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Jun 27th, 2019
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  1. ----------------------------------------------------------------
  2. --------------------------Noob Script--------------------------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by henriquegame2015
  6. --FE code by henry (henriquegame2015)
  7.  
  8. --------------------------------
  9. you find rare script good
  10. dont leak...
  11. --------------------------------
  12. ]])
  13.  
  14. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  15. local Player,game,owner = owner,game
  16. local RealPlayer = Player
  17. do
  18. local rp = RealPlayer
  19. script.Parent = rp.Character
  20.  
  21. --RemoteEvent for communicating
  22. local Event = Instance.new("RemoteEvent")
  23. Event.Name = "UserInput_Event"
  24.  
  25. --Fake event to make stuff like Mouse.KeyDown work
  26. local function fakeEvent()
  27. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  28. t.connect = t.Connect
  29. return t
  30. end
  31.  
  32. --Creating fake input objects with fake variables
  33. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function te(self,ev,...)
  43. local t = m[ev]
  44. if t and t._fakeEvent then
  45. for _,f in pairs(t.Functions) do
  46. f(...)
  47. end
  48. end
  49. end
  50. m.TrigEvent = te
  51. UIS.TrigEvent = te
  52.  
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=rp then return end
  55. m.Target = io.Target
  56. m.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. for _,t in pairs(CAS.Actions) do
  63. for _,k in pairs(t.Keys) do
  64. if k==io.KeyCode then
  65. t.Function(t.Name,io.UserInputState,io)
  66. end
  67. end
  68. end
  69. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  70. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  71. end
  72. end)
  73. Event.Parent = NLS([==[
  74. local Player = game:GetService("Players").LocalPlayer
  75. local Event = script:WaitForChild("UserInput_Event")
  76.  
  77. local Mouse = Player:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,a)
  80. if a then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data 30 times every second, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. while wait(1/30) do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. end]==],Player.Character)
  96.  
  97. ----Sandboxed game object that allows the usage of client-side methods and services
  98. --Real game object
  99. local _rg = game
  100.  
  101. --Metatable for fake service
  102. local fsmt = {
  103. __index = function(self,k)
  104. local s = rawget(self,"_RealService")
  105. if s then return s[k] end
  106. end,
  107. __newindex = function(self,k,v)
  108. local s = rawget(self,"_RealService")
  109. if s then s[k]=v end
  110. end,
  111. __call = function(self,...)
  112. local s = rawget(self,"_RealService")
  113. if s then return s(...) end
  114. end
  115. }
  116. local function FakeService(t,RealService)
  117. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  118. return setmetatable(t,fsmt)
  119. end
  120.  
  121. --Fake game object
  122. local g = {
  123. GetService = function(self,s)
  124. return self[s]
  125. end,
  126. Players = FakeService({
  127. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  128. },"Players"),
  129. UserInputService = FakeService(UIS,"UserInputService"),
  130. ContextActionService = FakeService(CAS,"ContextActionService"),
  131. }
  132. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  133. g.service = g.GetService
  134.  
  135. g.RunService = FakeService({
  136. RenderStepped = _rg:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144.  
  145. setmetatable(g,{
  146. __index=function(self,s)
  147. return _rg:GetService(s) or typeof(_rg[s])=="function"
  148. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  149. end,
  150. __newindex = fsmt.__newindex,
  151. __call = fsmt.__call
  152. })
  153. --Changing owner to fake player object to support owner:GetMouse()
  154. game,owner = g,g.Players.LocalPlayer
  155. end
  156.  
  157. Player = owner
  158. PlayerGui = Player.PlayerGui
  159. Cam = workspace.CurrentCamera
  160. Backpack = Player.Backpack
  161. Character = Player.Character
  162. Humanoid = Character.Humanoid
  163. Mouse = Player:GetMouse()
  164. RootPart = Character["HumanoidRootPart"]
  165. Torso = Character["Torso"]
  166. Head = Character["Head"]
  167. RightArm = Character["Right Arm"]
  168. LeftArm = Character["Left Arm"]
  169. RightLeg = Character["Right Leg"]
  170. LeftLeg = Character["Left Leg"]
  171. RootJoint = RootPart["RootJoint"]
  172. Neck = Torso["Neck"]
  173. RightShoulder = Torso["Right Shoulder"]
  174. LeftShoulder = Torso["Left Shoulder"]
  175. RightHip = Torso["Right Hip"]
  176. LeftHip = Torso["Left Hip"]
  177.  
  178. Character = Player.Character
  179. Humanoid = Character.Humanoid
  180. ---------
  181. plr = game.Players.LocalPlayer
  182. chara = plr.Character
  183. mouse = plr:GetMouse()
  184. Create = Instance.new
  185. Huge = math.huge
  186.  
  187.  
  188.  
  189.  
  190. local shadowhead = Create("Part",chara.Head)
  191. shadowhead.BrickColor = BrickColor.new("Really black")
  192. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  193. shadowhead.CanCollide = false
  194. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  195. shadowheadmesh.MeshType = "Head"
  196. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  197. local weld2 = Create("Weld",shadowhead)
  198. weld2.Part0 = shadowhead
  199. weld2.Part1 = chara.Head
  200. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  201.  
  202. Player = game:GetService("Players").LocalPlayer
  203. PlayerGui = Player.PlayerGui
  204. Cam = workspace.CurrentCamera
  205. Backpack = Player.Backpack
  206. Character = Player.Character
  207. char = Player.Character
  208. Humanoid = Character.Humanoid
  209. Mouse = Player:GetMouse()
  210. RootPart = Character["HumanoidRootPart"]
  211. Torso = Character["Torso"]
  212. Head = Character["Head"]
  213. RightArm = Character["Right Arm"]
  214. LeftArm = Character["Left Arm"]
  215. RightLeg = Character["Right Leg"]
  216. LeftLeg = Character["Left Leg"]
  217. RootJoint = RootPart["RootJoint"]
  218. Neck = Torso["Neck"]
  219. RightShoulder = Torso["Right Shoulder"]
  220. LeftShoulder = Torso["Left Shoulder"]
  221. RightHip = Torso["Right Hip"]
  222. LeftHip = Torso["Left Hip"]
  223.  
  224. local Orin = "http://www.roblox.com/asset/?id=3327288610"
  225. Head.face.Texture = Orin
  226. function weld(a, b, acf)
  227. local w = Instance.new("Weld", a)
  228. w.Part0 = a
  229. w.Part1 = b
  230. w.C0 = acf
  231. end
  232.  
  233. char.Humanoid.MaxHealth = 9999
  234. char.Humanoid.Health = 9999
  235.  
  236. char.Humanoid.Changed:Connect(function()
  237.  
  238.  
  239. char.Humanoid.Health = 9999
  240.  
  241. end)
  242. --------------------------------
  243. char.Head.face.Texture = "rbxassetid://3327288610"
  244. --------------------------------
  245.  
  246.  
  247.  
  248.  
  249. -------------------------------------------------------
  250.  
  251. local FavIDs = {
  252. 340106355, --Nefl Crystals
  253. 927529620, --Dimension
  254. 876981900, --Fantasy
  255. 398987889, --Ordinary Days
  256. 1117396305, --Oh wait, it's you.
  257. 885996042, --Action Winter Journey
  258. 919231299, --Sprawling Idiot Effigy
  259. 743466274, --Good Day Sunshine
  260. 727411183, --Knife Fight
  261. 1402748531, --The Earth Is Counting On You!
  262. 595230126 --Robot Language
  263. }
  264.  
  265.  
  266.  
  267. --The reality of my life isn't real but a Universe -makhail07
  268. wait(0.2)
  269. local plr = game:service'Players'.LocalPlayer
  270. print('Local User is '..plr.Name)
  271. print('SCRIPTNAME Loaded')
  272. print('SCRIPT DESCRIPTION')
  273. local char = plr.Character
  274. local hum = char.Humanoid
  275. local hed = char.Head
  276. local root = char.HumanoidRootPart
  277. local rootj = root.RootJoint
  278. local tors = char.Torso
  279. local ra = char["Right Arm"]
  280. local la = char["Left Arm"]
  281. local rl = char["Right Leg"]
  282. local ll = char["Left Leg"]
  283. local neck = tors["Neck"]
  284. local mouse = plr:GetMouse()
  285. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  286. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  287. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  288. local maincolor = BrickColor.new("New Yeller")
  289.  
  290. -------------------------------------------------------
  291. --Start Good Stuff--
  292. -------------------------------------------------------
  293. cam = game.Workspace.CurrentCamera
  294. CF = CFrame.new
  295. angles = CFrame.Angles
  296. attack = false
  297. Euler = CFrame.fromEulerAnglesXYZ
  298. Rad = math.rad
  299. IT = Instance.new
  300. BrickC = BrickColor.new
  301. Cos = math.cos
  302. Acos = math.acos
  303. Sin = math.sin
  304. Asin = math.asin
  305. Abs = math.abs
  306. Mrandom = math.random
  307. Floor = math.floor
  308.  
  309.  
  310.  
