Advertisement
Guest User

Untitled

a guest
May 16th, 2018
128
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.97 KB | None | 0 0
  1. every hole is 2b mass +-10% or so
  2.  
  3. FRESH HOLE:
  4.  
  5. cold/hot x2 ((200+300)*2, 1b mass)
  6.  
  7. if reduced, cold/hot x2
  8.  
  9. if not reduced, hot/hot x2
  10.  
  11. if not dead, HICs.
  12.  
  13. ---
  14.  
  15. NOT FRESH HOLE:
  16.  
  17. hot/hot until reduced (check after every wh jump)
  18.  
  19. reduced on an outjump (going into k-space from the wh), go back hot, then a cold/hot mega
  20.  
  21. reduced on an injump (going into wh from k-space), 1 more hot/hot mega.
  22.  
  23. if not dead, HICs.
  24.  
  25. extra brownie points (only for not-fresh holes): when you do the last mega, if hole is not crit when it jumps out, jump a hot HIC through (~150m mass, non-crit hole is always ~180m+ mass) while the mega waits outside in k-space. if still not crit then jump it back hot, then jump mega back hot as planned. if hole goes crit, just jump HIC back with bubbles up (sub-1m mass) and then jump the mega hot. this lets you put a bunch of extra mass on the hole while doing the 3rd mega on a non-fresh hole, meaning you hopefully don't have to do HICs after.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement