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CrazedProgrammer

Surface API 1.1

Mar 18th, 2015
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  1. -- Surface API version 1.1 by CrazedProgrammer
  2. -- You can find info and documentation on these pages:
  3. -- http://www.computercraft.info/forums2/index.php?/topic/22397-surface-api/
  4. -- You may use this in your ComputerCraft programs and modify it without asking.
  5. -- However, you may not publish this API under your name without asking me.
  6. -- If you have any suggestions, bug reports or questions then please send an email to:
  7. -- crazedprogrammer@gmail.com
  8.  
  9. function create(width, height, char, backcolor, textcolor)
  10.   local surf = { }
  11.   surf.width = width
  12.   surf.height = height
  13.   surf.x1 = 1
  14.   surf.y1 = 1
  15.   surf.x2 = width
  16.   surf.y2 = height
  17.   surf.overwrite = false
  18.   surf.buffer = { }
  19.   surf.setBounds = setBounds
  20.   surf.save = save
  21.   surf.render = render
  22.   surf.clear = clear
  23.   surf.drawPixel = drawPixel
  24.   surf.getPixel = getPixel
  25.   surf.drawText = drawText
  26.   surf.drawLine = drawLine
  27.   surf.drawRect = drawRect
  28.   surf.fillRect = fillRect
  29.   surf.drawTriangle = drawTriangle
  30.   surf.fillTriangle = fillTriangle
  31.   surf.drawEllipse = drawEllipse
  32.   surf.fillEllipse = fillEllipse
  33.   surf.floodFill = floodFill
  34.   surf.drawSurface = drawSurface
  35.   surf.drawSurfacePart = drawSurfacePart
  36.   surf.drawSurfaceScaled = drawSurfaceScaled
  37.   for i=1,width*height,1 do
  38.     surf.buffer[(i - 1) * 3 + 1] = char
  39.     surf.buffer[(i - 1) * 3 + 2] = backcolor
  40.     surf.buffer[(i - 1) * 3 + 3] = textcolor
  41.   end
  42.   return surf
  43. end
  44.  
  45. function load(path)
  46.   local lines = { }
  47.   local f = fs.open(path, "r")
  48.   local line = f.readLine()
  49.   while line do
  50.     table.insert(lines, line)
  51.     line = f.readLine()
  52.   end
  53.   f.close()
  54.   local height = #lines
  55.   if lines[1]:byte(1) == 30 then
  56.     local width = 0
  57.     local i = 1
  58.     while i <= #lines[1] do
  59.       local char = lines[1]:byte(i)
  60.       if char == 30 or char == 31 then
  61.         i = i + 1
  62.       else
  63.         width = width + 1
  64.       end
  65.       i = i + 1
  66.     end
  67.     local surf = surface.create(width, height)
  68.     local backcolor = nil
  69.     local testcolor = nil
  70.     for j=1,height,1 do
  71.       local i = 1
  72.       local px = 1
  73.       while i <= #lines[j] do
  74.         local char = lines[j]:byte(i)
  75.         if char == 30 then
  76.           i = i + 1
  77.           char = lines[j]:byte(i)
  78.           local color = tonumber(lines[j]:sub(i, i), 16)
  79.           if color then
  80.             backcolor = 2^color
  81.           else
  82.             backcolor = nil
  83.           end
  84.         elseif char == 31 then
  85.           i = i + 1
  86.           char = lines[j]:byte(i)
  87.           local color = tonumber(lines[j]:sub(i, i), 16)
  88.           if color then
  89.             textcolor = 2^color
  90.           else
  91.             textcolor = nil
  92.           end
  93.         else
  94.           surf.buffer[((j - 1) * surf.width + px - 1) * 3 + 1] = lines[j]:sub(i, i)
  95.           surf.buffer[((j - 1) * surf.width + px - 1) * 3 + 2] = backcolor
  96.           surf.buffer[((j - 1) * surf.width + px - 1) * 3 + 3] = textcolor
  97.           px = px + 1
  98.         end
  99.         i = i + 1
  100.       end
  101.     end
  102.     return surf
  103.   else
  104.     local width = #lines[1]
  105.     local surf = surface.create(width, height)
  106.     for j=1,height,1 do
  107.       for i=1,width,1 do
  108.         local color = tonumber(lines[j]:sub(i, i), 16)
  109.         if color then
  110.           surf.buffer[((j - 1) * surf.width + i - 1) * 3 + 2] = 2 ^ color
  111.         end
  112.       end
  113.     end
  114.     return surf
  115.   end
  116. end
  117.  
