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
  1638. item89.Parent = workspace.Timer_ball
  1639. item90 = Instance.new('Model')
  1640. item90.Name = [[Ultra_ball]]
  1641. item90.Parent = workspace
  1642. item91 = Instance.new('Part')
  1643. item91.Name = [[Part]]
  1644. item91.BrickColor = BrickColor.new('Black')
  1645. item91.Material = Enum.Material.Plastic
  1646. item91.Reflectance = 0
  1647. item91.Transparency = 0
  1648. item91.Size = Vector3.new(187, 47, 1)
  1649. item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1650. item91.RotVelocity = Vector3.new(0, 0, 0)
  1651. item91.Velocity = Vector3.new(0, 0, 0)
  1652. item91.Anchored = true
  1653. item91.CanCollide = true
  1654. item91.Locked = true
  1655. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
  1656. item91.Parent = workspace.Ultra_ball
  1657. item92 = Instance.new('Part')
  1658. item92.Name = [[Part]]
  1659. item92.BrickColor = BrickColor.new('Black')
  1660. item92.Material = Enum.Material.Plastic
  1661. item92.Reflectance = 0
  1662. item92.Transparency = 0
  1663. item92.Size = Vector3.new(187, 1, 57)
  1664. item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1665. item92.RotVelocity = Vector3.new(0, 0, 0)
  1666. item92.Velocity = Vector3.new(0, 0, 0)
  1667. item92.Anchored = true
  1668. item92.CanCollide = true
  1669. item92.Locked = true
  1670. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
  1671. item92.Parent = workspace.Ultra_ball
  1672. item93 = Instance.new('Part')
  1673. item93.Name = [[Part]]
  1674. item93.BrickColor = BrickColor.new('Maroon')
  1675. item93.Material = Enum.Material.Plastic
  1676. item93.Reflectance = 0
  1677. item93.Transparency = 0
  1678. item93.Size = Vector3.new(1, 1, 57)
  1679. item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1680. item93.RotVelocity = Vector3.new(0, 0, 0)
  1681. item93.Velocity = Vector3.new(0, 0, 0)
  1682. item93.Anchored = true
  1683. item93.CanCollide = true
  1684. item93.Locked = true
  1685. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
  1686. item93.Parent = workspace.Ultra_ball
  1687. item94 = Instance.new('Part')
  1688. item94.Name = [[Part]]
  1689. item94.BrickColor = BrickColor.new('Maroon')
  1690. item94.Material = Enum.Material.Plastic
  1691. item94.Reflectance = 0
  1692. item94.Transparency = 0
  1693. item94.Size = Vector3.new(1, 1, 57)
  1694. item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1695. item94.RotVelocity = Vector3.new(0, 0, 0)
  1696. item94.Velocity = Vector3.new(0, 0, 0)
  1697. item94.Anchored = true
  1698. item94.CanCollide = true
  1699. item94.Locked = true
  1700. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
  1701. item94.Parent = workspace.Ultra_ball
  1702. item95 = Instance.new('Part')
  1703. item95.Name = [[Part]]
  1704. item95.BrickColor = BrickColor.new('Maroon')
  1705. item95.Material = Enum.Material.Plastic
  1706. item95.Reflectance = 0
  1707. item95.Transparency = 0
  1708. item95.Size = Vector3.new(1, 1, 57)
  1709. item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1710. item95.RotVelocity = Vector3.new(0, 0, 0)
  1711. item95.Velocity = Vector3.new(0, 0, 0)
  1712. item95.Anchored = true
  1713. item95.CanCollide = true
  1714. item95.Locked = true
  1715. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
  1716. item95.Parent = workspace.Ultra_ball
  1717. item96 = Instance.new('Part')
  1718. item96.Name = [[Part]]
  1719. item96.BrickColor = BrickColor.new('Maroon')
  1720. item96.Material = Enum.Material.Plastic
  1721. item96.Reflectance = 0
  1722. item96.Transparency = 0
  1723. item96.Size = Vector3.new(1, 1, 57)
  1724. item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1725. item96.RotVelocity = Vector3.new(0, 0, 0)
  1726. item96.Velocity = Vector3.new(0, 0, 0)
  1727. item96.Anchored = true
  1728. item96.CanCollide = true
  1729. item96.Locked = true
  1730. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
  1731. item96.Parent = workspace.Ultra_ball
  1732. item97 = Instance.new('Part')
  1733. item97.Name = [[Part]]
  1734. item97.BrickColor = BrickColor.new('Maroon')
  1735. item97.Material = Enum.Material.Plastic
  1736. item97.Reflectance = 0
  1737. item97.Transparency = 0
  1738. item97.Size = Vector3.new(1, 1, 57)
  1739. item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1740. item97.RotVelocity = Vector3.new(0, 0, 0)
  1741. item97.Velocity = Vector3.new(0, 0, 0)
  1742. item97.Anchored = true
  1743. item97.CanCollide = true
  1744. item97.Locked = true
  1745. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
  1746. item97.Parent = workspace.Ultra_ball
  1747. item98 = Instance.new('Part')
  1748. item98.Name = [[Part]]
  1749. item98.BrickColor = BrickColor.new('Maroon')
  1750. item98.Material = Enum.Material.Plastic
  1751. item98.Reflectance = 0
  1752. item98.Transparency = 0
  1753. item98.Size = Vector3.new(1, 1, 57)
  1754. item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1755. item98.RotVelocity = Vector3.new(0, 0, 0)
  1756. item98.Velocity = Vector3.new(0, 0, 0)
  1757. item98.Anchored = true
  1758. item98.CanCollide = true
  1759. item98.Locked = true
  1760. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
  1761. item98.Parent = workspace.Ultra_ball
  1762. item99 = Instance.new('Part')
  1763. item99.Name = [[Part]]
  1764. item99.BrickColor = BrickColor.new('Maroon')
  1765. item99.Material = Enum.Material.Plastic
  1766. item99.Reflectance = 0
  1767. item99.Transparency = 0
  1768. item99.Size = Vector3.new(1, 1, 57)
  1769. item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1770. item99.RotVelocity = Vector3.new(0, 0, 0)
  1771. item99.Velocity = Vector3.new(0, 0, 0)
  1772. item99.Anchored = true
  1773. item99.CanCollide = true
  1774. item99.Locked = true
  1775. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
  1776. item99.Parent = workspace.Ultra_ball
  1777. item100 = Instance.new('Part')
  1778. item100.Name = [[Part]]
  1779. item100.BrickColor = BrickColor.new('Deep orange')
  1780. item100.Material = Enum.Material.Plastic
  1781. item100.Reflectance = 0
  1782. item100.Transparency = 0
  1783. item100.Size = Vector3.new(29, 1, 57)
  1784. item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1785. item100.RotVelocity = Vector3.new(0, 0, 0)
  1786. item100.Velocity = Vector3.new(0, 0, 0)
  1787. item100.Anchored = true
  1788. item100.CanCollide = true
  1789. item100.Locked = true
  1790. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
  1791. item100.Parent = workspace.Ultra_ball
  1792. item101 = Instance.new('Part')
  1793. item101.Name = [[Part]]
  1794. item101.BrickColor = BrickColor.new('Maroon')
  1795. item101.Material = Enum.Material.Plastic
  1796. item101.Reflectance = 0
  1797. item101.Transparency = 0
  1798. item101.Size = Vector3.new(1, 1, 57)
  1799. item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1800. item101.RotVelocity = Vector3.new(0, 0, 0)
  1801. item101.Velocity = Vector3.new(0, 0, 0)
  1802. item101.Anchored = true
  1803. item101.CanCollide = true
  1804. item101.Locked = true
  1805. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
  1806. item101.Parent = workspace.Ultra_ball
  1807. item102 = Instance.new('Part')
  1808. item102.Name = [[Part]]
  1809. item102.BrickColor = BrickColor.new('Maroon')
  1810. item102.Material = Enum.Material.Plastic
  1811. item102.Reflectance = 0
  1812. item102.Transparency = 0
  1813. item102.Size = Vector3.new(1, 1, 57)
  1814. item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1815. item102.RotVelocity = Vector3.new(0, 0, 0)
  1816. item102.Velocity = Vector3.new(0, 0, 0)
  1817. item102.Anchored = true
  1818. item102.CanCollide = true
  1819. item102.Locked = true
  1820. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
  1821. item102.Parent = workspace.Ultra_ball
  1822. item103 = Instance.new('Part')
  1823. item103.Name = [[Part]]
  1824. item103.BrickColor = BrickColor.new('Black')
  1825. item103.Material = Enum.Material.Plastic
  1826. item103.Reflectance = 0
  1827. item103.Transparency = 0
  1828. item103.Size = Vector3.new(187, 47, 1)
  1829. item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1830. item103.RotVelocity = Vector3.new(0, 0, 0)
  1831. item103.Velocity = Vector3.new(0, 0, 0)
  1832. item103.Anchored = true
  1833. item103.CanCollide = true
  1834. item103.Locked = true
  1835. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
  1836. item103.Parent = workspace.Ultra_ball
  1837. item104 = Instance.new('Part')
  1838. item104.Name = [[Part]]
  1839. item104.BrickColor = BrickColor.new('Maroon')
  1840. item104.Material = Enum.Material.Plastic
  1841. item104.Reflectance = 0
  1842. item104.Transparency = 0
  1843. item104.Size = Vector3.new(1, 1, 57)
  1844. item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1845. item104.RotVelocity = Vector3.new(0, 0, 0)
  1846. item104.Velocity = Vector3.new(0, 0, 0)
  1847. item104.Anchored = true
  1848. item104.CanCollide = true
  1849. item104.Locked = true
  1850. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
  1851. item104.Parent = workspace.Ultra_ball
  1852. item105 = Instance.new('Part')
  1853. item105.Name = [[Part]]
  1854. item105.BrickColor = BrickColor.new('Maroon')
  1855. item105.Material = Enum.Material.Plastic
  1856. item105.Reflectance = 0
  1857. item105.Transparency = 0
  1858. item105.Size = Vector3.new(1, 1, 57)
  1859. item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1860. item105.RotVelocity = Vector3.new(0, 0, 0)
  1861. item105.Velocity = Vector3.new(0, 0, 0)
  1862. item105.Anchored = true
  1863. item105.CanCollide = true
  1864. item105.Locked = true
  1865. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
  1866. item105.Parent = workspace.Ultra_ball
  1867. item106 = Instance.new('Part')
  1868. item106.Name = [[Part]]
  1869. item106.BrickColor = BrickColor.new('Black')
  1870. item106.Material = Enum.Material.Plastic
  1871. item106.Reflectance = 0
  1872. item106.Transparency = 0
  1873. item106.Size = Vector3.new(55, 47, 1)
  1874. item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1875. item106.RotVelocity = Vector3.new(0, 0, 0)
  1876. item106.Velocity = Vector3.new(0, 0, 0)
  1877. item106.Anchored = true
  1878. item106.CanCollide = true
  1879. item106.Locked = true
  1880. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
  1881. item106.Parent = workspace.Ultra_ball
  1882. item107 = Instance.new('Part')
  1883. item107.Name = [[Part]]
  1884. item107.BrickColor = BrickColor.new('Black')
  1885. item107.Material = Enum.Material.Plastic
  1886. item107.Reflectance = 0
  1887. item107.Transparency = 0
  1888. item107.Size = Vector3.new(55, 47, 1)
  1889. item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1890. item107.RotVelocity = Vector3.new(0, 0, 0)
  1891. item107.Velocity = Vector3.new(0, 0, 0)
  1892. item107.Anchored = true
  1893. item107.CanCollide = true
  1894. item107.Locked = true
  1895. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
  1896. item107.Parent = workspace.Ultra_ball
  1897. item108 = Instance.new('Part')
  1898. item108.Name = [[Part]]
  1899. item108.BrickColor = BrickColor.new('Maroon')
  1900. item108.Material = Enum.Material.Plastic
  1901. item108.Reflectance = 0
  1902. item108.Transparency = 0
  1903. item108.Size = Vector3.new(1, 1, 57)
  1904. item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1905. item108.RotVelocity = Vector3.new(0, 0, 0)
  1906. item108.Velocity = Vector3.new(0, 0, 0)
  1907. item108.Anchored = true
  1908. item108.CanCollide = true
  1909. item108.Locked = true
  1910. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
  1911. item108.Parent = workspace.Ultra_ball
  1912. item109 = Instance.new('Part')
  1913. item109.Name = [[Part]]
  1914. item109.BrickColor = BrickColor.new('Black')
  1915. item109.Material = Enum.Material.Plastic
  1916. item109.Reflectance = 0
  1917. item109.Transparency = 0
  1918. item109.Size = Vector3.new(187, 1, 57)
  1919. item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1920. item109.RotVelocity = Vector3.new(0, 0, 0)
  1921. item109.Velocity = Vector3.new(0, 0, 0)
  1922. item109.Anchored = true
  1923. item109.CanCollide = true
  1924. item109.Locked = true
  1925. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
  1926. item109.Parent = workspace.Ultra_ball
  1927. item110 = Instance.new('Part')
  1928. item110.Name = [[Part]]
  1929. item110.BrickColor = BrickColor.new('Maroon')
  1930. item110.Material = Enum.Material.Plastic