  311. -------------------------------------------------------
  312. --End Good Stuff--
  313. -------------------------------------------------------
  314. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  315. RSH, LSH = nil, nil
  316. RW = Instance.new("Weld")
  317. LW = Instance.new("Weld")
  318. RH = tors["Right Hip"]
  319. LH = tors["Left Hip"]
  320. RSH = tors["Right Shoulder"]
  321. LSH = tors["Left Shoulder"]
  322. RSH.Parent = nil
  323. LSH.Parent = nil
  324. RW.Name = "RW"
  325. RW.Part0 = tors
  326. RW.C0 = CF(1.5, 0.5, 0)
  327. RW.C1 = CF(0, 0.5, 0)
  328. RW.Part1 = ra
  329. RW.Parent = tors
  330. LW.Name = "LW"
  331. LW.Part0 = tors
  332. LW.C0 = CF(-1.5, 0.5, 0)
  333. LW.C1 = CF(0, 0.5, 0)
  334. LW.Part1 = la
  335. LW.Parent = tors
  336. Effects = {}
  337. -------------------------------------------------------
  338. --Start HeartBeat--
  339. -------------------------------------------------------
  340. ArtificialHB = Instance.new("BindableEvent", script)
  341. ArtificialHB.Name = "Heartbeat"
  342. script:WaitForChild("Heartbeat")
  343.  
  344. frame = 1 / 60
  345. tf = 0
  346. allowframeloss = false
  347. tossremainder = false
  348.  
  349.  
  350. lastframe = tick()
  351. script.Heartbeat:Fire()
  352.  
  353.  
  354. game:GetService("RunService").Heartbeat:connect(function(s, p)
  355. tf = tf + s
  356. if tf >= frame then
  357. if allowframeloss then
  358. script.Heartbeat:Fire()
  359. lastframe = tick()
  360. else
  361. for i = 1, math.floor(tf / frame) do
  362. script.Heartbeat:Fire()
  363. end
  364. lastframe = tick()
  365. end
  366. if tossremainder then
  367. tf = 0
  368. else
  369. tf = tf - frame * math.floor(tf / frame)
  370. end
  371. end
  372. end)
  373. -------------------------------------------------------
  374. --End HeartBeat--
  375. -------------------------------------------------------
  376.  
  377. -------------------------------------------------------
  378. --Start Important Functions--
  379. -------------------------------------------------------
  380. function swait(num)
  381. if num == 0 or num == nil then
  382. game:service("RunService").Stepped:wait(0)
  383. else
  384. for i = 0, num do
  385. game:service("RunService").Stepped:wait(0)
  386. end
  387. end
  388. end
  389. function thread(f)
  390. coroutine.resume(coroutine.create(f))
  391. end
  392. function clerp(a, b, t)
  393. local qa = {
  394. QuaternionFromCFrame(a)
  395. }
  396. local qb = {
  397. QuaternionFromCFrame(b)
  398. }
  399. local ax, ay, az = a.x, a.y, a.z
  400. local bx, by, bz = b.x, b.y, b.z
  401. local _t = 1 - t
  402. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  403. end
  404. function QuaternionFromCFrame(cf)
  405. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  406. local trace = m00 + m11 + m22
  407. if trace > 0 then
  408. local s = math.sqrt(1 + trace)
  409. local recip = 0.5 / s
  410. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  411. else
  412. local i = 0
  413. if m00 < m11 then
  414. i = 1
  415. end
  416. if m22 > (i == 0 and m00 or m11) then
  417. i = 2
  418. end
  419. if i == 0 then
  420. local s = math.sqrt(m00 - m11 - m22 + 1)
  421. local recip = 0.5 / s
  422. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  423. elseif i == 1 then
  424. local s = math.sqrt(m11 - m22 - m00 + 1)
  425. local recip = 0.5 / s
  426. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  427. elseif i == 2 then
  428. local s = math.sqrt(m22 - m00 - m11 + 1)
  429. local recip = 0.5 / s
  430. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  431. end
  432. end
  433. end
  434. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  435. local xs, ys, zs = x + x, y + y, z + z
  436. local wx, wy, wz = w * xs, w * ys, w * zs
  437. local xx = x * xs
  438. local xy = x * ys
  439. local xz = x * zs
  440. local yy = y * ys
  441. local yz = y * zs
  442. local zz = z * zs
  443. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  444. end
  445. function QuaternionSlerp(a, b, t)
  446. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  447. local startInterp, finishInterp
  448. if cosTheta >= 1.0E-4 then
  449. if 1 - cosTheta > 1.0E-4 then
  450. local theta = math.acos(cosTheta)
  451. local invSinTheta = 1 / Sin(theta)
  452. startInterp = Sin((1 - t) * theta) * invSinTheta
  453. finishInterp = Sin(t * theta) * invSinTheta
  454. else
  455. startInterp = 1 - t
  456. finishInterp = t
  457. end
  458. elseif 1 + cosTheta > 1.0E-4 then
  459. local theta = math.acos(-cosTheta)
  460. local invSinTheta = 1 / Sin(theta)
  461. startInterp = Sin((t - 1) * theta) * invSinTheta
  462. finishInterp = Sin(t * theta) * invSinTheta
  463. else
  464. startInterp = t - 1
  465. finishInterp = t
  466. end
  467. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  468. end
  469. function rayCast(Position, Direction, Range, Ignore)
  470. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  471. end
  472. local RbxUtility = LoadLibrary("RbxUtility")
  473. local Create = RbxUtility.Create
  474.  
  475. function getRegion(point,range,ignore)
  476. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  477. end
  478.  
  479. function GetTorso(char)
  480. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  481. end
  482.  
  483. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  484. -------------------------------------------------------
  485. --Start Damage Function--
  486. -------------------------------------------------------
  487. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  488. if hit.Parent == nil then
  489. return
  490. end
  491. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  492. for _, v in pairs(hit.Parent:children()) do
  493. if v:IsA("Humanoid") then
  494. h = v
  495. end
  496. end
  497. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  498.  
  499. hit.Parent:FindFirstChild("Head"):BreakJoints()
  500. end
  501.  
  502. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  503. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  504. if hit.Parent.DebounceHit.Value == true then
  505. return
  506. end
  507. end
  508. if insta == true then
  509. hit.Parent:FindFirstChild("Head"):BreakJoints()
  510. end
  511. local c = Create("ObjectValue"){
  512. Name = "creator",
  513. Value = game:service("Players").LocalPlayer,
  514. Parent = h,
  515. }
  516. game:GetService("Debris"):AddItem(c, .5)
  517. if HitSound ~= nil and HitPitch ~= nil then
  518. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  519. end
  520. local Damage = math.random(minim, maxim)
  521. local blocked = false
  522. local block = hit.Parent:findFirstChild("Block")
  523. if block ~= nil then
  524. if block.className == "IntValue" then
  525. if block.Value > 0 then
  526. blocked = true
  527. block.Value = block.Value - 1
  528. print(block.Value)
  529. end
  530. end
  531. end
  532. if blocked == false then
  533. h.Health = h.Health - Damage
  534. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  535. else
  536. h.Health = h.Health - (Damage / 2)
  537. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  538. end
  539. if Type == "Knockdown" then
  540. local hum = hit.Parent.Humanoid
  541. hum.PlatformStand = true
  542. coroutine.resume(coroutine.create(function(HHumanoid)
  543. swait(1)
  544. HHumanoid.PlatformStand = false
  545. end), hum)
  546. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  547. local bodvol = Create("BodyVelocity"){
  548. velocity = angle * knockback,
  549. P = 5000,
  550. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  551. Parent = hit,
  552. }
  553. local rl = Create("BodyAngularVelocity"){
  554. P = 3000,
  555. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  556. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  557. Parent = hit,
  558. }
  559. game:GetService("Debris"):AddItem(bodvol, .5)
  560. game:GetService("Debris"):AddItem(rl, .5)
  561. elseif Type == "Normal" then
  562. local vp = Create("BodyVelocity"){
  563. P = 500,
  564. maxForce = Vector3.new(math.huge, 0, math.huge),
  565. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  566. }
  567. if knockback > 0 then
  568. vp.Parent = hit.Parent.Torso
  569. end
  570. game:GetService("Debris"):AddItem(vp, .5)
  571. elseif Type == "Up" then
  572. local bodyVelocity = Create("BodyVelocity"){
  573. velocity = Vector3.new(0, 20, 0),
  574. P = 5000,
  575. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  576. Parent = hit,
  577. }
  578. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  579. elseif Type == "DarkUp" then
  580. coroutine.resume(coroutine.create(function()
  581. for i = 0, 1, 0.1 do
  582. swait()
  583. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  584. end
  585. end))
  586. local bodyVelocity = Create("BodyVelocity"){
  587. velocity = Vector3.new(0, 20, 0),
  588. P = 5000,
  589. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  590. Parent = hit,
  591. }
  592. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  593. elseif Type == "Snare" then
  594. local bp = Create("BodyPosition"){
  595. P = 2000,
  596. D = 100,
  597. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  598. position = hit.Parent.Torso.Position,
  599. Parent = hit.Parent.Torso,
  600. }
  601. game:GetService("Debris"):AddItem(bp, 1)
  602. elseif Type == "Freeze" then
  603. local BodPos = Create("BodyPosition"){
  604. P = 50000,
  605. D = 1000,
  606. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  607. position = hit.Parent.Torso.Position,
  608. Parent = hit.Parent.Torso,
  609. }
  610. local BodGy = Create("BodyGyro") {
  611. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  612. P = 20e+003,
  613. Parent = hit.Parent.Torso,
  614. cframe = hit.Parent.Torso.CFrame,
  615. }
  616. hit.Parent.Torso.Anchored = true
  617. coroutine.resume(coroutine.create(function(Part)
  618. swait(1.5)
  619. Part.Anchored = false
  620. end), hit.Parent.Torso)
  621. game:GetService("Debris"):AddItem(BodPos, 3)
  622. game:GetService("Debris"):AddItem(BodGy, 3)
  623. end
  624. local debounce = Create("BoolValue"){
  625. Name = "DebounceHit",
  626. Parent = hit.Parent,
  627. Value = true,
  628. }
  629. game:GetService("Debris"):AddItem(debounce, Delay)
  630. c = Create("ObjectValue"){
  631. Name = "creator",
  632. Value = Player,
  633. Parent = h,
  634. }
  635. game:GetService("Debris"):AddItem(c, .5)
  636. end
  637. end
  638. -------------------------------------------------------
  639. --End Damage Function--
  640. -------------------------------------------------------
  641.  