  118. function setBounds(surf, x1, y1, x2, y2)
  119.   if x2 < x1 then
  120.     local temp = x1
  121.     x1 = x2
  122.     x2 = temp
  123.   end
  124.   if y2 < y1 then
  125.     local temp = y1
  126.     y1 = y2
  127.     y2 = temp
  128.   end
  129.   if x2 < 1 then return end
  130.   if x1 > surf.width then return end
  131.   if y2 < 1 then return end
  132.   if y1 > surf.height then return end
  133.   if x1 < 1 then x1 = 1 end
  134.   if x2 > surf.width then x2 = surf.width end
  135.   if y1 < 1 then y1 = 1 end
  136.   if y2 > surf.height then y2 = surf.height end
  137.   surf.x1 = x1
  138.   surf.y1 = y1
  139.   surf.x2 = x2
  140.   surf.y2 = y2
  141. end
  142.  
  143. function save(surf, path, type)
  144.   type = type or "nft"
  145.   local f = fs.open(path, "w")
  146.   if type == "nfp" then
  147.     for j=1,surf.height,1 do
  148.       if j > 1 then f.write("\n") end
  149.       for i=1,surf.width,1 do
  150.         f.write(colorToHex(surf.buffer[((j - 1) * surf.width + i - 1) * 3 + 2]))
  151.       end
  152.     end
  153.   elseif type == "nft" then
  154.     for j=1,surf.height,1 do
  155.       backcolor = -1
  156.       textcolor = -1
  157.       if j > 1 then f.write("\n") end
  158.       for i=1,surf.width,1 do
  159.         if backcolor ~= surf.buffer[((j - 1) * surf.width + i - 1) * 3 + 2] then
  160.           f.write(string.char(30))
  161.           backcolor = surf.buffer[((j - 1) * surf.width + i - 1) * 3 + 2]
  162.           f.write(_colorToHex(backcolor))
  163.         end
  164.         if textcolor ~= surf.buffer[((j - 1) * surf.width + i - 1) * 3 + 3] then
  165.           f.write(string.char(31))
  166.           textcolor = surf.buffer[((j - 1) * surf.width + i - 1) * 3 + 3]
  167.           f.write(_colorToHex(textcolor))
  168.         end
  169.         if surf.buffer[((j - 1) * surf.width + i - 1) * 3 + 1] then
  170.           f.write(surf.buffer[((j - 1) * surf.width + i - 1) * 3 + 1])
  171.         else
  172.           f.write(" ")
  173.         end
  174.       end
  175.     end
  176.   end
  177.   f.close()
  178. end
  179.  
  180. function render(surf, display, x, y, sx1, sy1, sx2, sy2)
  181.   x = x or 1
  182.   y = y or 1
  183.   sx1 = sx1 or 1
  184.   sy1 = sy1 or 1
  185.   sx2 = sx2 or surf.width
  186.   sy2 = sy2 or surf.height
  187.   local cmd = { }
  188.   local str = ""
  189.   local backcolor = 0
  190.   local textcolor = 0
  191.  
