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- [Script loaded: steal.cmd]
- steal.cmd, stealVariables.Inc(12): setvariable PAWN_CONTAINER Sack
- steal.cmd, stealVariables.Inc(13): setvariable BIN_CONTAINER satchel
- steal.cmd, stealVariables.Inc(17): setvariable SAFE_CONTAINER backpack
- steal.cmd, stealVariables.Inc(21): setvariable IMPORTANT_ITEMS \btarge\b|\bbuckler\b|basilisk arrow|shield|mirror blade|katana|crossbow|mirror flail|quadrello|orb|bolt|throwing hammer|pouch
- steal.cmd, stealVariables.Inc(25): setvariable RISKY ON
- steal.cmd, stealVariables.Inc(29): setvariable SINGLE_RUN OFF
- steal.cmd, stealVariables.Inc(34): setvariable SHARD_RUN OFF
- steal.cmd, stealVariables.Inc(38): setvariable HAVEN_RUN OFF
- steal.cmd, stealVariables.Inc(42): setvariable RETURN_HOME ON
- steal.cmd, stealVariables.Inc(45): setvariable PLEAD innocent
- steal.cmd, stealVariables.Inc(49): setvariable TRAVEL_SCRIPT travel
- steal.cmd, stealVariables.Inc(53): setvariable SHARD_CITIZEN OFF
- steal.cmd, stealVariables.Inc(57): setvariable PREMIUM OFF
- steal.cmd, stealVariables.Inc(61): setvariable EXCHANGE ON
- steal.cmd, stealVariables.Inc(66): setvariable STEALTH OFF
- steal.cmd, stealVariables.Inc(70): setvariable SNEAK OFF
- steal.cmd, stealVariables.Inc(76): setvariable HEALTH_CHECK ON
- steal.cmd, stealVariables.Inc(81): setvariable FAR_CITIES ON
- steal.cmd, stealVariables.Inc(84): setvariable ScriptName prime
- steal.cmd, stealVariables.Inc(91): setvariable HAVEN_PW stavorkaedo
- steal.cmd, stealVariables.Inc(92): setvariable SHARD_PW avrendom
- steal.cmd, stealVariables.Inc(93): setvariable khri1 focus plunder hasten dampen darken shadowstep
- steal.cmd, stealVariables.Inc(99): setvariable BIN ON
- steal.cmd, stealVariables.Inc(100): setvariable PAWN ON
- steal.cmd, stealVariables.Inc(106): setvariable MARK.ALL ON
- steal.cmd, stealVariables.Inc(107): setvariable STEALCOUNT 5
- steal.cmd, stealVariables.Inc(114): setvariable EOTB ON
- steal.cmd, stealVariables.Inc(115): setvariable eotbMana 20
- steal.cmd, stealVariables.Inc(116): setvariable ROC OFF
- steal.cmd, stealVariables.Inc(117): setvariable rocMana 5
- steal.cmd, stealVariables.Inc(118): setvariable castPause 20
- steal.cmd, stealVariables.Inc(123): setvariable donotcastlist The Crossing, Western Gate|The Crossing, Hodierna Way|Northeast Wilds, Outside Northeast Gate
- steal.cmd, stealVariables.Inc(132): setvariable POWER OFF
- steal.cmd, stealVariables.Inc(133): setvariable PercHealth OFF
- steal.cmd, stealVariables.Inc(134): setvariable GuardianSpirit OFF
- steal.cmd, stealVariables.Inc(135): setvariable gsMana 15
- steal.cmd, stealVariables.Inc(136): setvariable ECastPause 20
- steal.cmd, stealVariables.Inc(143): setvariable ClanItem NO
- steal.cmd, stealVariables.Inc(144): setvariable CLAN.ITEM.NAME human skull
- steal.cmd(10): setvariable version 6.24
- steal.cmd(86): gosub DefaultVariables
- steal.cmd(9781): setvariable runTime 0
- steal.cmd(9782): setvariable Banked 0
- steal.cmd(9783): setvariable Profit 0
- steal.cmd(9784): setvariable Plat 0
- steal.cmd(9785): setvariable Gold 0
- steal.cmd(9786): setvariable Silver 0
- steal.cmd(9787): setvariable Bronze 0
- steal.cmd(9788): setvariable Copper 0
- steal.cmd(9789): setvariable Plats 0
- steal.cmd(9790): setvariable Golds 0
- steal.cmd(9791): setvariable Silvers 0
- steal.cmd(9792): setvariable Bronzes 0
- steal.cmd(9793): setvariable Coppers 0
- steal.cmd(9799): setvariable itemLocation
- steal.cmd(9800): setvariable stolen 0
- steal.cmd(9801): setvariable grabbed 0
- steal.cmd(9802): setvariable Jailed 0
- steal.cmd(9803): setvariable Charges 0
- steal.cmd(9804): setvariable Binned 0
- steal.cmd(9805): setvariable Pawned 0
- steal.cmd(9806): setvariable EndEarly OFF
- steal.cmd(9807): setvariable SECOND_ITEM 0
- steal.cmd(9808): setvariable SECOND_PAWN OFF
- steal.cmd(9809): setvariable goPawn OFF
- steal.cmd(9810): setvariable marking OFF
- steal.cmd(9811): setvariable noLearn OFF
- steal.cmd(9812): setvariable noSteal OFF
- steal.cmd(9813): setvariable Rite OFF
- steal.cmd(9814): setvariable Eyes OFF
- steal.cmd(9815): setvariable nosell null
- steal.cmd(9816): setvariable armor null
- steal.cmd(9817): setvariable armor1 null
- steal.cmd(9818): setvariable armor2 null
- steal.cmd(9819): setvariable armor3 null
- steal.cmd(9820): setvariable armor4 null
- steal.cmd(9821): setvariable armor5 null
- steal.cmd(9822): setvariable armor6 null
- steal.cmd(9823): setvariable armor7 null
- steal.cmd(9824): setvariable armor8 null
- steal.cmd(9825): setvariable armor9 null
- steal.cmd(9826): setvariable armor10 null
- steal.cmd(9827): setvariable total_armor 0
- steal.cmd(9828): return
- Variables Saved
- steal.cmd(89): passing label: INIT.ACTIONS
- steal.cmd(90): setvariable LAST INIT.ACTIONS
- steal.cmd(121): passing label: INIT.SETUP
- steal.cmd: if evaluate: ("OFF" = "ON")
- steal.cmd: if returned: False
- steal.cmd(123): gosub GUILD.CHECK
- **** Guild: Thief ****
- **** Circle: 49 ****
- steal.cmd(3792): pause 0.5
- steal.cmd: if evaluate: ("Thief" = "Thief")
- steal.cmd: if returned: True
- steal.cmd(3795): setvariable marking ON
- steal.cmd: if evaluate: ("stavorkaedo" = "null") || ("avrendom" = "null")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("ON" = "ON") && ("ON" = "ON") && ("satchel" = "Sack")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("Thief" != "Thief")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: DRF != DRF
- steal.cmd: if returned: False
- Variables Saved
- steal.cmd(3807): return
- steal.cmd: if evaluate: ("Thief" = "Necromancer")
- steal.cmd: if returned: False
- steal.cmd(125): gosub CITY.CHECK
- steal.cmd: if evaluate: 30 = 66
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 68
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 69
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 42
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 30
- steal.cmd: if returned: True
- steal.cmd(3662): gosub AUTOMOVE portal
- steal.cmd(3507): delay 0.0001
- steal.cmd(3508): setvariable Destination portal
- steal.cmd(3509): setvariable automovefailCounter 0
- steal.cmd: if evaluate: 8 = 0
- steal.cmd: if returned: False
- steal.cmd: if evaluate: (!1)
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("OFF" = "ON")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("8" = "portal")
- steal.cmd: if returned: False
- steal.cmd(3514): passing label: AUTOMOVE.GO
- steal.cmd(3521): matchwait
- [AutoMapper] Goto: Portal
- [Script loaded: automapper.cmd]
- [automapper]: north
- You go north.
- [Riverhaven, Town Hall Road]
- This short arc of roadway connects the eastern and western halves of town. The smooth style of the Town hall is echoed in the curving roadway, paved with granite stones flecked with brighter bits of crystal. Heavy traffic of all sorts converges here at the mercantile and social center of Riverhaven.
- You also see the Riverhaven Market Plaza and the Trader Market building.
- Obvious paths: north, northeast, southeast, south, southwest.
- >
- Mapped exits: go trader building, go market plaza
- [automapper]: south
- You go south.