  642. -------------------------------------------------------
  643. --Start Damage Function Customization--
  644. -------------------------------------------------------
  645. function ShowDamage(Pos, Text, Time, Color)
  646. local Rate = (1 / 30)
  647. local Pos = (Pos or Vector3.new(0, 0, 0))
  648. local Text = (Text or "")
  649. local Time = (Time or 2)
  650. local Color = (Color or Color3.new(255, 255, 1))
  651. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  652. EffectPart.Anchored = true
  653. local BillboardGui = Create("BillboardGui"){
  654. Size = UDim2.new(3, 0, 3, 0),
  655. Adornee = EffectPart,
  656. Parent = EffectPart,
  657. }
  658. local TextLabel = Create("TextLabel"){
  659. BackgroundTransparency = 1,
  660. Size = UDim2.new(1, 0, 1, 0),
  661. Text = Text,
  662. Font = "Bodoni",
  663. TextColor3 = Color,
  664. TextScaled = true,
  665. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  666. Parent = BillboardGui,
  667. }
  668. game.Debris:AddItem(EffectPart, (Time))
  669. EffectPart.Parent = game:GetService("Workspace")
  670. delay(0, function()
  671. local Frames = (Time / Rate)
  672. for Frame = 1, Frames do
  673. wait(Rate)
  674. local Percent = (Frame / Frames)
  675. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  676. TextLabel.TextTransparency = Percent
  677. end
  678. if EffectPart and EffectPart.Parent then
  679. EffectPart:Destroy()
  680. end
  681. end)
  682. end
  683. -------------------------------------------------------
  684. --End Damage Function Customization--
  685. -------------------------------------------------------
  686.  
  687. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  688. for _, c in pairs(workspace:children()) do
  689. local hum = c:findFirstChild("Humanoid")
  690. if hum ~= nil then
  691. local head = c:findFirstChild("Head")
  692. if head ~= nil then
  693. local targ = head.Position - Part.Position
  694. local mag = targ.magnitude
  695. if magni >= mag and c.Name ~= plr.Name then
  696. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  697. end
  698. end
  699. end
  700. end
  701. end
  702.  
  703.  
  704. CFuncs = {
  705. Part = {
  706. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  707. local Part = Create("Part")({
  708. Parent = Parent,
  709. Reflectance = Reflectance,
  710. Transparency = Transparency,
  711. CanCollide = false,
  712. Locked = true,
  713. BrickColor = BrickColor.new(tostring(BColor)),
  714. Name = Name,
  715. Size = Size,
  716. Material = Material
  717. })
  718. RemoveOutlines(Part)
  719. return Part
  720. end
  721. },
  722. Mesh = {
  723. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  724. local Msh = Create(Mesh)({
  725. Parent = Part,
  726. Offset = OffSet,
  727. Scale = Scale
  728. })
  729. if Mesh == "SpecialMesh" then
  730. Msh.MeshType = MeshType
  731. Msh.MeshId = MeshId
  732. end
  733. return Msh
  734. end
  735. },
  736. Mesh = {
  737. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  738. local Msh = Create(Mesh)({
  739. Parent = Part,
  740. Offset = OffSet,
  741. Scale = Scale
  742. })
  743. if Mesh == "SpecialMesh" then
  744. Msh.MeshType = MeshType
  745. Msh.MeshId = MeshId
  746. end
  747. return Msh
  748. end
  749. },
  750. Weld = {
  751. Create = function(Parent, Part0, Part1, C0, C1)
  752. local Weld = Create("Weld")({
  753. Parent = Parent,
  754. Part0 = Part0,
  755. Part1 = Part1,
  756. C0 = C0,
  757. C1 = C1
  758. })
  759. return Weld
  760. end
  761. },
  762. Sound = {
  763. Create = function(id, par, vol, pit)
  764. coroutine.resume(coroutine.create(function()
  765. local S = Create("Sound")({
  766. Volume = vol,
  767. Pitch = pit or 1,
  768. SoundId = id,
  769. Parent = par or workspace
  770. })
  771. wait()
  772. S:play()
  773. game:GetService("Debris"):AddItem(S, 6)
  774. end))
  775. end
  776. },
  777. ParticleEmitter = {
  778. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  779. local fp = Create("ParticleEmitter")({
  780. Parent = Parent,
  781. Color = ColorSequence.new(Color1, Color2),
  782. LightEmission = LightEmission,
  783. Size = Size,
  784. Texture = Texture,
  785. Transparency = Transparency,
  786. ZOffset = ZOffset,
  787. Acceleration = Accel,
  788. Drag = Drag,
  789. LockedToPart = LockedToPart,
  790. VelocityInheritance = VelocityInheritance,
  791. EmissionDirection = EmissionDirection,
  792. Enabled = Enabled,
  793. Lifetime = LifeTime,
  794. Rate = Rate,
  795. Rotation = Rotation,
  796. RotSpeed = RotSpeed,
  797. Speed = Speed,
  798. VelocitySpread = VelocitySpread
  799. })
  800. return fp
  801. end
  802. }
  803. }
  804. function RemoveOutlines(part)
  805. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  806. end
  807. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  808. local Part = Create("Part")({
  809. formFactor = FormFactor,
  810. Parent = Parent,
  811. Reflectance = Reflectance,
  812. Transparency = Transparency,
  813. CanCollide = false,
  814. Locked = true,
  815. BrickColor = BrickColor.new(tostring(BColor)),
  816. Name = Name,
  817. Size = Size,
  818. Material = Material
  819. })
  820. RemoveOutlines(Part)
  821. return Part
  822. end
  823. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  824. local Msh = Create(Mesh)({
  825. Parent = Part,
  826. Offset = OffSet,
  827. Scale = Scale
  828. })
  829. if Mesh == "SpecialMesh" then
  830. Msh.MeshType = MeshType
  831. Msh.MeshId = MeshId
  832. end
  833. return Msh
  834. end
  835. function CreateWeld(Parent, Part0, Part1, C0, C1)
  836. local Weld = Create("Weld")({
  837. Parent = Parent,
  838. Part0 = Part0,
  839. Part1 = Part1,
  840. C0 = C0,
  841. C1 = C1
  842. })
  843. return Weld
  844. end
  845.  
  846.  
  847. -------------------------------------------------------
  848. --Start Effect Function--
  849. -------------------------------------------------------
  850. EffectModel = Instance.new("Model", char)
  851. Effects = {
  852. Block = {
  853. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  854. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. if Type == 1 or Type == nil then
  860. table.insert(Effects, {
  861. prt,
  862. "Block1",
  863. delay,
  864. x3,
  865. y3,
  866. z3,
  867. msh
  868. })
  869. elseif Type == 2 then
  870. table.insert(Effects, {
  871. prt,
  872. "Block2",
  873. delay,
  874. x3,
  875. y3,
  876. z3,
  877. msh
  878. })
  879. else
  880. table.insert(Effects, {
  881. prt,
  882. "Block3",
  883. delay,
  884. x3,
  885. y3,
  886. z3,
  887. msh
  888. })
  889. end
  890. end
  891. },
  892. Sphere = {
  893. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  894. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  895. prt.Anchored = true
  896. prt.CFrame = cframe
  897. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  898. game:GetService("Debris"):AddItem(prt, 10)
  899. table.insert(Effects, {
  900. prt,
  901. "Cylinder",
  902. delay,
  903. x3,
  904. y3,
  905. z3,
  906. msh
  907. })
  908. end
  909. },
  910. Cylinder = {
  911. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  912. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  913. prt.Anchored = true
  914. prt.CFrame = cframe
  915. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  916. game:GetService("Debris"):AddItem(prt, 10)
  917. table.insert(Effects, {
  918. prt,
  919. "Cylinder",
  920. delay,
  921. x3,
  922. y3,
  923. z3,
  924. msh
  925. })
  926. end
  927. },
  928. Wave = {
  929. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  930. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  931. prt.Anchored = true
  932. prt.CFrame = cframe
  933. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  934. game:GetService("Debris"):AddItem(prt, 10)
  935. table.insert(Effects, {
  936. prt,
  937. "Cylinder",
  938. delay,
  939. x3 / 60,
  940. y3 / 60,
  941. z3 / 60,
  942. msh
  943. })
  944. end
  945. },
  946. Ring = {
  947. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  948. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  949. prt.Anchored = true
  950. prt.CFrame = cframe
  951. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  952. game:GetService("Debris"):AddItem(prt, 10)
  953. table.insert(Effects, {
  954. prt,
  955. "Cylinder",
  956. delay,
  957. x3,
  958. y3,
  959. z3,
  960. msh
  961. })
  962. end
  963. },
  964. Break = {
  965. Create = function(brickcolor, cframe, x1, y1, z1)
  966. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  967. prt.Anchored = true
  968. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  969. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  970. local num = math.random(10, 50) / 1000
  971. game:GetService("Debris"):AddItem(prt, 10)
  972. table.insert(Effects, {
  973. prt,
  974. "Shatter",
  975. num,
  976. prt.CFrame,
  977. math.random() - math.random(),
  978. 0,
  979. math.random(50, 100) / 100
  980. })
  981. end
  982. },
  983. Spiral = {
  984. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  985. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  986. prt.Anchored = true
  987. prt.CFrame = cframe
  988. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  989. game:GetService("Debris"):AddItem(prt, 10)
  990. table.insert(Effects, {
  991. prt,
  992. "Cylinder",
  993. delay,
  994. x3,
  995. y3,
  996. z3,
  997. msh
  998. })
  999. end
  1000. },
  1001. Push = {
  1002. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1003. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1004. prt.Anchored = true
  1005. prt.CFrame = cframe
  1006. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1007. game:GetService("Debris"):AddItem(prt, 10)
  1008. table.insert(Effects, {
  1009. prt,
  1010. "Cylinder",
  1011. delay,
  1012. x3,
  1013. y3,
  1014. z3,
  1015. msh
  1016. })
  1017. end
  1018. }
  1019. }
  1020. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1021. local fp = IT("Part")
  1022. fp.formFactor = formfactor
  1023. fp.Parent = parent
  1024. fp.Reflectance = reflectance
  1025. fp.Transparency = transparency
  1026. fp.CanCollide = false
  1027. fp.Locked = true
  1028. fp.BrickColor = brickcolor
  1029. fp.Name = name
  1030. fp.Size = size
  1031. fp.Position = tors.Position
  1032. RemoveOutlines(fp)
  1033. fp.Material = "SmoothPlastic"
  1034. fp:BreakJoints()
  1035. return fp
  1036. end
  1037.  
  1038. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1039. local mesh = IT(Mesh)
  1040. mesh.Parent = part
  1041. if Mesh == "SpecialMesh" then
  1042. mesh.MeshType = meshtype
  1043. if meshid ~= "nil" then
  1044. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1045. end
  1046. end
  1047. mesh.Offset = offset
  1048. mesh.Scale = scale
  1049. return mesh
  1050. end
  1051.  
  1052. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1053. local type = type
  1054. local rng = Instance.new("Part", char)
  1055. rng.Anchored = true
  1056. rng.BrickColor = color
  1057. rng.CanCollide = false
  1058. rng.FormFactor = 3
  1059. rng.Name = "Ring"
  1060. rng.Material = "Neon"
  1061. rng.Size = Vector3.new(1, 1, 1)
  1062. rng.Transparency = 0
  1063. rng.TopSurface = 0
  1064. rng.BottomSurface = 0
  1065. rng.CFrame = pos
  1066. local rngm = Instance.new("SpecialMesh", rng)
  1067. rngm.MeshType = MType
  1068. rngm.Scale = scale
  1069. local scaler2 = 1
  1070. if type == "Add" then
  1071. scaler2 = 1 * value
  1072. elseif type == "Divide" then
  1073. scaler2 = 1 / value
  1074. end
  1075. coroutine.resume(coroutine.create(function()
  1076. for i = 0, 10 / bonuspeed, 0.1 do
  1077. swait()
  1078. if type == "Add" then
  1079. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1080. elseif type == "Divide" then
  1081. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1082. end
  1083. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1084. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1085. end
  1086. rng:Destroy()
  1087. end))
  1088. end
  1089.  
  1090. function Eviscerate(dude)
  1091. if dude.Name ~= char then
  1092. local bgf = IT("BodyGyro", dude.Head)
  1093. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1094. local val = IT("BoolValue", dude)
  1095. val.Name = "IsHit"
  1096. local ds = coroutine.wrap(function()
  1097. dude:WaitForChild("Head"):BreakJoints()
  1098. wait(0.5)
  1099. target = nil
  1100. coroutine.resume(coroutine.create(function()
  1101. for i, v in pairs(dude:GetChildren()) do
  1102. if v:IsA("Accessory") then
  1103. v:Destroy()
  1104. end
  1105. if v:IsA("Humanoid") then
  1106. v:Destroy()
  1107. end
  1108. if v:IsA("CharacterMesh") then
  1109. v:Destroy()
  1110. end
  1111. if v:IsA("Model") then
  1112. v:Destroy()
  1113. end
  1114. if v:IsA("Part") or v:IsA("MeshPart") then
  1115. for x, o in pairs(v:GetChildren()) do
  1116. if o:IsA("Decal") then
  1117. o:Destroy()
  1118. end
  1119. end
  1120. coroutine.resume(coroutine.create(function()
  1121. v.Material = "Neon"
  1122. v.CanCollide = false
  1123. local PartEmmit1 = IT("ParticleEmitter", v)
  1124. PartEmmit1.LightEmission = 1
  1125. PartEmmit1.Texture = "rbxassetid://2582829122"
  1126. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1127. PartEmmit1.Rate = 150
  1128. PartEmmit1.Lifetime = NumberRange.new(1)
  1129. PartEmmit1.Size = NumberSequence.new({
  1130. NumberSequenceKeypoint.new(0, 0.75, 0),
  1131. NumberSequenceKeypoint.new(1, 0, 0)
  1132. })
  1133. PartEmmit1.Transparency = NumberSequence.new({
  1134. NumberSequenceKeypoint.new(0, 0, 0),
  1135. NumberSequenceKeypoint.new(1, 1, 0)
  1136. })
  1137. PartEmmit1.Speed = NumberRange.new(0, 0)
  1138. PartEmmit1.VelocitySpread = 30000
  1139. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1140. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1141. local BodPoss = IT("BodyPosition", v)
  1142. BodPoss.P = 3000
  1143. BodPoss.D = 1000
  1144. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1145. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1146. v.Color = maincolor.Color
  1147. coroutine.resume(coroutine.create(function()
  1148. for i = 0, 49 do
  1149. swait(1)
  1150. v.Transparency = v.Transparency + 0.08
  1151. end
  1152. wait(0.5)
  1153. PartEmmit1.Enabled = false
  1154. wait(3)
  1155. v:Destroy()
  1156. dude:Destroy()
  1157. end))
  1158. end))
  1159. end
  1160. end
  1161. end))
  1162. end)
  1163. ds()
  1164. end
  1165. end
  1166.  
  1167. function FindNearestHead(Position, Distance, SinglePlayer)
  1168. if SinglePlayer then
  1169. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1170. end
  1171. local List = {}
  1172. for i, v in pairs(workspace:GetChildren()) do
  1173. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1174. table.insert(List, v)
  1175. end
  1176. end
  1177. return List
  1178. end
  1179.  
  1180. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1181. local type = type
  1182. local rng = Instance.new("Part", char)
  1183. rng.Anchored = true
  1184. rng.BrickColor = color
  1185. rng.CanCollide = false
  1186. rng.FormFactor = 3
  1187. rng.Name = "Ring"
  1188. rng.Material = "Neon"
  1189. rng.Size = Vector3.new(1, 1, 1)
  1190. rng.Transparency = 0
  1191. rng.TopSurface = 0
  1192. rng.BottomSurface = 0
  1193. rng.CFrame = pos
  1194. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1195. local rngm = Instance.new("SpecialMesh", rng)
  1196. rngm.MeshType = MType
  1197. rngm.Scale = Vector3.new(x1, y1, z1)
  1198. local scaler2 = 1
  1199. local speeder = FastSpeed
  1200. if type == "Add" then
  1201. scaler2 = 1 * value
  1202. elseif type == "Divide" then
  1203. scaler2 = 1 / value
  1204. end
  1205. coroutine.resume(coroutine.create(function()
  1206. for i = 0, 10 / bonuspeed, 0.1 do
  1207. swait()
  1208. if type == "Add" then
  1209. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1210. elseif type == "Divide" then
  1211. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1212. end
  1213. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1214. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1215. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1216. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1217. end
  1218. rng:Destroy()
  1219. end))
  1220. end
  1221.  