  1931. item110.Reflectance = 0
  1932. item110.Transparency = 0
  1933. item110.Size = Vector3.new(1, 1, 57)
  1934. item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1935. item110.RotVelocity = Vector3.new(0, 0, 0)
  1936. item110.Velocity = Vector3.new(0, 0, 0)
  1937. item110.Anchored = true
  1938. item110.CanCollide = true
  1939. item110.Locked = true
  1940. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
  1941. item110.Parent = workspace.Ultra_ball
  1942. item111 = Instance.new('Part')
  1943. item111.Name = [[Part]]
  1944. item111.BrickColor = BrickColor.new('Maroon')
  1945. item111.Material = Enum.Material.Plastic
  1946. item111.Reflectance = 0
  1947. item111.Transparency = 0
  1948. item111.Size = Vector3.new(1, 1, 57)
  1949. item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1950. item111.RotVelocity = Vector3.new(0, 0, 0)
  1951. item111.Velocity = Vector3.new(0, 0, 0)
  1952. item111.Anchored = true
  1953. item111.CanCollide = true
  1954. item111.Locked = true
  1955. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
  1956. item111.Parent = workspace.Ultra_ball
  1957. item112 = Instance.new('Part')
  1958. item112.Name = [[Part]]
  1959. item112.BrickColor = BrickColor.new('Maroon')
  1960. item112.Material = Enum.Material.Plastic
  1961. item112.Reflectance = 0
  1962. item112.Transparency = 0
  1963. item112.Size = Vector3.new(1, 1, 57)
  1964. item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1965. item112.RotVelocity = Vector3.new(0, 0, 0)
  1966. item112.Velocity = Vector3.new(0, 0, 0)
  1967. item112.Anchored = true
  1968. item112.CanCollide = true
  1969. item112.Locked = true
  1970. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
  1971. item112.Parent = workspace.Ultra_ball
  1972. item113 = Instance.new('Part')
  1973. item113.Name = [[Part]]
  1974. item113.BrickColor = BrickColor.new('Maroon')
  1975. item113.Material = Enum.Material.Plastic
  1976. item113.Reflectance = 0
  1977. item113.Transparency = 0
  1978. item113.Size = Vector3.new(1, 1, 57)
  1979. item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1980. item113.RotVelocity = Vector3.new(0, 0, 0)
  1981. item113.Velocity = Vector3.new(0, 0, 0)
  1982. item113.Anchored = true
  1983. item113.CanCollide = true
  1984. item113.Locked = true
  1985. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
  1986. item113.Parent = workspace.Ultra_ball
  1987. item114 = Instance.new('Part')
  1988. item114.Name = [[Part]]
  1989. item114.BrickColor = BrickColor.new('Maroon')
  1990. item114.Material = Enum.Material.Plastic
  1991. item114.Reflectance = 0
  1992. item114.Transparency = 0
  1993. item114.Size = Vector3.new(1, 1, 57)
  1994. item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1995. item114.RotVelocity = Vector3.new(0, 0, 0)
  1996. item114.Velocity = Vector3.new(0, 0, 0)
  1997. item114.Anchored = true
  1998. item114.CanCollide = true
  1999. item114.Locked = true
  2000. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
  2001. item114.Parent = workspace.Ultra_ball
  2002. item115 = Instance.new('Part')
  2003. item115.Name = [[Part]]
  2004. item115.BrickColor = BrickColor.new('Maroon')
  2005. item115.Material = Enum.Material.Plastic
  2006. item115.Reflectance = 0
  2007. item115.Transparency = 0
  2008. item115.Size = Vector3.new(1, 1, 57)
  2009. item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2010. item115.RotVelocity = Vector3.new(0, 0, 0)
  2011. item115.Velocity = Vector3.new(0, 0, 0)
  2012. item115.Anchored = true
  2013. item115.CanCollide = true
  2014. item115.Locked = true
  2015. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
  2016. item115.Parent = workspace.Ultra_ball
  2017. item116 = Instance.new('Part')
  2018. item116.Name = [[Part]]
  2019. item116.BrickColor = BrickColor.new('Maroon')
  2020. item116.Material = Enum.Material.Plastic
  2021. item116.Reflectance = 0
  2022. item116.Transparency = 0
  2023. item116.Size = Vector3.new(1, 1, 57)
  2024. item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2025. item116.RotVelocity = Vector3.new(0, 0, 0)
  2026. item116.Velocity = Vector3.new(0, 0, 0)
  2027. item116.Anchored = true
  2028. item116.CanCollide = true
  2029. item116.Locked = true
  2030. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
  2031. item116.Parent = workspace.Ultra_ball
  2032. item117 = Instance.new('Part')
  2033. item117.Name = [[Part]]
  2034. item117.BrickColor = BrickColor.new('Maroon')
  2035. item117.Material = Enum.Material.Plastic
  2036. item117.Reflectance = 0
  2037. item117.Transparency = 0
  2038. item117.Size = Vector3.new(1, 1, 57)
  2039. item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2040. item117.RotVelocity = Vector3.new(0, 0, 0)
  2041. item117.Velocity = Vector3.new(0, 0, 0)
  2042. item117.Anchored = true
  2043. item117.CanCollide = true
  2044. item117.Locked = true
  2045. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
  2046. item117.Parent = workspace.Ultra_ball
  2047. item118 = Instance.new('Part')
  2048. item118.Name = [[Part]]
  2049. item118.BrickColor = BrickColor.new('Maroon')
  2050. item118.Material = Enum.Material.Plastic
  2051. item118.Reflectance = 0
  2052. item118.Transparency = 0
  2053. item118.Size = Vector3.new(1, 1, 57)
  2054. item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2055. item118.RotVelocity = Vector3.new(0, 0, 0)
  2056. item118.Velocity = Vector3.new(0, 0, 0)
  2057. item118.Anchored = true
  2058. item118.CanCollide = true
  2059. item118.Locked = true
  2060. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
  2061. item118.Parent = workspace.Ultra_ball
  2062. item119 = Instance.new('Part')
  2063. item119.Name = [[Part]]
  2064. item119.BrickColor = BrickColor.new('Maroon')
  2065. item119.Material = Enum.Material.Plastic
  2066. item119.Reflectance = 0
  2067. item119.Transparency = 0
  2068. item119.Size = Vector3.new(1, 1, 57)
  2069. item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2070. item119.RotVelocity = Vector3.new(0, 0, 0)
  2071. item119.Velocity = Vector3.new(0, 0, 0)
  2072. item119.Anchored = true
  2073. item119.CanCollide = true
  2074. item119.Locked = true
  2075. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
  2076. item119.Parent = workspace.Ultra_ball
  2077. item120 = Instance.new('Part')
  2078. item120.Name = [[Part]]
  2079. item120.BrickColor = BrickColor.new('Maroon')
  2080. item120.Material = Enum.Material.Plastic
  2081. item120.Reflectance = 0
  2082. item120.Transparency = 0
  2083. item120.Size = Vector3.new(1, 1, 57)
  2084. item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2085. item120.RotVelocity = Vector3.new(0, 0, 0)
  2086. item120.Velocity = Vector3.new(0, 0, 0)
  2087. item120.Anchored = true
  2088. item120.CanCollide = true
  2089. item120.Locked = true
  2090. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
  2091. item120.Parent = workspace.Ultra_ball
  2092. item121 = Instance.new('Part')
  2093. item121.Name = [[Part]]
  2094. item121.BrickColor = BrickColor.new('Maroon')
  2095. item121.Material = Enum.Material.Plastic
  2096. item121.Reflectance = 0
  2097. item121.Transparency = 0
  2098. item121.Size = Vector3.new(1, 1, 57)
  2099. item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2100. item121.RotVelocity = Vector3.new(0, 0, 0)
  2101. item121.Velocity = Vector3.new(0, 0, 0)
  2102. item121.Anchored = true
  2103. item121.CanCollide = true
  2104. item121.Locked = true
  2105. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
  2106. item121.Parent = workspace.Ultra_ball
  2107. item122 = Instance.new('Part')
  2108. item122.Name = [[Part]]
  2109. item122.BrickColor = BrickColor.new('Maroon')
  2110. item122.Material = Enum.Material.Plastic
  2111. item122.Reflectance = 0
  2112. item122.Transparency = 0
  2113. item122.Size = Vector3.new(1, 1, 57)
  2114. item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2115. item122.RotVelocity = Vector3.new(0, 0, 0)
  2116. item122.Velocity = Vector3.new(0, 0, 0)
  2117. item122.Anchored = true
  2118. item122.CanCollide = true
  2119. item122.Locked = true
  2120. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
  2121. item122.Parent = workspace.Ultra_ball
  2122. item123 = Instance.new('Part')
  2123. item123.Name = [[Part]]
  2124. item123.BrickColor = BrickColor.new('Maroon')
  2125. item123.Material = Enum.Material.Plastic
  2126. item123.Reflectance = 0
  2127. item123.Transparency = 0
  2128. item123.Size = Vector3.new(1, 1, 57)
  2129. item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2130. item123.RotVelocity = Vector3.new(0, 0, 0)
  2131. item123.Velocity = Vector3.new(0, 0, 0)
  2132. item123.Anchored = true
  2133. item123.CanCollide = true
  2134. item123.Locked = true
  2135. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
  2136. item123.Parent = workspace.Ultra_ball
  2137. item124 = Instance.new('Part')
  2138. item124.Name = [[Part]]
  2139. item124.BrickColor = BrickColor.new('Maroon')
  2140. item124.Material = Enum.Material.Plastic
  2141. item124.Reflectance = 0
  2142. item124.Transparency = 0
  2143. item124.Size = Vector3.new(1, 1, 57)
  2144. item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2145. item124.RotVelocity = Vector3.new(0, 0, 0)
  2146. item124.Velocity = Vector3.new(0, 0, 0)
  2147. item124.Anchored = true
  2148. item124.CanCollide = true
  2149. item124.Locked = true
  2150. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
  2151. item124.Parent = workspace.Ultra_ball
  2152. item125 = Instance.new('Part')
  2153. item125.Name = [[Part]]
  2154. item125.BrickColor = BrickColor.new('Maroon')
  2155. item125.Material = Enum.Material.Plastic
  2156. item125.Reflectance = 0
  2157. item125.Transparency = 0
  2158. item125.Size = Vector3.new(1, 1, 57)
  2159. item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2160. item125.RotVelocity = Vector3.new(0, 0, 0)
  2161. item125.Velocity = Vector3.new(0, 0, 0)
  2162. item125.Anchored = true
  2163. item125.CanCollide = true
  2164. item125.Locked = true
  2165. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
  2166. item125.Parent = workspace.Ultra_ball
  2167. item126 = Instance.new('Part')
  2168. item126.Name = [[Part]]
  2169. item126.BrickColor = BrickColor.new('Maroon')
  2170. item126.Material = Enum.Material.Plastic
  2171. item126.Reflectance = 0
  2172. item126.Transparency = 0
  2173. item126.Size = Vector3.new(1, 1, 57)
  2174. item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2175. item126.RotVelocity = Vector3.new(0, 0, 0)
  2176. item126.Velocity = Vector3.new(0, 0, 0)
  2177. item126.Anchored = true
  2178. item126.CanCollide = true
  2179. item126.Locked = true
  2180. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
  2181. item126.Parent = workspace.Ultra_ball
  2182. item127 = Instance.new('Part')
  2183. item127.Name = [[Part]]
  2184. item127.BrickColor = BrickColor.new('Maroon')
  2185. item127.Material = Enum.Material.Plastic
  2186. item127.Reflectance = 0
  2187. item127.Transparency = 0
  2188. item127.Size = Vector3.new(1, 1, 57)
  2189. item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2190. item127.RotVelocity = Vector3.new(0, 0, 0)
  2191. item127.Velocity = Vector3.new(0, 0, 0)
  2192. item127.Anchored = true
  2193. item127.CanCollide = true
  2194. item127.Locked = true
  2195. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
  2196. item127.Parent = workspace.Ultra_ball
  2197. item128 = Instance.new('Part')
  2198. item128.Name = [[Part]]
  2199. item128.BrickColor = BrickColor.new('Maroon')
  2200. item128.Material = Enum.Material.Plastic
  2201. item128.Reflectance = 0
  2202. item128.Transparency = 0
  2203. item128.Size = Vector3.new(1, 1, 57)
  2204. item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2205. item128.RotVelocity = Vector3.new(0, 0, 0)
  2206. item128.Velocity = Vector3.new(0, 0, 0)
  2207. item128.Anchored = true
  2208. item128.CanCollide = true
  2209. item128.Locked = true
  2210. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
  2211. item128.Parent = workspace.Ultra_ball
  2212. item129 = Instance.new('Part')
  2213. item129.Name = [[Part]]
  2214. item129.BrickColor = BrickColor.new('Maroon')
  2215. item129.Material = Enum.Material.Plastic
  2216. item129.Reflectance = 0
  2217. item129.Transparency = 0
  2218. item129.Size = Vector3.new(1, 1, 57)
  2219. item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2220. item129.RotVelocity = Vector3.new(0, 0, 0)
  2221. item129.Velocity = Vector3.new(0, 0, 0)
  2222. item129.Anchored = true
