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Oct 21st, 2019
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  1. # Configuration file
  2.  
  3. autochisel {
  4. # If true, the auto chisel will not function at all without power.
  5. B:autoChiselNeedsPower=false
  6.  
  7. # If false, the auto chisel will always run at full speed, and will not accept FE.
  8. B:autoChiselTakesPower=true
  9. }
  10.  
  11.  
  12. block {
  13. S:getRoadLineTool=pickaxe
  14. I:roadLineToolLevel=0
  15. B:useRoadLineTool=false
  16. }
  17.  
  18.  
  19. chisel {
  20. B:allowChiselCrossColors=true
  21.  
  22. # Should the chisel be damageable and take damage when it chisels something.
  23. B:allowChiselDamage=true
  24.  
  25. # The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity.
  26. I:diamondChiselAttackDamage=3
  27.  
  28. # The max damage of the diamond chisel. [range: 1 ~ 32767, default: 5056]
  29. I:diamondChiselMaxDamage=5000
  30.  
  31. # The extra attack damage points (in half hearts) that the iChisel inflicts when it is used to attack an entity.
  32. I:hitechChiselAttackDamage=3
  33.  
  34. # The max damage of the iChisel. [range: 1 ~ 32767, default: 10048]
  35. I:hitechChiselMaxDamage=10000
  36.  
  37. # The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity.
  38. I:ironChiselAttackDamage=2
  39.  
  40. # If this is true, the iron chisel can left click chisel blocks. If false, it cannot.
  41. B:ironChiselCanLeftClick=true
  42.  
  43. # If this is true, the iron chisel can change its chisel mode just as the diamond chisel can.
  44. B:ironChiselHasModes=false
  45.  
  46. # The max damage of the standard iron chisel. [range: 1 ~ 32767, default: 512]
  47. I:ironChiselMaxDamage=500
  48. }
  49.  
  50.  
  51. client {
  52. B:imTooGoodForBlockDescriptions=false
  53.  
  54. # Use old pillar textures
  55. B:pillarOldGraphics=false
  56.  
  57. # Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
  58. B:tooltipsUseBlockDescriptions=true
  59. }
  60.  
  61.  
  62. features {
  63. B:aluminum=true
  64. B:andesite=true
  65. B:antiblock=true
  66. B:autochisel=true
  67. B:basalt=true
  68. B:bloodMagic=true
  69. B:bookshelf=true
  70. B:bricks=true
  71. B:bronze=true
  72. B:brownstone=true
  73. B:carpet=true
  74. B:charcoal=true
  75. B:chisel=true
  76. B:cloud=true
  77. B:coal=true
  78. B:coalCoke=true
  79. B:cobalt=true
  80. B:cobblestone=true
  81. B:cobblestonemossy=true
  82. B:concrete=true
  83. B:copper=true
  84. B:diamond=true
  85. B:diorite=true
  86. B:dirt=true
  87. B:electrum=true
  88. B:emerald=true
  89. B:endPurpur=true
  90. B:endstone=true
  91. B:factory=true
  92. B:futura=true
  93. B:glass=true
  94. B:glassdyed=true
  95. B:glowstone=true
  96. B:gold=true
  97. B:granite=true
  98. B:hardenedClay=true
  99. B:ice=true
  100. B:invar=true
  101. B:iron=true
  102. B:ironpane=true
  103. B:laboratory=true
  104. B:lapis=true
  105. B:lavastone=true
  106. B:lead=true
  107. B:limestone=true
  108. B:marble=true
  109. B:marblepillar=true
  110. B:netherbrick=true
  111. B:netherrack=true
  112. B:nickel=true
  113. B:obsidian=true
  114. B:paper=true
  115. B:planks=true
  116. B:platinum=true
  117. B:prismarine=true
  118. B:quartz=true
  119. B:redstone=true
  120. B:sandstone=true
  121. B:sandstoneRed=true
  122. B:sandstoneScribbles=true
  123. B:silver=true
  124. B:steel=true
  125. B:stonebrick=true
  126. B:technical=true
  127. B:temple=true
  128. B:tin=true
  129. B:tyrian=true
  130. B:uranium=true
  131. B:valentines=true
  132. B:voidstone=true
  133. B:waterstone=true
  134. B:wool=true
  135. }
  136.  
  137.  
  138. general {
  139. # If true, you can chisel stone brick to mossy stone brick.
  140. B:allowBrickToMossyInChisel=true
  141. I:amountYouGetFromFactoryBlockCrafting=32
  142.  
  143. # Use alternative crafting recipe for the chisel
  144. B:chiselAlternateRecipe=false
  145.  
  146. # If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot.
  147. B:chiselBackToVanillaLeaves=false
  148.  
  149. # Allow stone to be chiseled to/from stone bricks.
  150. B:chiselStoneToStoneBricks=true
  151.  
  152. # The factor that concrete_white increases your velocity. Default is 1.35, set to 1 for no change.
  153. D:concreteVelocityMult=1.35
  154. B:doesCloudRenderLikeGhost=true
  155. }
  156.  
  157.  
  158. hexcolors {
  159. S:hexblack=#f0f0f0
  160. S:hexblue=#decf2a
  161. S:hexbrown=#6689d3
  162. S:hexcyan=#d88198
  163. S:hexgray=#ababab
  164. S:hexgreen=#c354cd
  165. S:hexlight_blue=#51301a
  166. S:hexlime=#7b2fbe
  167. S:hexmagenta=#3b511a
  168. S:hexorange=#b3312c
  169. S:hexpink=#287697
  170. S:hexpurple=#41cd34
  171. S:hexred=#eb8844
  172. S:hexsilver=#434343
  173. S:hexwhite=#1e1b1b
  174. S:hexyellow=#253192
  175. }
  176.  
  177.  
  178. worldgen {
  179. # Amount of limestone to generate in the world; use 0 for none [range: 0 ~ 30, default: 18]
  180. I:limestoneAmount=0
  181.  
  182. # Amount of marble to generate in the world; use 0 for none [range: 0 ~ 30, default: 20]
  183. I:marbleAmount=0
  184.  
  185. basalt {
  186. # Thickness of the basalt at the bottom of lava lakes. 0 for none. [range: 0 ~ 5, default: 3]
  187. I:bottomThickness=0
  188.  
  189. # Thickness of the basalt around the sides of lava lakes. 0 for none. [range: 0 ~ 5, default: 1]
  190. I:sideThickness=0
  191.  
  192. # True to generate basalt only around lava lakes. False to do standard vein generation. [default: true]
  193. B:specialGen=false
  194.  
  195. # Amount of basalt to generate in the world if not using special generation. Has no effect if basaltSpecialGen is true. Use 0 for none [range: 0 ~ 30, default: 15]
  196. I:veinAmount=0
  197. }
  198.  
  199. }
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