- [Riverhaven, Town Square]
- This square sits in the space between the Town Hall and the municipal pier. It is a large park with the graceful gardens of the Temple set within well-tended lawns. Here and there, benches for the public's use are set out under shady trees, and you can often find an old retired merchant or river captain taking his ease and watching the passing tide of people.
- You also see a young alchemist student, a festive meeting portal, a simple bench, a news stand with a parchment scroll on it, the Temple and a uniformed representative.
- Obvious paths: north, east, west.
- >
- Mapped exits: go temple, go town hall, go meeting portal
- [Script finished (In 1.0839966 seconds): automapper.cmd(147)]
- steal.cmd: match goto automove.return
- steal.cmd(3551): passing label: AUTOMOVE.RETURN
- steal.cmd: if evaluate: matchre("portal", "teller|exchange|debt|PAWN")
- steal.cmd: if returned: False
- steal.cmd(3553): pause 0.001
- steal.cmd(3554): return
- steal.cmd: if evaluate: 30 = 7
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 61
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 67
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 116
- steal.cmd: if returned: False
- steal.cmd(3667): pause 0.1
- steal.cmd: if evaluate: 30 = 99
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 90
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 42
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 30
- steal.cmd: if returned: True
- steal.cmd(3671): setvariable CITY RIVERHAVEN
- steal.cmd: if evaluate: 30 = 7
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 1
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 61
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 67
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 116
- steal.cmd: if returned: False
- steal.cmd: if evaluate: !matchre("30","(1|7|42|30|61|66|67|68|69|90|99|116)")
- steal.cmd: if returned: False
- *** STARTING CITY: RIVERHAVEN
- steal.cmd(3681): pause 0.5
- steal.cmd(3682): return
- steal.cmd(126): gosub SKILL.CHECK
- **** Checking Your Skills.............
- steal.cmd(3765): pause 0.5
- skill thievery
- SKILL: Rank/Percent towards next rank/Amount learning/Mindstate fraction
- Thievery: 159 20.31% very rapt (31/34)
- Time Development Points: 128 Favors: 10 Deaths: 6 Departs: 6
- Overall state of mind: clear
- EXP HELP for more information
- >
- steal.cmd: if evaluate: 159.2 < 20
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 159.2 >= 0 && 159.2 < 20
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 159.2 >= 20 && 159.2 < 40
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 159.2 >= 40 && 159.2 < 60
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 159.2 >= 60 && 159.2 < 80
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 159.2 >= 80 && 159.2 < 100
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 159.2 >= 100 && 159.2 < 150
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 159.2 >= 150 && 159.2 < 200
- steal.cmd: if returned: True
- steal.cmd(3773): goto CLASS5
- steal.cmd(6568): setvariable skillrange 150-199
- steal.cmd(6569): setvariable T.Tarsha canons
- steal.cmd(6570): setvariable T.Rose shirt
- steal.cmd(6571): setvariable T.Music four strings
- steal.cmd(6572): setvariable T.Music.Num
- steal.cmd(6573): setvariable T.Hats sailor hat
- steal.cmd(6574): setvariable T.Arm <nothing>
- steal.cmd(6575): setvariable T.Gift blue shirt
- steal.cmd(6576): setvariable T.Sweet cake
- steal.cmd(6577): setvariable T.Cupcake cupcake
- steal.cmd(6578): setvariable T.Gen carving knife
- steal.cmd(6579): setvariable T.Krrish <nothing>
- steal.cmd(6580): setvariable T.Lense <nothing>
- steal.cmd(6581): setvariable T.Cleric pestle
- steal.cmd(6582): setvariable T.Men trousers
- steal.cmd(6583): setvariable T.Women <nothing>
- steal.cmd(6584): setvariable T.Cloth suspenders
- steal.cmd(6585): setvariable T.Armory dagger
- steal.cmd(6586): setvariable T.Forge copper slug
- steal.cmd(6588): setvariable skillrange 150-199
- steal.cmd(6589): setvariable RH.Herb riolur leaf
- steal.cmd(6590): setvariable RH.Iron bronze gauntlets
- steal.cmd(6591): setvariable RH.Naph naphtha
- steal.cmd(6592): setvariable RH.Naph.Loc on cart
- steal.cmd(6593): setvariable RH.Flow <nothing>
- steal.cmd(6594): setvariable RH.Seli studded helm
- steal.cmd(6595): setvariable RH.Arms rapier
- steal.cmd(6596): setvariable RH.Gen razor
- steal.cmd(6597): setvariable RH.Cloth jerkin
- steal.cmd(6598): setvariable RH.Artif simple talisman
- steal.cmd(6599): setvariable RH.Joy troll
- steal.cmd(6600): setvariable RH.Smoke lanival pipe
- steal.cmd(6601): setvariable RH.Weap <nothing>
- steal.cmd(6602): setvariable RH.Bard tipper
- steal.cmd(6603): setvariable RH.Bard2 earrings
- steal.cmd(6604): setvariable RH.Cleric pomander
- steal.cmd(6605): setvariable RH.Cleric2 bottle
- steal.cmd(6606): setvariable RH.Lock slim lockpick
- steal.cmd(6607): setvariable RH.Tog beaded slippers
- steal.cmd(6608): setvariable RH.Tog2 <nothing>
- steal.cmd(6609): setvariable RH.Mirg <nothing>
- steal.cmd(6611): setvariable skillrange 150-199
- steal.cmd(6612): setvariable AD.Feta butter cheese
- steal.cmd(6613): setvariable AD.FETA.Loc
- steal.cmd(6614): setvariable AD.Thread bobbin
- steal.cmd(6615): setvariable AD.Fash shawl
- steal.cmd(6616): setvariable AD.Odds fan
- steal.cmd(6617): setvariable AD.Bard four strings
- steal.cmd(6618): setvariable AD.Map <nothing>
- steal.cmd(6619): setvariable AD.Arm sword
- steal.cmd(6620): setvariable AD.Smoke cigarillo
- steal.cmd(6621): setvariable AD.Tart.E tart
- steal.cmd(6622): setvariable AD.Tart.C tart
- steal.cmd(6623): setvariable AD.Tart.M tart
- steal.cmd(6624): setvariable AD.Tart.L tart
- steal.cmd(6625): setvariable AD.Tart.F tart
- steal.cmd(6626): setvariable KA.Grek skinning knife
- steal.cmd(6628): setvariable skillrange 150-199
- steal.cmd(6629): setvariable C.Alch gloves
- steal.cmd(6630): setvariable C.Alch.Loc on rack
- steal.cmd(6631): setvariable C.Artif flake
- steal.cmd(6632): setvariable C.Artif.Loc in bucket
- steal.cmd(6633): setvariable C.Bath towel
- steal.cmd(6634): setvariable C.Bath.Num
- steal.cmd(6635): setvariable C.Bath.Loc on stand
- steal.cmd(6636): setvariable C.Card <nothing>
- steal.cmd(6637): setvariable C.Gen canvas sack
- steal.cmd(6638): setvariable C.Weap dagger
- steal.cmd(6639): setvariable C.Arm scale aventail
- steal.cmd(6640): setvariable C.Music ocarina
- steal.cmd(6641): setvariable C.Music2 ebony guiro
- steal.cmd(6642): setvariable C.Lock lockpick ring
- steal.cmd(6643): setvariable C.Empath <nothing>
- steal.cmd(6644): setvariable C.Empath.Alt <nothing>
- steal.cmd(6645): setvariable C.Empath2 garland
- steal.cmd(6646): setvariable C.Empath3 button
- steal.cmd(6647): setvariable C.Empath3.Loc on case
- steal.cmd(6648): setvariable C.Empath3.Alt <nothing>
- steal.cmd(6649): setvariable C.Cler silver vial
- steal.cmd(6650): setvariable C.Haber jerkin
- steal.cmd(6651): setvariable C.Script <nothing>