  2223. item129.CanCollide = true
  2224. item129.Locked = true
  2225. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
  2226. item129.Parent = workspace.Ultra_ball
  2227. item130 = Instance.new('Part')
  2228. item130.Name = [[Part]]
  2229. item130.BrickColor = BrickColor.new('Maroon')
  2230. item130.Material = Enum.Material.Plastic
  2231. item130.Reflectance = 0
  2232. item130.Transparency = 0
  2233. item130.Size = Vector3.new(1, 1, 57)
  2234. item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2235. item130.RotVelocity = Vector3.new(0, 0, 0)
  2236. item130.Velocity = Vector3.new(0, 0, 0)
  2237. item130.Anchored = true
  2238. item130.CanCollide = true
  2239. item130.Locked = true
  2240. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
  2241. item130.Parent = workspace.Ultra_ball
  2242. item131 = Instance.new('Part')
  2243. item131.Name = [[Part]]
  2244. item131.BrickColor = BrickColor.new('Maroon')
  2245. item131.Material = Enum.Material.Plastic
  2246. item131.Reflectance = 0
  2247. item131.Transparency = 0
  2248. item131.Size = Vector3.new(1, 1, 57)
  2249. item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2250. item131.RotVelocity = Vector3.new(0, 0, 0)
  2251. item131.Velocity = Vector3.new(0, 0, 0)
  2252. item131.Anchored = true
  2253. item131.CanCollide = true
  2254. item131.Locked = true
  2255. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
  2256. item131.Parent = workspace.Ultra_ball
  2257. item132 = Instance.new('Part')
  2258. item132.Name = [[Part]]
  2259. item132.BrickColor = BrickColor.new('Maroon')
  2260. item132.Material = Enum.Material.Plastic
  2261. item132.Reflectance = 0
  2262. item132.Transparency = 0
  2263. item132.Size = Vector3.new(1, 1, 57)
  2264. item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2265. item132.RotVelocity = Vector3.new(0, 0, 0)
  2266. item132.Velocity = Vector3.new(0, 0, 0)
  2267. item132.Anchored = true
  2268. item132.CanCollide = true
  2269. item132.Locked = true
  2270. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
  2271. item132.Parent = workspace.Ultra_ball
  2272. item133 = Instance.new('Part')
  2273. item133.Name = [[Part]]
  2274. item133.BrickColor = BrickColor.new('Maroon')
  2275. item133.Material = Enum.Material.Plastic
  2276. item133.Reflectance = 0
  2277. item133.Transparency = 0
  2278. item133.Size = Vector3.new(1, 1, 57)
  2279. item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2280. item133.RotVelocity = Vector3.new(0, 0, 0)
  2281. item133.Velocity = Vector3.new(0, 0, 0)
  2282. item133.Anchored = true
  2283. item133.CanCollide = true
  2284. item133.Locked = true
  2285. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
  2286. item133.Parent = workspace.Ultra_ball
  2287. item134 = Instance.new('Part')
  2288. item134.Name = [[Spawn]]
  2289. item134.BrickColor = BrickColor.new('Black')
  2290. item134.Material = Enum.Material.Slate
  2291. item134.Reflectance = 0
  2292. item134.Transparency = 0.5
  2293. item134.Size = Vector3.new(1, 1, 1)
  2294. item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2295. item134.RotVelocity = Vector3.new(0, 0, 0)
  2296. item134.Velocity = Vector3.new(0, 0, 0)
  2297. item134.Anchored = true
  2298. item134.CanCollide = false
  2299. item134.Locked = true
  2300. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
  2301. item134.Parent = workspace.Ultra_ball
  2302. item135 = Instance.new('Model')
  2303. item135.Name = [[Pokeball]]
  2304. item135.Parent = workspace
  2305. item136 = Instance.new('Part')
  2306. item136.Name = [[Part]]
  2307. item136.BrickColor = BrickColor.new('Black')
  2308. item136.Material = Enum.Material.Plastic
  2309. item136.Reflectance = 0
  2310. item136.Transparency = 0
  2311. item136.Size = Vector3.new(187, 1, 57)
  2312. item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2313. item136.RotVelocity = Vector3.new(0, 0, 0)
  2314. item136.Velocity = Vector3.new(0, 0, 0)
  2315. item136.Anchored = true
  2316. item136.CanCollide = true
  2317. item136.Locked = true
  2318. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
  2319. item136.Parent = workspace.Pokeball
  2320. item137 = Instance.new('Part')
  2321. item137.Name = [[Part]]
  2322. item137.BrickColor = BrickColor.new('Black')
  2323. item137.Material = Enum.Material.Plastic
  2324. item137.Reflectance = 0
  2325. item137.Transparency = 0
  2326. item137.Size = Vector3.new(187, 47, 1)
  2327. item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2328. item137.RotVelocity = Vector3.new(0, 0, 0)
  2329. item137.Velocity = Vector3.new(0, 0, 0)
  2330. item137.Anchored = true
  2331. item137.CanCollide = true
  2332. item137.Locked = true
  2333. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
  2334. item137.Parent = workspace.Pokeball
  2335. item138 = Instance.new('Part')
  2336. item138.Name = [[Part]]
  2337. item138.BrickColor = BrickColor.new('Black')
  2338. item138.Material = Enum.Material.Plastic
  2339. item138.Reflectance = 0
  2340. item138.Transparency = 0
  2341. item138.Size = Vector3.new(187, 47, 1)
  2342. item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2343. item138.RotVelocity = Vector3.new(0, 0, 0)
  2344. item138.Velocity = Vector3.new(0, 0, 0)
  2345. item138.Anchored = true
  2346. item138.CanCollide = true
  2347. item138.Locked = true
  2348. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
  2349. item138.Parent = workspace.Pokeball
  2350. item139 = Instance.new('Part')
  2351. item139.Name = [[Part]]
  2352. item139.BrickColor = BrickColor.new('Black')
  2353. item139.Material = Enum.Material.Plastic
  2354. item139.Reflectance = 0
  2355. item139.Transparency = 0
  2356. item139.Size = Vector3.new(187, 1, 57)
  2357. item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2358. item139.RotVelocity = Vector3.new(0, 0, 0)
  2359. item139.Velocity = Vector3.new(0, 0, 0)
  2360. item139.Anchored = true
  2361. item139.CanCollide = true
  2362. item139.Locked = true
  2363. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
  2364. item139.Parent = workspace.Pokeball
  2365. item140 = Instance.new('Part')
  2366. item140.Name = [[Part]]
  2367. item140.BrickColor = BrickColor.new('Black')
  2368. item140.Material = Enum.Material.Plastic
  2369. item140.Reflectance = 0
  2370. item140.Transparency = 0
  2371. item140.Size = Vector3.new(55, 47, 1)
  2372. item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2373. item140.RotVelocity = Vector3.new(0, 0, 0)
  2374. item140.Velocity = Vector3.new(0, 0, 0)
  2375. item140.Anchored = true
  2376. item140.CanCollide = true
  2377. item140.Locked = true
  2378. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
  2379. item140.Parent = workspace.Pokeball
  2380. item141 = Instance.new('Part')
  2381. item141.Name = [[Part]]
  2382. item141.BrickColor = BrickColor.new('Black')
  2383. item141.Material = Enum.Material.Plastic
  2384. item141.Reflectance = 0
  2385. item141.Transparency = 0
  2386. item141.Size = Vector3.new(55, 47, 1)
  2387. item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2388. item141.RotVelocity = Vector3.new(0, 0, 0)
  2389. item141.Velocity = Vector3.new(0, 0, 0)
  2390. item141.Anchored = true
  2391. item141.CanCollide = true
  2392. item141.Locked = true
  2393. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
  2394. item141.Parent = workspace.Pokeball
  2395. item142 = Instance.new('Part')
  2396. item142.Name = [[Part]]
  2397. item142.BrickColor = BrickColor.new('Maroon')
  2398. item142.Material = Enum.Material.Plastic
  2399. item142.Reflectance = 0
  2400. item142.Transparency = 0
  2401. item142.Size = Vector3.new(1, 1, 57)
  2402. item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2403. item142.RotVelocity = Vector3.new(0, 0, 0)
  2404. item142.Velocity = Vector3.new(0, 0, 0)
  2405. item142.Anchored = true
  2406. item142.CanCollide = true
  2407. item142.Locked = true
  2408. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
  2409. item142.Parent = workspace.Pokeball
  2410. item143 = Instance.new('Part')
  2411. item143.Name = [[Part]]
  2412. item143.BrickColor = BrickColor.new('Maroon')
  2413. item143.Material = Enum.Material.Plastic
  2414. item143.Reflectance = 0
  2415. item143.Transparency = 0
  2416. item143.Size = Vector3.new(1, 1, 57)
  2417. item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2418. item143.RotVelocity = Vector3.new(0, 0, 0)
  2419. item143.Velocity = Vector3.new(0, 0, 0)
  2420. item143.Anchored = true
  2421. item143.CanCollide = true
  2422. item143.Locked = true
  2423. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
  2424. item143.Parent = workspace.Pokeball
  2425. item144 = Instance.new('Part')
  2426. item144.Name = [[Part]]
  2427. item144.BrickColor = BrickColor.new('Maroon')
  2428. item144.Material = Enum.Material.Plastic
  2429. item144.Reflectance = 0
  2430. item144.Transparency = 0
  2431. item144.Size = Vector3.new(1, 1, 57)
  2432. item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2433. item144.RotVelocity = Vector3.new(0, 0, 0)
  2434. item144.Velocity = Vector3.new(0, 0, 0)
  2435. item144.Anchored = true
  2436. item144.CanCollide = true
  2437. item144.Locked = true
  2438. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
  2439. item144.Parent = workspace.Pokeball
  2440. item145 = Instance.new('Part')
  2441. item145.Name = [[Part]]
  2442. item145.BrickColor = BrickColor.new('Maroon')
  2443. item145.Material = Enum.Material.Plastic
  2444. item145.Reflectance = 0
  2445. item145.Transparency = 0
  2446. item145.Size = Vector3.new(1, 1, 57)
  2447. item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2448. item145.RotVelocity = Vector3.new(0, 0, 0)
  2449. item145.Velocity = Vector3.new(0, 0, 0)
  2450. item145.Anchored = true
  2451. item145.CanCollide = true
  2452. item145.Locked = true
  2453. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
  2454. item145.Parent = workspace.Pokeball
  2455. item146 = Instance.new('Part')
  2456. item146.Name = [[Part]]
  2457. item146.BrickColor = BrickColor.new('Maroon')
  2458. item146.Material = Enum.Material.Plastic
  2459. item146.Reflectance = 0
  2460. item146.Transparency = 0
  2461. item146.Size = Vector3.new(1, 1, 57)
  2462. item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2463. item146.RotVelocity = Vector3.new(0, 0, 0)
  2464. item146.Velocity = Vector3.new(0, 0, 0)
  2465. item146.Anchored = true
  2466. item146.CanCollide = true
  2467. item146.Locked = true
  2468. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
  2469. item146.Parent = workspace.Pokeball
  2470. item147 = Instance.new('Part')
  2471. item147.Name = [[Part]]
  2472. item147.BrickColor = BrickColor.new('Maroon')
  2473. item147.Material = Enum.Material.Plastic
  2474. item147.Reflectance = 0
  2475. item147.Transparency = 0
  2476. item147.Size = Vector3.new(1, 1, 57)
  2477. item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2478. item147.RotVelocity = Vector3.new(0, 0, 0)
  2479. item147.Velocity = Vector3.new(0, 0, 0)
  2480. item147.Anchored = true
  2481. item147.CanCollide = true
  2482. item147.Locked = true
  2483. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
  2484. item147.Parent = workspace.Pokeball
  2485. item148 = Instance.new('Part')
  2486. item148.Name = [[Part]]
  2487. item148.BrickColor = BrickColor.new('Deep orange')
  2488. item148.Material = Enum.Material.Plastic
  2489. item148.Reflectance = 0
  2490. item148.Transparency = 0
  2491. item148.Size = Vector3.new(17, 1, 57)
  2492. item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2493. item148.RotVelocity = Vector3.new(0, 0, 0)
  2494. item148.Velocity = Vector3.new(0, 0, 0)
  2495. item148.Anchored = true
  2496. item148.CanCollide = true
  2497. item148.Locked = true
  2498. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
  2499. item148.Parent = workspace.Pokeball
  2500. item149 = Instance.new('Part')
  2501. item149.Name = [[Spawn]]
  2502. item149.BrickColor = BrickColor.new('Black')
  2503. item149.Material = Enum.Material.Slate
  2504. item149.Reflectance = 0
  2505. item149.Transparency = 0.5
  2506. item149.Size = Vector3.new(1, 1, 1)
  2507. item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2508. item149.RotVelocity = Vector3.new(0, 0, 0)
  2509. item149.Velocity = Vector3.new(0, 0, 0)
  2510. item149.Anchored = true
  2511. item149.CanCollide = false
  2512. item149.Locked = true
  2513. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
  2514. item149.Parent = workspace.Pokeball
  2515.  
