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- GameView Start
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 470
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController puts Automated Turret into play.
- GameController puts Reactive Plating into play.
- GameController puts Automated Turret into play.
- Ambuscade shuffles their the villain deck.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Freedom Five Legacy.
- Ambuscade deals Freedom Five Legacy 3 Projectile damage.
- Freedom Five Legacy is now at 29 HP.
- Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
- Automated Turret deals Freedom Five Legacy 2 Projectile damage.
- Freedom Five Legacy is now at 27 HP.
- Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
- Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 26 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays The Legacy Ring.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Next Evolution.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Motivational Charge.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays HUD Goggles.
- HUD Goggles increased the action count of PlayCard by 1.
- GameController plays Fleet of Foot.
- Legacy draws Heroic Interception.
- Tachyon draws HUD Goggles.
- Tempest draws Lightning Slash.
- Void Guard The Idealist draws Sound Beating.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Inspiring Presence.
- Tachyon draws Lightspeed Barrage.
- Tempest draws Into the Stratosphere.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Hypersonic Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Cleansing Downpour.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 29.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Into the Stratosphere.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Vivid Thoughts.
- Revealed card: Spark of Inspiration
- Revealed card: Making Things Up
- Revealed card: Giant Floaty Head
- Vivid Thoughts puts Giant Floaty Head into play.
- Vivid Thoughts puts Spark of Inspiration into play.
- Spark of Inspiration tried to increase The Idealist's HP, but they are already at their maximum HP.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to Automated Turret.
- The Idealist deals Automated Turret 1 Psychic damage.
- Automated Turret is now at 7 HP.
- The Idealist initiates 1 Psychic damage to Automated Turret.
- The Idealist deals Automated Turret 1 Psychic damage.
- Automated Turret is now at 7 HP.
- The Idealist initiates 1 Psychic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to Sonic Mine.
- The Idealist deals Sonic Mine 1 Psychic damage.
- Sonic Mine is now at 0 HP.
- Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
- Sonic Mine deals Freedom Five Legacy 2 Sonic damage.
- Freedom Five Legacy is now at 27 HP.
- Applying ongoing effect: Freedom Five Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
- Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
- Freedom Six Tachyon is now at 26 HP.
- Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Tempest.
- Sonic Mine deals Tempest 2 Sonic damage.
- Tempest is now at 24 HP.
- Applying ongoing effect: Tempest cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Sonic Mine deals The Idealist 2 Sonic damage.
- The Idealist is now at 22 HP.
- Applying ongoing effect: The Idealist cannot deal damage.
- The Idealist's Wild Imagination destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Void Guard The Idealist draws Flying Stabby Knives.
- Spark of Inspiration was moved under Giant Floaty Head.
- Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Bright Idea.
- The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Strained Superego.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays River of Lava.
- Went from Insula Primalis's PlayCard phase to End phase.
- River of Lava initiates 4 Fire damage to Freedom Five Legacy.
- River of Lava deals Freedom Five Legacy 4 Fire damage.
- Freedom Five Legacy is now at 23 HP.
- River of Lava initiates 4 Fire damage to Freedom Six Tachyon.
- River of Lava deals Freedom Six Tachyon 4 Fire damage.
- Freedom Six Tachyon is now at 22 HP.
- River of Lava initiates 4 Fire damage to Tempest.
- River of Lava deals Tempest 4 Fire damage.
- Tempest is now at 20 HP.
- River of Lava initiates 4 Fire damage to The Idealist.
- River of Lava deals The Idealist 4 Fire damage.
- The Idealist is now at 18 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy cannot deal damage.
- Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
- Notice: an ongoing effect just expired: Tempest cannot deal damage.
- Notice: an ongoing effect just expired: The Idealist cannot deal damage.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Charged Attacks.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Inspiring Presence.
- Inspiring Presence caused Freedom Five Legacy to regain 1 HP. HP is now 24.
- Inspiring Presence caused Freedom Six Tachyon to regain 1 HP. HP is now 23.
- Inspiring Presence caused Tempest to regain 1 HP. HP is now 21.
- Inspiring Presence caused The Idealist to regain 1 HP. HP is now 19.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Flying Stabby Knives.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 1 Sonic damage.