- steal.cmd(6652): setvariable C.Tann scraper
- steal.cmd(6653): setvariable C.Tann.Loc
- steal.cmd(6654): setvariable C.Jewel band
- steal.cmd(6655): setvariable C.Stitch vest
- steal.cmd(6656): setvariable C.Cobb snowshoes
- steal.cmd(6657): setvariable C.Herb junliar stem
- steal.cmd(6658): setvariable C.Flow <nothing>
- steal.cmd(6660): setvariable skillrange 150-199
- steal.cmd(6661): setvariable L.Skin deer skin
- steal.cmd(6662): setvariable L.Bow long arrows
- steal.cmd(6663): setvariable L.Orig case
- steal.cmd(6664): setvariable L.Orig.Num fourth
- steal.cmd(6665): setvariable L.Weap <nothing>
- steal.cmd(6666): setvariable L.Weap.Loc in catalog
- steal.cmd(6667): setvariable L.Wick wicker quiver
- steal.cmd(6668): setvariable L.Bard flute
- steal.cmd(6669): setvariable L.Bard2 four strings
- steal.cmd(6670): setvariable L.Cloth tunic
- steal.cmd(6671): setvariable L.Wood log
- steal.cmd(6672): setvariable L.Gen dice
- steal.cmd(6673): setvariable L.Gen.Alt <nothing>
- steal.cmd(6674): setvariable L.Perf <nothing>
- steal.cmd(6676): setvariable skillrange 150-199
- steal.cmd(6677): setvariable S.Gen clippers
- steal.cmd(6678): setvariable S.Weap targe
- steal.cmd(6679): setvariable S.Cleric armband
- steal.cmd(6680): setvariable S.Stitch blouse
- steal.cmd(6681): setvariable S.Alch tukai stones
- steal.cmd(6682): setvariable S.Herb riolur leaf
- steal.cmd(6683): setvariable S.Artif <nothing>
- steal.cmd(6684): setvariable S.Music bow
- steal.cmd(6685): setvariable S.Armor mail gauntlets
- steal.cmd(6686): setvariable S.Reed <nothing>
- steal.cmd(6687): setvariable S.Reed.Num
- steal.cmd(6688): setvariable S.Bow crossbow bolts
- steal.cmd(6689): setvariable S.Lock bronze keyblank
- steal.cmd(6690): setvariable S.Coin coin case
- steal.cmd(6691): setvariable S.Coin.Loc
- steal.cmd(6692): setvariable S.Frill lace fan
- steal.cmd(6693): setvariable S.Herald <nothing>
- steal.cmd(6694): setvariable S.Herald.Loc on rack
- steal.cmd(6695): setvariable S.Gift boggle doll
- steal.cmd(6696): setvariable S.Gift.Num
- steal.cmd(6697): setvariable S.Gift.Loc in black basket
- steal.cmd(6698): setvariable S.Toy whistle
- steal.cmd(6699): setvariable S.Toy.Loc
- steal.cmd(6700): setvariable S.Memory <nothing>
- steal.cmd(6701): setvariable S.Memory.Num first
- steal.cmd(6702): setvariable S.Token <nothing>
- steal.cmd(6703): setvariable S.Museum <nothing>
- steal.cmd(6704): setvariable S.Barber tincture jar
- steal.cmd(6705): setvariable S.Tanner scraper
- steal.cmd(6706): setvariable S.Tanner.Loc on counter
- steal.cmd(6707): setvariable S.Surv stone pestle
- steal.cmd(6708): setvariable S.Surv.Loc on cabinet
- steal.cmd(6709): setvariable S.Surv.Alt wood pestle
- steal.cmd(6710): setvariable S.Surv.Alt.Loc on cabinet
- steal.cmd(6711): setvariable S.Surv2 steel shaper
- steal.cmd(6712): setvariable S.Surv2.Num
- steal.cmd(6713): setvariable S.Surv2.Alt pine box
- steal.cmd(6714): setvariable S.Surv2.Loc
- steal.cmd(6715): setvariable S.Spire <nothing>
- steal.cmd(6717): setvariable skillrange 150-199
- steal.cmd(6718): setvariable SC.Weap <nothing>
- steal.cmd(6719): setvariable H.Shield <nothing>
- steal.cmd(6720): setvariable H.Shield.Loc on rack
- steal.cmd(6721): setvariable H.Jewel <nothing>
- steal.cmd(6722): setvariable H.Tog white soap
- steal.cmd(6723): setvariable H.Tog.Num
- steal.cmd(6724): setvariable H.Herb <nothing>
- steal.cmd(6725): setvariable H.Sund bone comb
- steal.cmd(6726): setvariable H.Sund.Loc on shel
- steal.cmd(6727): setvariable H.Lamp <nothing>
- steal.cmd(6728): setvariable H.Music cloth
- steal.cmd(6729): setvariable H.Alch stone pestle
- steal.cmd(6730): setvariable H.Forge shaft
- steal.cmd(6731): setvariable H.Forge.Loc on rack
- steal.cmd(6732): setvariable RP.Gen pestle
- steal.cmd(6733): setvariable RP.Gen.Loc on table
- steal.cmd(6734): setvariable RP.Tobac pipe
- steal.cmd(6736): setvariable skillrange 150-199
- steal.cmd(6737): setvariable R.Bait pole
- steal.cmd(6738): setvariable R.Gen breaker
- steal.cmd(6739): setvariable R.Herb cebi root
- steal.cmd(6740): setvariable R.Forge dagger
- steal.cmd(6741): setvariable R.Tailor tunic
- steal.cmd(6742): setvariable R.Leather <nothing>
- steal.cmd(6743): setvariable R.Hair clippers
- steal.cmd(6744): setvariable R.Music flute
- steal.cmd(6745): setvariable R.Magic <nothing>
- steal.cmd(6746): setvariable R.Origami white paper
- steal.cmd(6747): setvariable R.Origami.Loc on shelf
- steal.cmd(6748): setvariable R.Jewelry clasp
- steal.cmd(6749): setvariable R.Cleric vial
- steal.cmd(6750): setvariable R.Cleric2 <nothing>
- steal.cmd(6751): setvariable R.Ring <nothing>
- steal.cmd(6753): setvariable skillrange 150-199
- steal.cmd(6754): setvariable A.Herb cebi root
- steal.cmd(6755): setvariable A.Tanner bodkin
- steal.cmd(6756): setvariable A.Clothing tunic
- steal.cmd(6757): setvariable A.Script trimmed scroll
- steal.cmd(6758): setvariable A.Cleric wine
- steal.cmd(6759): setvariable A.Origami plain paper
- steal.cmd(6760): setvariable A.Jewelry bracelet
- steal.cmd(6761): setvariable A.Magic <nothing>
- steal.cmd(6762): setvariable A.Slings rocks
- steal.cmd(6763): setvariable A.Puzzle intermediate puzzle
- steal.cmd(6764): setvariable A.Footwear woolen tights
- steal.cmd(6765): setvariable A.Shields <nothing>
- steal.cmd(6766): setvariable A.Shields.Loc on table
- steal.cmd(6767): setvariable A.Weapon telek
- steal.cmd(6768): setvariable A.Armor <nothing>
- steal.cmd(6769): setvariable A.Gen razor
- steal.cmd(6770): setvariable A.Flower necklace
- steal.cmd(6771): setvariable A.Music bow
- steal.cmd(6772): gosub ITEM.COUNT1
- steal.cmd(9070): setvariable T.TarshaQuant 1
- steal.cmd(9071): setvariable T.RoseQuant 1
- steal.cmd(9072): setvariable T.MusicQuant 1
- steal.cmd(9073): setvariable T.HatsQuant 1
- steal.cmd(9074): setvariable T.ArmQuant 1
- steal.cmd(9075): setvariable T.GiftQuant 1
- steal.cmd(9076): setvariable T.SweetQuant 1
- steal.cmd(9077): setvariable T.CupcakeQuant 1
- steal.cmd(9078): setvariable T.GenQuant 1
- steal.cmd(9079): setvariable T.KrrishQuant 1
- steal.cmd(9080): setvariable T.LenseQuant 1
- steal.cmd(9081): setvariable T.ClericQuant 1
- steal.cmd(9082): setvariable T.MenQuant 1
- steal.cmd(9083): setvariable T.WomenQuant 1
- steal.cmd(9084): setvariable T.ClothQuant 1
- steal.cmd(9085): setvariable T.ArmoryQuant 1
- steal.cmd(9086): setvariable T.ForgeQuant 1
- steal.cmd(9088): setvariable RH.HerbQuant 3
- steal.cmd(9089): setvariable RH.IronQuant 1
- steal.cmd(9090): setvariable RH.NaphQuant 1
- steal.cmd(9091): setvariable RH.FlowQuant 2
- steal.cmd(9092): setvariable RH.SeliQuant 1
- steal.cmd(9093): setvariable RH.ArmsQuant 1
- steal.cmd(9094): setvariable RH.GenQuant 1
- steal.cmd(9095): setvariable RH.ClothQuant 1
- steal.cmd(9096): setvariable RH.ArtifQuant 1
- steal.cmd(9097): setvariable RH.JoyQuant 1
- steal.cmd(9098): setvariable RH.SmokeQuant 1
- steal.cmd(9099): setvariable RH.WeapQuant 1
- steal.cmd(9100): setvariable RH.BardQuant 1