  2516. mouse.KeyDown:connect(function(key)
  2517. if key == "z" then
  2518. mobs.SoundId = "rbxassetid://143994596"
  2519. mobs:Play()
  2520. end
  2521. if key == "x" then
  2522. mobs.SoundId = "rbxassetid://197819141"
  2523. mobs:Play()
  2524. end
  2525. if key == "c" then
  2526. mobs.SoundId = "rbxassetid://315131669"
  2527. mobs:Play()
  2528. end
  2529. if key == "v" then
  2530. mobs.SoundId = "rbxassetid://161643878"
  2531. mobs:Play()
  2532. end
  2533. if key == "b" then
  2534. mobs.SoundId = "rbxassetid://304111314"
  2535. mobs:Play()
  2536. end
  2537. if key == "l" then
  2538. mobs:Stop()
  2539. end
  2540. if key == "q" and not attacking then
  2541. attacking = true
  2542. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2543. local p = Instance.new("Part")
  2544. p.Anchored = false
  2545. p.CanCollide = false
  2546. p.Name = "Pokeballsack"
  2547. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2548. local m = Instance.new("SpecialMesh")
  2549. m.MeshId = "rbxassetid://430070470"
  2550. m.TextureId = "rbxassetid://430070478"
  2551. m.Scale = Vector3.new(1,1,1)/6
  2552. m.Parent = p
  2553. p.Parent = workspace
  2554. local w = Instance.new("Weld")
  2555. w.Part0 = p
  2556. w.Part1 = char["Right Arm"]
  2557. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2558. w.Parent = p
  2559. local pe = Instance.new("ParticleEmitter")
  2560. pe.Enabled = false
  2561. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2562. pe.Size = NumberSequence.new(0.5)
  2563. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2564. pe.Lifetime = NumberRange.new(1)
  2565. pe.Rate = 500
  2566. pe.Rotation = NumberRange.new(5)
  2567. pe.RotSpeed = NumberRange.new(100)
  2568. pe.Speed = NumberRange.new(5)
  2569. pe.SpreadAngle = Vector2.new(360,360)
  2570. pe.Parent = p
  2571. for i = 0, 2, 0.1 do
  2572. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2573. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2574. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2575. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2576. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2577. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2578. swait()
  2579. end
  2580. swait(15)
  2581. for i = 0, 2, 0.1 do
  2582. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2583. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2584. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2585. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2586. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2587. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2588. if i == 0.5 then
  2589. w:Destroy()
  2590. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2591. local bv = Instance.new("BodyVelocity")
  2592. bv.MaxForce = huge
  2593. bv.Velocity = p.CFrame.lookVector*150
  2594. bv.Parent = p
  2595. p.CanCollide = true
  2596. game.Debris:AddItem(bv, 0.1)
  2597. game.Debris:AddItem(p, 60)
  2598. local con
  2599. con = p.Touched:connect(function(hit)
  2600. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2601. con:disconnect()
  2602. swait(5)
  2603. p.Anchored = true
  2604. local e = Instance.new("Part")
  2605. e.Name = "Effect"
  2606. e.BrickColor = BrickColor.new("Really red")
  2607. e.Material = "Neon"
  2608. smooth(e)
  2609. e.Anchored = true
  2610. e.CanCollide = false
  2611. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2612. hit.Parent.Head.Anchored = true
  2613. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2614. e.Size = Vector3.new(0.2,0.2,mag)
  2615. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2616. e.Parent = workspace
  2617. for i,v in pairs(hit.Parent:children()) do
  2618. if v:IsA("BasePart") then
  2619. local p = Instance.new("Part")
  2620. p.Anchored = true
  2621. p.CanCollide = false
  2622. p.Material = "Neon"
  2623. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2624. p.CFrame = v.CFrame
  2625. p.Name = "notbody"
  2626. p.BrickColor = BrickColor.new("Really red")
  2627. p.Transparency = 0.6
  2628. p.Parent = hit.Parent
  2629. end
  2630. end
  2631. swait(90)
  2632. local poke = workspace.Pokeball
  2633. hit.Parent:MoveTo(poke.Spawn.Position)
  2634. --char:MoveTo(poke.Spawn.Position)
  2635. hit.Parent.Head.Anchored = false
  2636. for i,v in pairs(hit.Parent:children()) do
  2637. if v.Name == "notbody" then
  2638. v:Destroy()
  2639. end
  2640. end
  2641. local done = false
  2642. e:Destroy()
  2643. local hurtz = {}
  2644. local cons = {}
  2645. local finish
  2646. for i,v in pairs(poke:children()) do
  2647. if tostring(v.BrickColor) == "Deep orange" then
  2648. print("found end")
  2649. finish = v
  2650. end
  2651. if tostring(v.BrickColor) == "Maroon" then
  2652. table.insert(hurtz, v)
  2653. end
  2654. end
  2655. for i,v in pairs(hurtz) do
  2656. local con = v.Touched:connect(function(hit)
  2657. if gethum(hit) then
  2658. finish = true
  2659. end
  2660. end)
  2661. table.insert(cons, con)
  2662. end
  2663. for i,v in pairs(hurtz) do
  2664. local con = finish.Touched:connect(function(hit)
  2665. if gethum(hit) then
  2666. gethum(hit).WalkSpeed = 0
  2667. hit.Parent.Head.Anchored = true
  2668. end
  2669. end)
  2670. table.insert(cons, con)
  2671. end
  2672. if finish then
  2673. local con = finish.Touched:connect(function(hit)
  2674. local ok = false
  2675. pcall(function()
  2676. if hit.Parent.Name == plr.Name then
  2677. ok = true
  2678. end
  2679. end)
  2680. if gethum(hit) or ok then
  2681. done = true
  2682. end
  2683. end)
  2684. table.insert(cons, con)
  2685. end
  2686. for i = 1, 3 do
  2687. local before = p.CFrame
  2688. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2689. print("shake "..i)
  2690. for i = 0, 1.5, 0.1 do
  2691. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2692. end
  2693. if done then break end
  2694. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2695. end
  2696. if done then
  2697. print("they escaped!")
  2698. else
  2699. print("they were caught!")
  2700. local sv = Instance.new("StringValue")
  2701. sv.Name = "Caught"
  2702. sv.Parent = hit.Parent
  2703. end
  2704. local ope = pe:Clone()
  2705. pe.Enabled = true
  2706. swait(5)
  2707. pe.Enabled = false
  2708. local t = Instance.new("Tool")
  2709. t.Name = hit.Parent.Name
  2710. t.Parent = plr.Backpack
  2711. local hand = Instance.new("Part")
  2712. hand.Transparency = 0
  2713. hand.CanCollide = false
  2714. hand.Size = Vector3.new(1,1,1)
  2715. hand.Name = "Handle"
  2716. local m = p.Mesh:Clone()
  2717. m.Parent = hand
  2718. hand.Parent = t
  2719. local out = true
  2720. local new = p:Clone()
  2721. t.Activated:connect(function()
  2722. if not deb and not attacking then
  2723. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2724. deb = true
  2725. hand.Transparency = 1
  2726. local p = new:Clone()
  2727. p.Anchored = false
  2728. p.CanCollide = false
  2729. p.Parent = workspace
  2730. local w = Instance.new("Weld")
  2731. w.Part0 = p
  2732. w.Part1 = char["Right Arm"]
  2733. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2734. w.Parent = p
  2735. local pe = ope:Clone()
  2736. pe.Enabled = false
  2737. pe.Parent = p
  2738. --[[local pe = Instance.new("ParticleEmitter")
  2739. pe.Enabled = false
  2740. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2741. pe.Size = NumberSequence.new(0.5)
  2742. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2743. pe.Lifetime = NumberRange.new(1)
  2744. pe.Rate = 500
  2745. pe.Rotation = NumberRange.new(5)
  2746. pe.RotSpeed = NumberRange.new(100)
  2747. pe.Speed = NumberRange.new(5)
  2748. pe.SpreadAngle = Vector2.new(360,360)
  2749. pe.Parent = p]]
  2750. if not out then
  2751. out = true
  2752. for i = 0, 2, 0.1 do
  2753. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2754. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2755. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2756. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2757. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2758. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2759. swait()
  2760. end
  2761. swait(7)
  2762. for i = 0,2, 0.1 do
  2763. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2764. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2765. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2766. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2767. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2768. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2769. if i == 0.5 then
  2770. w:Destroy()
  2771. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2772. local bv = Instance.new("BodyVelocity")
  2773. bv.MaxForce = huge
  2774. bv.Velocity = p.CFrame.lookVector*150
  2775. bv.Parent = p
  2776. p.CanCollide = true
  2777. game.Debris:AddItem(bv, 0.1)
  2778. swait(15)
  2779. p.Anchored = true
  2780. a = function(b, t)
  2781. for i,v in pairs(b:children()) do
  2782. if v:IsA("Decal") then
  2783. v.Transparency = t
  2784. end
  2785. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2786. v.Transparency = t
  2787. end
  2788. a(v, t)
  2789. end
  2790. end
  2791. a(hit.Parent, 0)
  2792. for i,v in pairs(hit.Parent:children()) do
  2793. if v:IsA("BasePart") then
  2794. v.Anchored = false
  2795. if v.Name ~= "HumanoidRootPart" then
  2796. v.Transparency = 0
  2797. end
  2798. end
  2799. end
  2800. hit.Parent:MoveTo(p.Position)
  2801. pe.Enabled = true
  2802. swait(5)
  2803. pe.Enabled = false
  2804. game.Debris:AddItem(p, 1)
  2805. end
  2806. swait()
  2807. end
  2808. else
  2809. out = false
  2810. humanoid.WalkSpeed = 0
  2811. for i,v in pairs(hit.Parent:children()) do
  2812. if v:IsA("BasePart") then
  2813. v.Anchored = true
  2814. v.Transparency = 1
  2815. end
  2816. end
  2817. for i = 0, 2, 0.1 do
  2818. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  2819. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  2820. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  2821. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  2822. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  2823. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  2824. swait()
  2825. end
  2826. local e = Instance.new("Part")
  2827. e.Name = "Effect"
  2828. e.BrickColor = BrickColor.new("Really red")
  2829. e.Material = "Neon"
  2830. smooth(e)
  2831. e.Anchored = true
  2832. e.CanCollide = false
  2833. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2834. hit.Parent.Head.Anchored = true
  2835. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2836. e.Size = Vector3.new(0.2,0.2,mag)
  2837. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2838. e.Parent = workspace
  2839. a = function(b, t)
  2840. for i,v in pairs(b:children()) do
  2841. if v:IsA("Decal") then
  2842. v.Transparency = t
  2843. end
  2844. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2845. v.Transparency = t
  2846. end
  2847. a(v, t)
  2848. end
  2849. end
  2850. a(hit.Parent, 1)
  2851. for i,v in pairs(hit.Parent:children()) do
  2852. if v:IsA("BasePart") then
  2853. local p = Instance.new("Part")
  2854. p.Anchored = true
  2855. p.CanCollide = false
  2856. p.Material = "Neon"
  2857. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2858. p.CFrame = v.CFrame
  2859. p.Name = "notbody"
  2860. p.BrickColor = BrickColor.new("Really red")
  2861. p.Transparency = 0.6
  2862. p.Parent = hit.Parent
  2863. end
  2864. end
  2865. humanoid.WalkSpeed = 16
  2866. swait(20)
  2867. for i,v in pairs(hit.Parent:children()) do
  2868. if v.Name == "notbody" then
  2869. v:Destroy()
  2870. end
  2871. end
  2872. e:Destroy()
  2873. end
  2874. p:Destroy()
  2875. hand.Transparency = 0
  2876. fixalljoints()
  2877. deb = false
  2878. end
  2879. end)
  2880. game.Debris:AddItem(p, 1)
  2881. hit.Parent:MoveTo(p.Position)
  2882. for i,v in pairs(cons) do
  2883. v:disconnect()
  2884. end
  2885. hit.Parent.Head.Anchored = false
  2886. end
  2887. end)
  2888. end
  2889. swait()
  2890. end
  2891. attacking = false
  2892. fixalljoints()
  2893.  