  1222. function SoulSteal(dude)
  1223. if dude.Name ~= char then
  1224. local bgf = IT("BodyGyro", dude.Head)
  1225. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1226. local val = IT("BoolValue", dude)
  1227. val.Name = "IsHit"
  1228. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1229. local soulst = coroutine.wrap(function()
  1230. local soul = Instance.new("Part",dude)
  1231. soul.Size = Vector3.new(1,1,1)
  1232. soul.CanCollide = false
  1233. soul.Anchored = false
  1234. soul.Position = torso.Position
  1235. soul.Transparency = 1
  1236. local PartEmmit1 = IT("ParticleEmitter", soul)
  1237. PartEmmit1.LightEmission = 1
  1238. PartEmmit1.Texture = "rbxassetid://2582829122"
  1239. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1240. PartEmmit1.Rate = 250
  1241. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1242. PartEmmit1.Size = NumberSequence.new({
  1243. NumberSequenceKeypoint.new(0, 1, 0),
  1244. NumberSequenceKeypoint.new(1, 0, 0)
  1245. })
  1246. PartEmmit1.Transparency = NumberSequence.new({
  1247. NumberSequenceKeypoint.new(0, 0, 0),
  1248. NumberSequenceKeypoint.new(1, 1, 0)
  1249. })
  1250. PartEmmit1.Speed = NumberRange.new(0, 0)
  1251. PartEmmit1.VelocitySpread = 30000
  1252. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1253. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1254. local BodPoss = IT("BodyPosition", soul)
  1255. BodPoss.P = 3000
  1256. BodPoss.D = 1000
  1257. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1258. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1259. wait(1.6)
  1260. soul.Touched:connect(function(hit)
  1261. if hit.Parent == char then
  1262. soul:Destroy()
  1263. end
  1264. end)
  1265. wait(1.2)
  1266. while soul do
  1267. swait()
  1268. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1269. BodPoss.Position = tors.Position
  1270. end
  1271. end)
  1272. soulst()
  1273. end
  1274. end
  1275. function FaceMouse()
  1276. local Cam = workspace.CurrentCamera
  1277. return {
  1278. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1279. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1280. }
  1281. end
  1282.  
  1283. BTAUNT = Instance.new("Sound", tors)
  1284. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2385953834"
  1285. BTAUNT.Volume = 10
  1286. BTAUNT.Pitch = 1
  1287. BTAUNT.Looped = true
  1288. BTAUNT.TimePosition = 0
  1289.  
  1290. BTAUNT2 = Instance.new("Sound", tors)
  1291. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253"
  1292. BTAUNT2.Volume = 10
  1293. BTAUNT2.Pitch = 1
  1294. BTAUNT2.Looped = false
  1295. BTAUNT2.TimePosition = 0
  1296.  
  1297. BTAUNT3 = Instance.new("Sound", tors)
  1298. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141"
  1299. BTAUNT3.Volume = 2
  1300. BTAUNT3.Pitch = 1
  1301. BTAUNT3.Looped = true
  1302. BTAUNT3.TimePosition = 0
  1303.  
  1304. TEST = Instance.new("Sound", tors)
  1305. TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
  1306. TEST.Volume = 25
  1307. TEST.Pitch = 1
  1308. TEST.Looped = false
  1309. TEST.TimePosition = 0
  1310. -------------------------------------------------------
  1311. --End Effect Function--
  1312. -------------------------------------------------------
  1313. function Cso(ID, PARENT, VOLUME, PITCH)
  1314. local NSound = nil
  1315. coroutine.resume(coroutine.create(function()
  1316. NSound = IT("Sound", PARENT)
  1317. NSound.Volume = VOLUME
  1318. NSound.Pitch = PITCH
  1319. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1320. swait()
  1321. NSound:play()
  1322. game:GetService("Debris"):AddItem(NSound, 50)
  1323. end))
  1324. return NSound
  1325. end
  1326. function CameraEnshaking(Length, Intensity)
  1327. coroutine.resume(coroutine.create(function()
  1328. local intensity = 1 * Intensity
  1329. local rotM = 0.01 * Intensity
  1330. for i = 0, Length, 0.1 do
  1331. swait()
  1332. intensity = intensity - 0.05 * Intensity / Length
  1333. rotM = rotM - 5.0E-4 * Intensity / Length
  1334. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1335. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1336. end
  1337. hum.CameraOffset = Vector3.new(0, 0, 0)
  1338. end))
  1339. end
  1340. -------------------------------------------------------
  1341. --End Important Functions--
  1342. -------------------------------------------------------
  1343.  
  1344.  
  1345. -------------------------------------------------------
  1346. --Start Customization--
  1347. -------------------------------------------------------
  1348. local Player_Size = 1
  1349. if Player_Size ~= 1 then
  1350. root.Size = root.Size * Player_Size
  1351. tors.Size = tors.Size * Player_Size
  1352. hed.Size = hed.Size * Player_Size
  1353. ra.Size = ra.Size * Player_Size
  1354. la.Size = la.Size * Player_Size
  1355. rl.Size = rl.Size * Player_Size
  1356. ll.Size = ll.Size * Player_Size
  1357. ----------------------------------------------------------------------------------
  1358. rootj.Parent = root
  1359. neck.Parent = tors
  1360. RW.Parent = tors
  1361. LW.Parent = tors
  1362. RH.Parent = tors
  1363. LH.Parent = tors
  1364. ----------------------------------------------------------------------------------
  1365. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1366. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1367. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1368. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1369. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1370. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1371. ----------------------------------------------------------------------------------
  1372. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1373. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1374. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1375. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1376. --hat.Parent = Character
  1377. end
  1378. ----------------------------------------------------------------------------------
  1379. ----------------------------------------------------------------------------------
  1380. local equipped = false
  1381. local idle = 0
  1382. local change = 1
  1383. local val = 0
  1384. local toim = 0
  1385. local idleanim = 0.4
  1386. local sine = 0
  1387. local Sit = 1
  1388. ----------------------------------------------------------------------------------
  1389. hum.WalkSpeed = 8
  1390. hum.JumpPower = 57
  1391. hum.Animator.Parent = nil
  1392. ----------------------------------------------------------------------------------
  1393.  
  1394.  
  1395. -------------------------------------------------------
  1396. --End Customization--
  1397. -------------------------------------------------------
  1398. local Blobby = Instance.new("Part", char)
  1399. Blobby.Name = "Blob"
  1400. Blobby.CanCollide = false
  1401. Blobby.BrickColor = BrickColor.new("Really black")
  1402. Blobby.Transparency = 0
  1403. Blobby.Material = "Plastic"
  1404. Blobby.Size = Vector3.new(1, 1, 2)
  1405. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1406. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1407.  
  1408. local Weld = Instance.new("Weld", Blobby)
  1409. Weld.Part0 = ra
  1410. Weld.Part1 = Blobby
  1411. Weld.C1 = CFrame.new(0, 0.8, 0.4)
  1412. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1413.  
  1414. local M2 = Instance.new("SpecialMesh")
  1415. M2.Parent = Blobby
  1416. M2.MeshId = "rbxassetid://0"
  1417. M2.TextureId = "rbxassetid://0"
  1418. M2.Scale = Vector3.new(1, 0.8, 1)
  1419.  
  1420. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1421. naeeym2.AlwaysOnTop = true
  1422. naeeym2.Size = UDim2.new(5,35,2,15)
  1423. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1424. naeeym2.Adornee = hed
  1425. naeeym2.Name = "Name"
  1426. --naeeym2.PlayerToHideFrom = Player
  1427. local tecks2 = Instance.new("TextLabel",naeeym2)
  1428. tecks2.BackgroundTransparency = 1
  1429. tecks2.TextScaled = true
  1430. tecks2.BorderSizePixel = 0
  1431. tecks2.Text = "Fight Me"
  1432. tecks2.Font = Enum.Font.Bodoni
  1433. tecks2.TextSize = 30
  1434. tecks2.TextStrokeTransparency = 0
  1435. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1436. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1437. tecks2.Size = UDim2.new(1,0,0.5,0)
  1438. tecks2.Parent = naeeym2]]
  1439. ----------------------------------------------------------------------------------
  1440. local AddInstance = function(Object, ...)
  1441. local Obj = Instance.new(Object)
  1442. for i,v in next,(...) do
  1443. Obj[i] = v
  1444. end
  1445. return Obj
  1446. end
  1447. ----------------------------------------------------
  1448.  
  1449. local Reaper = AddInstance("Part",{
  1450. Parent = hed,
  1451. CFrame = hed.CFrame,
  1452. formFactor = "Symmetric",
  1453. Size = Vector3.new(1, 1, 1),
  1454. CanCollide = false,
  1455. TopSurface = "Smooth",
  1456. BottomSurface = "Smooth",
  1457. Locked = true,
  1458. })
  1459. local Weld = AddInstance("Weld",{
  1460. Parent = Reaper,
  1461. Part0 = hed,
  1462. C0 = CFrame.new(0, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1463. Part1 = Reaper,
  1464. })
  1465. local Mesh = AddInstance("SpecialMesh",{
  1466. Parent = Reaper,
  1467. MeshId = "rbxassetid://291954550",
  1468. TextureId = "rbxassetid://3346675150",
  1469. Scale = Vector3.new(3.5, 3.5, 3.3),
  1470. VertexColor = Vector3.new(0.5, 0, 1),
  1471. })
  1472.  
  1473. local Reaper = AddInstance("Part",{
  1474. Parent = hed,
  1475. CFrame = hed.CFrame,
  1476. formFactor = "Symmetric",
  1477. Size = Vector3.new(1, 1, 1),
  1478. CanCollide = false,
  1479. TopSurface = "Smooth",
  1480. BottomSurface = "Smooth",
  1481. Locked = true,
  1482. })
  1483. local Weld = AddInstance("Weld",{
  1484. Parent = Reaper,
  1485. Part0 = hed,
  1486. C0 = CFrame.new(0.1, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1487. Part1 = Reaper,
  1488. })
  1489. local Mesh = AddInstance("SpecialMesh",{
  1490. Parent = Reaper,
  1491. MeshId = "rbxassetid://291954550",
  1492. TextureId = "rbxassetid://3346675150",
  1493. Scale = Vector3.new(3.5, 3.5, 3.3),
  1494. VertexColor = Vector3.new(0, 0, 0),
  1495. })
  1496.  
  1497. local Reaper2 = AddInstance("Part",{
  1498. Parent = tors,
  1499. CFrame = tors.CFrame,
  1500. formFactor = "Symmetric",
  1501. Size = Vector3.new(0.462, 1.403, 2.495),
  1502. CanCollide = false,
  1503. TopSurface = "Smooth",
  1504. BottomSurface = "Smooth",
  1505. Locked = true,
  1506. })
  1507. local Weld = AddInstance("Weld",{
  1508. Parent = Reaper2,
  1509. Part0 = tors,
  1510. C0 = CFrame.new(0, -1.7, 1)*CFrame.Angles(0, 0, 0),
  1511. Part1 = Reaper2,
  1512. })
  1513. local Mesh = AddInstance("SpecialMesh",{
  1514. Parent = Reaper2,
  1515. MeshId = "rbxassetid://2759032628",
  1516. TextureId = "rbxassetid://89867215",
  1517. Scale = Vector3.new(1, 1, 0.5),
  1518. VertexColor = Vector3.new(0.5, 0.5, 0.5),
  1519. })
  1520.  
  1521.  
  1522. -------------------------------------------------------
  1523. wait(1)
  1524. plr = game.Players.LocalPlayer
  1525. char = plr.Character
  1526. mouse = plr:GetMouse()
  1527. whitecolor = Color3.new(255,255,1)
  1528. epicmode = false
  1529. normal = true
  1530. for i,v in pairs(char:GetChildren()) do
  1531. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1532. v:Destroy()
  1533. end
  1534. end
  1535. local shirt = Instance.new("Shirt",char)
  1536. shirt.ShirtTemplate = "rbxassetid://2047484529"
  1537. local pants = Instance.new("Pants",char)
  1538. pants.PantsTemplate = "rbxassetid://175974404"
  1539. local bdycolors = char["Body Colors"]
  1540. bdycolors.HeadColor3 = whitecolor
  1541. bdycolors.LeftArmColor3 = whitecolor
  1542. bdycolors.LeftLegColor3 = whitecolor
  1543. bdycolors.RightArmColor3 = whitecolor
  1544. bdycolors.RightLegColor3 = whitecolor
  1545. bdycolors.TorsoColor3 = whitecolor
  1546. for i,v in pairs(char:GetChildren()) do
  1547. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1548. v:Destroy()
  1549. end
  1550. end
  1551.  
  1552.  
  1553.  
  1554. local BC = Character["Body Colors"]
  1555. BC.HeadColor = BrickColor.new("New Yeller")
  1556. BC.LeftArmColor = BrickColor.new("New Yeller")
  1557. BC.LeftLegColor = BrickColor.new("New Yeller")
  1558. BC.RightArmColor = BrickColor.new("New Yeller")
  1559. BC.RightLegColor = BrickColor.new("New Yeller")
  1560. BC.TorsoColor = BrickColor.new("New Yeller")
  1561.  
  1562.  
  1563.  
  1564. local righteyebrickcolor = "Institutional white"
  1565. local reye = Instance.new("Part", char)
  1566. reye.CanCollide = false
  1567. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1568. reye.Material = "Neon"
  1569. reye.Size = Vector3.new(.25,.35,.15)
  1570. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1571. m1 = Instance.new("SpecialMesh", reye)
  1572. m1.MeshType = "Sphere"
  1573. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1574. reye.Locked = true
  1575. reye.Name = "re"
  1576.  
  1577. -------------------------------------------------------
  1578. --Start Attacks N Stuff--
  1579. -------------------------------------------------------
  1580. local naeeym2 = Instance.new("BillboardGui",char)
  1581. naeeym2.AlwaysOnTop = true
  1582. naeeym2.Size = UDim2.new(5,35,2,35)
  1583. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1584. naeeym2.Adornee = hed
  1585. naeeym2.Name = "Name"
  1586.  
  1587. local tecks2 = Instance.new("TextLabel",naeeym2)
  1588. tecks2.BackgroundTransparency = 1
  1589. tecks2.TextScaled = true
  1590. tecks2.BorderSizePixel = 0
  1591. tecks2.Text = "Script By Henriquegame2015 (Rare Script)(Leaked)"
  1592. tecks2.Font = "Fantasy"
  1593. tecks2.TextSize = 30
  1594. tecks2.TextStrokeTransparency = 0
  1595. tecks2.TextColor3 = BrickColor.new('Black').Color
  1596. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1597. tecks2.Size = UDim2.new(1,0,0.5,0)
  1598. tecks2.Parent = naeeym2
  1599. textfag = tecks2
  1600. tecks2.Text = "thanks uy and Guest !"
  1601. wait(2)
  1602. tecks2.Text = "Script Leaked"
  1603. wait(1)
  1604. tecks2.Text = "J e v i l Switcher"
  1605. BTAUNT:Play()
  1606. coroutine.resume(coroutine.create(function()
  1607. while textfag ~= nil do
  1608. swait()
  1609. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1610. textfag.Rotation = math.random(-3,3)
  1611. end
  1612. end))
  1613.  
  1614.  
  1615. char.Humanoid.JumpPower = 115
  1616. char.Humanoid.WalkSpeed = 30
  1617.  
  1618.  
  1619. --Switcher-------------------------------------
  1620.  
  1621.  
  1622. local effectTorso = Instance.new("Sparkles", char.Torso)
  1623. effectTorso.SparkleColor = Color3.new(0, 85, 255)
  1624. effectTorso.Enabled = false
  1625.  
  1626. local animation = Instance.new("NumberValue", char)
  1627. animation.Value = 1
  1628. animation.Name = "Animation"
  1629.  
  1630.  
  1631.  
  1632.  
  1633. ---------------------------
  1634.  
  1635.  
  1636. function Noob2 ()
  1637.  
  1638. wait(0.1)
  1639. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1640. wait(0.1)
  1641. pants.PantsTemplate = "rbxassetid://2544611861"
  1642. tecks2.Text = "Eiffel"
  1643.  
  1644. tecks2.TextColor3 = BrickColor.new('red').Color
  1645. tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color
  1646. maincolor = BrickColor.new("Hot pink")
  1647.  
  1648. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2897610880"
  1649.  
  1650. BC.HeadColor = BrickColor.new("New red")
  1651. BC.LeftArmColor = BrickColor.new("New red")
  1652. BC.LeftLegColor = BrickColor.new("New red")
  1653. BC.RightArmColor = BrickColor.new("New red")
  1654. BC.RightLegColor = BrickColor.new("New red")
  1655. BC.TorsoColor = BrickColor.new("New red")
  1656. char.Torso.Material = ("Plastic")
  1657.  
  1658. effectTorso.Enabled = false
  1659.  
  1660. animation.Value = 3
  1661.  
  1662.  
  1663. hed.face.Texture = "rbxassetid://2433650109"
  1664.  
  1665.  
  1666. end
  1667.  
  1668. function Noob3 ()
  1669.  
  1670. wait(0.1)
  1671. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1672. wait(0.1)
  1673. pants.PantsTemplate = "rbxassetid://2544611861"
  1674. tecks2.Text = "Murder"
  1675.  
  1676. tecks2.TextColor3 = BrickColor.new('Black').Color
  1677. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  1678. maincolor = BrickColor.new("Really red")
  1679.  
  1680. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2582332053"
  1681.  
  1682. BC.HeadColor = BrickColor.new("New Yeller")
  1683. BC.LeftArmColor = BrickColor.new("New Yeller")
  1684. BC.LeftLegColor = BrickColor.new("New Yeller")
  1685. BC.RightArmColor = BrickColor.new("New Yeller")
  1686. BC.RightLegColor = BrickColor.new("New Yeller")
  1687. BC.TorsoColor = BrickColor.new("New Yeller")
  1688.  
  1689. char.Torso.Material = ("Plastic")
  1690.  
  1691. effectTorso.Enabled = false
  1692.  
  1693. animation.Value = 1
  1694.  
  1695. hed.face.Texture = "rbxassetid://10521899"
  1696.  
  1697.  
  1698. end
  1699.  
  1700. function Noob4 ()
  1701.  
  1702. wait(0.1)
  1703. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1704. wait(0.1)
  1705. pants.PantsTemplate = "rbxassetid://2544611861"
  1706. tecks2.Text = "Noob [sw]"
  1707.  
  1708. tecks2.TextColor3 = BrickColor.new('Black').Color
  1709. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1710. maincolor = BrickColor.new("New Yeller")
  1711.  
  1712.  
  1713. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=488472970"
  1714.  
  1715. BC.HeadColor = BrickColor.new("New Yeller")
  1716. BC.LeftArmColor = BrickColor.new("New Yeller")
  1717. BC.LeftLegColor = BrickColor.new("New Yeller")
  1718. BC.RightArmColor = BrickColor.new("New Yeller")
  1719. BC.RightLegColor = BrickColor.new("New Yeller")
  1720. BC.TorsoColor = BrickColor.new("New Yeller")
  1721. char.Torso.Material = ("Plastic")
  1722. effectTorso.Enabled = false
  1723.  
  1724. animation.Value = 1
  1725.  
  1726. hed.face.Texture = "rbxassetid://10521899"
  1727.  
  1728.  
  1729. end
  1730.  
  1731.  
  1732. function Noob5 ()
  1733.  
  1734. wait(0.1)
  1735. shirt.ShirtTemplate = "rbxassetid://1533635803"
  1736. wait(0.1)
  1737. pants.PantsTemplate = "rbxassetid://1460022985"
  1738. tecks2.Text = "Pandora [sw]"
  1739.  
  1740. tecks2.TextColor3 = BrickColor.new('Black').Color
  1741. tecks2.TextStrokeColor3 = BrickColor.new('White').Color
  1742. maincolor = BrickColor.new("White")
  1743.  
  1744.  
  1745. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=177031949 "
  1746.  
  1747. BC.HeadColor = BrickColor.new("New Yeller")
  1748. BC.LeftArmColor = BrickColor.new("New Yeller")
  1749. BC.LeftLegColor = BrickColor.new("Black")
  1750. BC.RightArmColor = BrickColor.new("New Yeller")
  1751. BC.RightLegColor = BrickColor.new("Black")
  1752. BC.TorsoColor = BrickColor.new("New Yeller")
  1753. char.Torso.Material = ("Plastic")
  1754. effectTorso.Enabled = false
  1755.  
  1756. animation.Value = 1
  1757.  
  1758.  
  1759. hed.face.Texture = "rbxassetid://10521899"
  1760.  
  1761. end
  1762.  
  1763.  
  1764.  
  1765. function Noob6 ()
  1766.  
  1767. wait(0.1)
  1768. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1769. wait(0.1)
  1770. pants.PantsTemplate = "rbxassetid://2544611861"
  1771. tecks2.Text = "J e v i l [sw]"
  1772.  
  1773. tecks2.TextColor3 = BrickColor.new('Black').Color
  1774. tecks2.TextStrokeColor3 = BrickColor.new('Neon orange').Color
  1775. maincolor = BrickColor.new("Really black")
  1776.  
  1777.  
  1778. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2597271983"
  1779.  
  1780. BC.HeadColor = BrickColor.new("White")
  1781. BC.LeftArmColor = BrickColor.new("White")
  1782. BC.LeftLegColor = BrickColor.new("White")
  1783. BC.RightArmColor = BrickColor.new("White")
  1784. BC.RightLegColor = BrickColor.new("White")
  1785. BC.TorsoColor = BrickColor.new("White")
  1786. char.Torso.Material = ("Plastic")
  1787.  
  1788. effectTorso.Enabled = false
  1789.  
  1790. animation.Value = 1
  1791.  
  1792.  
  1793. hed.face.Texture = "rbxassetid://10521899"
  1794.  
  1795.  
  1796. end
  1797.  
  1798.  
  1799. function Noob7 ()
  1800.  
  1801. wait(0.1)
  1802. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1803. wait(0.1)
  1804. pants.PantsTemplate = "rbxassetid://2544611861"
  1805. tecks2.Text = "God of Time [sw]"
  1806.  
  1807. tecks2.TextColor3 = BrickColor.new('Black').Color
  1808. tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color
  1809. maincolor = BrickColor.new("Deep orange")
  1810.  
  1811.  
  1812. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1703475948"
  1813.  
  1814. BC.HeadColor = BrickColor.new("Smoky grey")
  1815. BC.LeftArmColor = BrickColor.new("Smoky grey")
  1816. BC.LeftLegColor = BrickColor.new("Black")
  1817. BC.RightArmColor = BrickColor.new("Smoky grey")
  1818. BC.RightLegColor = BrickColor.new("Black")
  1819. BC.TorsoColor = BrickColor.new("Smoky grey")
  1820.  
  1821. char.Torso.Material = ("Plastic")
  1822.  
  1823.  
  1824. effectTorso.Enabled = false
  1825.  
  1826. animation.Value = 1
  1827.  
  1828. hed.face.Texture = "rbxassetid://10521899"
  1829.  
  1830.  
  1831.  
  1832. end
  1833.  
  1834.  
  1835.  
  1836. function Noob8 ()
  1837.  
  1838. wait(0.1)
  1839.  
  1840. tecks2.Text = "???"
  1841.  
  1842. tecks2.TextColor3 = BrickColor.new('violet').Color
  1843. tecks2.TextStrokeColor3 = BrickColor.new('Really violet').Color
  1844. maincolor = BrickColor.new("Really violet")
  1845.  
  1846.  
  1847. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2638125520"
  1848.  
  1849. BC.HeadColor = BrickColor.new("Bright violet")
  1850. BC.LeftArmColor = BrickColor.new("Light violet")
  1851. BC.LeftLegColor = BrickColor.new("Light violet")
  1852. BC.RightArmColor = BrickColor.new("Bright violet")
  1853. BC.RightLegColor = BrickColor.new("Bright violet")
  1854. BC.TorsoColor = BrickColor.new("Really violet")
  1855.  
  1856. effectTorso.Enabled = true
  1857.  
  1858.  
  1859. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1860. wait(0.1)
  1861. pants.PantsTemplate = "rbxassetid://2544611861"
  1862.  
  1863. animation.Value = 3
  1864.  
  1865. hed.face.Texture = "rbxassetid://10521899"
  1866.  
  1867.  
  1868.  
  1869.  
  1870. end
  1871.  
  1872.  
  1873. function Noob9 ()
  1874.  
  1875. wait(0.1)
  1876.  
  1877. tecks2.Text = "JÒ‰ EÒ‰ VÒ‰ IÒ‰ LÒ‰"
  1878.  
  1879. tecks2.TextColor3 = BrickColor.new('violet').Color
  1880. tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color
  1881. maincolor = BrickColor.new("Royal purple")
  1882.  
  1883.  
  1884. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1885.  
  1886. BC.HeadColor = BrickColor.new("violet")
  1887. BC.LeftArmColor = BrickColor.new("violet")
  1888. BC.LeftLegColor = BrickColor.new("violet")
  1889. BC.RightArmColor = BrickColor.new("violet")
  1890. BC.RightLegColor = BrickColor.new("violet")
  1891. BC.TorsoColor = BrickColor.new("violet")
  1892.  
  1893. effectTorso.Enabled = false
  1894.  
  1895.  
  1896. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1897. wait(0.1)
  1898. pants.PantsTemplate = "rbxassetid://2544611861"
  1899.  
  1900. animation.Value = 2
  1901.  
  1902. animation.Value = 4
  1903.  
  1904. hed.face.Texture = "rbxassetid://241553801"
  1905.  
  1906.  
  1907.  
  1908.  
  1909.  
  1910.  
  1911.  
  1912.  
  1913.  
  1914. end
  1915.  
  1916.  
  1917. --------------------------------------------
  1918.  
  1919.  
  1920.  
  1921.  
  1922.  
  1923.  
  1924.  
  1925.  
  1926.  
  1927.  
  1928. --------------------------------------------------
  1929.  
  1930. function die()
  1931. attack = true
  1932. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1933. M2.TextureId = "http://www.roblox.com/asset/?id=12592745"
  1934. for i = 0, 2.6, 0.1 do
  1935. swait()
  1936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1937. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1938. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1939. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1940. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1941. end
  1942. Cso("357417055", tors, 10, 1)
  1943. CameraEnshaking(2, 15)
  1944. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1945. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1946. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1947. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1948. if v:FindFirstChild("Head") then
  1949. Eviscerate(v)
  1950. end
  1951. end
  1952. for i = 0, 3, 0.1 do
  1953. swait()
  1954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1955. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1956. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1957. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1958. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1959. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1960. end
  1961. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1962. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1963. attack = false
  1964. end
  1965.  
  1966.  
  1967. function dance()
  1968.  
  1969. ATTACK = true
  1970. Rooted = true
  1971. local SOUND = CreateSound("2545211765", Head, 10, 1)
  1972. Swait()
  1973. repeat
  1974. Swait()
  1975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1981. until SOUND.Playing == false
  1982. ATTACK = false
  1983. Rooted = false
  1984. end
  1985.  
  1986.  
  1987. function aaa()
  1988. attack = true
  1989. hum.WalkSpeed = 0
  1990. for i = 0,20, 0.1 do
  1991. swait()
  1992. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1993. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1994. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1995. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1996. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  1997. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  1998. end
  1999. hum.WalkSpeed = 16
  2000. attack = false
  2001. end
  2002.  
  2003. function finalChaos()
  2004. attack = true
  2005. spawn(function()
  2006. local p = Instance.new("Part",char)
  2007. p.Anchored = true
  2008. p.CanCollide = false
  2009. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2010. local m = Instance.new("SpecialMesh",p)
  2011. m.MeshId = "https://roblox.com/asset/?id=28140935"
  2012. m.Scale = Vector3.new(2,2,2)
  2013. for i=1,30 do
  2014. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2015. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  2016. wait()
  2017. end
  2018. local beam = Instance.new("Part",char)
  2019. beam.Anchored = true
  2020. beam.CanCollide = false
  2021. beam.BrickColor = BrickColor.new("White")
  2022. beam.Material = Enum.Material.Neon
  2023. beam.Size = Vector3.new(1,1,1)
  2024. beam.Position = p.Position+Vector3.new(0,1000,0)
  2025. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2026. local m = Instance.new("SpecialMesh",beam)
  2027. m.MeshType = "Cylinder"
  2028. m.Scale = Vector3.new(2000,15,15)
  2029. damage(6,20,35,p.Position)
  2030. p.Transparency = 1
  2031. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  2032. for i=1,10 do
  2033. m.Scale = m.Scale-Vector3.new(0,1,1)
  2034. beam.Transparency = i / 10
  2035. wait()
  2036. end
  2037. p:Destroy()
  2038. end)
  2039. attack = false
  2040. end
  2041.  