  192.   for j=sy1,sy2,1 do
  193.     cmd[#cmd + 1] = 1
  194.     cmd[#cmd + 1] = y + j - sy1
  195.     for i=sx1,sx2,1 do
  196.       if surf.buffer[((j - 1) * surf.width + i - 1) * 3 + 2] ~= backcolor then
  197.         backcolor = surf.buffer[((j - 1) * surf.width + i - 1) * 3 + 2]
  198.         if str ~= "" then
  199.           cmd[#cmd + 1] = 4
  200.           cmd[#cmd + 1] = str
  201.           str = ""
  202.         end
  203.         cmd[#cmd + 1] = 2
  204.         cmd[#cmd + 1] = backcolor
  205.       end
  206.       if surf.buffer[((j - 1) * surf.width + i - 1) * 3 + 3] ~= textcolor then
  207.         textcolor = surf.buffer[((j - 1) * surf.width + i - 1) * 3 + 3]
  208.         if str ~= "" then
  209.           cmd[#cmd + 1] = 4
  210.           cmd[#cmd + 1] = str
  211.           str = ""
  212.         end
  213.         cmd[#cmd + 1] = 3
  214.         cmd[#cmd + 1] = textcolor
  215.       end
  216.       str = str..surf.buffer[((j - 1) * surf.width + i - 1) * 3 + 1]
  217.     end
  218.     cmd[#cmd + 1] = 4
  219.     cmd[#cmd + 1] = str
  220.     str = ""
  221.   end
  222.  
  223.   for i=1,#cmd/2,1 do
  224.     local c = cmd[(i - 1) * 2 + 1]
  225.     local a = cmd[(i - 1) * 2 + 2]
  226.     if c == 1 then
  227.       display.setCursorPos(x, a)
  228.     elseif c == 2 then
  229.       display.setBackgroundColor(a)
  230.     elseif c == 3 then
  231.       display.setTextColor(a)
  232.     elseif c == 4 then
  233.       display.write(a)
  234.     end
  235.   end
  236. end
  237.  
  238. function clear(surf, char, backcolor, textcolor)
  239.   local overwrite = surf.overwrite
  240.   surf.overwrite = true
  241.   surf:fillRect(surf.x1, surf.y1, surf.x2, surf.y2, char, backcolor, textcolor)
  242.   surf.overwrite = overwrite
  243. end
  244.  
  245. function drawPixel(surf, x, y, char, backcolor, textcolor)
  246.   if x < surf.x1 or y < surf.y1 or x > surf.x2 or y > surf.y2 then return end
  247.   if char or surf.overwrite then
  248.     surf.buffer[((y - 1) * surf.width + x - 1) * 3 + 1] = char
  249.   end
  250.   if backcolor or surf.overwrite then
  251.     surf.buffer[((y - 1) * surf.width + x - 1) * 3 + 2] = backcolor
  252.   end
  253.   if textcolor or surf.overwrite then
  254.     surf.buffer[((y - 1) * surf.width + x - 1) * 3 + 3] = textcolor
  255.   end
  256. end
  257.  
  258. function getPixel(surf, x, y)
  259.   if x < surf.x1 or y < surf.y1 or x > surf.x2 or y > surf.y2 then return end
  260.   return surf.buffer[((y - 1) * surf.width + x - 1) * 3 + 1], surf.buffer[((y - 1) * surf.width + x - 1) * 3 + 2], surf.buffer[((y - 1) * surf.width + x - 1) * 3 + 3]
  261. end
  262.  
  263. function drawText(surf, x, y, text, backcolor, textcolor)
  264.   local px = x
  265.   for i=1,#text,1 do
  266.     if text:sub(i, i) ~= "\n" then
  267.       surf:drawPixel(x, y, text:sub(i, i), backcolor, textcolor)
  268.     else
  269.       x = px - 1
  270.       y = y + 1
  271.     end
  272.     x = x + 1
  273.   end
  274. end
  275.  