- Reactive Plating is now at 9 HP.
- Applying ongoing effect: Reactive Plating cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 1 Sonic damage.
- Ambuscade is now at 49 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- Reactive Plating reacts!
- Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 2 Sonic damage.
- Automated Turret is now at 5 HP.
- Applying ongoing effect: Automated Turret cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 2 Sonic damage.
- Automated Turret is now at 5 HP.
- Applying ongoing effect: Automated Turret cannot deal damage.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 1 Melee damage.
- Ambuscade is now at 48 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 2 Melee damage.
- Automated Turret is now at 3 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 2 Melee damage.
- Automated Turret is now at 3 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 1 Melee damage.
- Reactive Plating is now at 8 HP.
- GameController moved Accelerated Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Inspiring Presence.
- Tachyon draws Fleet of Foot.
- Tempest draws Shielding Winds.
- Void Guard The Idealist draws Giant Floaty Head.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Accelerated Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Ball Lightning.
- Tempest initiates 4 Lightning damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Tempest deals Reactive Plating 4 Lightning damage.
- Reactive Plating is now at 4 HP.
- Ball Lightning will destroy 2 ongoing cards.
- Ball Lightning destroys Charged Attacks!
- GameController moved Charged Attacks to the villain trash.
- GameController moved Ball Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 26.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 25.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 23.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 21.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Grievous Hail Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Vivid Thoughts.
- Revealed card: Hedgy Hogs
- Revealed card: Flying Stabby Knives
- Revealed card: Sound Beating
- Vivid Thoughts puts Flying Stabby Knives into play.
- Vivid Thoughts puts Sound Beating into play.
- The Idealist initiates 3 Sonic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 3 Sonic damage.
- Reactive Plating is now at 1 HP.
- Sound Beating was moved under Flying Stabby Knives.
- Vivid Thoughts puts Hedgy Hogs into play.
- The Idealist initiates 2 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Automated Turret 3 Melee damage.
- Automated Turret is now at 0 HP.
- The Idealist's Wild Imagination destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- The Idealist initiates 2 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Automated Turret 3 Melee damage.
- Automated Turret is now at 0 HP.
- The Idealist's Wild Imagination destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Hedgy Hogs was moved under Flying Stabby Knives.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Conceptualize.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Flying Stabby Knives.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Focusing Tiara.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- River of Lava moved Motivational Charge from Legacy's deck to Legacy's trash.
- River of Lava moved Surge of Strength from Legacy's deck to Legacy's trash.
- River of Lava moved Danger Sense from Legacy's deck to Legacy's trash.
- River of Lava moved Hypersonic Assault from Tachyon's deck to Tachyon's trash.
- River of Lava moved Lightning Reflexes from Tachyon's deck to Tachyon's trash.
- River of Lava moved Supersonic Response from Tachyon's deck to Tachyon's trash.
- River of Lava moved Otherworldly Resilience from Tempest's deck to Tempest's trash.
- River of Lava moved Chain Lightning from Tempest's deck to Tempest's trash.
- River of Lava moved Electrical Storm from Tempest's deck to Tempest's trash.
- River of Lava moved Strained Superego from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava moved Bored Now from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava moved Spark of Inspiration from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava destroys itself!
- GameController moved River of Lava to the environment trash.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Pterodactyl Thief.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 2 HP, up to their maximum HP. HP is now 50.
- Quick Stim-Patch moves 4 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Reactive Plating.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Lead from the Front.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Making Things Up.
- Void Guard The Idealist draws Bored Now.
- Void Guard The Idealist draws Karate Robot.
- Void Guard The Idealist draws Focusing Tiara.
- Void Guard The Idealist discards Bright Idea.
- Making Things Up moved Bright Idea from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Strained Superego.
- Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Karate Robot.
- Making Things Up plays Giant Floaty Head.
- Making Things Up plays Conceptualize.
- ***** LOADED UNDO FILE: undo-58-Legacy-UsePower *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 478
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Making Things Up.
- Void Guard The Idealist draws Bored Now.
- Void Guard The Idealist draws Karate Robot.
- Void Guard The Idealist draws Focusing Tiara.
- Void Guard The Idealist discards Conceptualize.
- Making Things Up moved Conceptualize from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Bright Idea.