- steal.cmd(9101): setvariable RH.Bard2Quant 1
- steal.cmd(9102): setvariable RH.ClericQuant 1
- steal.cmd(9103): setvariable RH.Cleric2Quant 1
- steal.cmd(9104): setvariable RH.LockQuant 1
- steal.cmd(9105): setvariable RH.TogQuant 1
- steal.cmd(9106): setvariable RH.Tog2Quant 1
- steal.cmd(9107): setvariable RH.MirgQuant 1
- steal.cmd(9109): setvariable AD.FetaQuant 1
- steal.cmd(9110): setvariable AD.ThreadQuant 1
- steal.cmd(9111): setvariable AD.FashQuant 1
- steal.cmd(9112): setvariable AD.OddsQuant 1
- steal.cmd(9113): setvariable AD.BardQuant 1
- steal.cmd(9114): setvariable AD.MapQuant 1
- steal.cmd(9115): setvariable AD.ArmQuant 1
- steal.cmd(9116): setvariable AD.SmokeQuant 1
- steal.cmd(9117): setvariable AD.Tart.EQuant 1
- steal.cmd(9118): setvariable AD.Tart.CQuant 1
- steal.cmd(9119): setvariable AD.Tart.MQuant 1
- steal.cmd(9120): setvariable AD.Tart.LQuant 1
- steal.cmd(9121): setvariable AD.Tart.FQuant 1
- steal.cmd(9122): setvariable KA.GrekQuant 1
- steal.cmd(9124): setvariable C.AlchQuant 2
- steal.cmd(9125): setvariable C.ArtifQuant 1
- steal.cmd(9126): setvariable C.BathQuant 1
- steal.cmd(9127): setvariable C.CardQuant 1
- steal.cmd(9128): setvariable C.GenQuant 2
- steal.cmd(9129): setvariable C.WeapQuant 1
- steal.cmd(9130): setvariable C.ArmQuant 1
- steal.cmd(9131): setvariable C.MusicQuant 1
- steal.cmd(9132): setvariable C.Music2Quant 1
- steal.cmd(9133): setvariable C.LockQuant 1
- steal.cmd(9134): setvariable C.EmpathQuant 1
- steal.cmd(9135): setvariable C.Empath2Quant 1
- steal.cmd(9136): setvariable C.Empath3Quant 1
- steal.cmd(9137): setvariable C.ClerQuant 1
- steal.cmd(9138): setvariable C.HaberQuant 2
- steal.cmd(9139): setvariable C.ScriptQuant 1
- steal.cmd(9140): setvariable C.TannQuant 1
- steal.cmd(9141): setvariable C.JewelQuant 1
- steal.cmd(9142): setvariable C.StitchQuant 2
- steal.cmd(9143): setvariable C.CobbQuant 2
- steal.cmd(9144): setvariable C.HerbQuant 2
- steal.cmd(9145): setvariable C.FlowQuant 2
- steal.cmd(9147): setvariable L.SkinQuant 1
- steal.cmd(9148): setvariable L.BowQuant 1
- steal.cmd(9149): setvariable L.OrigQuant 1
- steal.cmd(9150): setvariable L.WeapQuant 1
- steal.cmd(9151): setvariable L.WickQuant 1
- steal.cmd(9152): setvariable L.BardQuant 1
- steal.cmd(9153): setvariable L.Bard2Quant 1
- steal.cmd(9154): setvariable L.ClothQuant 1
- steal.cmd(9155): setvariable L.WoodQuant 1
- steal.cmd(9156): setvariable L.GenQuant 1
- steal.cmd(9157): setvariable L.PerfQuant 1
- steal.cmd(9159): setvariable S.GenQuant 2
- steal.cmd(9160): setvariable S.WeapQuant 1
- steal.cmd(9161): setvariable S.ClericQuant 1
- steal.cmd(9162): setvariable S.StitchQuant 1
- steal.cmd(9163): setvariable S.AlchQuant 1
- steal.cmd(9164): setvariable S.HerbQuant 1
- steal.cmd(9165): setvariable S.ArtifQuant 1
- steal.cmd(9166): setvariable S.MusicQuant 1
- steal.cmd(9167): setvariable S.ArmorQuant 1
- steal.cmd(9168): setvariable S.ReedQuant 1
- steal.cmd(9169): setvariable S.MuseumQuant 1
- steal.cmd(9170): setvariable S.BowQuant 1
- steal.cmd(9171): setvariable S.SpireQuant 1
- steal.cmd(9172): setvariable S.LockQuant 1
- steal.cmd(9173): setvariable S.CoinQuant 1
- steal.cmd(9174): setvariable S.FrillQuant 1
- steal.cmd(9175): setvariable S.HeraldQuant 1
- steal.cmd(9176): setvariable S.GiftQuant 1
- steal.cmd(9177): setvariable S.ToyQuant 1
- steal.cmd(9178): setvariable S.MemoryQuant 1
- steal.cmd(9179): setvariable S.TokenQuant 1
- steal.cmd(9180): setvariable S.BarberQuant 1
- steal.cmd(9181): setvariable S.TannerQuant 1
- steal.cmd(9182): setvariable S.SurvQuant 1
- steal.cmd(9183): setvariable S.Surv2Quant 1
- steal.cmd(9184): setvariable RP.GenQuant 1
- steal.cmd(9185): setvariable RP.TobacQuant 1
- steal.cmd(9187): setvariable SC.WeapQuant 1
- steal.cmd(9188): setvariable H.ShieldQuant 1
- steal.cmd(9189): setvariable H.JewelQuant 1
- steal.cmd(9190): setvariable H.TogQuant 1
- steal.cmd(9191): setvariable H.HerbQuant 1
- steal.cmd(9192): setvariable H.SundQuant 1
- steal.cmd(9193): setvariable H.LampQuant 1
- steal.cmd(9194): setvariable H.MusicQuant 1
- steal.cmd(9195): setvariable H.AlchQuant 1
- steal.cmd(9196): setvariable H.ForgeQuant 1
- steal.cmd(9197): setvariable H.GenQuant 1
- steal.cmd(9198): setvariable H.TobacQuant 1
- steal.cmd(9200): setvariable R.BaitQuant 1
- steal.cmd(9201): setvariable R.GenQuant 1
- steal.cmd(9202): setvariable R.HerbQuant 1
- steal.cmd(9203): setvariable R.ForgeQuant 1
- steal.cmd(9204): setvariable R.TailorQuant 1
- steal.cmd(9205): setvariable R.LeatherQuant 1
- steal.cmd(9206): setvariable R.HairQuant 1
- steal.cmd(9207): setvariable R.MusicQuant 1
- steal.cmd(9208): setvariable R.MagicQuant 1
- steal.cmd(9209): setvariable R.OrigamiQuant 1
- steal.cmd(9210): setvariable R.JewelryQuant 1
- steal.cmd(9211): setvariable R.ClericQuant 1
- steal.cmd(9212): setvariable R.RingQuant 1
- steal.cmd(9214): setvariable A.HerbQuant 2
- steal.cmd(9215): setvariable A.TannerQuant 1
- steal.cmd(9216): setvariable A.ClothingQuant 1
- steal.cmd(9217): setvariable A.ScriptQuant 1
- steal.cmd(9218): setvariable A.ClericQuant 1
- steal.cmd(9219): setvariable A.OrigamiQuant 1
- steal.cmd(9220): setvariable A.JewelryQuant 1
- steal.cmd(9221): setvariable A.MagicQuant 1
- steal.cmd(9222): setvariable A.SlingsQuant 1
- steal.cmd(9223): setvariable A.PuzzleQuant 1
- steal.cmd(9224): setvariable A.FootwearQuant 1
- steal.cmd(9225): setvariable A.ShieldsQuant 1
- steal.cmd(9226): setvariable A.WeaponQuant 1
- steal.cmd(9227): setvariable A.ArmorQuant 1
- steal.cmd(9228): setvariable A.GenQuant 1
- steal.cmd(9229): setvariable A.FlowerQuant 1
- steal.cmd(9230): setvariable A.MusicQuant 1
- steal.cmd(9231): return
- steal.cmd(6773): return
- steal.cmd(127): gosub HEALTH.CHECK
- steal.cmd: if evaluate: ("ON" = "ON")
- steal.cmd: if returned: True
- steal.cmd(4540): return
- steal.cmd(128): gosub STOWING
- steal.cmd(4016): setvariable location STOWING
- steal.cmd(4017): pause 0.1
- steal.cmd: if evaluate: "" = "rope"
- steal.cmd: if returned: False
- steal.cmd: if evaluate: "Empty" = "bundle" || "Empty" = "bundle"
- steal.cmd: if returned: False
- steal.cmd: if evaluate: matchre("","(crossbow|bow|short bow)")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: matchre("Empty","(partisan|shield|buckler|crossbow|lumpy bundle|halberd|staff|longbow|khuj)")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: matchre("Empty","(partisan|shield|buckler|crossbow|lumpy bundle|halberd|staff|longbow|khuj)")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: matchre("Empty","(longbow|khuj)")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: "Empty" != "Empty"
- steal.cmd: if returned: False
- steal.cmd: if evaluate: "Empty" != "Empty"
- steal.cmd: if returned: False
- steal.cmd(4026): return
- steal.cmd(129): gosub WELCOME
- ************************************************************
- * Welcome Kiovyn - Circle 49 Thief !~
- * SHROOM'S ULTIMATE GENIE3 STEALING SCRIPT version 6.24
- * Completely automated Progressive Stealing!