  276. function drawLine(surf, x1, y1, x2, y2, char, backcolor, textcolor)
  277.   local delta_x = x2 - x1
  278.   local ix = delta_x > 0 and 1 or -1
  279.   delta_x = 2 * math.abs(delta_x)
  280.   local delta_y = y2 - y1
  281.   local iy = delta_y > 0 and 1 or -1
  282.   delta_y = 2 * math.abs(delta_y)
  283.   surf:drawPixel(x1, y1, char, backcolor, textcolor)
  284.   if delta_x >= delta_y then
  285.     local error = delta_y - delta_x / 2
  286.     while x1 ~= x2 do
  287.       if (error >= 0) and ((error ~= 0) or (ix > 0)) then
  288.         error = error - delta_x
  289.         y1 = y1 + iy
  290.       end
  291.       error = error + delta_y
  292.       x1 = x1 + ix
  293.       surf:drawPixel(x1, y1, char, backcolor, textcolor)
  294.     end
  295.   else
  296.     local error = delta_x - delta_y / 2
  297.     while y1 ~= y2 do
  298.       if (error >= 0) and ((error ~= 0) or (iy > 0)) then
  299.         error = error - delta_y
  300.         x1 = x1 + ix
  301.       end
  302.       error = error + delta_x
  303.       y1 = y1 + iy
  304.       surf:drawPixel(x1, y1, char, backcolor, textcolor)
  305.     end
  306.   end
  307. end
  308.  
  309. function drawRect(surf, x1, y1, x2, y2, char, backcolor, textcolor)
  310.   surf:drawLine(x1, y1, x2, y1, char, backcolor, textcolor)
  311.   surf:drawLine(x1, y1, x1, y2, char, backcolor, textcolor)
  312.   surf:drawLine(x1, y2, x2, y2, char, backcolor, textcolor)
  313.   surf:drawLine(x2, y1, x2, y2, char, backcolor, textcolor)
  314. end
  315.  
  316. function fillRect(surf, x1, y1, x2, y2, char, backcolor, textcolor)
  317.   if x2 < x1 then
  318.     local temp = x1
  319.     x1 = x2
  320.     x2 = temp
  321.   end
  322.   if y2 < y1 then
  323.     local temp = y1
  324.     y1 = y2
  325.     y2 = temp
  326.   end
  327.   if x2 < surf.x1 then return end
  328.   if x1 > surf.x2 then return end
  329.   if y2 < surf.y1 then return end
  330.   if y1 > surf.y2 then return end
  331.   if x1 < surf.x1 then x1 = surf.x1 end
  332.   if x2 > surf.x2 then x2 = surf.x2 end
  333.   if y1 < surf.y1 then y1 = surf.y1 end
  334.   if y2 > surf.y2 then y2 = surf.y2 end
  335.  
  336.   if char or surf.overwrite then
  337.     for y=y1,y2,1 do
  338.       for x=x1,x2,1 do
  339.         surf.buffer[((y-1) * surf.width + (x-1)) * 3 + 1] = char
  340.       end
  341.     end
  342.   end
  343.   if backcolor or surf.overwrite then
  344.     for y=y1,y2,1 do
  345.       for x=x1,x2,1 do
  346.         surf.buffer[((y-1) * surf.width + (x-1)) * 3 + 2] = backcolor
  347.       end
  348.     end
  349.   end
  350.   if textcolor or surf.overwrite then
  351.     for y=y1,y2,1 do
  352.       for x=x1,x2,1 do
  353.         surf.buffer[((y-1) * surf.width + (x-1)) * 3 + 3] = textcolor
  354.       end
  355.     end
  356.   end
  357. end
  358.  
  359. function drawTriangle(surf, x1, y1, x2, y2, x3, y3, char, backcolor, textcolor)
  360.   surf:drawLine(x1, y1, x2, y2, char, backcolor, textcolor)
  361.   surf:drawLine(x2, y2, x3, y3, char, backcolor, textcolor)
  362.   surf:drawLine(x3, y3, x1, y1, char, backcolor, textcolor)
  363. end
  364.  
