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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/Verdun/Verdun_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/Verdun/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.15f1 (dcb72c2e9334)
- [XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/Verdun/Verdun_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: Intel(R) HD Graphics (ID=0x156)
- Vendor:
- VRAM: 128 MB
- Driver: 10.18.10.4358
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.538 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.592100 ms
- Commandline options: "C:\Program Files (x86)\Steam\steamapps\common\WW1GameSeries\Verdun\Verdun.exe"
- Realtime: 0.694 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 2bb0 -> priority: 1
- Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=619
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading start bundles took 1.1 s.
- Realtime: 2.462 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- Shader 'Nature/Terrain/Standard': failed to set fallback shader 'Nature/Terrain/Diffuse'
- Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
- Now starting warmup of Assets/Shaders/global.shadervariants
- Realtime: 4.412 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Warmup of Assets/Shaders/global.shadervariants completed.
- Realtime: 6.38 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
- UnloadTime: 1.670800 ms
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- Unknown input action: Voice Squad
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SplashScene Awake.
- Realtime: 12.856 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Inject cause: c=System.Runtime, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Architecture Test: Unity64bits=True and System64bits=False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2.333694 Steamworks setup done front:Western GetMySteamID=76561198117258517
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1556 unused Assets to reduce memory usage. Loaded Objects now: 15297.
- Total: 99.427100 ms (FindLiveObjects: 1.081900 ms CreateObjectMapping: 2.148400 ms MarkObjects: 93.554800 ms DeleteObjects: 2.641400 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
- UnloadTime: 3.857900 ms
- CoRoutOnLevelWasLoaded _1MainMenu_BAKED
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ###########################################
- Network Version: 308 Build=18512 CommandLineFront=Western Platform=Steam Branch=None Language=EN Date: -8586217831471517818
- Realtime: 31.09 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Uploading Crash Report
- Add to queue: Logs Exception NullReferenceException: [Obj ref nt instnce of obj] TMPro.TMP_SubMeshUI.SetPivotDirty at <22fc892cc5e347a4a45148100dcc0440>:0TMPro.TextMeshProUGUI.UpdateSubObjectPivot at <22fc892cc5e347a4a45148100dcc0440>:0TMPro.TextMeshProUGUI.OnRectTransformDimensionsChange at <22fc892cc5e347a4a45148100dcc0440>:0[UE.]GameObject:SetActiveBooleanOODNNFFKNFB:MoveNext[UE.]MonoBehaviour:StartCoroutineIEnumeratorLevelLoader:ActiveSceneChangedScene, Scene[UE.]SceneManagement.SceneManager:Internal_ActiveSceneChangedScene, Scene 1 Daily
- Realtime: 31.114 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- NullReferenceException: Object reference not set to an instance of an object
- at TMPro.TMP_SubMeshUI.SetPivotDirty () [0x0000f] in <22fc892cc5e347a4a45148100dcc0440>:0
- at TMPro.TextMeshProUGUI.UpdateSubObjectPivot () [0x0000d] in <22fc892cc5e347a4a45148100dcc0440>:0
- at TMPro.TextMeshProUGUI.OnRectTransformDimensionsChange () [0x00014] in <22fc892cc5e347a4a45148100dcc0440>:0
- UnityEngine.Canvas:set_scaleFactor(Single)
- UnityEngine.UI.CanvasScaler:SetScaleFactor(Single)
- UnityEngine.UI.CanvasScaler:HandleScaleWithScreenSize()
- UnityEngine.UI.CanvasScaler:Handle()
- UnityEngine.UI.CanvasScaler:OnEnable()
- UnityEngine.GameObject:SetActive(Boolean)
- OODNNFFKNFB:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- LevelLoader:ActiveSceneChanged(Scene, Scene)
- UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene)
- (Filename: <22fc892cc5e347a4a45148100dcc0440> Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at TMPro.TMP_SubMeshUI.SetPivotDirty () [0x0000f] in <22fc892cc5e347a4a45148100dcc0440>:0
- at TMPro.TextMeshProUGUI.UpdateSubObjectPivot () [0x0000d] in <22fc892cc5e347a4a45148100dcc0440>:0
- at TMPro.TextMeshProUGUI.OnRectTransformDimensionsChange () [0x00014] in <22fc892cc5e347a4a45148100dcc0440>:0
- UnityEngine.Canvas:set_scaleFactor(Single)
- UnityEngine.UI.CanvasScaler:SetScaleFactor(Single)
- UnityEngine.UI.CanvasScaler:HandleScaleWithScreenSize()
- UnityEngine.UI.CanvasScaler:Handle()
- UnityEngine.UI.CanvasScaler:OnEnable()
- UnityEngine.GameObject:SetActive(Boolean)
- OODNNFFKNFB:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- LevelLoader:ActiveSceneChanged(Scene, Scene)
- UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene)
- (Filename: <22fc892cc5e347a4a45148100dcc0440> Line: 0)
- Override texture settings to low. Not enough memory (SystemInfo.graphicsMemorySize=128 SystemInfo.systemMemorySize=6013)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- About to start clustering on level assets object 'LevelAssets' on level '_1MainMenu' with mesh size target: 0 MB
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Override texture settings to low. Not enough memory (SystemInfo.graphicsMemorySize=128 SystemInfo.systemMemorySize=6013)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1637 unused Assets to reduce memory usage. Loaded Objects now: 41631.
- Total: 303.820100 ms (FindLiveObjects: 4.791600 ms CreateObjectMapping: 4.190500 ms MarkObjects: 291.094900 ms DeleteObjects: 3.742500 ms)
- Best region found in PlayerPrefs. Connecting to: us
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Shifted LOD levels on 237 LOD groups. Also calling UnloadUnusedAssets next.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 19)
- Unloading 1311 unused Assets to reduce memory usage. Loaded Objects now: 41956.
- Total: 338.179300 ms (FindLiveObjects: 4.471400 ms CreateObjectMapping: 6.175900 ms MarkObjects: 325.754300 ms DeleteObjects: 1.777300 ms)
- StartFallbackSendAckThread
- Realtime: 36.59 NetworkTime: 205494.755 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ClusteringDone (now calling UnloadUnusedAssets)
- Realtime: 36.679 NetworkTime: 205494.844 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41760.
- Total: 327.518800 ms (FindLiveObjects: 4.347000 ms CreateObjectMapping: 3.448000 ms MarkObjects: 319.639400 ms DeleteObjects: 0.083700 ms)
- Stopping network fallback thread(method).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Stopping network fallback thread (false 2).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Uploading Crash Report
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