- * Send bug reports/feedback to skultamaphon@gmail.com
- ************************************************************
- steal.cmd(9576): pause 4
- >
- ************************************************************
- *** MAKE SURE YOU HAVE PLENTY OF PLATS IN THE BANK
- *** IN THE CITIES YOU ARE STEALING IN TO PAY YOUR FINES!
- ************************************************************
- steal.cmd(9583): pause 2
- steal.cmd(9584): return
- steal.cmd(131): setvariable STEAL.LIST.THEREN canons|shirt|four strings|sailor hat|<nothing>|blue shirt|cake|cupcake|carving knife|<nothing>|<nothing>|pestle|trousers|<nothing>|suspenders|dagger|copper slug
- steal.cmd(132): setvariable STEAL.LIST.HAVEN riolur leaf|bronze gauntlets|naphtha|<nothing>|studded helm|rapier|razor|jerkin|simple talisman|troll|lanival pipe|<nothing>|tipper|earrings|pomander|bottle|slim lockpick|beaded slippers|<nothing>|<nothing>
- steal.cmd(133): setvariable STEAL.LIST.ARTHE butter cheese|bobbin|shawl|fan|four strings|<nothing>|sword|tart|skinning knife|cigarillo|skinning knife
- steal.cmd(134): setvariable STEAL.LIST.CROSS gloves|flake|towel|<nothing>|canvas sack|dagger|scale aventail|ocarina|ebony guiro|lockpick ring|<nothing>|garland|button|silver vial|jerkin|<nothing>|scraper|band|vest|snowshoes|junliar stem|<nothing>
- steal.cmd(135): setvariable STEAL.LIST.LETH deer skin|long arrows|case|<nothing>|wicker quiver|flute|four strings|tunic|log|dice|<nothing>|<nothing>
- steal.cmd(136): setvariable STEAL.LIST.SHARD clippers|targe|armband|blouse|tukai stones|riolur leaf|<nothing>|bow|mail gauntlets|<nothing>|crossbow bolts|bronze keyblank|coin case|lace fan|<nothing>|boggle doll|<nothing>|whistle|<nothing>|<nothing>|<nothing>|tincture jar|scraper|stone pestle|wood pestle|steel shaper|pine box
- steal.cmd(137): setvariable STEAL.LIST.HIB <nothing>|<nothing>|<nothing>|white soap|<nothing>|bone comb|<nothing>|cloth|stone pestle|shaft|pestle|pipe
- steal.cmd(138): setvariable STEAL.LIST.RATHA pole|breaker|cebi root|dagger|tunic|clippers|<nothing>|flute|<nothing>|white paper|clasp|<nothing>
- steal.cmd(139): setvariable STEAL.LIST.AESRY cebi root|bodkin|tunic|trimmed scroll|wine|plain paper|bracelet|<nothing>|rocks|intermediate puzzle|woolen tights|<nothing>|telek|<nothing>|razor|necklace|bow
- steal.cmd(140): setvariable ODD_ITEMS cigar|scroll|naphtha|sling|mining helm|mining cap|ordinary shield|tobacco|bagpipes|cowl|dwarven hammer|lamp|robes|string|oil|holy oil|sacramental wine
- steal.cmd(141): setvariable large.items cauldron|stove|spear|wayerd pyramid|longbow
- steal.cmd(142): setvariable STEAL.LIST canons|shirt|four strings|sailor hat|<nothing>|blue shirt|cake|cupcake|carving knife|<nothing>|<nothing>|pestle|trousers|<nothing>|suspenders|dagger|copper slug|riolur leaf|bronze gauntlets|naphtha|<nothing>|studded helm|rapier|razor|jerkin|simple talisman|troll|lanival pipe|<nothing>|tipper|earrings|pomander|bottle|slim lockpick|beaded slippers|<nothing>|<nothing>|butter cheese|bobbin|shawl|fan|four strings|<nothing>|sword|tart|skinning knife|cigarillo|skinning knife|gloves|flake|towel|<nothing>|canvas sack|dagger|scale aventail|ocarina|ebony guiro|lockpick ring|<nothing>|garland|button|silver vial|jerkin|<nothing>|scraper|band|vest|snowshoes|junliar stem|<nothing>|deer skin|long arrows|case|<nothing>|wicker quiver|flute|four strings|tunic|log|dice|<nothing>|<nothing>|clippers|targe|armband|blouse|tukai stones|riolur leaf|<nothing>|bow|mail gauntlets|<nothing>|crossbow bolts|bronze keyblank|coin case|lace fan|<nothing>|boggle doll|<nothing>|whistle|<nothing>|<nothing>|<nothing>|tincture jar|scraper|stone pestle|wood pestle|steel shaper|pine box|<nothing>|<nothing>|<nothing>|white soap|<nothing>|bone comb|<nothing>|cloth|stone pestle|shaft|pestle|pipe|pole|breaker|cebi root|dagger|tunic|clippers|<nothing>|flute|<nothing>|white paper|clasp|<nothing>|cebi root|bodkin|tunic|trimmed scroll|wine|plain paper|bracelet|<nothing>|rocks|intermediate puzzle|woolen tights|<nothing>|telek|<nothing>|razor|necklace|bow|cigar|scroll|naphtha|sling|mining helm|mining cap|ordinary shield|tobacco|bagpipes|cowl|dwarven hammer|lamp|robes|string|oil|holy oil|sacramental wine
- steal.cmd(144): passing label: ARMOR.INIT
- steal.cmd(145): setvariable LAST ARMOR.INIT
- **** CHECKING WORN ARMOR...
- steal.cmd(149): gosub ARMOR.CHECK
- steal.cmd(2676): counter: set 0
- steal.cmd(2676): math result: c=0
- steal.cmd(2677): gosub PUT open my backpack
- steal.cmd(4175): delay 0.0001
- steal.cmd(4176): setvariable command open my backpack
- steal.cmd(4177): setvariable LOCATION PUT.1
- steal.cmd(4178): passing label: PUT.1
- steal.cmd(4238): matchwait
- open my backpack
- >
- That is already open.
- >
- steal.cmd: match goto return_clear
- steal.cmd(4583): passing label: RETURN_CLEAR
- steal.cmd(4584): passing label: RETURN.CLEAR
- steal.cmd(4585): delay 0.0001
- steal.cmd(4587): pause 0.0001
- steal.cmd(4588): return
- steal.cmd(2678): pause 0.2
- steal.cmd(2679): passing label: ARMOR.CHECK.1
- steal.cmd(2680): delay 0.001
- steal.cmd(2681): pause 0.001
- steal.cmd(2682): pause 0.001
- steal.cmd(2686): matchwait
- inv armor
- You aren't wearing anything like that.
- [Type INVENTORY HELP for more options]
- >
- steal.cmd: match goto armor.none
- steal.cmd(2723): passing label: ARMOR.NONE
- **** NO ARMOR FOUND!
- steal.cmd(2725): setvariable ARMOR_STOW OFF
- steal.cmd(2726): return
- steal.cmd(150): pause 0.1
- steal.cmd(152): pause 0.5
- stance evasion
- You are now set to use your evasion stance:
- Attack : 100%
- Evade : 80%
- Parry : 60%
- Block : 41%
- >
- steal.cmd: if evaluate: 3 >= 1
- steal.cmd: if returned: True
- steal.cmd(153): setvariable command HAVEN.TO.CLOTH
- steal.cmd: if evaluate: matchre("rob", tolower("HAVEN.TO.CLOTH"))
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 3 >= 1
- steal.cmd: if returned: True
- ****************************** WARNING!!!! **********************************
- *** YOU STARTED SCRIPT WITH VARIABLES!
- *** THIS IS FOR TROUBLESHOOTING/TESTING PURPOSES ONLY!