  2894. end
  2895. if key == "e" and not attacking then
  2896. attacking = true
  2897. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2898. local p = Instance.new("Part")
  2899. p.Anchored = false
  2900. p.CanCollide = false
  2901. p.Name = "Pokeballsack"
  2902. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2903. local m = Instance.new("SpecialMesh")
  2904. m.MeshId = "rbxassetid://433356448"
  2905. m.TextureId = "rbxassetid://433356453"
  2906. m.Scale = Vector3.new(1,1,1)/6
  2907. m.Parent = p
  2908. p.Parent = workspace
  2909. local w = Instance.new("Weld")
  2910. w.Part0 = p
  2911. w.Part1 = char["Right Arm"]
  2912. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2913. w.Parent = p
  2914. local pe = Instance.new("ParticleEmitter")
  2915. pe.Enabled = false
  2916. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2917. pe.Size = NumberSequence.new(0.5)
  2918. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2919. pe.Lifetime = NumberRange.new(1)
  2920. pe.Rate = 500
  2921. pe.Rotation = NumberRange.new(5)
  2922. pe.RotSpeed = NumberRange.new(100)
  2923. pe.Speed = NumberRange.new(5)
  2924. pe.SpreadAngle = Vector2.new(360,360)
  2925. pe.Parent = p
  2926. for i = 0, 2, 0.1 do
  2927. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2928. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2929. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2930. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2931. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2932. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2933. swait()
  2934. end
  2935. swait(15)
  2936. for i = 0, 2, 0.1 do
  2937. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2938. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2939. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2940. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2941. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2942. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2943. if i == 0.5 then
  2944. w:Destroy()
  2945. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2946. local bv = Instance.new("BodyVelocity")
  2947. bv.MaxForce = huge
  2948. bv.Velocity = p.CFrame.lookVector*150
  2949. bv.Parent = p
  2950. p.CanCollide = true
  2951. game.Debris:AddItem(bv, 0.1)
  2952. game.Debris:AddItem(p, 60)
  2953. local con
  2954. con = p.Touched:connect(function(hit)
  2955. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2956. con:disconnect()
  2957. swait(5)
  2958. p.Anchored = true
  2959. local e = Instance.new("Part")
  2960. e.Name = "Effect"
  2961. e.BrickColor = BrickColor.new("Really red")
  2962. e.Material = "Neon"
  2963. smooth(e)
  2964. e.Anchored = true
  2965. e.CanCollide = false
  2966. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2967. hit.Parent.Head.Anchored = true
  2968. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2969. e.Size = Vector3.new(0.2,0.2,mag)
  2970. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2971. e.Parent = workspace
  2972. for i,v in pairs(hit.Parent:children()) do
  2973. if v:IsA("BasePart") then
  2974. local p = Instance.new("Part")
  2975. p.Anchored = true
  2976. p.CanCollide = false
  2977. p.Material = "Neon"
  2978. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2979. p.CFrame = v.CFrame
  2980. p.Name = "notbody"
  2981. p.BrickColor = BrickColor.new("Really red")
  2982. p.Transparency = 0.6
  2983. p.Parent = hit.Parent
  2984. end
  2985. end
  2986. swait(90)
  2987. local poke = workspace.Great_ball
  2988. hit.Parent:MoveTo(poke.Spawn.Position)
  2989. --char:MoveTo(poke.Spawn.Position)
  2990. hit.Parent.Head.Anchored = false
  2991. for i,v in pairs(hit.Parent:children()) do
  2992. if v.Name == "notbody" then
  2993. v:Destroy()
  2994. end
  2995. end
  2996. local done = false
  2997. e:Destroy()
  2998. local hurtz = {}
  2999. local cons = {}
  3000. local finish
  3001. for i,v in pairs(poke:children()) do
  3002. if tostring(v.BrickColor) == "Deep orange" then
  3003. print("found end")
  3004. finish = v
  3005. end
  3006. if tostring(v.BrickColor) == "Maroon" then
  3007. table.insert(hurtz, v)
  3008. end
  3009. end
  3010. for i,v in pairs(hurtz) do
  3011. local con = v.Touched:connect(function(hit)
  3012. if gethum(hit) then
  3013. finish = true
  3014. end
  3015. end)
  3016. table.insert(cons, con)
  3017. end
  3018. for i,v in pairs(hurtz) do
  3019. local con = finish.Touched:connect(function(hit)
  3020. if gethum(hit) then
  3021. gethum(hit).WalkSpeed = 0
  3022. hit.Parent.Head.Anchored = true
  3023. end
  3024. end)
  3025. table.insert(cons, con)
  3026. end
  3027. if finish then
  3028. local con = finish.Touched:connect(function(hit)
  3029. local ok = false
  3030. pcall(function()
  3031. if hit.Parent.Name == plr.Name then
  3032. ok = true
  3033. end
  3034. end)
  3035. if gethum(hit) or ok then
  3036. done = true
  3037. end
  3038. end)
  3039. table.insert(cons, con)
  3040. end
  3041. for i = 1, 3 do
  3042. local before = p.CFrame
  3043. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3044. print("shake "..i)
  3045. for i = 0, 1.5, 0.1 do
  3046. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3047. end
  3048. if done then break end
  3049. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3050. end
  3051. if done then
  3052. print("they escaped!")
  3053. else
  3054. print("they were caught!")
  3055. local sv = Instance.new("StringValue")
  3056. sv.Name = "Caught"
  3057. sv.Parent = hit.Parent
  3058. end
  3059. local ope = pe:Clone()
  3060. pe.Enabled = true
  3061. swait(5)
  3062. pe.Enabled = false
  3063. local t = Instance.new("Tool")
  3064. t.Name = hit.Parent.Name
  3065. t.Parent = plr.Backpack
  3066. local hand = Instance.new("Part")
  3067. hand.Transparency = 0
  3068. hand.CanCollide = false
  3069. hand.Size = Vector3.new(1,1,1)
  3070. hand.Name = "Handle"
  3071. local m = p.Mesh:Clone()
  3072. m.Parent = hand
  3073. hand.Parent = t
  3074. local out = true
  3075. local new = p:Clone()
  3076. t.Activated:connect(function()
  3077. if not deb and not attacking then
  3078. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3079. deb = true
  3080. hand.Transparency = 1
  3081. local p = new:Clone()
  3082. p.Anchored = false
  3083. p.CanCollide = false
  3084. p.Parent = workspace
  3085. local w = Instance.new("Weld")
  3086. w.Part0 = p
  3087. w.Part1 = char["Right Arm"]
  3088. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3089. w.Parent = p
  3090. local pe = ope:Clone()
  3091. pe.Enabled = false
  3092. pe.Parent = p
  3093. --[[local pe = Instance.new("ParticleEmitter")
  3094. pe.Enabled = false
  3095. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3096. pe.Size = NumberSequence.new(0.5)
  3097. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3098. pe.Lifetime = NumberRange.new(1)
  3099. pe.Rate = 500
  3100. pe.Rotation = NumberRange.new(5)
  3101. pe.RotSpeed = NumberRange.new(100)
  3102. pe.Speed = NumberRange.new(5)
  3103. pe.SpreadAngle = Vector2.new(360,360)
  3104. pe.Parent = p]]
  3105. if not out then
  3106. out = true
  3107. for i = 0, 2, 0.1 do
  3108. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3109. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3110. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3111. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3112. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3113. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3114. swait()
  3115. end
  3116. swait(7)
  3117. for i = 0,2, 0.1 do
  3118. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3119. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3120. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3121. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3122. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3123. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3124. if i == 0.5 then
  3125. w:Destroy()
  3126. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3127. local bv = Instance.new("BodyVelocity")
  3128. bv.MaxForce = huge
  3129. bv.Velocity = p.CFrame.lookVector*150
  3130. bv.Parent = p
  3131. p.CanCollide = true
  3132. game.Debris:AddItem(bv, 0.1)
  3133. swait(15)
  3134. p.Anchored = true
  3135. a = function(b, t)
  3136. for i,v in pairs(b:children()) do
  3137. if v:IsA("Decal") then
  3138. v.Transparency = t
  3139. end
  3140. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3141. v.Transparency = t
  3142. end
  3143. a(v, t)
  3144. end
  3145. end
  3146. a(hit.Parent, 0)
  3147. for i,v in pairs(hit.Parent:children()) do
  3148. if v:IsA("BasePart") then
  3149. v.Anchored = false
  3150. if v.Name ~= "HumanoidRootPart" then
  3151. v.Transparency = 0
  3152. end
  3153. end
  3154. end
  3155. hit.Parent:MoveTo(p.Position)
  3156. pe.Enabled = true
  3157. swait(5)
  3158. pe.Enabled = false
  3159. game.Debris:AddItem(p, 1)
  3160. end
  3161. swait()
  3162. end
  3163. else
  3164. out = false
  3165. humanoid.WalkSpeed = 0
  3166. for i,v in pairs(hit.Parent:children()) do
  3167. if v:IsA("BasePart") then
  3168. v.Anchored = true
  3169. v.Transparency = 1
  3170. end
  3171. end
  3172. for i = 0, 2, 0.1 do
  3173. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3174. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3175. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3176. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3177. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3178. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3179. swait()
  3180. end
  3181. local e = Instance.new("Part")
  3182. e.Name = "Effect"
  3183. e.BrickColor = BrickColor.new("Really red")
  3184. e.Material = "Neon"
  3185. smooth(e)
  3186. e.Anchored = true
  3187. e.CanCollide = false
  3188. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3189. hit.Parent.Head.Anchored = true
  3190. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3191. e.Size = Vector3.new(0.2,0.2,mag)
  3192. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3193. e.Parent = workspace
  3194. a = function(b, t)
  3195. for i,v in pairs(b:children()) do
  3196. if v:IsA("Decal") then
  3197. v.Transparency = t
  3198. end
  3199. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3200. v.Transparency = t
  3201. end
  3202. a(v, t)
  3203. end
  3204. end
  3205. a(hit.Parent, 1)
  3206. for i,v in pairs(hit.Parent:children()) do
  3207. if v:IsA("BasePart") then
  3208. local p = Instance.new("Part")
  3209. p.Anchored = true
  3210. p.CanCollide = false
  3211. p.Material = "Neon"
  3212. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3213. p.CFrame = v.CFrame
  3214. p.Name = "notbody"
  3215. p.BrickColor = BrickColor.new("Really red")
  3216. p.Transparency = 0.6
  3217. p.Parent = hit.Parent
  3218. end
  3219. end
  3220. humanoid.WalkSpeed = 16
  3221. swait(20)
  3222. for i,v in pairs(hit.Parent:children()) do
  3223. if v.Name == "notbody" then
  3224. v:Destroy()
  3225. end
  3226. end
  3227. e:Destroy()
  3228. end
  3229. p:Destroy()
  3230. hand.Transparency = 0
  3231. fixalljoints()
  3232. deb = false
  3233. end
  3234. end)
  3235. game.Debris:AddItem(p, 1)
  3236. hit.Parent:MoveTo(p.Position)
  3237. for i,v in pairs(cons) do
  3238. v:disconnect()
  3239. end
  3240. hit.Parent.Head.Anchored = false
  3241. end
  3242. end)
  3243. end
  3244. swait()
  3245. end
  3246. attacking = false
  3247. fixalljoints()
  3248.  
  3249. end
  3250. if key == "r" and not attacking then
  3251. attacking = true
  3252. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3253. local p = Instance.new("Part")
  3254. p.Anchored = false
  3255. p.CanCollide = false
  3256. p.Name = "Pokeballsack"
  3257. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3258. local m = Instance.new("SpecialMesh")
  3259. m.MeshId = "rbxassetid://430075463"
  3260. m.TextureId = "rbxassetid://430075468"
  3261. m.Scale = Vector3.new(1,1,1)/6
  3262. m.Parent = p
  3263. p.Parent = workspace
  3264. local w = Instance.new("Weld")
  3265. w.Part0 = p
  3266. w.Part1 = char["Right Arm"]
  3267. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3268. w.Parent = p
  3269. local pe = Instance.new("ParticleEmitter")
  3270. pe.Enabled = false
  3271. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3272. pe.Size = NumberSequence.new(0.5)
  3273. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3274. pe.Lifetime = NumberRange.new(1)
  3275. pe.Rate = 500
  3276. pe.Rotation = NumberRange.new(5)
  3277. pe.RotSpeed = NumberRange.new(100)
  3278. pe.Speed = NumberRange.new(5)
  3279. pe.SpreadAngle = Vector2.new(360,360)
  3280. pe.Parent = p
  3281. for i = 0, 2, 0.1 do
  3282. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3283. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3284. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3285. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3286. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3287. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3288. swait()
  3289. end
  3290. swait(15)
  3291. for i = 0, 2, 0.1 do
  3292. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3293. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3294. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3295. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3296. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3297. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3298. if i == 0.5 then
  3299. w:Destroy()
  3300. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3301. local bv = Instance.new("BodyVelocity")
  3302. bv.MaxForce = huge
  3303. bv.Velocity = p.CFrame.lookVector*150
  3304. bv.Parent = p
  3305. p.CanCollide = true
  3306. game.Debris:AddItem(p, 60)
  3307. game.Debris:AddItem(bv, 0.1)
  3308. local con
  3309. con = p.Touched:connect(function(hit)
  3310. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3311. con:disconnect()
  3312. swait(5)
  3313. p.Anchored = true
  3314. local e = Instance.new("Part")
  3315. e.Name = "Effect"
  3316. e.BrickColor = BrickColor.new("Really red")
  3317. e.Material = "Neon"
  3318. smooth(e)
  3319. e.Anchored = true
  3320. e.CanCollide = false
  3321. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3322. hit.Parent.Head.Anchored = true
  3323. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3324. e.Size = Vector3.new(0.2,0.2,mag)
  3325. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3326. e.Parent = workspace
  3327. for i,v in pairs(hit.Parent:children()) do
  3328. if v:IsA("BasePart") then
  3329. local p = Instance.new("Part")
  3330. p.Anchored = true
  3331. p.CanCollide = false
  3332. p.Material = "Neon"
  3333. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3334. p.CFrame = v.CFrame
  3335. p.Name = "notbody"
  3336. p.BrickColor = BrickColor.new("Really red")
  3337. p.Transparency = 0.6
  3338. p.Parent = hit.Parent
  3339. end
  3340. end
  3341. swait(90)
  3342. local poke = workspace.Ultra_ball
  3343. hit.Parent:MoveTo(poke.Spawn.Position)
  3344. --char:MoveTo(poke.Spawn.Position)
  3345. hit.Parent.Head.Anchored = false
  3346. for i,v in pairs(hit.Parent:children()) do
  3347. if v.Name == "notbody" then
  3348. v:Destroy()
  3349. end
  3350. end
  3351. local done = false
  3352. e:Destroy()
  3353. local hurtz = {}
  3354. local cons = {}
  3355. local finish
  3356. for i,v in pairs(poke:children()) do
  3357. if tostring(v.BrickColor) == "Deep orange" then
  3358. print("found end")
  3359. finish = v
  3360. end
  3361. if tostring(v.BrickColor) == "Maroon" then
  3362. table.insert(hurtz, v)
  3363. end
  3364. end
  3365. for i,v in pairs(hurtz) do
  3366. local con = v.Touched:connect(function(hit)
  3367. if gethum(hit) then
  3368. finish = true
  3369. end
  3370. end)
  3371. table.insert(cons, con)
  3372. end
  3373. for i,v in pairs(hurtz) do
  3374. local con = finish.Touched:connect(function(hit)
  3375. if gethum(hit) then
  3376. gethum(hit).WalkSpeed = 0
  3377. hit.Parent.Head.Anchored = true
  3378. end
  3379. end)
  3380. table.insert(cons, con)
  3381. end
  3382. if finish then
  3383. local con = finish.Touched:connect(function(hit)
  3384. local ok = false
  3385. pcall(function()
  3386. if hit.Parent.Name == plr.Name then
  3387. ok = true
  3388. end
  3389. end)
  3390. if gethum(hit) or ok then
  3391. done = true
  3392. end
  3393. end)
  3394. table.insert(cons, con)
  3395. end
  3396. for i = 1, 3 do
  3397. local before = p.CFrame
  3398. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3399. print("shake "..i)
  3400. for i = 0, 1.5, 0.1 do
  3401. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3402. end
  3403. if done then break end
  3404. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3405. end
  3406. if done then
  3407. print("they escaped!")
