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- global.voiceChannelStatus = true;
- mp.keys.bind(0x4D, true, function () {
- if (interfaceOpened == false && loggedIn == true) {
- mp.events.callRemote("toggleVoice");
- }
- });
- mp.keys.bind(0x4E, true, function () {
- if (interfaceOpened == false && loggedIn == true) {
- mp.events.callRemote("startTalking");
- player.voiceVolume = 1.0;
- mp.voiceChat.muted = false;
- }
- });
- mp.keys.bind(0x4E, false, function () {
- if (interfaceOpened == false && loggedIn == true) {
- mp.events.callRemote("stopTalking");
- mp.voiceChat.muted = true;
- }
- });
- mp.events.add('setVoiceToggle', (toggle) => {
- voiceChannelStatus = toggle;
- mp.game.graphics.notify(`~y~Voice Chat is now: ~w~${toggle == true ? 'Enabled' : 'Disabled'}`);
- });
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