- *** ( OR FOR STARTING SCRIPT MIDWAY AND JUMPING TO A LABEL)
- *****************************************************************************
- *** USAGE: Var 1 - Skip to specified Label Var 2 - Starting City
- *** Var 3 - Type anything to skip bag check and turn on debug
- *** Use a Third Variable so you don't stash stolen items
- *** If restarting script in the middle of a stealing run
- *****7***********************************************************************
- steal.cmd(169): pause 8
- >
- steal.cmd: if evaluate: 3 >= 2
- steal.cmd: if returned: True
- steal.cmd(173): setvariable CITY HAVEN
- steal.cmd: if evaluate: 3 >= 3
- steal.cmd: if returned: True
- ****************************************************************************************
- *** WARNING!!! WARNING!!! SKIPPING INITIAL BAG CHECK !!!!
- *** THIS FEATURE IS ONLY FOR TESTING/TROUBLESHOOTING PURPOSES!!!
- *** OR FOR SKIPPING BAG CHECK SO YOU DON'T STASH ALREADY STOLEN ITEMS
- *** THIS IS ONLY USEFUL WHEN RE-STARTING THE SCRIPT AFTER STOPPING IT HALFWAY THROUGH A RUN
- *** YOU MAY LOSE ITEMS IF YOU DIDN'T ALREADY STASH YOUR IMPORTANT ITEMS!!!
- ****************************************************************************************
- steal.cmd(185): pause 5
- >
- ********************************************************************
- *** TYPE "YES" TO IF YOU WISH TO CONTINUE AT YOUR OWN RISK!!
- ********************************************************************
- steal.cmd(191): matchwait
- >
- You are still rather wet, but drying off nicely.
- > yes
- A good positive attitude never hurts.
- >
- steal.cmd: match goto debug.cont
- steal.cmd(193): passing label: DEBUG.CONT
- *** ~~~~ DEBUG MODE ENABLED ~~~~
- *** STARTING SCRIPT FROM HAVEN.TO.CLOTH LABEL...
- steal.cmd(199): pause 2
- >
- steal.cmd(200): goto START
- steal.cmd(213): setvariable LAST START
- *** THIEVERY SKILL RANGE - 150-199
- steal.cmd(217): pause 0.5
- steal.cmd: if evaluate: ("ON" = "OFF")
- steal.cmd: if returned: False
- steal.cmd(226): gosub CITY.CHECK
- steal.cmd: if evaluate: 30 = 66
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 68
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 69
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 42
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 30
- steal.cmd: if returned: True
- steal.cmd(3662): gosub AUTOMOVE portal
- steal.cmd(3507): delay 0.0001
- steal.cmd(3508): setvariable Destination portal
- steal.cmd(3509): setvariable automovefailCounter 0
- steal.cmd: if evaluate: 8 = 0
- steal.cmd: if returned: False
- steal.cmd: if evaluate: (!1)
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("OFF" = "ON")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("8" = "portal")
- steal.cmd: if returned: False
- steal.cmd(3514): passing label: AUTOMOVE.GO
- steal.cmd(3521): matchwait
- [AutoMapper] Goto: Portal
- [Script loaded: automapper.cmd]
- [automapper]: north
- You go north.
- [Riverhaven, Town Hall Road]
- This short arc of roadway connects the eastern and western halves of town. The smooth style of the Town hall is echoed in the curving roadway, paved with granite stones flecked with brighter bits of crystal. Heavy traffic of all sorts converges here at the mercantile and social center of Riverhaven.
- You also see the Riverhaven Market Plaza and the Trader Market building.
- Obvious paths: north, northeast, southeast, south, southwest.
- [automapper]: south
- >
- Mapped exits: go trader building, go market plaza
- You go south.
- [Riverhaven, Town Square]
- This square sits in the space between the Town Hall and the municipal pier. It is a large park with the graceful gardens of the Temple set within well-tended lawns. Here and there, benches for the public's use are set out under shady trees, and you can often find an old retired merchant or river captain taking his ease and watching the passing tide of people.
- You also see a young alchemist student, a festive meeting portal, a simple bench, a news stand with a parchment scroll on it, the Temple and a uniformed representative.
- Obvious paths: north, east, west.
- >
- Mapped exits: go temple, go town hall, go meeting portal
- [Script finished (In 1.1007663 seconds): automapper.cmd(147)]
- steal.cmd: match goto automove.return
- steal.cmd(3551): passing label: AUTOMOVE.RETURN
- steal.cmd: if evaluate: matchre("portal", "teller|exchange|debt|PAWN")
- steal.cmd: if returned: False
- steal.cmd(3553): pause 0.001
- steal.cmd(3554): return
- steal.cmd: if evaluate: 30 = 7
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 61
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 67
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 116
- steal.cmd: if returned: False
- steal.cmd(3667): pause 0.1
- steal.cmd: if evaluate: 30 = 99
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 90
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 42
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 30
- steal.cmd: if returned: True
- steal.cmd(3671): setvariable CITY RIVERHAVEN
- steal.cmd: if evaluate: 30 = 7
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 1
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 61
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 67
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 30 = 116
- steal.cmd: if returned: False
- steal.cmd: if evaluate: !matchre("30","(1|7|42|30|61|66|67|68|69|90|99|116)")
- steal.cmd: if returned: False
- *** STARTING CITY: RIVERHAVEN
- steal.cmd(3681): pause 0.5
- steal.cmd(3682): return
- steal.cmd(227): gosub PUT close my backpack
- steal.cmd(4175): delay 0.0001
- steal.cmd(4176): setvariable command close my backpack
- steal.cmd(4177): setvariable LOCATION PUT.1
- steal.cmd(4178): passing label: PUT.1
- steal.cmd(4238): matchwait
- close my backpack
- You close your black backpack.
- >
- steal.cmd: match goto return_clear
- steal.cmd(4583): passing label: RETURN_CLEAR
- steal.cmd(4584): passing label: RETURN.CLEAR
- steal.cmd(4585): delay 0.0001
- steal.cmd(4587): pause 0.0001
- steal.cmd(4588): return
- steal.cmd(228): pause 0.5
- steal.cmd: if evaluate: 3 >= 1
- steal.cmd: if returned: True
- steal.cmd(229): goto HAVEN.TO.CLOTH
- steal.cmd(513): setvariable LAST HAVEN.EXP.CHECK.5
- steal.cmd(514): gosub AUTOMOVE cloth
- steal.cmd(3507): delay 0.0001
- steal.cmd(3508): setvariable Destination cloth
- steal.cmd(3509): setvariable automovefailCounter 0
- steal.cmd: if evaluate: 8 = 0
- steal.cmd: if returned: False
- steal.cmd: if evaluate: (!1)
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("OFF" = "ON")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("8" = "cloth")
- steal.cmd: if returned: False
- steal.cmd(3514): passing label: AUTOMOVE.GO
- steal.cmd(3521): matchwait
- [AutoMapper] Goto: Clothiers
- [Script loaded: automapper.cmd]
- [automapper]: west
- You go west.
- [Riverhaven, Town Hall Road]
- The road skirts both the Town Square and the Trader's Guild as it passes through the center of town. The tall signal tower of City Hall rises like the spire of some Temple. The nearby Municipal Pier is a hotbed of activity with ships coming and going and knots of Traders huddled deep in conclave over the latest prices. The elegant facade of the Guildhall beams down on these activities with a proprietary air.
- You also see some double doors leading to the guild-owned stable and a wide alley.
- Next move: go small shop
- Obvious paths: northeast, east, west, northwest.
- [automapper]: west
- >
- Mapped exits: go municipal pier, go double doors, go wide alley, go trader's guild
- You go west.
- [Riverhaven, River Road West]
- A cluster of fine shops entices the well-to-do townsfolk to come in and browse. Several shopgirls stand together outside one store decorated with ribbons and bows, apparently on their break. They chatter amongst themselves and pass judgement on the fitness of various males passing by with whistles of approbation or giggles of amusement at some pot-bellied merchant wearing something that would be fashionable on anyone but him.
- You also see a low sandstone building and a small shop.
- Obvious paths: east, west.
- >
- Mapped exits: go small shop, go sandstone building
- [automapper]: go small shop
- [Clothiers, Sales Floor]
- Brightly colored silk veils hang down from the ceiling above you, forming a brilliant canopy overhead. Rich velvet curtains hang from the shop's many windows, and the floor is covered in a soft thick rug. Several low tables are set about the room, piled with bolts of cloth and spools of decorative thread and ribbon.
- You also see the shop owner Alayle, an order counter with a catalog on it and a full length mirror.
- Obvious exits: out.