  3408. else
  3409. print("they were caught!")
  3410. local sv = Instance.new("StringValue")
  3411. sv.Name = "Caught"
  3412. sv.Parent = hit.Parent
  3413. end
  3414. local ope = pe:Clone()
  3415. pe.Enabled = true
  3416. swait(5)
  3417. pe.Enabled = false
  3418. local t = Instance.new("Tool")
  3419. t.Name = hit.Parent.Name
  3420. t.Parent = plr.Backpack
  3421. local hand = Instance.new("Part")
  3422. hand.Transparency = 0
  3423. hand.CanCollide = false
  3424. hand.Size = Vector3.new(1,1,1)
  3425. hand.Name = "Handle"
  3426. local m = p.Mesh:Clone()
  3427. m.Parent = hand
  3428. hand.Parent = t
  3429. local out = true
  3430. local new = p:Clone()
  3431. t.Activated:connect(function()
  3432. if not deb and not attacking then
  3433. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3434. deb = true
  3435. hand.Transparency = 1
  3436. local p = new:Clone()
  3437. p.Anchored = false
  3438. p.CanCollide = false
  3439. p.Parent = workspace
  3440. local w = Instance.new("Weld")
  3441. w.Part0 = p
  3442. w.Part1 = char["Right Arm"]
  3443. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3444. w.Parent = p
  3445. local pe = ope:Clone()
  3446. pe.Enabled = false
  3447. pe.Parent = p
  3448. --[[local pe = Instance.new("ParticleEmitter")
  3449. pe.Enabled = false
  3450. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3451. pe.Size = NumberSequence.new(0.5)
  3452. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3453. pe.Lifetime = NumberRange.new(1)
  3454. pe.Rate = 500
  3455. pe.Rotation = NumberRange.new(5)
  3456. pe.RotSpeed = NumberRange.new(100)
  3457. pe.Speed = NumberRange.new(5)
  3458. pe.SpreadAngle = Vector2.new(360,360)
  3459. pe.Parent = p]]
  3460. if not out then
  3461. out = true
  3462. for i = 0, 2, 0.1 do
  3463. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3464. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3465. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3466. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3467. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3468. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3469. swait()
  3470. end
  3471. swait(7)
  3472. for i = 0,2, 0.1 do
  3473. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3474. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3475. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3476. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3477. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3478. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3479. if i == 0.5 then
  3480. w:Destroy()
  3481. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3482. local bv = Instance.new("BodyVelocity")
  3483. bv.MaxForce = huge
  3484. bv.Velocity = p.CFrame.lookVector*150
  3485. bv.Parent = p
  3486. p.CanCollide = true
  3487. game.Debris:AddItem(bv, 0.1)
  3488. swait(15)
  3489. p.Anchored = true
  3490. a = function(b, t)
  3491. for i,v in pairs(b:children()) do
  3492. if v:IsA("Decal") then
  3493. v.Transparency = t
  3494. end
  3495. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3496. v.Transparency = t
  3497. end
  3498. a(v, t)
  3499. end
  3500. end
  3501. a(hit.Parent, 0)
  3502. for i,v in pairs(hit.Parent:children()) do
  3503. if v:IsA("BasePart") then
  3504. v.Anchored = false
  3505. if v.Name ~= "HumanoidRootPart" then
  3506. v.Transparency = 0
  3507. end
  3508. end
  3509. end
  3510. hit.Parent:MoveTo(p.Position)
  3511. pe.Enabled = true
  3512. swait(5)
  3513. pe.Enabled = false
  3514. game.Debris:AddItem(p, 1)
  3515. end
  3516. swait()
  3517. end
  3518. else
  3519. out = false
  3520. humanoid.WalkSpeed = 0
  3521. for i,v in pairs(hit.Parent:children()) do
  3522. if v:IsA("BasePart") then
  3523. v.Anchored = true
  3524. v.Transparency = 1
  3525. end
  3526. end
  3527. for i = 0, 2, 0.1 do
  3528. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3529. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3530. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3531. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3532. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3533. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3534. swait()
  3535. end
  3536. local e = Instance.new("Part")
  3537. e.Name = "Effect"
  3538. e.BrickColor = BrickColor.new("Really red")
  3539. e.Material = "Neon"
  3540. smooth(e)
  3541. e.Anchored = true
  3542. e.CanCollide = false
  3543. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3544. hit.Parent.Head.Anchored = true
  3545. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3546. e.Size = Vector3.new(0.2,0.2,mag)
  3547. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3548. e.Parent = workspace
  3549. a = function(b, t)
  3550. for i,v in pairs(b:children()) do
  3551. if v:IsA("Decal") then
  3552. v.Transparency = t
  3553. end
  3554. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3555. v.Transparency = t
  3556. end
  3557. a(v, t)
  3558. end
  3559. end
  3560. a(hit.Parent, 1)
  3561. for i,v in pairs(hit.Parent:children()) do
  3562. if v:IsA("BasePart") then
  3563. local p = Instance.new("Part")
  3564. p.Anchored = true
  3565. p.CanCollide = false
  3566. p.Material = "Neon"
  3567. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3568. p.CFrame = v.CFrame
  3569. p.Name = "notbody"
  3570. p.BrickColor = BrickColor.new("Really red")
  3571. p.Transparency = 0.6
  3572. p.Parent = hit.Parent
  3573. end
  3574. end
  3575. humanoid.WalkSpeed = 16
  3576. swait(20)
  3577. for i,v in pairs(hit.Parent:children()) do
  3578. if v.Name == "notbody" then
  3579. v:Destroy()
  3580. end
  3581. end
  3582. e:Destroy()
  3583. end
  3584. p:Destroy()
  3585. hand.Transparency = 0
  3586. fixalljoints()
  3587. deb = false
  3588. end
  3589. end)
  3590. game.Debris:AddItem(p, 1)
  3591. hit.Parent:MoveTo(p.Position)
  3592. for i,v in pairs(cons) do
  3593. v:disconnect()
  3594. end
  3595. hit.Parent.Head.Anchored = false
  3596. end
  3597. end)
  3598. end
  3599. swait()
  3600. end
  3601. attacking = false
  3602. fixalljoints()
  3603.  
  3604. end
  3605. if key == "t" and not attacking then
  3606. attacking = true
  3607. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3608. local p = Instance.new("Part")
  3609. p.Anchored = false
  3610. p.CanCollide = false
  3611. p.Name = "Pokeballsack"
  3612. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3613. local m = Instance.new("SpecialMesh")
  3614. m.MeshId = "rbxassetid://442019812"
  3615. m.TextureId = "rbxassetid://442019839"
  3616. m.Scale = Vector3.new(1,1,1)/6
  3617. m.Parent = p
  3618. p.Parent = workspace
  3619. local w = Instance.new("Weld")
  3620. w.Part0 = p
  3621. w.Part1 = char["Right Arm"]
  3622. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3623. w.Parent = p
  3624. local pe = Instance.new("ParticleEmitter")
  3625. pe.Enabled = false
  3626. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3627. pe.Size = NumberSequence.new(0.5)
  3628. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3629. pe.Lifetime = NumberRange.new(1)
  3630. pe.Rate = 500
  3631. pe.Rotation = NumberRange.new(5)
  3632. pe.RotSpeed = NumberRange.new(100)
  3633. pe.Speed = NumberRange.new(5)
  3634. pe.SpreadAngle = Vector2.new(360,360)
  3635. pe.Parent = p
  3636. for i = 0, 2, 0.1 do
  3637. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3638. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3639. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3640. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3641. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3642. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3643. swait()
  3644. end
  3645. swait(15)
  3646. for i = 0, 2, 0.1 do
  3647. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3648. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3649. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3650. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3651. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3652. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3653. if i == 0.5 then
  3654. w:Destroy()
  3655. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3656. local bv = Instance.new("BodyVelocity")
  3657. bv.MaxForce = huge
  3658. bv.Velocity = p.CFrame.lookVector*150
  3659. bv.Parent = p
  3660. p.CanCollide = true
  3661. game.Debris:AddItem(bv, 0.1)
  3662. game.Debris:AddItem(p, 60)
  3663. local con
  3664. con = p.Touched:connect(function(hit)
  3665. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3666. con:disconnect()
  3667. swait(5)
  3668. p.Anchored = true
  3669. local e = Instance.new("Part")
  3670. e.Name = "Effect"
  3671. e.BrickColor = BrickColor.new("Really red")
  3672. e.Material = "Neon"
  3673. smooth(e)
  3674. e.Anchored = true
  3675. e.CanCollide = false
  3676. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3677. hit.Parent.Head.Anchored = true
  3678. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3679. e.Size = Vector3.new(0.2,0.2,mag)
  3680. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3681. e.Parent = workspace
  3682. for i,v in pairs(hit.Parent:children()) do
  3683. if v:IsA("BasePart") then
  3684. local p = Instance.new("Part")
  3685. p.Anchored = true
  3686. p.CanCollide = false
  3687. p.Material = "Neon"
  3688. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3689. p.CFrame = v.CFrame
  3690. p.Name = "notbody"
  3691. p.BrickColor = BrickColor.new("Really red")
  3692. p.Transparency = 0.6
  3693. p.Parent = hit.Parent
  3694. end
  3695. end
  3696. swait(90)
  3697. local poke = workspace.Master_ball
  3698. hit.Parent:MoveTo(poke.Spawn.Position)
  3699. --char:MoveTo(poke.Spawn.Position)
  3700. hit.Parent.Head.Anchored = false
  3701. for i,v in pairs(hit.Parent:children()) do
  3702. if v.Name == "notbody" then
  3703. v:Destroy()
  3704. end
  3705. end
  3706. local done = false
  3707. e:Destroy()
  3708. local hurtz = {}
  3709. local cons = {}
  3710. local finish
  3711. for i,v in pairs(poke:children()) do
  3712. if tostring(v.BrickColor) == "Deep orange" then
  3713. print("found end")
  3714. finish = v
  3715. end
  3716. if tostring(v.BrickColor) == "Maroon" then
  3717. table.insert(hurtz, v)
  3718. end
  3719. end
  3720. for i,v in pairs(hurtz) do
  3721. local con = v.Touched:connect(function(hit)
  3722. if gethum(hit) then
  3723. finish = true
  3724. end
  3725. end)
  3726. table.insert(cons, con)
  3727. end
  3728. for i,v in pairs(hurtz) do
  3729. local con = finish.Touched:connect(function(hit)
  3730. if gethum(hit) then
  3731. gethum(hit).WalkSpeed = 0
  3732. hit.Parent.Head.Anchored = true
  3733. end
  3734. end)
  3735. table.insert(cons, con)
  3736. end
  3737. if finish then
  3738. local con = finish.Touched:connect(function(hit)
  3739. local ok = false
  3740. pcall(function()
  3741. if hit.Parent.Name == plr.Name then
  3742. ok = true
  3743. end
  3744. end)
  3745. if gethum(hit) or ok then
  3746. done = true
  3747. end
  3748. end)
  3749. table.insert(cons, con)
  3750. end
  3751. for i = 1, 3 do
  3752. local before = p.CFrame
  3753. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3754. print("shake "..i)
  3755. for i = 0, 1.5, 0.1 do
  3756. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3757. end
  3758. if done then break end
  3759. for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3760. end
  3761. if done then
  3762. print("they escaped!")
  3763. else
  3764. print("they were caught!")
  3765. local sv = Instance.new("StringValue")
  3766. sv.Name = "Caught"
  3767. sv.Parent = hit.Parent
  3768. end
  3769. local ope = pe:Clone()
  3770. pe.Enabled = true
  3771. swait(5)
  3772. pe.Enabled = false
  3773. local t = Instance.new("Tool")
  3774. t.Name = hit.Parent.Name
  3775. t.Parent = plr.Backpack
  3776. local hand = Instance.new("Part")
  3777. hand.Transparency = 0
  3778. hand.CanCollide = false
  3779. hand.Size = Vector3.new(1,1,1)
  3780. hand.Name = "Handle"
  3781. local m = p.Mesh:Clone()
  3782. m.Parent = hand
  3783. hand.Parent = t
  3784. local out = true
  3785. local new = p:Clone()
  3786. t.Activated:connect(function()
  3787. if not deb and not attacking then
  3788. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3789. deb = true
  3790. hand.Transparency = 1
  3791. local p = new:Clone()
  3792. p.Anchored = false
  3793. p.CanCollide = false
  3794. p.Parent = workspace
  3795. local w = Instance.new("Weld")
  3796. w.Part0 = p
  3797. w.Part1 = char["Right Arm"]
  3798. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3799. w.Parent = p
  3800. local pe = ope:Clone()
  3801. pe.Enabled = false
  3802. pe.Parent = p
  3803. --[[local pe = Instance.new("ParticleEmitter")
  3804. pe.Enabled = false
  3805. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3806. pe.Size = NumberSequence.new(0.5)
  3807. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3808. pe.Lifetime = NumberRange.new(1)
  3809. pe.Rate = 500
  3810. pe.Rotation = NumberRange.new(5)
  3811. pe.RotSpeed = NumberRange.new(100)
  3812. pe.Speed = NumberRange.new(5)
  3813. pe.SpreadAngle = Vector2.new(360,360)
  3814. pe.Parent = p]]
  3815. if not out then
  3816. out = true
  3817. for i = 0, 2, 0.1 do
  3818. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3819. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3820. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3821. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3822. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3823. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3824. swait()
  3825. end
  3826. swait(7)
  3827. for i = 0,2, 0.1 do
  3828. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3829. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3830. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3831. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3832. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3833. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3834. if i == 0.5 then
  3835. w:Destroy()
  3836. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3837. local bv = Instance.new("BodyVelocity")
  3838. bv.MaxForce = huge
  3839. bv.Velocity = p.CFrame.lookVector*150
  3840. bv.Parent = p
  3841. p.CanCollide = true
  3842. game.Debris:AddItem(bv, 0.1)
  3843. swait(15)
  3844. p.Anchored = true
  3845. a = function(b, t)
  3846. for i,v in pairs(b:children()) do
  3847. if v:IsA("Decal") then
  3848. v.Transparency = t
  3849. end
  3850. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3851. v.Transparency = t
  3852. end
  3853. a(v, t)
  3854. end
  3855. end
  3856. a(hit.Parent, 0)
  3857. for i,v in pairs(hit.Parent:children()) do
  3858. if v:IsA("BasePart") then
  3859. v.Anchored = false
  3860. if v.Name ~= "HumanoidRootPart" then
  3861. v.Transparency = 0
  3862. end
  3863. end
  3864. end
  3865. hit.Parent:MoveTo(p.Position)
  3866. pe.Enabled = true
  3867. swait(5)
  3868. pe.Enabled = false
  3869. game.Debris:AddItem(p, 1)
  3870. end
  3871. swait()
  3872. end
  3873. else
  3874. out = false
  3875. humanoid.WalkSpeed = 0
  3876. for i,v in pairs(hit.Parent:children()) do
  3877. if v:IsA("BasePart") then
  3878. v.Anchored = true
  3879. v.Transparency = 1
  3880. end
  3881. end
  3882. for i = 0, 2, 0.1 do
  3883. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3884. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3885. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3886. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3887. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3888. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3889. swait()
  3890. end
  3891. local e = Instance.new("Part")
  3892. e.Name = "Effect"
  3893. e.BrickColor = BrickColor.new("Really red")
  3894. e.Material = "Neon"
  3895. smooth(e)
  3896. e.Anchored = true
  3897. e.CanCollide = false
  3898. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3899. hit.Parent.Head.Anchored = true
  3900. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3901. e.Size = Vector3.new(0.2,0.2,mag)
  3902. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3903. e.Parent = workspace
  3904. a = function(b, t)
  3905. for i,v in pairs(b:children()) do
  3906. if v:IsA("Decal") then
  3907. v.Transparency = t
  3908. end
  3909. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3910. v.Transparency = t
  3911. end
  3912. a(v, t)
  3913. end
  3914. end
  3915. a(hit.Parent, 1)
  3916. for i,v in pairs(hit.Parent:children()) do
  3917. if v:IsA("BasePart") then
  3918. local p = Instance.new("Part")
  3919. p.Anchored = true
  3920. p.CanCollide = false
  3921. p.Material = "Neon"
  3922. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3923. p.CFrame = v.CFrame
  3924. p.Name = "notbody"
  3925. p.BrickColor = BrickColor.new("Really red")
  3926. p.Transparency = 0.6
  3927. p.Parent = hit.Parent
  3928. end
  3929. end
  3930. humanoid.WalkSpeed = 16
  3931. swait(20)
  3932. for i,v in pairs(hit.Parent:children()) do
  3933. if v.Name == "notbody" then
  3934. v:Destroy()
  3935. end
  3936. end
  3937. e:Destroy()
  3938. end
  3939. p:Destroy()
  3940. hand.Transparency = 0
  3941. fixalljoints()
  3942. deb = false
  3943. end
  3944. end)
  3945. game.Debris:AddItem(p, 1)
  3946. hit.Parent:MoveTo(p.Position)
  3947. for i,v in pairs(cons) do
  3948. v:disconnect()
  3949. end
  3950. hit.Parent.Head.Anchored = false
  3951. end
  3952. end)
  3953. end
  3954. swait()
  3955. end
  3956. attacking = false
  3957. fixalljoints()
  3958.  
  3959. end
  3960. if key == "y" and not attacking then
  3961. attacking = true
  3962. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3963. local p = Instance.new("Part")
  3964. p.Anchored = false
  3965. p.CanCollide = false
  3966. p.Name = "Pokeballsack"
  3967. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3968. local m = Instance.new("SpecialMesh")
  3969. m.MeshId = "rbxassetid://430977397"
  3970. m.TextureId = "rbxassetid://430977402"
  3971. m.Scale = Vector3.new(1,1,1)/6
  3972. m.Parent = p
  3973. p.Parent = workspace
  3974. local w = Instance.new("Weld")
  3975. w.Part0 = p
  3976. w.Part1 = char["Right Arm"]
  3977. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3978. w.Parent = p
  3979. local pe = Instance.new("ParticleEmitter")
  3980. pe.Enabled = false
  3981. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3982. pe.Size = NumberSequence.new(0.5)
  3983. pe.Texture = "rbxassetid://152671819"
  3984. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3985. pe.Lifetime = NumberRange.new(1)
  3986. pe.Rate = 500
  3987. pe.Rotation = NumberRange.new(5)
  3988. pe.RotSpeed = NumberRange.new(100)
  3989. pe.Speed = NumberRange.new(5)
  3990. pe.SpreadAngle = Vector2.new(360,360)
  3991. pe.Parent = p
  3992. for i = 0, 2, 0.1 do
  3993. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3994. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3995. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3996. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3997. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3998. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3999. swait()
  4000. end
  4001. swait(15)
  4002. for i = 0, 2, 0.1 do
  4003. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4004. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4005. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4006. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4007. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4008. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4009. if i == 0.5 then
  4010. w:Destroy()
  4011. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4012. local bv = Instance.new("BodyVelocity")
  4013. bv.MaxForce = huge
  4014. bv.Velocity = p.CFrame.lookVector*150
  4015. bv.Parent = p
  4016. p.CanCollide = true
  4017. game.Debris:AddItem(p, 60)
  4018. game.Debris:AddItem(bv, 0.1)
  4019. local con
  4020. con = p.Touched:connect(function(hit)
  4021. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4022. con:disconnect()
  4023. swait(5)
  4024. p.Anchored = true
  4025. local e = Instance.new("Part")
  4026. e.Name = "Effect"
  4027. e.BrickColor = BrickColor.new("Really red")
  4028. e.Material = "Neon"
  4029. smooth(e)
  4030. e.Anchored = true
  4031. e.CanCollide = false
  4032. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4033. hit.Parent.Head.Anchored = true
  4034. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4035. e.Size = Vector3.new(0.2,0.2,mag)
  4036. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4037. e.Parent = workspace
  4038. for i,v in pairs(hit.Parent:children()) do
  4039. if v:IsA("BasePart") then
  4040. local p = Instance.new("Part")
  4041. p.Anchored = true
  4042. p.CanCollide = false
  4043. p.Material = "Neon"
  4044. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4045. p.CFrame = v.CFrame
  4046. p.Name = "notbody"
  4047. p.BrickColor = BrickColor.new("Really red")
  4048. p.Transparency = 0.6
  4049. p.Parent = hit.Parent
  4050. end
  4051. end
  4052. swait(90)
  4053. local poke = workspace.Timer_ball
  4054. hit.Parent:MoveTo(poke.Spawn.Position)
  4055. --char:MoveTo(poke.Spawn.Position)
  4056. hit.Parent.Head.Anchored = false
  4057. for i,v in pairs(hit.Parent:children()) do
  4058. if v.Name == "notbody" then
  4059. v:Destroy()
  4060. end
  4061. end
  4062. local done = false
  4063. e:Destroy()
  4064. local hurtz = {}
  4065. local cons = {}
  4066. local finish
  4067. for i,v in pairs(poke:children()) do
  4068. if tostring(v.BrickColor) == "Deep orange" then
  4069. print("found end")
  4070. finish = v
  4071. end
  4072. if tostring(v.BrickColor) == "Maroon" then
  4073. table.insert(hurtz, v)
  4074. end
  4075. end
  4076. for i,v in pairs(hurtz) do
  4077. local con = v.Touched:connect(function(hit)
  4078. if gethum(hit) then
  4079. finish = true
  4080. end
  4081. end)
  4082. table.insert(cons, con)
  4083. end
  4084. for i,v in pairs(hurtz) do
  4085. local con = finish.Touched:connect(function(hit)
  4086. if gethum(hit) then
  4087. gethum(hit).WalkSpeed = 0
  4088. hit.Parent.Head.Anchored = true
  4089. end
  4090. end)
  4091. table.insert(cons, con)
  4092. end
  4093. if finish then
  4094. local con = finish.Touched:connect(function(hit)
  4095. local ok = false
  4096. pcall(function()
  4097. if hit.Parent.Name == plr.Name then
  4098. ok = true
  4099. end
  4100. end)
  4101. if gethum(hit) or ok then
  4102. done = true
  4103. end
  4104. end)
  4105. table.insert(cons, con)
  4106. end
  4107. for i = 1, 3 do
  4108. local before = p.CFrame
  4109. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4110. print("shake "..i)
  4111. for i = 0, 1.5, 0.1 do
  4112. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4113. end
  4114. if done then break end
  4115. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4116. end
  4117. if done then
  4118. print("they escaped!")
  4119. else
  4120. print("they were caught!")
  4121. local sv = Instance.new("StringValue")
  4122. sv.Name = "Caught"
  4123. sv.Parent = hit.Parent
  4124. end
  4125. local ope = pe:Clone()
  4126. pe.Enabled = true
  4127. swait(5)
  4128. pe.Enabled = false
  4129. local t = Instance.new("Tool")
  4130. t.Name = hit.Parent.Name
  4131. t.Parent = plr.Backpack
  4132. local hand = Instance.new("Part")
  4133. hand.Transparency = 0
  4134. hand.CanCollide = false
  4135. hand.Size = Vector3.new(1,1,1)
  4136. hand.Name = "Handle"
  4137. local m = p.Mesh:Clone()
  4138. m.Parent = hand
  4139. hand.Parent = t
  4140. local out = true
  4141. local new = p:Clone()
  4142. t.Activated:connect(function()
  4143. if not deb and not attacking then
  4144. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4145. deb = true
  4146. hand.Transparency = 1
  4147. local p = new:Clone()
  4148. p.Anchored = false
  4149. p.CanCollide = false
  4150. p.Parent = workspace
  4151. local w = Instance.new("Weld")
  4152. w.Part0 = p
  4153. w.Part1 = char["Right Arm"]
  4154. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4155. w.Parent = p
  4156. local pe = ope:Clone()
  4157. pe.Enabled = false
  4158. pe.Parent = p
  4159. --[[local pe = Instance.new("ParticleEmitter")
  4160. pe.Enabled = false
  4161. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4162. pe.Size = NumberSequence.new(0.5)
  4163. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4164. pe.Lifetime = NumberRange.new(1)
  4165. pe.Rate = 500
  4166. pe.Rotation = NumberRange.new(5)
  4167. pe.RotSpeed = NumberRange.new(100)
  4168. pe.Speed = NumberRange.new(5)
  4169. pe.SpreadAngle = Vector2.new(360,360)
  4170. pe.Parent = p]]
  4171. if not out then
  4172. out = true
  4173. for i = 0, 2, 0.1 do
  4174. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4175. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4176. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4177. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4178. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4179. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4180. swait()
  4181. end
  4182. swait(7)
  4183. for i = 0,2, 0.1 do
  4184. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4185. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4186. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4187. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4188. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4189. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4190. if i == 0.5 then
  4191. w:Destroy()
  4192. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4193. local bv = Instance.new("BodyVelocity")
  4194. bv.MaxForce = huge
  4195. bv.Velocity = p.CFrame.lookVector*150
  4196. bv.Parent = p
  4197. p.CanCollide = true
  4198. game.Debris:AddItem(bv, 0.1)
  4199. swait(15)
  4200. p.Anchored = true
  4201. a = function(b, t)
  4202. for i,v in pairs(b:children()) do
  4203. if v:IsA("Decal") then
  4204. v.Transparency = t
  4205. end
  4206. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4207. v.Transparency = t
  4208. end
  4209. a(v, t)
  4210. end
  4211. end
  4212. a(hit.Parent, 0)
  4213. for i,v in pairs(hit.Parent:children()) do
  4214. if v:IsA("BasePart") then
  4215. v.Anchored = false
  4216. if v.Name ~= "HumanoidRootPart" then
  4217. v.Transparency = 0
  4218. end
  4219. end
  4220. end
  4221. hit.Parent:MoveTo(p.Position)
  4222. pe.Enabled = true
  4223. swait(5)
  4224. pe.Enabled = false
  4225. game.Debris:AddItem(p, 1)
  4226. end
  4227. swait()
  4228. end
  4229. else
  4230. out = false
  4231. humanoid.WalkSpeed = 0
  4232. for i,v in pairs(hit.Parent:children()) do
  4233. if v:IsA("BasePart") then
  4234. v.Anchored = true
  4235. v.Transparency = 1
  4236. end
  4237. end
  4238. for i = 0, 2, 0.1 do
  4239. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4240. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4241. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4242. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4243. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4244. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4245. swait()
  4246. end
  4247. local e = Instance.new("Part")
  4248. e.Name = "Effect"
  4249. e.BrickColor = BrickColor.new("Really red")
  4250. e.Material = "Neon"
  4251. smooth(e)
  4252. e.Anchored = true
  4253. e.CanCollide = false
  4254. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4255. hit.Parent.Head.Anchored = true
  4256. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4257. e.Size = Vector3.new(0.2,0.2,mag)
  4258. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4259. e.Parent = workspace
  4260. a = function(b, t)
  4261. for i,v in pairs(b:children()) do
  4262. if v:IsA("Decal") then
  4263. v.Transparency = t
  4264. end
  4265. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4266. v.Transparency = t
  4267. end
  4268. a(v, t)
  4269. end
  4270. end
  4271. a(hit.Parent, 1)
  4272. for i,v in pairs(hit.Parent:children()) do
  4273. if v:IsA("BasePart") then
  4274. local p = Instance.new("Part")
  4275. p.Anchored = true
  4276. p.CanCollide = false
  4277. p.Material = "Neon"
  4278. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4279. p.CFrame = v.CFrame
  4280. p.Name = "notbody"
  4281. p.BrickColor = BrickColor.new("Really red")
  4282. p.Transparency = 0.6
  4283. p.Parent = hit.Parent
  4284. end
  4285. end
  4286. humanoid.WalkSpeed = 16
  4287. swait(20)
  4288. for i,v in pairs(hit.Parent:children()) do
  4289. if v.Name == "notbody" then
  4290. v:Destroy()
  4291. end
  4292. end
  4293. e:Destroy()
  4294. end
  4295. p:Destroy()
  4296. hand.Transparency = 0
  4297. fixalljoints()
  4298. deb = false
  4299. end
  4300. end)
  4301. game.Debris:AddItem(p, 1)
  4302. hit.Parent:MoveTo(p.Position)
  4303. for i,v in pairs(cons) do
  4304. v:disconnect()
  4305. end
  4306. hit.Parent.Head.Anchored = false
  4307. end
  4308. end)
  4309. end
  4310. swait()
  4311. end
  4312. attacking = false
  4313. fixalljoints()
  4314.  
