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- Log uploaded on Tuesday, May 14, 2019, 7:32:40 PM
- Loaded mods:
- Core: (no assemblies)
- Fences And Floors: (no assemblies)
- Additional Joy Objects Classic: AdditionalJoyObjects(1.0.0.0)
- [T] MoreFloors: (no assemblies)
- [SS]Lovely Hair Style: (no assemblies)
- Door Mat R1.0: RimWorld-DoorMat(1.0.0.0)
- RimHUD: 0Harmony(1.2.0.1), RimHUD(1.3.2.0)
- Tacticool Lyrics - A Radio Patch for RedHorse Furniture: (no assemblies)
- Roof Support 1.0: (no assemblies)
- Dummy!: (no assemblies)
- Strong Back: (no assemblies)
- RWBY Weapons: 0Harmony(1.2.0.1), RWBYWeapons(1.0.0.0)
- RimEVE (Music Pack): (no assemblies)
- Barbed Wire (unofficial update): (no assemblies)
- Definitely More Cannons - No Armored Centipedes: (no assemblies)
- Stockpile Ranking: 0Harmony(1.2.0.1), Stockpile_Ranking(1.0.0.0)
- Enhanced Battery: EnhancedBattery(1.0.0.0)
- EdB Prepare Carefully[δΈζη]1.0: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.10.0)
- Glass+Lights: (no assemblies)
- Facial Stuff 1.0: 0Harmony(1.2.0.1), FacialStuff(1.0.0.0), _harmonycheck(1.0.0.0)
- Industrial Age - Objects and Furniture: 0Harmony(1.0.9.1), IndustrialAgeObjects(1.1.0.7)
- RT Fuse: 0Harmony(1.2.0.1), RT_Fuse(1.0.0.0)
- VGP Garden Tools: VGTools(1.0.0.0)
- [KV] Trading Spot - 1.0: TradingSpot(1.0.0.0)
- [KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
- Rimsenal - Security pack: (no assemblies)
- [sd] advanced powergeneration: sd_adv_powergen(1.0.6938.22941)
- Increased Stack: (no assemblies)
- More Trade Ships: (no assemblies)
- HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3)
- EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.11.0)
- VGP Vegetable Garden: ModFinder(1.0.0.0)
- Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(1.0.16.0)
- Misc. Training: TrainingFacility(1.0.0.0)
- Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(av:2.0.0.0,fv:2.5.71)
- RIMkea: (no assemblies)
- Colony Manager: 0Harmony(1.2.0.1), Fluffy_ColonyManager(av:4.0.0.0,fv:4.8.445)
- Rimsenal: (no assemblies)
- Xeva's Rimhair: (no assemblies)
- Tilled Soil: (no assemblies)
- RunAndGun[ov:1.1.2]: RunAndGun(1.18.3.0)
- Dubs Bad Hygiene: 0Harmony(1.2.0.1), BadHygiene(2.5.7038.23870)
- Rimsenal - Enhanced Vanilla Pack: (no assemblies)
- Simple sidearms[ov:1.3.2]: SimpleSidearms(1.0.0.0)
- Active Harmony patches:
- AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
- AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
- Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
- Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
- Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix
- ColonistSaver.SaveToFile: TRANS: FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef
- CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix
- DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PreResolve: post: Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
- DefOfHelper.EnsureInitializedInCtor: PRE: Stockpile_Ranking.Mod.EnsureInitializedInCtorPrefix
- Dialog_DebugActionsMenu.DoListingItems_MapTools: post: DubsBadHygiene.HarmonyPatches+Patch_DoListingItems_MapTools.Postfix
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_DebugInspector.CurrentDebugString: post: DubsBadHygiene.MapComponent_Hygiene+Harmony_AmountCanAccept.Postfix
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
- FactionDialogMaker.FactionDialogFor: post: Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
- FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
- FertilityGrid.CalculateFertilityAt: post: DubsBadHygiene.HarmonyPatches+Patch_CalculateFertilityAt.Postfix
- FloatMenuMakerMap.AddHumanlikeOrders: post: SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders
- ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
- ForbidUtility.InAllowedArea: post: Hospitality.Harmony.ForbidUtility_Patch+InAllowedArea.Postfix
- ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, RimHUD.Patch.Verse_Game_FinalizeInit.Postfix
- Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix, EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
- GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
- GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
- GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
- GenConstruct.CanBuildOnTerrain: PRE: DubsBadHygiene.HarmonyPatches+Patch_CanBuildOnTerrain.Prefix
- GenDrop.TryDropSpawn: post: RWBYWeapons.HarmonyPatch.TryDropSpawn_Fix
- GraphicDatabaseHeadRecords.Reset: post: FacialStuff.GraphicsFS.GraphicDatabaseHeadRecordsModded.Reset
- HediffSet.DirtyCache: post: FacialStuff.Harmony.HarmonyPatchesFS.DirtyCache_Postfix
- ITab.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_ITab_PaneTopY.Prefix
- ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop
- ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
- ITab_Storage.FillTab: TRANS: Stockpile_Ranking.FillTab.Transpiler
- ITab_Storage.get_TopAreaHeight: post: Stockpile_Ranking.TopAreaHeight.Postfix
- InspectPaneFiller.DoPaneContentsFor: PRE: RimHUD.Patch.RimWorld_InspectPaneFiller_DoPaneContentsFor.Prefix
- InspectPaneUtility.DoTabs: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
- InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
- InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
- InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
- JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
- JobDriver.SetupToils: post: RunAndGun.Harmony.JobDriver_SetupToils.Postfix
- JobDriver_AttackMelee.TryMakePreToilReservations: post: SimpleSidearms.intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
- JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
- JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
- JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
- JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- LetterStack.LettersOnGUI: PRE: RimHUD.Patch.Verse_LetterStack_LettersOnGUI.Prefix
- ListerHaulables.Check: TRANS: Stockpile_Ranking.DirtyHaulables.Transpiler
- ListerHaulables.CheckAdd: TRANS: Stockpile_Ranking.DirtyHaulablesAdd.Transpiler
- ListerHaulables.TryRemove: TRANS: Stockpile_Ranking.DirtyHaulablesRemove.Transpiler
- MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix
- MapInterface.Notify_SwitchedMap: post: RimHUD.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix
- MemoryUtility.ClearAllMapsAndWorld: PRE: RimHUD.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix
- MentalStateHandler.TryStartMentalState: post: RunAndGun.Harmony.MentalStateHandler_TryStartMentalState.Postfix
- MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
- ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- MouseoverReadout.MouseoverReadoutOnGUI: PRE: DubsBadHygiene.HarmonyPatches+Patch_MouseoverReadoutOnGUI.Prefix post: DubsBadHygiene.HarmonyPatches+Patch_MouseoverReadoutOnGUI.Postfix
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix, EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.DrawPortraitArea: post: FacialStuff.Harmony.HarmonyPatchesFS.AddFaceEditButton
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix, EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- PanelBackstory.DrawPanelContent: post: FacialStuff.Harmony.Optional.PrepC.PanelBackstory_Postfix.AddFaceEditButton
- PathFinder.GetBuildingCost: PRE: FluffyManager.PathFinder_GetBuildingCost.Prefix
- Pawn.GetGizmos: post: RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos
- Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
- Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
- Pawn.SetFaction: PRE: Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix
- Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix
- Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
- PawnGenerator.GenerateGearFor: post: SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
- PawnGraphicSet.ResolveAllGraphics: post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveAllGraphics_Postfix
- PawnGraphicSet.ResolveApparelGraphics: post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveApparelGraphics_Postfix
- PawnHairChooser.RandomHairDefFor: PRE: FacialStuff.Harmony.HarmonyPatchesFS.RandomHairDefFor_PreFix
- PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix
- PawnRenderer.DrawEquipmentAiming: PRE: FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Prefix TRANS: FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Transpiler
- PawnRenderer.RenderPawnAt: TRANS: FacialStuff.Harmony.HarmonyPatchesFS.RenderPawnAt_Transpiler
- PawnRenderer.RenderPawnInternal: PRE: FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix, DubsBadHygiene.HarmonyPatches+Patch_PawnRenderer.Prefix
- PawnSkinColors.GetMelaninCommonalityFactor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetMelaninCommonalityFactor_Prefix
- PawnSkinColors.GetSkinColor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinColor_Prefix
- PawnSkinColors.GetSkinDataIndexOfMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinDataIndexOfMelanin_Prefix
- PawnSkinColors.RandomMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.RandomMelanin_Prefix
- PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
- PawnUtility.WillSoonHaveBasicNeed: post: DubsBadHygiene.HarmonyPatches+Patch_WillSoonHaveBasicNeed.Postfix
- PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
- Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
- Pawn_DrawTracker.get_DrawPos: post: FacialStuff.Harmony.DrawPos_Patch.Postfix
- Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
- Pawn_EquipmentTracker.GetGizmos: post: RWBYWeapons.HarmonyPatch.GetGizmos_Fix
- Pawn_FilthTracker.TryPickupFilth: post: DubsBadHygiene.HarmonyPatches+Patch_TryPickupFilth.Postfix
- Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
- Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
- Pawn_InteractionsTracker.TryInteractWith: post: FacialStuff.Harmony.HarmonyPatchesFS.TryInteractWith_Postfix
- Pawn_InventoryTracker.get_FirstUnloadableThing: TRANS: SimpleSidearms.intercepts.Pawn_InventoryTracker_FirstUnloadableThing_Transpiler.Transpiler
- Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix post: DubsBadHygiene.HarmonyPatches+Patch_ShouldHaveNeed.Postfix
- Pawn_PathFollower.SetupMoveIntoNextCell: post: DubsBadHygiene.HarmonyPatches+Patch_SetupMoveIntoNextCell.Postfix
- Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PlaySettings.DoPlaySettingsGlobalControls: post: RimHUD.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix
- PresetLoaderVersion3.LoadPawn: post: FacialStuff.Harmony.Optional.PrepC.PresetLoader_Postfix.LoadFace
- PresetSaver.SaveToFile: TRANS: FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef
- RCellFinder.CanWanderToCell: PRE: DubsBadHygiene.HarmonyPatches+Patch_CanWanderToCell.Prefix
- Reachability.CanReach: post: Hospitality.Harmony.Reachability_Patch+CanReach.Postfix
- ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
- ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
- RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
- RoomStatWorker_Cleanliness.GetScore: post: DubsBadHygiene.HarmonyPatches+Patch_GetScore.Postfix
- Root.Start: post: RimHUD.Patch.Verse_PlayDataLoader_DoPlayLoad.Postfix
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SaveRecordPawnV3.ExposeData: post: FacialStuff.Harmony.Optional.PrepC.SaveRecordPawnV3_Postfix.ExposeFaceData
- ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
- SocialCardUtility.DrawPawnRow: PRE: Hospitality.Harmony.SocialCardUtility_Patch+DrawPawnRow.Prefix
- SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
- Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
- StorageSettings.AllowedToAccept: TRANS: Stockpile_Ranking.AllowedToAccept_Thing.Transpiler
- StorageSettings.CopyFrom: TRANS: Stockpile_Ranking.CopyFrom.Transpiler
- StorageSettings.ExposeData: PRE: Stockpile_Ranking.ExposeData.Prefix post: Stockpile_Ranking.ExposeData.Postfix
- StorageSettings.TryNotifyChanged: PRE: Stockpile_Ranking.TryNotifyChanged.Prefix
- ThingFilterUI.DrawHitPointsFilterConfig: PRE: Stockpile_Ranking.DrawHitPointsFilterConfig.Prefix post: Stockpile_Ranking.DrawHitPointsFilterConfig.Postfix
- ThingFilterUI.DrawQualityFilterConfig: PRE: Stockpile_Ranking.DrawQualityFilterConfig.Prefix post: Stockpile_Ranking.DrawQualityFilterConfig.Postfix
- ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
- ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
- ThoughtWorker_PsychologicallyNude.CurrentStateInternal: post: DubsBadHygiene.HarmonyPatches+Patch_ThoughtWorker_PsychologicallyNude.Postfix
- Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
- TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix
- TradeUtility.PlayerSellableNow: post: RWBYWeapons.HarmonyPatch.PlayerSellableNow_Fix
- TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
- TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
- Tutor.TutorOnGUI: PRE: RimHUD.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Verb.TryCastNextBurstShot: TRANS: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Transpiler
- Verb.TryStartCastOn: PRE: RunAndGun.Harmony.Verb_TryStartCastOn.Prefix
- VerbProperties.AdjustedAccuracy: post: RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix
- Verb_MeleeAttack.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
- Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
- WorkGiver_HunterHunt.HasJobOnThing: post: Hospitality.Harmony.WorkGiver_HunterHunt+HasJobOnThing.Postfix
- Harmony versions present: 1.2.0.1: Uuugggg.rimworld.Stockpile_Ranking.main, io.github.ratysz.madskills, UnlimitedHugs.HugsLib, RimHUD, fluffy.medicaltab, fluffy.colonymanager, rimworld.carnysenpai.rwbyweapons, rimworld.facialstuff.mod, Dubwise.DubsBadHygiene, rimworld.facialstuff.prepare_carefully_patch, com.rimfridge.rimworld.mod, HugsLib.Hospitality, HugsLib.SimpleSidearms, HugsLib.RunAndGun; 1.1.0.0: EdB.PrepareCarefully
- Platform information: (hidden, use publishing options to include)
- Log file contents:
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 1.0.2231 rev1142
- Malformed (correct format is Major.Minor) version string on mod Definitely More Cannons - No Armored Centipedes from Faryzal2020 "1.0.2150" - parsed as "1.0"
- Malformed (correct format is Major.Minor) version string on mod Definitely More Cannons - No Armored Centipedes from Faryzal2020 "1.0.2150" - parsed as "1.0"
- [HugsLib] version 6.1.3
- BadHygiene 2.5.733
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- XML error: <eastOffset>(0.25,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- XML error: <westOffset>(-0.25,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.15,0,-0.1)</eastOffset><westOffset>(-0.15,0,-0.1)</westOffset></li>
- XML error: <eastOffset>(0.15,0,-0.1)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.15,0,-0.1)</eastOffset><westOffset>(-0.15,0,-0.1)</westOffset></li>
- XML error: <westOffset>(-0.15,0,-0.1)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.15,0,-0.1)</eastOffset><westOffset>(-0.15,0,-0.1)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Crocea_Mors_Shield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Crocea_Mors_Shield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Crocea_Mors_Shield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Crocea_Mors_Shield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Crocea_Mors_Shield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Crocea_Mors_Shield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <meleeBlockChanceFactor>10.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Crocea_Mors_Shield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Crocea_Mors_Shield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <shieldTakeDamage>false</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Crocea_Mors_Shield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <shieldTakeDamageFactor>0</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Crocea_Mors_Shield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <canBeAutoDiscarded>false</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Crocea_Mors_Shield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <healthAutoDiscardThreshold>0</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Crocea_Mors_Shield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <useFatigue>false</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Crocea_Mors_Shield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <damageToFatigueFactor>0</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Crocea_Mors_Shield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- XML error: <eastOffset>(0.25,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- XML error: <westOffset>(-0.25,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- XML error: <eastOffset>(0.25,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- XML error: <westOffset>(-0.25,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- XML error: <eastOffset>(0.25,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- XML error: <westOffset>(-0.25,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Akouo_Shield</texPath><drawSize>(0.8, 0.8)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Akouo_Shield</texPath><drawSize>(0.8, 0.8)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Akouo_Shield</texPath><drawSize>(0.8, 0.8)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Akouo_Shield</texPath><drawSize>(0.8, 0.8)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Akouo_Shield</texPath><drawSize>(0.8, 0.8)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Akouo_Shield</texPath><drawSize>(0.8, 0.8)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <meleeBlockChanceFactor>10.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Akouo_Shield</texPath><drawSize>(0.8, 0.8)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Akouo_Shield</texPath><drawSize>(0.8, 0.8)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <shieldTakeDamage>false</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Akouo_Shield</texPath><drawSize>(0.8, 0.8)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <shieldTakeDamageFactor>0</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Akouo_Shield</texPath><drawSize>(0.8, 0.8)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <canBeAutoDiscarded>false</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Akouo_Shield</texPath><drawSize>(0.8, 0.8)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <healthAutoDiscardThreshold>0</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Akouo_Shield</texPath><drawSize>(0.8, 0.8)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <useFatigue>false</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Akouo_Shield</texPath><drawSize>(0.8, 0.8)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <damageToFatigueFactor>0</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Akouo_Shield</texPath><drawSize>(0.8, 0.8)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.33,0,0)</eastOffset><westOffset>(-0.33,0,0)</westOffset></li>
- XML error: <eastOffset>(0.33,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.33,0,0)</eastOffset><westOffset>(-0.33,0,0)</westOffset></li>
- XML error: <westOffset>(-0.33,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.33,0,0)</eastOffset><westOffset>(-0.33,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- XML error: <eastOffset>(0.25,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- XML error: <westOffset>(-0.25,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- XML error: <eastOffset>(0.25,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- XML error: <westOffset>(-0.25,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- XML error: <eastOffset>(0.25,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- XML error: <westOffset>(-0.25,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0.25,0,0)</eastOffset><westOffset>(-0.25,0,0)</westOffset></li>
- Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Raven_Scabbard</texPath><drawSize>(1.0, 1.0)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, 0.033, -0.45)</northOffset><southOffset>(0.3, -0.033, 0.15)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, -0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Raven_Scabbard</texPath><drawSize>(1.0, 1.0)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Raven_Scabbard</texPath><drawSize>(1.0, 1.0)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, 0.033, -0.45)</northOffset><southOffset>(0.3, -0.033, 0.15)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, -0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <renderProperties><northOffset>(-0.3, 0.033, -0.45)</northOffset><southOffset>(0.3, -0.033, 0.15)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, -0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Raven_Scabbard</texPath><drawSize>(1.0, 1.0)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, 0.033, -0.45)</northOffset><southOffset>(0.3, -0.033, 0.15)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, -0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <canBlockRanged>false</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Raven_Scabbard</texPath><drawSize>(1.0, 1.0)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, 0.033, -0.45)</northOffset><southOffset>(0.3, -0.033, 0.15)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, -0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <canBlockMelee>false</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Raven_Scabbard</texPath><drawSize>(1.0, 1.0)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, 0.033, -0.45)</northOffset><southOffset>(0.3, -0.033, 0.15)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, -0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <meleeBlockChanceFactor>0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Raven_Scabbard</texPath><drawSize>(1.0, 1.0)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, 0.033, -0.45)</northOffset><southOffset>(0.3, -0.033, 0.15)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, -0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <rangedBlockChanceFactor>0</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Raven_Scabbard</texPath><drawSize>(1.0, 1.0)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, 0.033, -0.45)</northOffset><southOffset>(0.3, -0.033, 0.15)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, -0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <shieldTakeDamage>false</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Raven_Scabbard</texPath><drawSize>(1.0, 1.0)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, 0.033, -0.45)</northOffset><southOffset>(0.3, -0.033, 0.15)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, -0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <shieldTakeDamageFactor>0</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Raven_Scabbard</texPath><drawSize>(1.0, 1.0)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, 0.033, -0.45)</northOffset><southOffset>(0.3, -0.033, 0.15)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, -0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <canBeAutoDiscarded>false</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Raven_Scabbard</texPath><drawSize>(1.0, 1.0)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, 0.033, -0.45)</northOffset><southOffset>(0.3, -0.033, 0.15)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, -0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <healthAutoDiscardThreshold>0</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Raven_Scabbard</texPath><drawSize>(1.0, 1.0)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, 0.033, -0.45)</northOffset><southOffset>(0.3, -0.033, 0.15)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, -0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <useFatigue>false</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Raven_Scabbard</texPath><drawSize>(1.0, 1.0)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, 0.033, -0.45)</northOffset><southOffset>(0.3, -0.033, 0.15)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, -0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <damageToFatigueFactor>0</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Raven_Scabbard</texPath><drawSize>(1.0, 1.0)</drawSize></wieldedGraphic><renderProperties><northOffset>(-0.3, 0.033, -0.45)</northOffset><southOffset>(0.3, -0.033, 0.15)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, -0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Velvet_Camera_Box</texPath><drawSize>(0.7, 0.7)</drawSize></wieldedGraphic><renderProperties><northOffset>(0.3, 0.033, -0.25)</northOffset><southOffset>(-0.3, -0.033, -0.25)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, 0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Velvet_Camera_Box</texPath><drawSize>(0.7, 0.7)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Velvet_Camera_Box</texPath><drawSize>(0.7, 0.7)</drawSize></wieldedGraphic><renderProperties><northOffset>(0.3, 0.033, -0.25)</northOffset><southOffset>(-0.3, -0.033, -0.25)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, 0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <renderProperties><northOffset>(0.3, 0.033, -0.25)</northOffset><southOffset>(-0.3, -0.033, -0.25)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, 0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Velvet_Camera_Box</texPath><drawSize>(0.7, 0.7)</drawSize></wieldedGraphic><renderProperties><northOffset>(0.3, 0.033, -0.25)</northOffset><southOffset>(-0.3, -0.033, -0.25)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, 0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <canBlockRanged>false</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Velvet_Camera_Box</texPath><drawSize>(0.7, 0.7)</drawSize></wieldedGraphic><renderProperties><northOffset>(0.3, 0.033, -0.25)</northOffset><southOffset>(-0.3, -0.033, -0.25)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, 0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <canBlockMelee>false</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Velvet_Camera_Box</texPath><drawSize>(0.7, 0.7)</drawSize></wieldedGraphic><renderProperties><northOffset>(0.3, 0.033, -0.25)</northOffset><southOffset>(-0.3, -0.033, -0.25)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, 0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <meleeBlockChanceFactor>0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Velvet_Camera_Box</texPath><drawSize>(0.7, 0.7)</drawSize></wieldedGraphic><renderProperties><northOffset>(0.3, 0.033, -0.25)</northOffset><southOffset>(-0.3, -0.033, -0.25)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, 0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <rangedBlockChanceFactor>0</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Velvet_Camera_Box</texPath><drawSize>(0.7, 0.7)</drawSize></wieldedGraphic><renderProperties><northOffset>(0.3, 0.033, -0.25)</northOffset><southOffset>(-0.3, -0.033, -0.25)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, 0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <shieldTakeDamage>false</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Velvet_Camera_Box</texPath><drawSize>(0.7, 0.7)</drawSize></wieldedGraphic><renderProperties><northOffset>(0.3, 0.033, -0.25)</northOffset><southOffset>(-0.3, -0.033, -0.25)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, 0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <shieldTakeDamageFactor>0</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Velvet_Camera_Box</texPath><drawSize>(0.7, 0.7)</drawSize></wieldedGraphic><renderProperties><northOffset>(0.3, 0.033, -0.25)</northOffset><southOffset>(-0.3, -0.033, -0.25)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, 0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <canBeAutoDiscarded>false</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Velvet_Camera_Box</texPath><drawSize>(0.7, 0.7)</drawSize></wieldedGraphic><renderProperties><northOffset>(0.3, 0.033, -0.25)</northOffset><southOffset>(-0.3, -0.033, -0.25)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, 0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <healthAutoDiscardThreshold>0</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Velvet_Camera_Box</texPath><drawSize>(0.7, 0.7)</drawSize></wieldedGraphic><renderProperties><northOffset>(0.3, 0.033, -0.25)</northOffset><southOffset>(-0.3, -0.033, -0.25)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, 0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <useFatigue>false</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Velvet_Camera_Box</texPath><drawSize>(0.7, 0.7)</drawSize></wieldedGraphic><renderProperties><northOffset>(0.3, 0.033, -0.25)</northOffset><southOffset>(-0.3, -0.033, -0.25)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, 0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- XML error: <damageToFatigueFactor>0</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Item/Equipment/Weapons/Velvet_Camera_Box</texPath><drawSize>(0.7, 0.7)</drawSize></wieldedGraphic><renderProperties><northOffset>(0.3, 0.033, -0.25)</northOffset><southOffset>(-0.3, -0.033, -0.25)</southOffset><westOffset>(0.3, 0.033, -0.3)</westOffset><eastOffset>(-0.3, 0.033, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>true</renderWhenPeaceful></renderProperties><canBlockRanged>false</canBlockRanged><canBlockMelee>false</canBlockMelee><meleeBlockChanceFactor>0</meleeBlockChanceFactor><rangedBlockChanceFactor>0</rangedBlockChanceFactor><shieldTakeDamage>false</shieldTakeDamage><shieldTakeDamageFactor>0</shieldTakeDamageFactor><canBeAutoDiscarded>false</canBeAutoDiscarded><healthAutoDiscardThreshold>0</healthAutoDiscardThreshold><useFatigue>false</useFatigue><damageToFatigueFactor>0</damageToFatigueFactor></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <eastOffset>(0,0,0)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- XML error: <westOffset>(0,0,0)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,0)</eastOffset><westOffset>(0,0,0)</westOffset></li>
- Could not find type named JecsTools.BuildingExtension from node <li Class="JecsTools.BuildingExtension"><wipeCategories><li>OnCeiling</li></wipeCategories></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="JecsTools.BuildingExtension"><wipeCategories><li>OnCeiling</li></wipeCategories></li></modExtensions>
- Could not find type named CompOverlays.CompProperties_Overlays from node <li Class="CompOverlays.CompProperties_Overlays"><overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>IndustrialAge.Objects.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(-0.51,0.1,-0.1)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>IndustrialAge.Objects.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(-0.31,0.1,-0.05)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>IndustrialAge.Objects.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(0.31,0.1,-0.05)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>IndustrialAge.Objects.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(0.5,0.1,-0.1)</offset></li></overlays></li>
