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- BASIC COMMANDS:
- //all - Selects the entire world.
- //activate - Activates non-working signs, chests or item frames
- //biome <biome1> <biome2> - Converts all of the tiles in the selection that correspond to the first biome to the tiles that correspond with the second biome.
- //copy - Copies the selection to the clipboard.
- //cut - Cuts the selection into the clipboard.
- //drain - Drains liquids from the selection.
- //inactive <on/off/reverse> - Actuates tiles in the worldedit selection, turning them active/inactive.
- //fixghosts - Fixes invisible signs, chests and item frames.
- //fixgrass - Fixes suffocated grass in the selection.
- //fixhalves - Fixes covered half blocks in the selection.
- //fixslopes - Fixes covered slopes in the selection.
- //flip <direction> - Flips the contents of the clipboard. <direction> can contain any amount of X's and Y's; each occurrence will flip the direction. E.g., XXYY would leave the clipboard unchanged.
- //flood <liquid> - Floods the selection with a liquid.
- //mow - Mows grass, thorns, and vines in the selection.
- //near <radius> - Selects an area around you.
- //outline <tile> <color> <state> [=> boolean expr...] - Sets block outline around blocks in area
- //outlinewall <wall> [color] [=> boolean expr...] - Sets wall outline around walls in area.
- //paint <color> [=> boolean expr...] - Paints all of the tiles in the selection. You can use "blank" to remove paint.
- //paintwall <color> [=> boolean expr...] - Paints all of the walls in the selection. You can use "blank" to remove paint.
- //paste [alignment] [=> boolean expr...] - Pastes the clipboard to the first point. The alignment specifies the paste "direction" -- it can be l, r, t, b, or a combination of those letters. For example, //paste rb would paste as if the first point were the right-bottom.
- //point1 [x] [y] - Sets the first point of the selection. (or //p1)
- //point2 [x] [y] - Sets the second point of the selection. (or //p2)
- //redo [steps] [account] - Redoes that many actions for the account, if possible.
- //region [name] - Selects a region to perform actions on.
- //resize <direction(s)> <amount> - Resizes the selection -- you can specify multiple directions.
- //rotate <degrees> - Rotates the clipboard's contents by the specified angle, in degrees. Only multiples of 90 are accepted.
- //schematic - Schematic commands: (or //schem)
- //schematic delete <name> - Deletes the specified schematic if possible.
- //schematic help - Lists all schematic commands.
- //schematic list [page] - Lists the available schematics.
- //schematic load <name> - Loads the specified schematic to the clipboard if it exists.
- //schematic save <name> - Saves the contents of the clipboard to the specified schematic.
- //select <selection type> - Sets the way that tiles are selected. Valid arguments include: altcheckers, checkers, ellipse, normal, outline, border, 45, and 225.
- //set <tile> [=> boolean expr...] - Sets all of the tiles in the selection to <tile>.
- //setwall <wall>[=> boolean expr...] - Sets all of the walls in the selection to <wall>.
- //setwire <wire> <state> [=> boolean expr...] - Sets all of the wire states in the section.
- //shift <direction(s)> <amount> - Moves the selection -- you can supply multiple directions.
- //undo [steps] [account] - Undoes that many actions for the account, if possible.
- //scale <scale> - Scale the clipboard
- //smooth - Smooths blocks in the worldedit selection.
- Some commands accept boolean expressions, allowing you to change the conditions of the command. These variables exist:
- tile (t) - Can function as boolean if used by itself: e.g., => tile checks if there is a tile, => tile = dirt checks if the tile is dirt.
- tilepaint (tp) - Can function as boolean if used by itself, see above
- wall (w) - Can function as boolean if used by itself, see above
- wallpaint (wp)- Can function as boolean if used by itself, see above
- honey
- lava
- liquid
- water
- wire
- wire2
- wire3
- wire4
- You could paint all wood tiles with walls green with //paint green => tile = wood & wall, set green-painted tiles without walls to lava with //set lava => tilepaint = green & !wall, set dirt and wood to honey with //set honey => tile = dirt | tile = wood, and so on.
- ==============================================================================
- ADVANCED COMMANDS:
- Paint blocks using //set
- ----------------------------
- //paint "deep red" => tile=119
- Paints tile ID 119 "deep red"
- Replace blocks using //set
- ----------------------------
- Set mud to mushroom biome:
- //set 70 => tile=59
- (Look a block on wiki, it will show its IDS)
- 70 is mud block's internal Tile ID
- 59 is mushroom block's internal Tile ID
- ::Change wood into conduct
- //set "Martian Conduit Plating" => tile="wood"
- //set 350 => tile="321"
- Turn crimtane block into air
- //set air => tile="347"
- Protect Regions:
- ----------------------------
- /region set 1
- /region set 2
- /region define Zed
- /region delete Zed
- Allow Zed to modif his region (He has to be registered)
- /region allow Zed Zed
- Check a Region:
- /region name (Hit a block)
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