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Counter Strike Source LOLYOU High FPS CFG

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Sep 17th, 2019
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  1. //==================================================
  2. //* User Commands *\\
  3. //==================================================
  4.  
  5. cl_crosshairalpha "9999" // _adjusts opacity of crosshair_//
  6. cl_crosshaircolor "4" // _adjusts scale of crosshair_//
  7. cl_crosshairusealpha "1" // _turns on opacity (0 - 1)_//
  8. cl_crosshairscale "0" // _adjusts crosshairscale_//
  9. cl_dynamiccrosshair "1" // _adjusts how the crosshair opperates_//
  10. cl_ragdoll_physics_enable "0" // _determines ragdoll effect_//
  11. fps_max "999" // _caps FPS_//
  12. mat_picmip "2" // _determines game quality (0 - 2)_//
  13. net_graph "1" // _enables net_graph (mandatory)_//
  14. net_graphpos "2" // _determines which side to display net_graph (0-3)_//
  15. r_lod "2" // _determines level of detail of models (-1 - 2)_//
  16. r_rootlod "2" // _base LOD in memory (0 - 3)_//
  17. r_3dsky "0" // _disables 3D Sky (trees, mini map, etc) (0 - 1)_//
  18. hud_centerid "1" // _determines where enemy name shows on screen_//
  19. hud_fastswitch "1" // _faster weapon switching (0 - 1)_//
  20. mat_monitorgamma "1.6" // _adjust in-game brightness_//
  21. cl_righthand "0"
  22. cl_allowdownload "0"
  23. cl_allowupload "0"
  24. cl_wpn_sway_interp "0"
  25.  
  26. //==================================================
  27. //* HUD Commands *\\
  28. //==================================================
  29.  
  30. cl_scoreboard_dead_color_blue "255"
  31. cl_scoreboard_dead_color_green "255"
  32. cl_scoreboard_dead_color_red "255"
  33. con_enable "1"
  34. jpeg_quality "100"
  35. overview_health "1"
  36. overview_names "1"
  37. overview_preferred_mode "1"
  38. overview_tracks "0"
  39.  
  40. //==================================================
  41. //* Spiderwebs Commands *\\
  42. //==================================================
  43.  
  44. cl_cmdrate "67"
  45. cl_downloadfilter "nosounds"
  46. cl_interp "0" // _keep at 0 to always get lowest interp_//
  47. cl_interp_all "0"
  48. cl_interp_npcs "0"
  49. cl_interp_ratio "1"
  50. cl_lagcompensation "1"
  51. cl_pred_optimize "2"
  52. cl_predictweapons "1"
  53. cl_resend "6"
  54. cl_smooth "1"
  55. cl_smoothtime "0.01"
  56. cl_timeout "1337"
  57. cl_updaterate "67"
  58. rate "35000"
  59.  
  60. //==================================================
  61. //* Client Commands *\\
  62. //==================================================
  63.  
  64. cl_observercrosshair "1"
  65. cl_scalecrosshair "1"
  66. cl_c4progressbar "1"
  67. cl_autohelp "0"
  68. cl_autowepswitch "0"
  69. cl_radar_locked "0"
  70. cl_radaralpha "250"
  71. cl_radartype "1"
  72. cl_c4dynamiclight "1"
  73. cl_detail_avoid_force "0"
  74. cl_detail_avoid_radius "0"
  75. cl_detail_avoid_recover_speed "0"
  76. cl_detail_max_sway "0"
  77. cl_drawmonitors "0"
  78. cl_ejectbrass "0"
  79. cl_forcepreload "1"
  80. cl_logofile "0"
  81. cl_rumblescale "0"
  82. cl_interp_threadmodeticks "0"
  83. cl_disablefreezecam "1"
  84. cl_nowinpanel "1"
  85. cl_show_achievement_popups "0"
  86. cl_clearhinthistory "1"
  87. cl_detaildist "0"
  88. cl_detailfade "0"
  89. cl_debugrumble "0"
  90. cl_playerspraydisable "1"
  91. cl_showhelp "0"
  92. cl_threaded_bone_setup "0"
  93. cl_threaded_client_leaf_system "0"
  94.  
  95. //==================================================
  96. //* Material Commands *\\
  97. //==================================================
  98.  
  99. mat_autoexposure_max "0"
  100. mat_autoexposure_min "0"
  101. mat_bloomscale "0"
  102. mat_bufferprimitives "1"
  103. mat_bumpmap "0"
  104. mat_clipz "1"
  105. mat_colorcorrection "0"
  106. mat_compressedtextures "1"
  107. mat_debug_postprocessing_effects "0"
  108. mat_debugdepthmode "0"
  109. mat_debugdepthval "128"
  110. mat_debugdepthvalmax "256"
  111. mat_disable_bloom "1"
  112. mat_disable_fancy_blending "1"
  113. mat_disable_lightwarp "1"
  114. mat_disable_ps_patch "1"
  115. mat_envmapsize "0"
  116. mat_envmaptgasize "0"
  117. mat_fastspecular "1"
  118. mat_filterlightmaps "1"
  119. mat_forceaniso "0"
  120. mat_forcehardwaresync "0"
  121. mat_forcemanagedtextureintohardware "0"
  122. mat_framebuffercopyoverlaysize "0"
  123. mat_hdr_enabled "0"
  124. mat_hdr_level "0"
  125. mat_parallaxmap "0"
  126. mat_reducefillrate "1"
  127. mat_specular "0"
  128. mat_trilinear "0"
  129. mat_shadowstate "0"
  130. mat_vsync "0"
  131. mat_alphacoverage "0"
  132. mat_bloom_scalefactor_scalar "0"
  133. mat_maxframelatency "0"
  134. mat_max_worldmesh_vertices "0"
  135. mat_software_aa_blur_one_pixel_lines "0"
  136. mat_software_aa_strength "0"
  137. mat_software_aa_strength_vgui "0"
  138. mat_software_aa_tap_offset "0"
  139. mat_queue_mode "2"
  140. mat_dxlevel "80"
  141.  
  142. //==================================================
  143. //* Render Commands *\\
  144. //==================================================
  145.  
  146. r_ambientboost "0"
  147. r_ambientfactor "1"
  148. r_decal_cullsize "9999"
  149. r_decals "0"
  150. r_dopixelvisibility "0"
  151. r_drawbatchdecals "0"
  152. r_drawflecks "0"
  153. r_drawmodeldecals "0"
  154. r_dynamic "0"
  155. r_eyegloss "0"
  156. r_eyemove "0"
  157. r_eyes "0"
  158. r_eyeshift_x "0"
  159. r_eyeshift_y "0"
  160. r_eyeshift_z "0"
  161. r_eyesize "0"
  162. r_flex "0"
  163. r_lightaverage "1"
  164. r_maxdlights "32"
  165. r_maxmodeldecal "0"
  166. r_maxnewsamples "0"
  167. r_maxsampledist "0"
  168. r_minnewsamples "0"
  169. r_norefresh "0"
  170. r_occlusion "1"
  171. r_PhysPropStaticLighting "0"
  172. r_renderoverlayfragment "0"
  173. r_ropetranslucent "0"
  174. r_spray_lifetime "0"
  175. r_teeth "0"
  176. r_worldlightmin "0.0002"
  177. r_worldlights "1"
  178. r_bloomtintg "0"
  179. r_bloomtintb "0"
  180. r_bloomtintexponent "0"
  181. r_bloomtintr "0"
  182. r_drawdetailprops "0"
  183. r_DrawSpecificStaticProp "0"
  184. r_flashlightrendermodels "0"
  185. r_hunkalloclightmaps "0"
  186. r_lightcache_zbuffercache "0"
  187. r_pixelfog "0"
  188. r_propsmaxdist "0"
  189. r_staticprop_lod "3"
  190. r_sse_s "1"
  191. r_threaded_client_shadow_manager "1"
  192. r_threaded_particles "1"
  193. r_threaded_renderables "1"
  194. r_queued_decals "0"
  195. r_queued_post_processing "1"
  196. r_queued_ropes "1"
  197. //r_3dnow "1"
  198. r_sse2 "1"
  199.  
  200. //==================================================
  201. //* Rope Commands *\\
  202. //==================================================
  203.  
  204. rope_averagelight "0"
  205. rope_collide "0"
  206. rope_rendersolid "0"
  207. rope_shake "0"
  208. rope_smooth "0"
  209. rope_smooth_enlarge "0"
  210. rope_smooth_maxalpha "0"
  211. rope_smooth_maxalphawidth "0"
  212. rope_smooth_minalpha "0"
  213. rope_smooth_minwidth "0"
  214. rope_subdiv "0"
  215. rope_wind_dist "0.01"
  216.  
  217. //==================================================
  218. //* Water Commands *\\
  219. //==================================================
  220.  
  221. r_waterforceexpensive "0"
  222. r_WaterDrawReflection "0"
  223. r_WaterDrawRefraction "0" // Change to 1 if you want clear water_//
  224. r_waterforcereflectentities "0"
  225. r_cheapwaterend "1"
  226. r_cheapwaterstart "1"
  227. r_forcewaterleaf "0"
  228. r_waterforcereflectentities "0"
  229. mat_wateroverlaysize "8"
  230. cl_show_splashes "0"
  231.  
  232. //==================================================
  233. //* Shadow Commands *\\
  234. //==================================================
  235.  
  236. mat_shadowstate "0"
  237. r_shadows "1"
  238. r_shadowmaxrendered "9"
  239. r_shadowrendertotexture "1"
  240.  
  241. //==================================================
  242. //* Ragdoll Commands *\\
  243. //==================================================
  244.  
  245. cl_phys_props_max "0"
  246. cl_ragdoll_collide "0"
  247. g_ragdoll_fadespeed "0"
  248. g_ragdoll_lvfadespeed "0"
  249. violence_ablood "1"
  250. violence_agibs "1"
  251. violence_hblood "1"
  252. violence_hgibs "1"
  253.  
  254. //==================================================
  255. //* Sound Commands *\\
  256. //==================================================
  257.  
  258. dsp_enhance_stereo "0"
  259. dsp_mix_max "0.9"
  260. dsp_room "0"
  261. dsp_slow_cpu "0"
  262. dsp_spatial "40"
  263. dsp_speaker "50"
  264. dsp_volume "2.0"
  265. dsp_water "14"
  266. room_type "0"
  267. snd_async_fullyasync "0"
  268. snd_duckerattacktime "0.5"
  269. snd_duckerreleasetime "2.5"
  270. snd_duckerthreshold "0.15"
  271. snd_ducktovolume "0.55"
  272. snd_mixahead "0.1"
  273. snd_musicvolume "0"
  274. snd_noextraupdate "1"
  275. snd_pitchquality "1"
  276. snd_profile "0"
  277. snd_surround_speakers "0"
  278. soundscape_flush "9999"
  279. suitvolume "0"
  280. voice_enable "1"
  281. voice_forcemicrecord "1"
  282. voice_modenable "1"
  283.  
  284. //==================================================
  285. //* Misc. Commands *\\
  286. //==================================================
  287.  
  288. blink_duration "0"
  289. budget_averages_window "0"
  290. budget_background_alpha "0"
  291. budget_history_numsamplesvisible "0"
  292. budget_history_range_ms "5"
  293. budget_peaks_window "0"
  294. budget_show_averages "0"
  295. budget_show_history "0"
  296. budget_show_peaks "0"
  297. closecaption "0"
  298. datacachesize "128"
  299. flex_smooth "0"
  300. gl_clear "1"
  301. lod_TransitionDist "0"
  302. mp_decals "0"
  303. muzzleflash_light "0"
  304. props_break_max_pieces "0"
  305. showhitlocation "1"
  306. sv_forcepreload "1"
  307. texture_budget_background_alpha "9999999"
  308. texture_budget_panel_height "0"
  309. texture_budget_panel_width "0"
  310. weapon_showproficiency "1"
  311. prop_active_gib_limit "0"
  312. adsp_debug "0"
  313. mp_usehwmmodels "-1"
  314. mp_usehwmvcds "-1"
  315. soundscape_flush
  316. mat_savechanges
  317. clear
  318.  
  319. CL_MINMODELS 1
  320. Cl_MIN_T 4
  321.  
  322. echo "Executed LOLYOU High FPS CFG"
  323. echo "Downloaded from: GameBanana"
  324. echo "https://gamebanana.com/scripts/7386"
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