  4315. end
  4316. if key == "u" and not attacking then
  4317. attacking = true
  4318. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4319. local p = Instance.new("Part")
  4320. p.Anchored = false
  4321. p.CanCollide = false
  4322. p.Name = "Pokeballsack"
  4323. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  4324. local m = Instance.new("SpecialMesh")
  4325. m.MeshId = "rbxassetid://433356792"
  4326. m.TextureId = "rbxassetid://433356797"
  4327. m.Scale = Vector3.new(1,1,1)/6
  4328. m.Parent = p
  4329. p.Parent = workspace
  4330. local w = Instance.new("Weld")
  4331. w.Part0 = p
  4332. w.Part1 = char["Right Arm"]
  4333. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4334. w.Parent = p
  4335. local pe = Instance.new("ParticleEmitter")
  4336. pe.Enabled = false
  4337. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4338. pe.Size = NumberSequence.new(0.5)
  4339. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4340. pe.Lifetime = NumberRange.new(1)
  4341. pe.Rate = 500
  4342. pe.Texture = "rbxassetid://264486777"
  4343. pe.Rotation = NumberRange.new(5)
  4344. pe.RotSpeed = NumberRange.new(100)
  4345. pe.Speed = NumberRange.new(5)
  4346. pe.SpreadAngle = Vector2.new(360,360)
  4347. pe.Parent = p
  4348. for i = 0, 2, 0.1 do
  4349. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4350. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4351. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4352. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4353. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4354. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4355. swait()
  4356. end
  4357. swait(15)
  4358. for i = 0, 2, 0.1 do
  4359. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4360. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4361. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4362. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4363. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4364. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4365. if i == 0.5 then
  4366. w:Destroy()
  4367. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4368. local bv = Instance.new("BodyVelocity")
  4369. bv.MaxForce = huge
  4370. bv.Velocity = p.CFrame.lookVector*150
  4371. bv.Parent = p
  4372. p.CanCollide = true
  4373. game.Debris:AddItem(bv, 0.1)
  4374. game.Debris:AddItem(p, 60)
  4375. local con
  4376. con = p.Touched:connect(function(hit)
  4377. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4378. con:disconnect()
  4379. swait(5)
  4380. p.Anchored = true
  4381. local e = Instance.new("Part")
  4382. e.Name = "Effect"
  4383. e.BrickColor = BrickColor.new("Really red")
  4384. e.Material = "Neon"
  4385. smooth(e)
  4386. e.Anchored = true
  4387. e.CanCollide = false
  4388. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4389. hit.Parent.Head.Anchored = true
  4390. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4391. e.Size = Vector3.new(0.2,0.2,mag)
  4392. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4393. e.Parent = workspace
  4394. for i,v in pairs(hit.Parent:children()) do
  4395. if v:IsA("BasePart") then
  4396. local p = Instance.new("Part")
  4397. p.Anchored = true
  4398. p.CanCollide = false
  4399. p.Material = "Neon"
  4400. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4401. p.CFrame = v.CFrame
  4402. p.Name = "notbody"
  4403. p.BrickColor = BrickColor.new("Really red")
  4404. p.Transparency = 0.6
  4405. p.Parent = hit.Parent
  4406. end
  4407. end
  4408. swait(90)
  4409. local poke = workspace.Love_ball
  4410. hit.Parent:MoveTo(poke.Spawn.Position)
  4411. --char:MoveTo(poke.Spawn.Position)
  4412. hit.Parent.Head.Anchored = false
  4413. for i,v in pairs(hit.Parent:children()) do
  4414. if v.Name == "notbody" then
  4415. v:Destroy()
  4416. end
  4417. end
  4418. local done = false
  4419. e:Destroy()
  4420. local hurtz = {}
  4421. local cons = {}
  4422. local finish
  4423. for i,v in pairs(poke:children()) do
  4424. if tostring(v.BrickColor) == "Deep orange" then
  4425. print("found end")
  4426. finish = v
  4427. end
  4428. if tostring(v.BrickColor) == "Maroon" then
  4429. table.insert(hurtz, v)
  4430. end
  4431. end
  4432. for i,v in pairs(hurtz) do
  4433. local con = v.Touched:connect(function(hit)
  4434. if gethum(hit) then
  4435. finish = true
  4436. end
  4437. end)
  4438. table.insert(cons, con)
  4439. end
  4440. for i,v in pairs(hurtz) do
  4441. local con = finish.Touched:connect(function(hit)
  4442. if gethum(hit) then
  4443. gethum(hit).WalkSpeed = 0
  4444. hit.Parent.Head.Anchored = true
  4445. end
  4446. end)
  4447. table.insert(cons, con)
  4448. end
  4449. if finish then
  4450. local con = finish.Touched:connect(function(hit)
  4451. local ok = false
  4452. pcall(function()
  4453. if hit.Parent.Name == plr.Name then
  4454. ok = true
  4455. end
  4456. end)
  4457. if gethum(hit) or ok then
  4458. done = true
  4459. end
  4460. end)
  4461. table.insert(cons, con)
  4462. end
  4463. for i = 1, 3 do
  4464. local before = p.CFrame
  4465. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4466. print("shake "..i)
  4467. for i = 0, 1.5, 0.1 do
  4468. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4469. end
  4470. if done then break end
  4471. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4472. end
  4473. if done then
  4474. print("they escaped!")
  4475. else
  4476. print("they were caught!")
  4477. local sv = Instance.new("StringValue")
  4478. sv.Name = "Caught"
  4479. sv.Parent = hit.Parent
  4480. end
  4481. local ope = pe:Clone()
  4482. pe.Enabled = true
  4483. swait(5)
  4484. pe.Enabled = false
  4485. local t = Instance.new("Tool")
  4486. t.Name = hit.Parent.Name
  4487. t.Parent = plr.Backpack
  4488. local hand = Instance.new("Part")
  4489. hand.Transparency = 0
  4490. hand.CanCollide = false
  4491. hand.Size = Vector3.new(1,1,1)
  4492. hand.Name = "Handle"
  4493. local m = p.Mesh:Clone()
  4494. m.Parent = hand
  4495. hand.Parent = t
  4496. local out = true
  4497. local new = p:Clone()
  4498. t.Activated:connect(function()
  4499. if not deb and not attacking then
  4500. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4501. deb = true
  4502. hand.Transparency = 1
  4503. local p = new:Clone()
  4504. p.Anchored = false
  4505. p.CanCollide = false
  4506. p.Parent = workspace
  4507. local w = Instance.new("Weld")
  4508. w.Part0 = p
  4509. w.Part1 = char["Right Arm"]
  4510. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4511. w.Parent = p
  4512. local pe = ope:Clone()
  4513. pe.Enabled = false
  4514. pe.Parent = p
  4515. --[[local pe = Instance.new("ParticleEmitter")
  4516. pe.Enabled = false
  4517. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4518. pe.Size = NumberSequence.new(0.5)
  4519. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4520. pe.Lifetime = NumberRange.new(1)
  4521. pe.Rate = 500
  4522. pe.Rotation = NumberRange.new(5)
  4523. pe.RotSpeed = NumberRange.new(100)
  4524. pe.Speed = NumberRange.new(5)
  4525. pe.SpreadAngle = Vector2.new(360,360)
  4526. pe.Parent = p]]
  4527. if not out then
  4528. out = true
  4529. for i = 0, 2, 0.1 do
  4530. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4531. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4532. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4533. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4534. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4535. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4536. swait()
  4537. end
  4538. swait(7)
  4539. for i = 0,2, 0.1 do
  4540. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4541. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4542. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4543. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4544. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4545. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4546. if i == 0.5 then
  4547. w:Destroy()
  4548. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4549. local bv = Instance.new("BodyVelocity")
  4550. bv.MaxForce = huge
  4551. bv.Velocity = p.CFrame.lookVector*150
  4552. bv.Parent = p
  4553. p.CanCollide = true
  4554. game.Debris:AddItem(bv, 0.1)
  4555. swait(15)
  4556. p.Anchored = true
  4557. a = function(b, t)
  4558. for i,v in pairs(b:children()) do
  4559. if v:IsA("Decal") then
  4560. v.Transparency = t
  4561. end
  4562. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4563. v.Transparency = t
  4564. end
  4565. a(v, t)
  4566. end
  4567. end
  4568. a(hit.Parent, 0)
  4569. for i,v in pairs(hit.Parent:children()) do
  4570. if v:IsA("BasePart") then
  4571. v.Anchored = false
  4572. if v.Name ~= "HumanoidRootPart" then
  4573. v.Transparency = 0
  4574. end
  4575. end
  4576. end
  4577. hit.Parent:MoveTo(p.Position)
  4578. pe.Enabled = true
  4579. swait(5)
  4580. pe.Enabled = false
  4581. game.Debris:AddItem(p, 1)
  4582. end
  4583. swait()
  4584. end
  4585. else
  4586. out = false
  4587. humanoid.WalkSpeed = 0
  4588. for i,v in pairs(hit.Parent:children()) do
  4589. if v:IsA("BasePart") then
  4590. v.Anchored = true
  4591. v.Transparency = 1
  4592. end
  4593. end
  4594. for i = 0, 2, 0.1 do
  4595. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4596. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4597. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4598. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4599. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4600. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4601. swait()
  4602. end
  4603. local e = Instance.new("Part")
  4604. e.Name = "Effect"
  4605. e.BrickColor = BrickColor.new("Really red")
  4606. e.Material = "Neon"
  4607. smooth(e)
  4608. e.Anchored = true
  4609. e.CanCollide = false
  4610. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4611. hit.Parent.Head.Anchored = true
  4612. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4613. e.Size = Vector3.new(0.2,0.2,mag)
  4614. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4615. e.Parent = workspace
  4616. a = function(b, t)
  4617. for i,v in pairs(b:children()) do
  4618. if v:IsA("Decal") then
  4619. v.Transparency = t
  4620. end
  4621. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4622. v.Transparency = t
  4623. end
  4624. a(v, t)
  4625. end
  4626. end
  4627. a(hit.Parent, 1)
  4628. for i,v in pairs(hit.Parent:children()) do
  4629. if v:IsA("BasePart") then
  4630. local p = Instance.new("Part")
  4631. p.Anchored = true
  4632. p.CanCollide = false
  4633. p.Material = "Neon"
  4634. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4635. p.CFrame = v.CFrame
  4636. p.Name = "notbody"
  4637. p.BrickColor = BrickColor.new("Really red")
  4638. p.Transparency = 0.6
  4639. p.Parent = hit.Parent
  4640. end
  4641. end
  4642. humanoid.WalkSpeed = 16
  4643. swait(20)
  4644. for i,v in pairs(hit.Parent:children()) do
  4645. if v.Name == "notbody" then
  4646. v:Destroy()
  4647. end
  4648. end
  4649. e:Destroy()
  4650. end
  4651. p:Destroy()
  4652. hand.Transparency = 0
  4653. fixalljoints()
  4654. deb = false
  4655. end
  4656. end)
  4657. game.Debris:AddItem(p, 1)
  4658. hit.Parent:MoveTo(p.Position)
  4659. for i,v in pairs(cons) do
  4660. v:disconnect()
  4661. end
  4662. hit.Parent.Head.Anchored = false
  4663. end
  4664. end)
  4665. end
  4666. swait()
  4667. end
  4668. attacking = false
  4669. fixalljoints()
  4670.  
  4671. end
  4672. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement