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Feb 16th, 2020
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  1. command /Build:
  2. trigger:
  3. if player has permission "system.build":
  4. if {build.%player%} is 1:
  5. set {build.%player%} to 0
  6. execute player command "/gm 0"
  7. send "&cBUILD &c&lDEAKTIVIERT"
  8. clear the player's inventory
  9. stop
  10. if {build.%player%} is 0:
  11. set {build.%player%} to 1
  12. execute player command "/gm 1"
  13. send "&aBUILD &a&lAKTIVIERT"
  14. stop
  15. if {build.%player%} is not set:
  16. set {build.%player%} to 0
  17. execute player command "/gm 0"
  18.  
  19. on break:
  20. if {build.%player%} is 1:
  21. command ""
  22. else:
  23. cancel event
  24.  
  25. on place:
  26. if {build.%player%} is 1:
  27. command ""
  28. else:
  29. cancel event
  30.  
  31. on join:
  32. if player has permission "system.build":
  33. set {build.%player%} to 0
  34.  
  35.  
  36.  
  37.  
  38.  
  39.  
  40. on explode:
  41. cancel event
  42.  
  43. on animal spawn:
  44. cancel event
  45.  
  46. on hunger:
  47. cancel event
  48.  
  49. on damage:
  50. cancel event
  51.  
  52. on join:
  53. set join message to "&7[&a+&7%player%&8]"
  54.  
  55. on quit:
  56. set quit message to "&7[&c-&7%player%&8]"
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