- Making Things Up moved Bright Idea from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Karate Robot.
- Making Things Up plays Giant Floaty Head.
- Making Things Up plays Sound Beating.
- The Idealist initiates 3 Sonic damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Pterodactyl Thief 4 Sonic damage.
- Pterodactyl Thief is now at 1 HP.
- Sound Beating was moved under Flying Stabby Knives.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Next Evolution.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Reactive Plating cannot deal damage.
- Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 1 Melee damage.
- Reactive Plating is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 1 Melee damage.
- Reactive Plating is now at 9 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Pterodactyl Thief 2 Melee damage.
- Pterodactyl Thief is now at -1 HP.
- Freedom Six Tachyon's Team Leader destroys Pterodactyl Thief!
- GameController moved Pterodactyl Thief to the environment trash.
- GameController moved Accelerated Assault to Tachyon's trash.
- GameController plays Fleet of Foot.
- Legacy draws Next Evolution.
- Tachyon draws Accelerated Assault.
- Tempest draws Otherworldly Resilience.
- Void Guard The Idealist draws Bored Now.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws "Thokk!".
- Tachyon draws Synaptic Interruption.
- Tempest draws Elemental Subwave Inducer.
- Void Guard The Idealist draws Strained Superego.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Sucker Punch.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Shielding Winds.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 28.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 27.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 23.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Flash Flood.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Strained Superego.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Hedgy Hogs.
- The Idealist moved Conceptualize from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Karate Robot.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Conceptualize from under Karate Robot under Giant Floaty Head.
- Void Guard The Idealist draws Conceptualize.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Run and Gun moves 2 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Quick Stim-Patch.
- Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- GameController moved Quick Stim-Patch to the villain trash.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Freedom Five Legacy 4 Energy damage.
- Freedom Five Legacy is now at 24 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Motivational Charge.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 6 HP.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 25.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
- Motivational Charge caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
- Motivational Charge caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Flying Smash.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Hypersonic Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Otherworldly Resilience.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 27.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Localized Hurricane.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Hedgy Hogs.
- The Idealist initiates 2 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 3 HP.
- Hedgy Hogs was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Better Punching!.
- The Idealist moved Conceptualize from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Monster of Id!
- GameController moved Monster of Id to Void Guard The Idealist's trash.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Reactive Plating.
- Obsidian Field increases the damage dealt by Velociraptor Pack by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Velociraptor Pack by 1.
- Velociraptor Pack deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 1 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Legacy draws Fortitude.
- Tachyon draws Blinding Speed.
- Tempest draws Flash Flood.
- Void Guard The Idealist draws Better Punching!.
- GameController moved Bolster Allies to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Fortitude.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Take Down.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Blinding Speed.
- Blinding Speed destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 2 Sonic damage.
- Reactive Plating is now at -1 HP.
- Applying ongoing effect: Reactive Plating cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 3 Sonic damage.
- Personal Cloaking Device is now at 6 HP.
- Applying ongoing effect: Personal Cloaking Device cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Sonic Mine 3 Sonic damage.
- Sonic Mine is now at -2 HP.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- GameController moved Hypersonic Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Inspiring Presence.
- Tachyon draws Sucker Punch.
- Tempest draws Gene-Bound Shackles.
- Void Guard The Idealist draws Focusing Tiara.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Blinding Speed.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Gene-Bound Shackles.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 29.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Grievous Hail Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Better Punching! was moved under Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Sound Beating from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist draws Sound Beating.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Enraged T-Rex.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Freedom Five Legacy.
- Obsidian Field increases the damage dealt by Enraged T-Rex by 1.
- Shielding Winds reduces the damage dealt to Freedom Five Legacy by Enraged T-Rex by 2.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Enraged T-Rex by 1.
- Enraged T-Rex deals Freedom Five Legacy 3 Melee damage.
- Freedom Five Legacy is now at 26 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
- Obsidian Field increases the damage dealt by Automated Turret by 1.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Automated Turret by 1.
- Automated Turret deals Freedom Five Legacy 2 Projectile damage.
- Freedom Five Legacy is now at 24 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays "Thokk!".
- Freedom Five Legacy initiates 3 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Automated Turret 5 Melee damage.
- Automated Turret is now at 3 HP.
- Legacy draws Danger Sense.
- GameController moved "Thokk!" to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Danger Sense.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws "Thokk!".
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Blinding Speed.
- Blinding Speed destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 3 Melee damage.
- Automated Turret is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 3 Melee damage.
- Personal Cloaking Device is now at 3 HP.
- GameController moved Accelerated Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Lightspeed Barrage.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 26.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Aquatic Correspondence.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Personal Cloaking Device 3 Melee damage.
- Personal Cloaking Device is now at 0 HP.
- The Idealist's Wild Imagination destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Better Punching!!
- GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Void Guard The Idealist draws Better Punching!.
- Void Guard The Idealist draws Making Things Up.
- Void Guard The Idealist draws Bright Idea.
- Giant Floaty Head destroys Obsidian Field!
- GameController moved Obsidian Field to the environment trash.
- Better Punching! was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
- Void Guard The Idealist draws Spark of Inspiration.
- Giant Floaty Head moves 13 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Hedgy Hogs.
- Void Guard The Idealist draws Conceptualize.
- ***** LOADED UNDO FILE: undo-150-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 487
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Personal Cloaking Device 3 Melee damage.
- Personal Cloaking Device is now at 0 HP.
- The Idealist's Wild Imagination destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Better Punching!!
- GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Void Guard The Idealist draws Better Punching!.
- Void Guard The Idealist draws Making Things Up.
- Void Guard The Idealist draws Bright Idea.
- Flying Stabby Knives moved Hedgy Hogs from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Flying Stabby Knives!
- GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
- Better Punching! was moved under Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
- Void Guard The Idealist draws Spark of Inspiration.
- Giant Floaty Head moves 15 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Hedgy Hogs.
- Void Guard The Idealist draws Conceptualize.
- Flying Stabby Knives moved Bright Idea from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives moved Sound Beating from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Flying Stabby Knives!
- GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Better Punching! from under Giant Floaty Head under Karate Robot.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 5 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 5 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- ***** LOADED UNDO FILE: undo-149-VoidGuardTheIdealist-Start *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 487
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Focusing Tiara.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Better Punching!.
- The Idealist initiates 1 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Personal Cloaking Device 3 Melee damage.
- Personal Cloaking Device is now at 0 HP.
- The Idealist's Wild Imagination destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Better Punching!.
- The Idealist moved Sound Beating from Void Guard The Idealist's hand under Flying Stabby Knives.
- Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Flying Stabby Knives.
- Better Punching! was moved under Flying Stabby Knives.
- Focusing Tiara moved Spark of Inspiration from Void Guard The Idealist's trash under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Spark of Inspiration from under Giant Floaty Head under Giant Floaty Head.
- Void Guard The Idealist draws Bright Idea.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays River of Lava.
- Went from Insula Primalis's PlayCard phase to End phase.
- River of Lava initiates 4 Fire damage to Freedom Five Legacy.
- Danger Sense made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 4 Fire damage to Freedom Six Tachyon.
- Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Ambuscade.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 4 Fire damage to Tempest.
- Obsidian Field increases the damage dealt by River of Lava by 1.
- Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
- Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
- River of Lava deals Tempest 2 Fire damage.
- Tempest is now at 24 HP.
- River of Lava initiates 4 Fire damage to The Idealist.
- Obsidian Field increases the damage dealt by River of Lava by 1.
- Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
- River of Lava deals The Idealist 3 Fire damage.
- The Idealist is now at 21 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
- Quick Stim-Patch moves 7 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Sonic Mine.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Freedom Six Tachyon.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Freedom Six Tachyon 4 Projectile damage.
- Freedom Six Tachyon is now at 24 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Next Evolution.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Sucker Punch.
- Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sucker Punch destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- GameController moved Sucker Punch to Tachyon's trash.
- GameController plays Sucker Punch.
- GameController moved Sucker Punch to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Bolster Allies.
- Tachyon draws Sonic Vortex.
- Tempest draws Otherworldly Resilience.
- Void Guard The Idealist draws Spark of Inspiration.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Pushing The Limits.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Flash Flood.
- Flash Flood will destroy 2 environment cards.
- Flash Flood destroys River of Lava!
- GameController moved River of Lava to the environment trash.
- Flash Flood destroys Obsidian Field!
- GameController moved Obsidian Field to the environment trash.
- GameController moved Flash Flood to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 28.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 26.
- Cleansing Downpour caused Tempest to regain 2 HP, up to their maximum HP. HP is now 26.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 23.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Electrical Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 2 Melee damage.
- Ambuscade is now at 48 HP.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Better Punching!!
- GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Bright Idea!
- GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 10 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Strained Superego.
- Void Guard The Idealist draws Conceptualize.
- Void Guard The Idealist draws Conceptualize.
- Void Guard The Idealist draws Vivid Thoughts.
- Flying Stabby Knives moved Better Punching! from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives moved Bright Idea from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives moved Sound Beating from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Flying Stabby Knives!
- GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
- Better Punching! was moved under Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Vivid Thoughts.
- Void Guard The Idealist draws Making Things Up.
- Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Karate Robot!
- GameController moved Karate Robot to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Better Punching!.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Giant Floaty Head!
- GameController moved Giant Floaty Head to Void Guard The Idealist's trash.
- Void Guard The Idealist uses the power on Flying Stabby Knives.
- Flying Stabby Knives destroys Better Punching!!
- GameController moved Better Punching! from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives destroys Monster of Id!
- GameController moved Monster of Id from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives destroys Sound Beating!
- GameController moved Sound Beating from under Flying Stabby Knives to Void Guard The Idealist's trash.
- The Idealist initiates 2 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 3 Psychic damage.
- Ambuscade is now at 45 HP.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- ***** LOADED UNDO FILE: undo-175-VoidGuardTheIdealist-Start *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 491
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Spark of Inspiration from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Making Things Up.
- Making Things Up moves 7 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Vivid Thoughts.
- Void Guard The Idealist draws Making Things Up.
- Void Guard The Idealist draws Strained Superego.
- Void Guard The Idealist discards Strained Superego.
- Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Making Things Up.
- Making Things Up moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Spark of Inspiration from under Giant Floaty Head under Karate Robot.
- Void Guard The Idealist draws Conceptualize.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Primordial Plant Life.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Five Legacy.
- Danger Sense made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
- Primordial Plant Life deals Freedom Six Tachyon 4 Toxic damage.
- Freedom Six Tachyon is now at 22 HP.
- Primordial Plant Life initiates 4 Toxic damage to Tempest.
- Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
- Primordial Plant Life deals Tempest 3 Toxic damage.
- Tempest is now at 23 HP.
- Primordial Plant Life initiates 4 Toxic damage to The Idealist.
- Primordial Plant Life deals The Idealist 4 Toxic damage.
- The Idealist is now at 19 HP.
- Went from Insula Primalis's PlayCard phase to End phase.
- Primordial Plant Life destroys itself!
- GameController moved Primordial Plant Life to the environment trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Sonic damage.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Flying Smash.
- Freedom Five Legacy initiates 3 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Automated Turret 4 Melee damage.
- Automated Turret is now at 4 HP.
- Freedom Five Legacy initiates 3 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Ambuscade 4 Melee damage.
- Ambuscade is now at 46 HP.
- GameController moved Flying Smash to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Automated Turret 3 Melee damage.
- Automated Turret is now at 1 HP.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 29.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 23.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 24.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 20.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Take Down.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Sonic Vortex.
- Tachyon may select up to 11 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 4 Sonic damage.
- Automated Turret is now at -3 HP.
- Freedom Six Tachyon's Team Leader destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 4 Sonic damage.
- Ambuscade is now at 42 HP.
- GameController moved Sonic Vortex to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws "Thokk!".
- Tachyon draws Fleet of Foot.
- Tempest draws Gene-Bound Shackles.
- Void Guard The Idealist draws Bright Idea.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Synaptic Interruption.
- Tachyon draws Pushing The Limits.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 31.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 25.
- Cleansing Downpour caused Tempest to regain 2 HP, up to their maximum HP. HP is now 26.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 22.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Reclaim from the Deep.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist draws Bored Now.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Sound Beating from under Flying Stabby Knives under Karate Robot.
- Strained Superego moves 3 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Strained Superego.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to The Idealist.