- XML error: <overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>IndustrialAge.Objects.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(-0.51,0.1,-0.1)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>IndustrialAge.Objects.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(-0.31,0.1,-0.05)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>IndustrialAge.Objects.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(0.31,0.1,-0.05)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>IndustrialAge.Objects.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(0.5,0.1,-0.1)</offset></li></overlays> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOverlays.CompProperties_Overlays"><overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>IndustrialAge.Objects.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(-0.51,0.1,-0.1)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>IndustrialAge.Objects.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(-0.31,0.1,-0.05)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>IndustrialAge.Objects.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(0.31,0.1,-0.05)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>IndustrialAge.Objects.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(0.5,0.1,-0.1)</offset></li></overlays></li>
- Could not find type named JecsTools.BuildingExtension from node <li Class="JecsTools.BuildingExtension"><wipeCategories><li>OnCeiling</li></wipeCategories></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="JecsTools.BuildingExtension"><wipeCategories><li>OnCeiling</li></wipeCategories></li></modExtensions>
- Could not find type named JecsTools.BuildingExtension from node <li Class="JecsTools.BuildingExtension"><wipeCategories><li>OnFurniture</li></wipeCategories></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="JecsTools.BuildingExtension"><wipeCategories><li>OnFurniture</li></wipeCategories></li></modExtensions>
- Could not find type named JecsTools.BuildingExtension from node <li Class="JecsTools.BuildingExtension"><wipeCategories><li>OnFurniture</li></wipeCategories></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="JecsTools.BuildingExtension"><wipeCategories><li>OnFurniture</li></wipeCategories></li></modExtensions>
- Could not find type named JecsTools.BuildingExtension from node <li Class="JecsTools.BuildingExtension"><wipeCategories><li>OnFurniture</li></wipeCategories></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="JecsTools.BuildingExtension"><wipeCategories><li>OnFurniture</li></wipeCategories></li></modExtensions>
- Could not find type named JecsTools.BuildingExtension from node <li Class="JecsTools.BuildingExtension"><wipeCategories><li>OnFurniture</li></wipeCategories></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="JecsTools.BuildingExtension"><wipeCategories><li>OnFurniture</li></wipeCategories></li></modExtensions>
- Could not find type named JecsTools.BuildingExtension from node <li Class="JecsTools.BuildingExtension"><wipeCategories><li>OnFurniture</li></wipeCategories></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="JecsTools.BuildingExtension"><wipeCategories><li>OnFurniture</li></wipeCategories></li></modExtensions>
- Could not find type named JecsTools.BuildingExtension from node <li Class="JecsTools.BuildingExtension"><wipeCategories><li>OnFurniture</li></wipeCategories></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="JecsTools.BuildingExtension"><wipeCategories><li>OnFurniture</li></wipeCategories></li></modExtensions>
- Config error in CNCmodule: has null thingClass.
- Config error in CNCmodule: has components but it's thingClass is not a ThingWithComps
- Config error in GlassMonitorLarge: has null thingClass.
- Config error in GlassMonitorLarge: has components but it's thingClass is not a ThingWithComps
- Config error in MRSKitH: description has trailing whitespace
- Config error in CNCmodule: has null thingClass.
- Config error in CNCmodule: has components but it's thingClass is not a ThingWithComps
- Config error in GlassMonitorLarge: has null thingClass.
- Config error in GlassMonitorLarge: has components but it's thingClass is not a ThingWithComps
- Config error in MRSKitH: description has trailing whitespace
- Translation data for language English has 11 errors. Generate translation report for more info.
- [RimHUD v1.3.2] Integrated with HugsLib
- [RimHUD v1.3.2] Initialized
- Facial Stuff successfully completed 66 patches with harmony.
- RimFridge Harmony Patches:
- Prefix:
- CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- ReachabilityUtility.CanReach
- Postfix:
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- [HugsLib] initializing Hospitality, RunAndGun, SimpleSidearms
- Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
- Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, PILFURBed, SNOREGGSingle, SNOREGGDouble, KRUDNEPPSingle, SLABNEPPDouble
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