  365. function fillTriangle(surf, x1, y1, x2, y2, x3, y3, char, backcolor, textcolor)
  366.   local minX = x1
  367.   local minY = y1
  368.   local maxX = x1
  369.   local maxY = y1
  370.   if x2 < minX then minX = x2 end
  371.   if x3 < minX then minX = x3 end
  372.   if y2 < minY then minY = y2 end
  373.   if y3 < minY then minY = y3 end
  374.   if x2 > maxX then maxX = x2 end
  375.   if x3 > maxX then maxX = x3 end
  376.   if y2 > maxY then maxY = y2 end
  377.   if y3 > maxY then maxY = y3 end
  378.   local width = maxX - minX + 1
  379.   local height = maxY - minY + 1
  380.   local buffer = { }
  381.   _bufferLine(buffer, width, x1 - minX + 1, y1 - minY + 1, x2 - minX + 1, y2 - minY + 1)
  382.   _bufferLine(buffer, width, x2 - minX + 1, y2 - minY + 1, x3 - minX + 1, y3 - minY + 1)
  383.   _bufferLine(buffer, width, x3 - minX + 1, y3 - minY + 1, x1 - minX + 1, y1 - minY + 1)
  384.   _bufferFill(buffer, width, height)
  385.   for i=1,width,1 do
  386.     for j=1,height,1 do
  387.       if buffer[(j - 1) * width + i] then
  388.         surf:drawPixel(minX + i - 1, minY + j - 1, char, backcolor, textcolor)
  389.       end
  390.     end
  391.   end
  392. end
  393.  
  394. function drawEllipse(surf, x1, y1, x2, y2, char, backcolor, textcolor)
  395.   if x2 < x1 then
  396.     local temp = x1
  397.     x1 = x2
  398.     x2 = temp
  399.   end
  400.   if y2 < y1 then
  401.     local temp = y1
  402.     y1 = y2
  403.     y2 = temp
  404.   end
  405.   local resolution = 12
  406.   local step = (math.pi * 2) / resolution
  407.   local midX = (x1 + x2) / 2
  408.   local midY = (y1 + y2) / 2
  409.   local width = (x2 - x1) / 2
  410.   local height = (y2 - y1) / 2
  411.   local lastX = 1
  412.   local lastY = 1
  413.   for i=1,resolution+1,1 do
  414.     local x = math.floor((midX + math.cos(step * i) * width) + 0.5)
  415.     local y = math.floor((midY + math.sin(step * i) * height) + 0.5)
  416.     if i > 1 then
  417.       surf:drawLine(lastX, lastY, x, y, char, backcolor, textcolor)
  418.     end
  419.     lastX = x
  420.     lastY = y
  421.   end
  422. end
  423.  
  424. function fillEllipse(surf, x1, y1, x2, y2, char, backcolor, textcolor)
  425.   if x2 < x1 then
  426.     local temp = x1
  427.     x1 = x2
  428.     x2 = temp
  429.   end
  430.   if y2 < y1 then
  431.     local temp = y1
  432.     y1 = y2
  433.     y2 = temp
  434.   end
  435.   local resolution = 12
  436.   local step = (math.pi * 2) / resolution
  437.   local midX = (x1 + x2) / 2
  438.   local midY = (y1 + y2) / 2
  439.   local width = (x2 - x1) / 2
  440.   local height = (y2 - y1) / 2
  441.   local lastX = 1
  442.   local lastY = 1
  443.   local minX = x1
  444.   local minY = y1
  445.   local maxX = x2
  446.   local maxY = y2
  447.   local bwidth = maxX - minX + 1
  448.   local bheight = maxY - minY + 1
  449.   local buffer = { }
  450.   for i=1,resolution+1,1 do
  451.     local x = math.floor((midX + math.cos(step * i) * width) + 0.5)
  452.     local y = math.floor((midY + math.sin(step * i) * height) + 0.5)
  453.     if i > 1 then
  454.       _bufferLine(buffer, bwidth, lastX - minX + 1, lastY - minY + 1, x - minX + 1, y - minY + 1)
  455.     end
  456.     lastX = x
  457.     lastY = y
  458.   end
  459.   _bufferFill(buffer, bwidth, bheight)
  460.   for i=1,bwidth,1 do
  461.     for j=1,bheight,1 do
  462.       if buffer[(j - 1) * bwidth + i] then
  463.         surf:drawPixel(minX + i - 1, minY + j - 1, char, backcolor, textcolor)
  464.       end
  465.     end
  466.   end
  467. end
  468.  
