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- Compiled for SDL version: 2.0.9
- Linked with SDL version: 2.0.9
- Setting up SRB2...
- Looking for WADs in: SRB2WADDIR,.,/usr/local/share/games/SRB2,/usr/local/games/SRB2,/usr/share/games/SRB2
- Z_Init(): Init zone memory allocation daemon.
- System memory: 1752MB - Free: 2125MB
- I_StartupTimer()...
- W_InitMultipleFiles(): Adding IWAD and main PWADs.
- Added file /usr/share/games/SRB2/srb2.srb (6214 lumps)
- Loading main config from /usr/share/games/SRB2/srb2.srb
- Added file /usr/share/games/SRB2/zones.dta (962 lumps)
- Loading main config from /usr/share/games/SRB2/zones.dta
- Added file /usr/share/games/SRB2/player.dta (526 lumps)
- Added file /usr/share/games/SRB2/rings.dta (444 lumps)
- Added file /usr/share/games/SRB2/patch.dta (94 lumps)
- Added file /usr/share/games/SRB2/music.dta (171 lumps)
- I_StartupGraphics()...
- NOTE: Under SDL2, all modes are supported on all platforms.
- Under opengl, fullscreen only supports native desktop resolution.
- Under software, the mode is stretched up to desktop resolution.
- 0: 1920x1200
- 1: 1920x1080
- 2: 1680x1050
- 3: 1600x1200
- 4: 1600x900
- 5: 1366x768
- 6: 1440x900
- 7: 1280x1024
- 8: 1280x960
- 9: 1280x800
- 10: 1280x720
- 11: 1152x864
- 12: 1024x768
- 13: 800x600
- 14: 640x480
- 15: 640x400
- 16: 320x240
- 17: 320x200
- Current Video Mode
- 320x200 at 16 bit color
- Stored in system memory
- CPU Info: 486: 0, 586: 1, MMX: 1, 3DNow: 0, MMXExt: 0, SSE2: 1
- HU_Init(): Setting up heads up display.
- Number of console HUD lines is now 5
- couldn't execute file /home/jazzypone/.srb2/config.cfg
- Default resolution: 1280 x 800 (16 bits)
- M_Init(): Init miscellaneous info.
- R_Init(): Init SRB2 refresh daemon.
- R_LoadTextures()...
- P_InitPicAnims()...
- R_InitSprites()...
- srb2.srb added 2975 frames in 231 sprites
- player.dta added 163 frames in 1 sprites
- rings.dta added 431 frames in 18 sprites
- patch.dta added 1 frames in 1 sprites
- Added skin 'tails'
- Added skin 'knuckles'
- R_InitColormaps()...
- Number of Extra Colormaps: 0
- S_Init(): Setting up sound.
- ST_Init(): Init status bar.
- D_CheckNetGame(): Checking network game status.
- Entering main game loop...
- I_StartupKeyboard()...
- ===========================================================================
- We hope you enjoy this game as
- much as we did making it!
- ...wait. =P
- ===========================================================================
- Sonic Robo Blast 2 v2.1.20 (Jan 28 2019 19:52:26 AUR)
- Shutdown tty console
- I_ShutdownGraphics(): shut down
- I_ShutdownTcpDriver: shut down
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