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- /**
- *Ok so I will point out what needs to be added/changed and removed with comments
- *First of all this need to be in WorldProviderMod class
- */
- @Override
- public void init() {
- this.biomeProvider = new BiomeProviderCustom(this.world.getSeed());
- //First we need to add code that will provide sky light and cycle to our dimension
- this.hasSkyLight = true;
- // Second we need to remove code below because we dont want our Surface Dimension to be treated like nether
- this.nether = NETHER_TYPE;
- }
- /**
- *Now we need to change our world type so that it will be treated as surface
- *So please add to code generator dependency that will check if selected world gen type is Surface so if it is
- * then it will not gonna generate it as NEHTER_TYPE; and will change value bellow from false to true :)
- */
- @Override
- public boolean isSurfaceWorld() {
- return true;
- }
- /**
- *All this code is already in your code generation except "this.hasSkyLight = true;"
- *Also to make this make sense our dimension need to be set to dark so that
- *there will be no light underground and our sky will provide it on the surface "Along with Clouds :)"
- */
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