  469. function floodFill(surf, x, y, char, backcolor, textcolor)
  470.   local stack = { x, y }
  471.   local tchar, tbackcolor, ttextcolor = surf:getPixel(x, y)
  472.   if (tchar == char) and (tbackcolor == backcolor) and (ttextcolor == textcolor) then return end
  473.   while #stack > 0 do
  474.     local cx = stack[1]
  475.     table.remove(stack, 1)
  476.     local cy = stack[1]
  477.     table.remove(stack, 1)
  478.     if not (cx < surf.x1 or cy < surf.y1 or cx > surf.x2 or cy > surf.y2) then
  479.       local cchar, cbackcolor, ctextcolor = surf:getPixel(cx, cy)
  480.       if (tchar == cchar) and (tbackcolor == cbackcolor) and (ttextcolor == ctextcolor) then
  481.         surf:drawPixel(cx, cy, char, backcolor, textcolor)
  482.         table.insert(stack, cx - 1)
  483.         table.insert(stack, cy)
  484.         table.insert(stack, cx + 1)
  485.         table.insert(stack, cy)
  486.         table.insert(stack, cx)
  487.         table.insert(stack, cy - 1)
  488.         table.insert(stack, cx)
  489.         table.insert(stack, cy + 1)
  490.       end
  491.     end
  492.   end
  493. end
  494.  
  495. function drawSurface(surf, x, y, surf2)
  496.   for j=1,surf2.height,1 do
  497.     for i=1,surf2.width,1 do
  498.       surf:drawPixel(i + x - 1, j + y - 1, surf2.buffer[((j-1) * surf2.width + (i-1)) * 3 + 1], surf2.buffer[((j-1) * surf2.width + (i-1)) * 3 + 2], surf2.buffer[((j-1) * surf2.width + (i-1)) * 3 + 3])
  499.     end
  500.   end
  501. end
  502.  
  503. function drawSurfacePart(surf, x, y, sx1, sy1, sx2, sy2, surf2)
  504.   if sx2 < sx1 then
  505.     local temp = sx1
  506.     sx1 = sx2
  507.     sx2 = temp
  508.   end
  509.   if sy2 < sy1 then
  510.     local temp = sy1
  511.     sy1 = sy2
  512.     sy2 = temp
  513.   end
  514.   if sx2 < 1 then return end
  515.   if sx1 > surface.width then return end
  516.   if sy2 < 1 then return end
  517.   if sy1 > surface.width then return end
  518.   if sx1 < 1 then sx1 = 1 end
  519.   if sx2 > surface.width then sx2 = surface.width end
  520.   if sy1 < 1 then sy1 = 1 end
  521.   if sy2 > surface.width then sy2 = surface.height end
  522.  
  523.   for j=sy1,sy2,1 do
  524.     for i=sx1,sx2,1 do
  525.       surf:drawPixel(x + i - sx1, y + j - sy1, surf2.buffer[((j-1) * surf2.width + (i-1)) * 3 + 1], surf2.buffer[((j-1) * surf2.width + (i-1)) * 3 + 2], surf2.buffer[((j-1) * surf2.width + (i-1)) * 3 + 3])
  526.     end
  527.   end
  528. end
  529.  