- >
- [Script finished (In 1.3015478 seconds): automapper.cmd(147)]
- steal.cmd: match goto automove.return
- steal.cmd(3551): passing label: AUTOMOVE.RETURN
- steal.cmd: if evaluate: matchre("cloth", "teller|exchange|debt|PAWN")
- steal.cmd: if returned: False
- steal.cmd(3553): pause 0.001
- steal.cmd(3554): return
- steal.cmd(515): passing label: HAVEN.CLOTH
- steal.cmd(516): setvariable shopcode RH.Cloth
- steal.cmd(517): setvariable SHOP Riverhaven Clothiers
- steal.cmd(518): gosub STEAL jerkin
- steal.cmd(2536): delay 0.001
- steal.cmd(2537): setvariable item jerkin
- steal.cmd(2538): setvariable stolen 0
- steal.cmd(2539): setvariable grabbed 0
- steal.cmd: if evaluate: ("OFF" = "ON")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("Thief" != "Thief")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("Thief" = "Empath") && ("OFF" = "ON")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("Thief" = "Empath") && ("OFF" = "ON")
- steal.cmd: if returned: False
- steal.cmd(2544): passing label: STEAL.1
- steal.cmd: if evaluate: contains("jerkin" , "nothing")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("Empty" != "Empty") || ("Empty" != "Empty")
- steal.cmd: if returned: False
- steal.cmd(2547): pause 0.001
- steal.cmd(2548): pause 0.001
- steal.cmd(2549): pause 0.001
- steal.cmd(2550): passing label: MARKING
- steal.cmd(2551): delay 0.001
- steal.cmd: if evaluate: ("Thief" != "Thief") || ("ON" = "OFF")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: !0
- steal.cmd: if returned: True
- steal.cmd(2555): gosub HIDE
- steal.cmd(3965): pause 0.1
- steal.cmd(3966): pause 0.1
- steal.cmd(3977): matchwait
- hide
- >
- steal.cmd: match goto return
- steal.cmd(4589): passing label: RETURN
- steal.cmd(4590): delay 0.0001
- steal.cmd(4591): return
- steal.cmd(2556): pause 0
- You melt into the background, convinced that your attempt to hide went unobserved.
- Roundtime: 3 sec.
- HR>
- steal.cmd(2557): pause 0.5
- steal.cmd: if evaluate: 3 > 0
- steal.cmd: if returned: True
- steal.cmd(2559): pause
- steal.cmd(2560): pause 0.001
- steal.cmd(2561): pause 0.001
- steal.cmd(2572): matchwait
- mark jerkin
- You begin to carefully size up your chances at nabbing a jerkin.
- Considering actually grabbing the item, it should be about even odds.
- Regarding getting away with the theft, it's about even odds.
- You've stolen in this store recently, and the shop owner Alayle has a closer eye on you.
- You feel highly confident in the accuracy of your judgement.
- Roundtime: 5 sec.
- HR>
- steal.cmd: match goto steal.last
- steal.cmd(2578): passing label: STEAL.LAST
- steal.cmd: if evaluate: ("ON" != "ON")
- steal.cmd: if returned: False
- steal.cmd(2580): setvariable stolen 5
- steal.cmd(2581): goto STEALING
- steal.cmd: if evaluate: ("Thief" != "Thief") && (5 = 5)
- steal.cmd: if returned: False
- steal.cmd: if evaluate: (5 > 5)
- steal.cmd: if returned: False
- steal.cmd(2585): math: stolen add 1
- steal.cmd(2585): math result: stolen=6
- steal.cmd(2586): passing label: STEAL.REAL
- steal.cmd(2587): delay 0.001
- steal.cmd: if evaluate: !1
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 3 > 0
- steal.cmd: if returned: True
- steal.cmd(2594): pause 0.5
- steal.cmd(2595): pause 0.1
- steal.cmd(2596): pause 0.1
- steal.cmd(2597): pause 0.001
- steal.cmd(2598): pause 0.001
- steal.cmd(2605): matchwait
- steal jerkin
- Moving stealthily, you manage to grab a jerkin right from underneath the shop owner Alayle's very nose.
- Roundtime: 5 sec.
- HR>
- steal.cmd: match goto steal.check
- steal.cmd(2608): passing label: STEAL.CHECK
- steal.cmd(2609): math: grabbed add 1
- steal.cmd(2609): math result: grabbed=1
- steal.cmd: if evaluate: ("OFF" = "ON") || (6 >= 5)
- steal.cmd: if returned: True
- steal.cmd(2610): goto STEAL.RETURN
- steal.cmd(2663): setvariable stolen 0
- steal.cmd(2664): setvariable noLearn OFF
- steal.cmd(2665): setvariable noSteal OFF
- steal.cmd(2666): setvariable itemLocation
- steal.cmd: if evaluate: ("Thief" = "Thief")
- steal.cmd: if returned: True
- steal.cmd(2667): setvariable marking ON
- steal.cmd: if evaluate: ("jerkin" != "Empty") || ("Empty" != "Empty")
- steal.cmd: if returned: True
- steal.cmd(2668): gosub stow
- steal.cmd(3208): delay 0.001
- steal.cmd: if evaluate: (("jerkin" = "Empty") && ("Empty" = "Empty"))
- steal.cmd: if returned: False
- steal.cmd(3210): math: STOW.LOOP add 1
- steal.cmd(3210): math result: STOW.LOOP=1
- steal.cmd(3211): pause 0.1
- steal.cmd(3212): pause 0.1
- steal.cmd: if evaluate: contains("Empty" "jerkin" , "cauldron|stove|spear|wayerd pyramid|longbow")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: matchre("jerkin","(satchel|Sack)")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 1 > 1
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("jerkin" != "Empty")
- steal.cmd: if returned: True
- steal.cmd: if evaluate: ("Empty" != "Empty")
- steal.cmd: if returned: False
- steal.cmd(3222): matchwait
- put my jerkin in my Sack
- You come out of hiding.
- You put your jerkin in your sack.
- >
- steal.cmd: match goto stow.return
- steal.cmd(3239): passing label: STOW.RETURN
- steal.cmd(3240): setvariable STOW.LOOP 0
- steal.cmd(3241): return
- steal.cmd: if evaluate: 0
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("Thief" = "Necromancer") && (OFF = 0)
- steal.cmd: if returned: False
- steal.cmd(2671): return
- steal.cmd(519): passing label: HAVEN.EXP.CHECK.5
- steal.cmd(521): passing label: HAVEN.TO.ARTIFICER
- steal.cmd(522): setvariable LAST HAVEN.EXP.CHECK.6
- steal.cmd(523): gosub AUTOMOVE artif
- steal.cmd(3507): delay 0.0001
- steal.cmd(3508): setvariable Destination artif
- steal.cmd(3509): setvariable automovefailCounter 0
- steal.cmd: if evaluate: 222 = 0
- steal.cmd: if returned: False
- steal.cmd: if evaluate: (!1)
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("OFF" = "ON")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("222" = "artif")
- steal.cmd: if returned: False
- steal.cmd(3514): passing label: AUTOMOVE.GO
- steal.cmd(3521): matchwait
- [AutoMapper] Goto: Artificer Shop
- [Script loaded: automapper.cmd]
- [automapper]: out
- You go out.
- [Riverhaven, River Road West]
- A cluster of fine shops entices the well-to-do townsfolk to come in and browse. Several shopgirls stand together outside one store decorated with ribbons and bows, apparently on their break. They chatter amongst themselves and pass judgement on the fitness of various males passing by with whistles of approbation or giggles of amusement at some pot-bellied merchant wearing something that would be fashionable on anyone but him.
- You also see a low sandstone building and a small shop.
- Next move: northwest
- Obvious paths: east, west.
- >
- Mapped exits: go small shop, go sandstone building
- [automapper]: east
- You go east.
- [Riverhaven, Town Hall Road]
- The road skirts both the Town Square and the Trader's Guild as it passes through the center of town. The tall signal tower of City Hall rises like the spire of some Temple. The nearby Municipal Pier is a hotbed of activity with ships coming and going and knots of Traders huddled deep in conclave over the latest prices. The elegant facade of the Guildhall beams down on these activities with a proprietary air.
- You also see some double doors leading to the guild-owned stable and a wide alley.
- Next move: northwest
- Obvious paths: northeast, east, west, northwest.
- >
- Mapped exits: go municipal pier, go double doors, go wide alley, go trader's guild
- [automapper]: northwest
- You go northwest.
- [Riverhaven, Silvermoon Road]
- Radiating from the center of town like the spoke of a wheel, Silvermoon Road provides a conduit from town hall to the outer wall. Heavy traffic of all sorts winds its way along the thoroughfare. Loaded wains and trudging porters mingle with fashionably dressed shoppers and salt-smudged workingmen. A scant few beggars work the fringes of the road, begging bowls extended from palsied hands and gnarled fingers. A freshly painted building watches over it all like a casual observer.
