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Jul 25th, 2019
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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="_DESPAIR_CW" />
  4.     <CARDNAME text="DESPAIR" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Despair]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Désespoir]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Desesperación]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verzweiflung]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Disperazione]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[苦闘]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[체념]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[До Отчаяния]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Desespero]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[绝望]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[絕望]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="4308462" />
  19.     <ARTID value="DRIVEN_TO_DESPAIR" />
  20.     <ARTIST name="Winona Nelson" />
  21.     <CASTING_COST cost="{1}{B}" />
  22.     <TYPE metaname="Sorcery" />
  23.     <EXPANSION value="HOU" />
  24.     <RARITY metaname="R" />
  25.     <SPELL_ABILITY>
  26.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Aftermath. Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."]]></LOCALISED_TEXT>
  27.         <FILTER filter_id="0">
  28.             local filter = ClearFilter()
  29.             filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  30.             filter:Add(FE_CONTROLLER, OP_IS, EffectController())
  31.         </FILTER>
  32.         <CONTINUOUS_ACTION layer="4" filter_id="0">
  33.             if FilteredCard() ~= nil then
  34.                 local characteristics = FilteredCard():GetCurrentCharacteristics()
  35.                 characteristics:GrantAbility(0)
  36.                 characteristics:GrantAbility(1)
  37.             end
  38.         </CONTINUOUS_ACTION>
  39.         <DURATION simple_duration="UntilEOT" />
  40.     </SPELL_ABILITY>
  41.     <STATIC_ABILITY resource_id="0">
  42.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Menace]]></LOCALISED_TEXT>
  43.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Menace]]></LOCALISED_TEXT>
  44.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Amenaza.]]></LOCALISED_TEXT>
  45.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bedrohlich]]></LOCALISED_TEXT>
  46.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Minacciare]]></LOCALISED_TEXT>
  47.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[威迫]]></LOCALISED_TEXT>
  48.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[호전적]]></LOCALISED_TEXT>
  49.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Угроза]]></LOCALISED_TEXT>
  50.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ameaçar]]></LOCALISED_TEXT>
  51.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[威慑]]></LOCALISED_TEXT>
  52.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[威懾]]></LOCALISED_TEXT>
  53.         <CONTINUOUS_ACTION layer="5">
  54.             if EffectSource() ~= nil then
  55.                 RSN_Characteristics_Set(EffectSource(), CW_CHARACTERISTIC_MENACE, 1)
  56.             end
  57.         </CONTINUOUS_ACTION>
  58.     </STATIC_ABILITY>
  59.     <TRIGGERED_ABILITY resource_id="1" replacement_effect="1">
  60.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever this creature deals combat damage to a player, that player discards a card.]]></LOCALISED_TEXT>
  61.         <TRIGGER value="SOURCE_DEALS_DAMAGE_TO_PLAYER" simple_qualifier="self" damage_type="combat" />
  62.         <RESOLUTION_TIME_ACTION>
  63.             local player = SecondaryPlayer()
  64.             if player ~= nil then
  65.                 local filter = ClearFilter()
  66.                 filter:SetZone( ZONE_HAND, player )
  67.                 player:SetItemCount( 1 )
  68.                 for i=0, 1-1 do
  69.                     player:SetItemPrompt (i, "SPL_CARD_QUERY_CHOOSE_CARD_TO_DISCARD" )
  70.                 end
  71.                 player:ChooseItems( EffectDC():Make_Targets(2) )
  72.             end
  73.         </RESOLUTION_TIME_ACTION>
  74.         <RESOLUTION_TIME_ACTION>
  75.             local target_card = EffectDC():Get_Targets(2) and EffectDC():Get_Targets(2):Get_CardPtr(0)
  76.             if target_card ~= nil  then
  77.                 target_card:Discard()
  78.             end
  79.         </RESOLUTION_TIME_ACTION>
  80.     </TRIGGERED_ABILITY>
  81.     <TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_LIBRARY">
  82.         <TRIGGER value="BEGINNING_OF_STEP">
  83.             return MTG():GetStep() == STEP_UPKEEP and MTG():GetTurnNumber() == 0
  84.         </TRIGGER>
  85.         <RESOLUTION_TIME_ACTION>
  86.             RSN_Characteristics_CreateManagers()
  87.         </RESOLUTION_TIME_ACTION>
  88.     </TRIGGERED_ABILITY>
  89.     <TOKEN_REGISTRATION reservation="1" type="_MANAGER_CHARACTERISTICS" />
  90.     <HELP title="CW_MORE_INFO_TITLE_MENACE" body="CW_MORE_INFO_BODY_MENACE" zone="ZONE_ANY" />
  91.     <HELP title="MORE_INFO_TITLE_AFTERMATH" body="MORE_INFO_BODY_AFTERMATH" zone="ZONE_ANY" />
  92.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  93.     <EDITORS><![CDATA[Splinterverse, Splinterverse]]></EDITORS>
  94.     <DATE><![CDATA[13-07-19, 14-07-19]]></DATE>
  95. </CARD_V2>
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