- Velociraptor Pack deals The Idealist 2 Melee damage.
- The Idealist is now at 20 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Back-Fist Strike.
- Freedom Five Legacy initiates 4 Melee damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Velociraptor Pack 5 Melee damage.
- Velociraptor Pack is now at 0 HP.
- Freedom Five Legacy's Overwatch destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- GameController moved Back-Fist Strike to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Ambuscade 3 Melee damage.
- Ambuscade is now at 39 HP.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP, up to their maximum HP. HP is now 32.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 21.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws The Legacy Ring.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Legacy draws Surge of Strength.
- Tachyon draws HUD Goggles.
- Tempest draws Lightning Slash.
- Void Guard The Idealist draws Making Things Up.
- Fleet of Foot plays Synaptic Interruption.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Synaptic Interruption.
- Tachyon draws Research Grant.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Elemental Subwave Inducer.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Freedom Five Legacy's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 23.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Aquatic Correspondence.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist draws Making Things Up.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Bright Idea from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Pterodactyl Thief.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Armed and Dangerous.
- Revealed card: Unavoidable Explosive
- Revealed card: Vanish
- Revealed matching card: Reactive Plating
- Armed and Dangerous puts Reactive Plating into play.
- Armed and Dangerous moves 2 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Custom Hand-Cannon.
- GameController moved Armed and Dangerous to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Surge of Strength.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Pterodactyl Thief 4 Melee damage.
- Pterodactyl Thief is now at 1 HP.
- Motivational Charge tried to increase Freedom Five Legacy's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Motivational Charge caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Heroic Interception.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Fortitude.
- Tachyon draws Nimble Strike.
- Tempest draws Vicious Cyclone.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Lightspeed Barrage.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Grievous Hail Storm.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Grievous Hail Storm.
- Tempest initiates 2 Cold damage to Pterodactyl Thief.
- Elemental Subwave Inducer changes the damage type to Projectile.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Pterodactyl Thief 3 Projectile damage.
- Pterodactyl Thief is now at -2 HP.
- Tempest's Squall destroys Pterodactyl Thief!
- GameController moved Pterodactyl Thief to the environment trash.
- Tempest initiates 2 Cold damage to Custom Hand-Cannon.
- Elemental Subwave Inducer changes the damage type to Projectile.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Custom Hand-Cannon 3 Projectile damage.
- Custom Hand-Cannon is now at 2 HP.
- Tempest initiates 2 Cold damage to Reactive Plating.
- Elemental Subwave Inducer changes the damage type to Projectile.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Tempest deals Reactive Plating 2 Projectile damage.
- Reactive Plating is now at 8 HP.
- Tempest initiates 2 Cold damage to Ambuscade.
- Elemental Subwave Inducer changes the damage type to Projectile.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Gene-Bound Shackles increases the damage dealt by Tempest by 2.
- Reactive Plating reduces the damage dealt to Ambuscade by Tempest by 1.
- Tempest deals Ambuscade 4 Projectile damage.
- Ambuscade is now at 35 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Reactive Plating by 1.
- Reactive Plating deals Freedom Five Legacy 1 Energy damage.
- Freedom Five Legacy is now at 31 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Shielding Winds.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Better Punching! from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Volcanic Eruption.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
- Ambuscade deals Freedom Five Legacy 2 Energy damage.
- Freedom Five Legacy is now at 29 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays "Thokk!".
- Freedom Five Legacy initiates 3 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Custom Hand-Cannon 5 Melee damage.
- Custom Hand-Cannon is now at -3 HP.
- Freedom Five Legacy's Overwatch destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Legacy draws Motivational Charge.
- GameController moved "Thokk!" to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 5 HP.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 30.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Volcanic Eruption puts Obsidian Field into play.
- Volcanic Eruption destroys itself!
- GameController moved Volcanic Eruption to the environment trash.
- Went from Tachyon's Start phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Lightning Slash.
- Tempest initiates 5 Lightning damage to Reactive Plating.
- Elemental Subwave Inducer changes the damage type to Projectile.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Tempest deals Reactive Plating 6 Projectile damage.
- Reactive Plating is now at -1 HP.
