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- function Square(props) {
- return (
- <button className="square" onClick={props.onClick}>
- {props.value}
- </button>
- );
- }
- //---------------- Board Component ------------------
- class Board extends React.Component {
- renderSquare(i) {
- return (
- <Square
- value={this.props.squares[i]}
- onClick={() => this.props.onClick(i)}
- />
- );
- }
- render() {
- return (
- <div className="board">
- {
- [1,2,3].map( (x) => {
- return <div key={x} className="board-row">
- {
- [1*(x+1),2*(x+2),3*(x+3)].map( (y) => {
- return this.renderSquare(y);
- })
- }
- </div>
- })
- }
- </div>
- )
- }
- }
- class Game extends React.Component {
- constructor(props) {
- super (props);
- this.state = {
- history: [{
- squares: Array(9).fill(null),
- }],
- stepNumber: 0,
- xIsNext: true
- };
- }
- //----------------------History Component---------------------
- handleClick(i) {
- console.log("does this do anything?")
- const history = this.state.history.slice(0, this.state.stepNumber +1);
- const current = history[history.length - 1];
- const squares = current.squares.slice();
- // Calls a copy of squares array to modify
- if(calculateWinner(squares) || squares[i]) {
- return;
- }
- // Returns early by ignoring click if there is a winner or square is filled.
- squares[i] = this.state.xIsNext ? 'X' : 'O';
- this.setState({
- history: history.concat([{
- squares: squares
- }]),
- stepNumber: history.length,
- xIsNext: !this.state.xIsNext,
- });
- }
- jumpTo(step) {
- this.setState({
- stepNumber:step,
- xIsNext: (step % 2) === 0,
- });
- }
- render() {
- const history = this.state.history;
- const current = history[this.state.stepNumber];
- const winner = calculateWinner(current.squares);
- const moves= history.map((step, move) => {
- const desc = move ?
- 'go to move #' + move:
- 'Go to game start';
- return (
- <li key={move}>
- <button onClick={() => this.jumpTo(move)}>{desc}</button>
- </li>
- );
- });
- let status;
- if (winner) {
- status = 'Winner: ' + winner;
- } else {
- status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
- }
- return (
- <div className="game">
- <div className="game-board">
- <Board
- squares={current.squares}
- onClick={(i) => this.handleClick(i)}/>
- </div>
- <div className="game-info">
- <div>{status}</div>
- <ol>{moves}</ol>
- </div>
- </div>
- );
- }
- }
- // ========================================
- ReactDOM.render(
- <Game />,
- document.getElementById('root')
- );
- function calculateWinner(squares) {
- const lines = [
- [0, 1, 2],
- [3, 4, 5],
- [6, 7, 8],
- [0, 3, 6],
- [1, 4, 7],
- [2, 5, 8],
- [0, 4, 8],
- [2, 4, 6],
- ];
- for (let i = 0; i < lines.length; i++) {
- const [a, b, c] = lines[i];
- if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
- return squares[a];
- }
- }
- return null;
- }
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