- You also see Eggleston and a stacked-stone shop.
- Next move: northwest
- [automapper]: northwest
- Obvious paths: southeast, northwest.
- >
- Mapped exits: go stacked-stone shop, go painted building
- You go northwest.
- [Riverhaven, Silvermoon Road]
- A marked difference in architecture from the rest of town, indicates the Halfling Quarter. Many low, rounded homes and single-story warehouses with sloping roofs attest to the success and mercantile skill of the local Halflings. Even the cobbles of the road are smaller in deference to unshod feet. One prosperous elder lounges before the round windows of his elegant home, smoking a pipe nearly the height and width of the owner, sending pungent clouds of smoke into the air.
- You also see a round-doored brick shop.
- Next move: northwest
- Obvious paths: east, southeast, northwest.
- [automapper]: northwest
- >
- Mapped exits: go brick shop
- You go northwest.
- [Riverhaven, Silvermoon Road]
- The small shops and buildings of the local clans of the Halflings give way gradually to larger establishments of the northwest. A vendor of fish sauces haggles with a housewife over her back fence, while a small passel of children play at her feet. A nearby crossroads lead at an angle off into the back alleys and byways of town.
- Next move: northwest
- Obvious paths: northeast, east, southeast, south, northwest.
- [automapper]: northwest
- >
- You run northwest.
- [Riverhaven, Crossroads]
- Silvermoon Road meets Crescent Way in a small crossroads. A tangle of back alleys and side roads wanders off behind the houses and shops of town. The traffic here is fainter, almost nonexistent and the sounds of life seem oddly muted. Passers-by seem more hurried and keep a warier eye out than you have seen along the main roads of town.
- You also see a brick alleyway and an ornate iron gate with a sign on it.
- Next move: go artificer shop
- [automapper]: northwest
- Obvious paths: southeast, northwest.
- >
- Mapped exits: go brick alleyway, go iron gate
- You run northwest.
- [Riverhaven, Silvermoon Road]
- A curiously ordinary shop somehow catches your eye. It tries so hard to look normal that your senses prick with curiosity. You cannot quite decide just what is wrong with the place. Perhaps it is the furtive look of the few people emerging from the shop, or the way the local guards seem to ignore the building pointedly.
- You also see the artificer shop.
- [automapper]: go artificer shop
- Obvious paths: southeast, northwest.
- >
- Mapped exits: go ordinary shop, go artificer shop
- [Zanthron's Artificer Shop, Salesroom]
- You flinch as you feel slight shocks of static running up your arm while standing in Zanthron's shop. A purple and black tapestry hangs in the back of the shop while glass display cases of miniature animals sit on shelves arranged haphazardly on another wall. Zanthron herself sits on a stool behind the counter scowling at a runestone and muttering arcane phrases as if looking for an opening in the stone.
- You also see a bookstand with a catalog on it.
- Obvious exits: out.
- >
- [Script finished (In 2.4481559 seconds): automapper.cmd(147)]
- steal.cmd: match goto automove.return
- steal.cmd(3551): passing label: AUTOMOVE.RETURN
- steal.cmd: if evaluate: matchre("artif", "teller|exchange|debt|PAWN")
- steal.cmd: if returned: False
- steal.cmd(3553): pause 0.001
- steal.cmd(3554): return
- steal.cmd(524): passing label: HAVEN.ARTIFICER
- steal.cmd(525): setvariable shopcode RH.Artif
- steal.cmd(526): setvariable SHOP Riverhaven Artificer
- steal.cmd(527): gosub STEAL simple talisman
- steal.cmd(2536): delay 0.001
- steal.cmd(2537): setvariable item simple talisman
- steal.cmd(2538): setvariable stolen 0
- steal.cmd(2539): setvariable grabbed 0
- steal.cmd: if evaluate: ("OFF" = "ON")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("Thief" != "Thief")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("Thief" = "Empath") && ("OFF" = "ON")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("Thief" = "Empath") && ("OFF" = "ON")
- steal.cmd: if returned: False
- steal.cmd(2544): passing label: STEAL.1
- steal.cmd: if evaluate: contains("simple talisman" , "nothing")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("Empty" != "Empty") || ("Empty" != "Empty")
- steal.cmd: if returned: False
- steal.cmd(2547): pause 0.001
- steal.cmd(2548): pause 0.001
- steal.cmd(2549): pause 0.001
- steal.cmd(2550): passing label: MARKING
- steal.cmd(2551): delay 0.001
- steal.cmd: if evaluate: ("Thief" != "Thief") || ("ON" = "OFF")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: !0
- steal.cmd: if returned: True
- steal.cmd(2555): gosub HIDE
- steal.cmd(3965): pause 0.1
- steal.cmd(3966): pause 0.1
- steal.cmd(3977): matchwait
- hide
- You melt into the background, convinced that your attempt to hide went unobserved.
- Roundtime: 3 sec.
- HR>
- steal.cmd: match goto return
- steal.cmd(4589): passing label: RETURN
- steal.cmd(4590): delay 0.0001
- steal.cmd(4591): return
- steal.cmd(2556): pause 3
- steal.cmd(2557): pause 0.5
- steal.cmd: if evaluate: 3 > 0
- steal.cmd: if returned: True
- steal.cmd(2559): pause
- steal.cmd(2560): pause 0.001
- steal.cmd(2561): pause 0.001
- steal.cmd(2572): matchwait
- mark simple talisman
- You begin to carefully size up your chances at nabbing a simple talisman.
- Considering actually grabbing the item, it may be quite the struggle to nab.
- Regarding getting away with the theft, it's somewhat of a long shot.
- You feel highly confident in the accuracy of your judgement.
- Roundtime: 5 sec.
- HR>
- steal.cmd: match goto too.hot
- steal.cmd(2656): passing label: TOO.HOT
- steal.cmd: if evaluate: (0 = 1)
- steal.cmd: if returned: False
- steal.cmd: if evaluate: (0 <> 1)
- steal.cmd: if returned: True
- steal.cmd(2659): goto STEAL.RETURN
- steal.cmd(2663): setvariable stolen 0
- steal.cmd(2664): setvariable noLearn OFF
- steal.cmd(2665): setvariable noSteal OFF
- steal.cmd(2666): setvariable itemLocation
- steal.cmd: if evaluate: ("Thief" = "Thief")
- steal.cmd: if returned: True
- steal.cmd(2667): setvariable marking ON
- steal.cmd: if evaluate: ("Empty" != "Empty") || ("Empty" != "Empty")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 1
- steal.cmd: if returned: True
- steal.cmd: if evaluate: ("OFF" = "OFF")
- steal.cmd: if returned: True
- steal.cmd(2669): gosub unhide
- steal.cmd(4002): pause 0.1
- steal.cmd(4003): pause 0.1
- steal.cmd(4013): matchwait
- UNHIDE
- You come out of hiding.
- >
- steal.cmd: match goto return
- steal.cmd(4589): passing label: RETURN
- steal.cmd(4590): delay 0.0001
- steal.cmd(4591): return
- steal.cmd: if evaluate: ("Thief" = "Necromancer") && (OFF = 0)
- steal.cmd: if returned: False
- steal.cmd(2671): return
- steal.cmd(528): passing label: HAVEN.EXP.CHECK.6
- steal.cmd: if evaluate: 159.2 >= 138
- steal.cmd: if returned: True
- steal.cmd(529): goto HAVEN.EXP.CHECK.7
- steal.cmd: if evaluate: (32 > 33) && ("OFF" != "ON")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: (32 > 33) && (13 > 32)
- steal.cmd: if returned: False
- steal.cmd: if evaluate: 159.2 >= 414
- steal.cmd: if returned: False
- steal.cmd(541): passing label: HAVEN.TO.JOY
- steal.cmd(542): setvariable LAST HAVEN.EXP.CHECK.8
- steal.cmd(543): gosub AUTOMOVE smara
- steal.cmd(3507): delay 0.0001
- steal.cmd(3508): setvariable Destination smara
- steal.cmd(3509): setvariable automovefailCounter 0
- steal.cmd: if evaluate: 298 = 0
- steal.cmd: if returned: False
- steal.cmd: if evaluate: (!1)
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("OFF" = "ON")
- steal.cmd: if returned: False
- steal.cmd: if evaluate: ("298" = "smara")
- steal.cmd: if returned: False
- steal.cmd(3514): passing label: AUTOMOVE.GO
- steal.cmd(3521): matchwait
- [AutoMapper] Goto: Smaragdaus' Joy
- [Script loaded: automapper.cmd]
- [automapper]: out
- You go out.
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