- Tempest's Squall destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- GameController moved Lightning Slash to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP, up to their maximum HP. HP is now 32.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Reclaim from the Deep.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Personal Cloaking Device 3 Melee damage.
- Personal Cloaking Device is now at 6 HP.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Better Punching!!
- GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 2 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Conceptualize.
- Void Guard The Idealist draws Better Punching!.
- Flying Stabby Knives moved Monster of Id from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives moved Sound Beating from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives moved Hedgy Hogs from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Flying Stabby Knives!
- GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
- Better Punching! was moved under Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-275-VoidGuardTheIdealist-Start *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 502.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Personal Cloaking Device 3 Melee damage.
- Personal Cloaking Device is now at 6 HP.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Better Punching!!
- GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 2 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Conceptualize.
- Void Guard The Idealist draws Better Punching!.
- Flying Stabby Knives moved Monster of Id from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives moved Sound Beating from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives moved Hedgy Hogs from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Flying Stabby Knives!
- GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
- Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Karate Robot.
- Better Punching! was moved under Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Better Punching!!
- GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 7 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Spark of Inspiration.
- Void Guard The Idealist draws Spark of Inspiration.
- Void Guard The Idealist draws Hedgy Hogs.
- Void Guard The Idealist draws Better Punching!.
- Void Guard The Idealist draws Flying Stabby Knives.
- Giant Floaty Head destroys Obsidian Field!
- GameController moved Obsidian Field to the environment trash.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Hedgy Hogs.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- ***** LOADED UNDO FILE: undo-279-VoidGuardTheIdealist-End *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 502.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Flying Stabby Knives!
- GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Monster of Id!
- GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 9 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Personal Cloaking Device 10 Melee damage.
- Personal Cloaking Device is now at -4 HP.
- The Idealist's Wild Imagination destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- ***** LOADED UNDO FILE: undo-275-VoidGuardTheIdealist-Start *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 502.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Monster of Id from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
- Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Personal Cloaking Device 6 Melee damage.
- Personal Cloaking Device is now at 3 HP.
- Motivational Charge tried to increase Freedom Five Legacy's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Sonic Vortex.
- Tachyon draws Quick Insight.
- Went from Tachyon's DrawCard phase to End phase.
- Tachyon discards Quick Insight.
- Obsidian Field moved Quick Insight from Tachyon's hand to Tachyon's trash.
- Tachyon discards Nimble Strike.
- Obsidian Field moved Nimble Strike from Tachyon's hand to Tachyon's trash.
- Obsidian Field destroys itself!
- GameController moved Obsidian Field to the environment trash.
- Tachyon discards Research Grant.
- Obsidian Field moved Research Grant from Tachyon's hand to Tachyon's trash.
- Tachyon discards Research Grant.
- Obsidian Field moved Research Grant from Tachyon's hand to Tachyon's trash.
- Obsidian Field destroys itself!
- GameController moved Obsidian Field to the environment trash.
- Went from Tachyon's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Energy.
- Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest draws Localized Hurricane.
- Tempest draws Cleansing Downpour.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Sound Beating from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
- Ambuscade deals Freedom Five Legacy 2 Projectile damage.
- Freedom Five Legacy is now at 30 HP.
- Run and Gun moves 7 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Reactive Plating.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Reactive Plating 4 Melee damage.
- Reactive Plating is now at 6 HP.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 31.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Fortitude.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Danger Sense.
- Tachyon draws Nimble Strike.
- Tempest draws Elemental Subwave Inducer.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Supersonic Response.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Energy damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Energy.
- Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Lightning Slash.
- Tempest initiates 5 Lightning damage to Reactive Plating.
- Elemental Subwave Inducer changes the damage type to Energy.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Tempest deals Reactive Plating 6 Energy damage.
- Reactive Plating is now at 0 HP.
- Tempest's Squall destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- GameController moved Lightning Slash to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 1 HP, up to their maximum HP. HP is now 32.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Hedgy Hogs from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
- Obsidian Field increases the damage dealt by Velociraptor Pack by 1.
- Velociraptor Pack deals Personal Cloaking Device 3 Melee damage.
- Personal Cloaking Device is now at 0 HP.
- Velociraptor Pack destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Freedom Five Legacy.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
- Ambuscade deals Freedom Five Legacy 3 Projectile damage.
