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Jun 15th, 2013
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  1. "GameInfo"
  2. {
  3. game "Below the Ice (beta)"
  4. title ""
  5. title2 ""
  6. gamelogo 1
  7. icon "resource/icon"
  8. developer "Evina Entertainment"
  9. developer_url "http://evinext.com/"
  10. type singleplayer_only
  11.  
  12. FileSystem
  13. {
  14. SteamAppId 420 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
  15.  
  16. //
  17. // The code that loads this file automatically does a few things here:
  18. //
  19. // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
  20. // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
  21. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
  22. // 3. For the first "Game" search path, it adds a search path called "MOD".
  23. // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
  24. //
  25.  
  26. //
  27. // Search paths are relative to the base directory, which is where hl2.exe is found.
  28. //
  29. // |gameinfo_path| points at the directory where gameinfo.txt is.
  30. // We always want to mount that directory relative to gameinfo.txt, so
  31. // people can mount stuff in c:\mymod, and the main game resources are in
  32. // someplace like c:\program files\valve\steam\steamapps\half-life 2.
  33. //
  34. SearchPaths
  35. {
  36. // First, mount all user customizations. This will search for VPKs and subfolders
  37. // and mount them in alphabetical order. The easiest way to distribute a mod is to
  38. // pack up the custom content into a VPK. To "install" a mod, just drop it in this
  39. // folder.
  40. //
  41. // Note that this folder is scanned only when the game is booted.
  42. game+mod |gameinfo_path|.
  43. platform |gameinfo_path|.
  44.  
  45. // We search VPK files before ordinary folders, because most files will be found in
  46. // VPK and we can avoid making thousands of file system calls to attempt to open files
  47. // in folders where they don't exist. (Searching a VPK is much faster than making an operating
  48. // system call.)
  49. game_lv hl2/hl2_lv.vpk
  50. game+mod ep2/ep2_english.vpk
  51. game+mod ep2/ep2_pak.vpk
  52. game |all_source_engine_paths|episodic/ep1_english.vpk
  53. game |all_source_engine_paths|episodic/ep1_pak.vpk
  54. game |all_source_engine_paths|hl2/hl2_english.vpk
  55. game |all_source_engine_paths|hl2/hl2_pak.vpk
  56. game |all_source_engine_paths|hl2/hl2_textures.vpk
  57. game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
  58. game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
  59. game |all_source_engine_paths|hl2/hl2_misc.vpk
  60. platform |all_source_engine_paths|platform/platform_misc.vpk
  61.  
  62. // Now search loose files. We'll set the directory containing the gameinfo.txt file
  63. // as the first "mod" search path (after any user customizations). This is also the one
  64. // that's used when writing to the "mod" path.
  65. mod+mod_write+default_write_path |gameinfo_path|.
  66.  
  67. // Add the HL2 directory as a game search path. This is also where where writes
  68. // to the "game" path go.
  69. game+game_write |gameinfo_path|.
  70.  
  71. // Where the game's binaries are
  72. gamebin episodic/bin
  73.  
  74. // Last, mount in shared HL2 loose files
  75. game |all_source_engine_paths|episodic
  76. game |all_source_engine_paths|hl2
  77. platform |all_source_engine_paths|platform
  78. }
  79. }
  80. }
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