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Mar 13th, 2018
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  1. ^1^T^SNumGroups^N2 ^SGroups^T ^N1^T ^SPoint^T ^Sy^F5407885076961057 ^f-46^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^t ^SScale^F6884868545839106 ^f-52^SIcons ^T^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SUnit^Starget ^SEnabled^B ^SName^SSerpent~`sting ^t^N2^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SEnabled^B ^SName^SRapid~`Fire ^t^N3^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SEnabled^B ^SName^SImproved~`Steady~`Shot ^t^N4^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B ^SUnit^Starget ^SEnabled^B ^SName^SHunter's~`Mark;~`Marked~`for~`Death ^t^t^SName^SHunter~`tracker~`1 ^t^N2^T ^SPoint^T ^Sy^F-8444227857603229 ^f-49^Sx ^F-4573966740170269^f-45 ^t^SEnabled^B ^SIcons^T ^N2^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Sbuff ^SName^STorment;~`Torment ^SEnabled^B ^SShowTimerText^B ^t^N3^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SEnabled^B ^SName^SReady,~`Set,~`Aim... ^t^N4^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SEnabled^B ^SName^SBurning~`Adrenaline ^t^t^SName^SHunter~`tracker~`2 ^t^t^SVersion^N46608 ^t^N46608^S~` ^Sglobal^Sizzay ^^
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