  530. function drawSurfaceScaled(surf, x1, y1, x2, y2, surf2)
  531.   local x = 0
  532.   local width = 0
  533.   local xinv = false
  534.   local y = 0
  535.   local height = 0
  536.   local yinv = false
  537.   if x2 >= x1 then
  538.     x = x1
  539.     width = x2 - x1 + 1
  540.   else
  541.     x = x2
  542.     width = x1 - x2 + 1
  543.     xinv = true
  544.   end
  545.   if y2 >= y1 then
  546.     y = y1
  547.     height = y2 - y1 + 1
  548.   else
  549.     y = y2
  550.     height = y1 - y2 + 1
  551.     yinv = true
  552.   end
  553.   local xscale = width / surf2.width
  554.   local yscale = height / surf2.height
  555.  
  556.   for j=1,height,1 do
  557.     for i=1,width,1 do
  558.       local ii = i
  559.       local jj = j
  560.       if xinv then ii = width - ii + 1 end
  561.       if yinv then jj = height - jj + 1 end
  562.       local px = math.floor((ii - 0.5) / xscale) + 1
  563.       local py = math.floor((jj - 0.5) / yscale) + 1
  564.       surf:drawPixel(x + i - 1, y + j - 1, surf2.buffer[((py-1) * surf2.width + (px-1)) * 3 + 1], surf2.buffer[((py-1) * surf2.width + (px-1)) * 3 + 2], surf2.buffer[((py-1) * surf2.width + (px-1)) * 3 + 3])
  565.     end
  566.   end
  567. end
  568.  
  569. function _colorToHex(color)
  570.   if color then
  571.     return string.format("%x", math.log(color)/math.log(2))
  572.   else
  573.     return " "
  574.   end
  575. end
  576.  
  577. function _bufferLine(buffer, width, x1, y1, x2, y2)
  578.   local delta_x = x2 - x1
  579.   local ix = delta_x > 0 and 1 or -1
  580.   delta_x = 2 * math.abs(delta_x)
  581.   local delta_y = y2 - y1
  582.   local iy = delta_y > 0 and 1 or -1
  583.   delta_y = 2 * math.abs(delta_y)
  584.   buffer[(y1 - 1) * width + x1] = true
  585.   if delta_x >= delta_y then
  586.     local error = delta_y - delta_x / 2
  587.     while x1 ~= x2 do
  588.       if (error >= 0) and ((error ~= 0) or (ix > 0)) then
  589.         error = error - delta_x
  590.         y1 = y1 + iy
  591.       end
  592.       error = error + delta_y
  593.       x1 = x1 + ix
  594.       buffer[(y1 - 1) * width + x1] = true
  595.     end
  596.   else
  597.     local error = delta_x - delta_y / 2
  598.     while y1 ~= y2 do
  599.       if (error >= 0) and ((error ~= 0) or (iy > 0)) then
  600.         error = error - delta_y
  601.         x1 = x1 + ix
  602.       end
  603.       error = error + delta_x
  604.       y1 = y1 + iy
  605.       buffer[(y1 - 1) * width + x1] = true
  606.     end
  607.   end
  608. end
  609.  
  610. function _bufferFill(buffer, width, height)
  611.   for j=1,height,1 do
  612.     local lines = 0
  613.     local wait = false
  614.     for i=1,width,1 do
  615.       local cur = buffer[(j - 1) * width + i]
  616.       if cur and not wait then
  617.         lines = lines + 1
  618.         wait = true
  619.       end
  620.       if not cur and wait then
  621.         wait = false
  622.       end
  623.     end
  624.     if lines > 1 then
  625.       local write = false
  626.       local wait = false
  627.       for i=1,width,1 do
  628.         local cur = buffer[(j - 1) * width + i]
  629.         if cur then
  630.           wait = true
  631.         else
  632.           if wait then
  633.             wait = false
  634.             write = not write
  635.           end
  636.           if write then
  637.             cur = true
  638.           end
  639.         end
  640.         buffer[(j - 1) * width + i] = cur
  641.       end
  642.     end
  643.   end
  644. end
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