- Freedom Five Legacy is now at 29 HP.
- Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
- Obsidian Field increases the damage dealt by Automated Turret by 1.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Automated Turret by 1.
- Automated Turret deals Freedom Five Legacy 2 Projectile damage.
- Freedom Five Legacy is now at 27 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays "Thokk!".
- Freedom Five Legacy initiates 3 Melee damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Velociraptor Pack 6 Melee damage.
- Velociraptor Pack is now at -1 HP.
- Freedom Five Legacy's Overwatch destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- Legacy draws Heroic Interception.
- GameController moved "Thokk!" to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Automated Turret 5 Melee damage.
- Automated Turret is now at 3 HP.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 28.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Flying Smash.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Supersonic Response.
- Freedom Six Tachyon initiates 2 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 4 Melee damage.
- Automated Turret is now at -1 HP.
- Freedom Six Tachyon's Team Leader destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- GameController moved Supersonic Response to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Lightning Reflexes.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Energy damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Toxic.
- Applying ongoing effect: Reduce Toxic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Aquatic Correspondence.
- Tempest draws Ball Lightning.
- Tempest draws Chain Lightning.
- Tempest draws Lightning Slash.
- GameController moved Aquatic Correspondence to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 30.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Reclaim from the Deep.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Toxic.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 3 Melee damage.
- Ambuscade is now at 32 HP.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Better Punching!!
- GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 2 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Conceptualize.
- Void Guard The Idealist draws Better Punching!.
- Giant Floaty Head destroys Obsidian Field!
- GameController moved Obsidian Field to the environment trash.
- Better Punching! was moved under Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 3 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Spark of Inspiration.
- Void Guard The Idealist draws Hedgy Hogs.
- Void Guard The Idealist draws Spark of Inspiration.
- Giant Floaty Head destroys Cleansing Downpour!
- GameController moved Cleansing Downpour to Tempest's trash.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Better Punching! from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Monster of Id!
- GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- You just unlocked the promo card: Super Sentai Idealist!
- The Idealist initiates 12 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 13 Melee damage.
- Ambuscade is now at 19 HP.
- The Idealist initiates 12 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 13 Psychic damage.
- Ambuscade is now at 6 HP.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Primordial Plant Life.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Five Legacy.
- Danger Sense made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
- Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Ambuscade.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Primordial Plant Life deals Ambuscade 4 Toxic damage.
- Ambuscade is now at 2 HP.
- Primordial Plant Life initiates 4 Toxic damage to Tempest.
- Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
- Elemental Subwave Inducer reduces the damage dealt to Tempest by Primordial Plant Life by 1.
- Primordial Plant Life deals Tempest 2 Toxic damage.
- Tempest is now at 24 HP.
- Primordial Plant Life initiates 4 Toxic damage to The Idealist.
- Primordial Plant Life deals The Idealist 4 Toxic damage.
- The Idealist is now at 20 HP.
- Went from Insula Primalis's PlayCard phase to End phase.
- Primordial Plant Life destroys itself!
- GameController moved Primordial Plant Life to the environment trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Armed and Dangerous.
- Revealed matching card: Explosive Launcher
- Armed and Dangerous puts Explosive Launcher into play.
- Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Sonic Mine.
- GameController moved Armed and Dangerous to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Freedom Five Legacy.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
- Ambuscade deals Freedom Five Legacy 2 Fire damage.
- Freedom Five Legacy is now at 28 HP.
- Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
- Ambuscade deals Freedom Five Legacy 2 Fire damage.
- Freedom Five Legacy is now at 26 HP.
- Ambuscade initiates 3 Fire damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
- Ambuscade deals Freedom Five Legacy 2 Fire damage.
- Freedom Five Legacy is now at 24 HP.
- Ambuscade initiates 3 Fire damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
- Ambuscade deals Freedom Five Legacy 2 Fire damage.
- Freedom Five Legacy is now at 22 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Flying Smash.
- Freedom Five Legacy initiates 3 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Ambuscade 5 Melee damage.
- Ambuscade is now at -3 HP.
- Freedom Five Legacy, Freedom Six Tachyon, Tempest and The Idealist all defeated Ambuscade! Congratulations!
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