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- # Configuration file
- autochisel {
- # If true, the auto chisel will not function at all without power.
- B:autoChiselNeedsPower=false
- # If false, the auto chisel will always run at full speed, and will not accept FE.
- B:autoChiselTakesPower=true
- }
- block {
- S:getRoadLineTool=pickaxe
- I:roadLineToolLevel=0
- B:useRoadLineTool=false
- }
- chisel {
- B:allowChiselCrossColors=true
- # Should the chisel be damageable and take damage when it chisels something.
- B:allowChiselDamage=true
- # The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity.
- I:diamondChiselAttackDamage=3
- # The max damage of the diamond chisel. [range: 1 ~ 32767, default: 5056]
- I:diamondChiselMaxDamage=5000
- # The extra attack damage points (in half hearts) that the iChisel inflicts when it is used to attack an entity.
- I:hitechChiselAttackDamage=3
- # The max damage of the iChisel. [range: 1 ~ 32767, default: 10048]
- I:hitechChiselMaxDamage=10000
- # The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity.
- I:ironChiselAttackDamage=2
- # If this is true, the iron chisel can left click chisel blocks. If false, it cannot.
- B:ironChiselCanLeftClick=true
- # If this is true, the iron chisel can change its chisel mode just as the diamond chisel can.
- B:ironChiselHasModes=false
- # The max damage of the standard iron chisel. [range: 1 ~ 32767, default: 512]
- I:ironChiselMaxDamage=500
- }
- client {
- B:imTooGoodForBlockDescriptions=false
- # Use old pillar textures
- B:pillarOldGraphics=false
- # Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
- B:tooltipsUseBlockDescriptions=true
- }
- features {
- B:aluminum=true
- B:andesite=true
- B:antiblock=true
- B:autochisel=true
- B:basalt=true
- B:bloodMagic=true
- B:bookshelf=true
- B:bricks=true
- B:bronze=true
- B:brownstone=true
- B:carpet=true
- B:charcoal=true
- B:chisel=true
- B:cloud=true
- B:coal=true
- B:coalCoke=true
- B:cobalt=true
- B:cobblestone=true
- B:cobblestonemossy=true
- B:concrete=true
- B:copper=true
- B:diamond=true
- B:diorite=true
- B:dirt=true
- B:electrum=true
- B:emerald=true
- B:endPurpur=true
- B:endstone=true
- B:factory=true
- B:futura=true
- B:glass=true
- B:glassdyed=true
- B:glowstone=true
- B:gold=true
- B:granite=true
- B:hardenedClay=true
- B:ice=true
- B:invar=true
- B:iron=true
- B:ironpane=true
- B:laboratory=true
- B:lapis=true
- B:lavastone=true
- B:lead=true
- B:limestone=true
- B:marble=true
- B:marblepillar=true
- B:netherbrick=true
- B:netherrack=true
- B:nickel=true
- B:obsidian=true
- B:paper=true
- B:planks=true
- B:platinum=true
- B:prismarine=true
- B:quartz=true
- B:redstone=true
- B:sandstone=true
- B:sandstoneRed=true
- B:sandstoneScribbles=true
- B:silver=true
- B:steel=true
- B:stonebrick=true
- B:technical=true
- B:temple=true
- B:tin=true
- B:tyrian=true
- B:uranium=true
- B:valentines=true
- B:voidstone=true
- B:waterstone=true
- B:wool=true
- }
- general {
- # If true, you can chisel stone brick to mossy stone brick.
- B:allowBrickToMossyInChisel=true
- I:amountYouGetFromFactoryBlockCrafting=32
- # Use alternative crafting recipe for the chisel
- B:chiselAlternateRecipe=false
- # If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot.
- B:chiselBackToVanillaLeaves=false
- # Allow stone to be chiseled to/from stone bricks.
- B:chiselStoneToStoneBricks=true
- # The factor that concrete_white increases your velocity. Default is 1.35, set to 1 for no change.
- D:concreteVelocityMult=1.35
- B:doesCloudRenderLikeGhost=true
- }
- hexcolors {
- S:hexblack=#f0f0f0
- S:hexblue=#decf2a
- S:hexbrown=#6689d3
- S:hexcyan=#d88198
- S:hexgray=#ababab
- S:hexgreen=#c354cd
- S:hexlight_blue=#51301a
- S:hexlime=#7b2fbe
- S:hexmagenta=#3b511a
- S:hexorange=#b3312c
- S:hexpink=#287697
- S:hexpurple=#41cd34
- S:hexred=#eb8844
- S:hexsilver=#434343
- S:hexwhite=#1e1b1b
- S:hexyellow=#253192
- }
- worldgen {
- # Amount of limestone to generate in the world; use 0 for none [range: 0 ~ 30, default: 18]
- I:limestoneAmount=0
- # Amount of marble to generate in the world; use 0 for none [range: 0 ~ 30, default: 20]
- I:marbleAmount=0
- basalt {
- # Thickness of the basalt at the bottom of lava lakes. 0 for none. [range: 0 ~ 5, default: 3]
- I:bottomThickness=0
- # Thickness of the basalt around the sides of lava lakes. 0 for none. [range: 0 ~ 5, default: 1]
- I:sideThickness=0
- # True to generate basalt only around lava lakes. False to do standard vein generation. [default: true]
- B:specialGen=false
- # Amount of basalt to generate in the world if not using special generation. Has no effect if basaltSpecialGen is true. Use 0 for none [range: 0 ~ 30, default: 15]
- I:veinAmount=0
- }
- }
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