  2042. function beam()
  2043. attack = true
  2044. hum.WalkSpeed = 0
  2045. local Ring1 = Instance.new("Part", char)
  2046. Ring1.Anchored = true
  2047. Ring1.BrickColor = maincolor
  2048. Ring1.CanCollide = false
  2049. Ring1.FormFactor = 3
  2050. Ring1.Name = "Ring"
  2051. Ring1.Material = "Neon"
  2052. Ring1.Size = Vector3.new(1, 0.05, 1)
  2053. Ring1.Transparency = 1
  2054. Ring1.TopSurface = 0
  2055. Ring1.BottomSurface = 0
  2056. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2057. Ring1Mesh.MeshType = "Brick"
  2058. Ring1Mesh.Name = "SizeMesh"
  2059. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2060. local InnerRing1 = Ring1:Clone()
  2061. InnerRing1.Parent = char
  2062. InnerRing1.Transparency = 0
  2063. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2064. InnerRing1.Size = Vector3.new(1, 1, 1)
  2065. local InnerRing1Mesh = InnerRing1.SizeMesh
  2066. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2067. InnerRing1Mesh.MeshType = "Sphere"
  2068. Ring1:Destroy()
  2069. for i = 0, 6, 0.1 do
  2070. swait()
  2071. --orb.CFrame = Pupil.CFrame
  2072. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2074. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2075. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2076. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2077. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2078. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2079. end
  2080. InnerRing1.Transparency = 1
  2081. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2082. Cso("2545012765", char, 10, 1)
  2083. Cso("2606661976", char, 2.3, 1)
  2084. local a = IT("Part", char)
  2085. a.Name = "Direction"
  2086. a.Anchored = true
  2087. a.BrickColor = BrickC("Pastel violet")
  2088. a.Material = "SmoothPlastic"
  2089. a.Transparency = 0
  2090. a.Shape = "Cylinder"
  2091. a.CanCollide = false
  2092. local a2 = IT("Part", char)
  2093. a2.Name = "Direction"
  2094. a2.Anchored = true
  2095. a2.BrickColor = maincolor
  2096. a2.Color = maincolor.Color
  2097. a2.Material = "Neon"
  2098. a2.Transparency = 0.7
  2099. a2.Shape = "Cylinder"
  2100. a2.CanCollide = false
  2101. local ba = IT("Part", char)
  2102. ba.Name = "HitDirect"
  2103. ba.Anchored = true
  2104. ba.BrickColor = maincolor
  2105. ba.Material = "Neon"
  2106. ba.Transparency = 1
  2107. ba.CanCollide = false
  2108. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2109. local ignore = char
  2110. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2111. a.BottomSurface = 10
  2112. a.TopSurface = 10
  2113. a2.BottomSurface = 10
  2114. a2.TopSurface = 10
  2115. local distance = (InnerRing1.CFrame.p - position).magnitude
  2116. a.Size = Vector3.new(distance, 1, 1)
  2117. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2118. a2.Size = Vector3.new(distance, 1, 1)
  2119. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2120. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2121. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2122. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2123. game:GetService("Debris"):AddItem(a, 20)
  2124. game:GetService("Debris"):AddItem(a2, 20)
  2125. game:GetService("Debris"):AddItem(ba, 20)
  2126. local msh = Instance.new("SpecialMesh", a)
  2127. msh.MeshType = "Brick"
  2128. msh.Scale = Vector3.new(1, 5, 5)
  2129. local msh2 = Instance.new("SpecialMesh", a2)
  2130. msh2.MeshType = "Brick"
  2131. msh2.Scale = Vector3.new(1, 7, 7)
  2132. for i = 0, 10, 0.1 do
  2133. swait()
  2134. CameraEnshaking(1, 5)
  2135. a2.Color = maincolor.Color
  2136. root.CFrame = FaceMouse()[1]
  2137. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2138. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2139. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2140. distance = (InnerRing1.CFrame.p - position).magnitude
  2141. a.Size = Vector3.new(distance, 1, 1)
  2142. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2143. a2.Size = Vector3.new(distance, 1, 1)
  2144. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2145. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2146. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2147. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2148. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2149. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2150. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2151. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2152. if v:FindFirstChild("Head") then
  2153. Eviscerate(v)
  2154. end
  2155. end
  2156. end
  2157. a:Destroy()
  2158. a2:Destroy()
  2159. ba:Destroy()
  2160. InnerRing1:Destroy()
  2161. attack = false
  2162. hum.WalkSpeed = 10
  2163. hum.CameraOffset = Vector3.new(0,0,0)
  2164. end
  2165.  
  2166. function Call_Upon_The_Eyes()
  2167. attack = true
  2168. hum.WalkSpeed = 0
  2169. for i = 0, 6, 0.1 do
  2170. swait()
  2171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2172. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2173. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2174. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2175. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2176. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2177. end
  2178. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2179. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2180. Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere")
  2181. Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere")
  2182. CameraEnshaking(4, 25)
  2183. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2184. if v:FindFirstChild("Head") then
  2185. Eviscerate(v)
  2186. end
  2187. end
  2188. for i = 0, 6, 0.1 do
  2189. swait()
  2190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2191. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2192. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2193. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2194. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2195. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2196. end
  2197. attack = false
  2198. hum.WalkSpeed = 10
  2199. end
  2200.  
  2201. function CHAOS()
  2202. attack = true
  2203. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2204. Cso("2545012765", hed, 10, 1)
  2205. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2206.  
  2207. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2208. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2209. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2210.  
  2211. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2212. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2213. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2214. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2215. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2216. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2217. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2218. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2219. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2220. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2221. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2222. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2223. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2224. if v:FindFirstChild("Head") then
  2225. Eviscerate(v)
  2226. end
  2227. end
  2228. attack = false
  2229. end
  2230. function Chain2()
  2231. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2232. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2233. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2234. local HEAD = HUM.Parent:FindFirstChild("Head")
  2235. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2236. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2237. if HEAD and TORSO and HUM.Health > 0 then
  2238. local GYRO = IT("BodyGyro",root)
  2239. GYRO.D = 275
  2240. GYRO.P = 20000
  2241. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2242. attack = true
  2243. hum.WalkSpeed = 0
  2244. local hit,pos,hummie;
  2245. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2246. Hook2.Transparency = 1
  2247. local A2 = NewInstance("Attachment",Hook2)
  2248. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2249. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2250. for i = 0, 2.3, .1 do
  2251. swait()
  2252. GYRO.cframe = CF(root.Position,TORSO.Position)
  2253. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2254. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2255. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2256. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2257. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2258. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2259. end
  2260. Cso("169105657", ra, 7, 1.2)
  2261. for i = 0, 5, .1 do
  2262. if(hit)then break end
  2263. swait()
  2264. GYRO.cframe = CF(root.Position,TORSO.Position)
  2265. Hook2.CFrame = TORSO.CFrame
  2266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2267. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2268. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2269. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2270. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2271. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2272. end
  2273. Cso("169105657", ra, 5, .8)
  2274. Cso("2545211765", char, 7, 1)
  2275. GYRO:remove()
  2276. TORSO:BreakJoints()
  2277. for i = 0, 6, .1 do
  2278. swait()
  2279. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2280. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2281. end
  2282. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2283. break
  2284. end
  2285. Chain2.TextureLength = 4
  2286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2287. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2288. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2289. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2290. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2291. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2292. end
  2293. hum.WalkSpeed = 16
  2294. attack = false
  2295. Hook2:Destroy()
  2296. end
  2297. end
  2298. end
  2299.  
  2300. function dejzrXD()
  2301. attack = true
  2302. hum.WalkSpeed = 20
  2303. for i = 0, 1, 0.1 do
  2304. swait()
  2305. Cso("262562442", char, 10, 1)
  2306. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2307. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2308. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2309. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2310. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2311. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2312. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2313. end
  2314. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2315. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2316. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere")
  2317. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  2318. CameraEnshaking(4, 5)
  2319. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2320. if v:FindFirstChild("Head") then
  2321. Eviscerate(v)
  2322. end
  2323. end
  2324. for i = 0, 1, 0.1 do
  2325. swait()
  2326. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2327. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2328. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2329. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2330. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2331. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2332. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2333. end
  2334. attack = false
  2335. Speed = 20
  2336. end
  2337.  
  2338. function specialchaos()
  2339. wait(0)
  2340. CHOICE = 6
  2341. Cso("130781067", hed, 10, 1)
  2342. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2343. killsky.SkyboxBk = "rbxassetid://3662994"
  2344. killsky.SkyboxDn = "rbxassetid://3662994"
  2345. killsky.SkyboxFt = "rbxassetid://3662994"
  2346. killsky.SkyboxLf = "rbxassetid://3662994"
  2347. killsky.SkyboxRt = "rbxassetid://3662994"
  2348. killsky.SkyboxUp = "rbxassetid://3662994"
  2349. ---
  2350. killsky.StarCount = 0
  2351. killsky.SunAngularSize = 0
  2352. killsky.MoonAngularSize = 0
  2353. killsky.MoonTextureId = ""
  2354. killsky.CelestialBodiesShown = false
  2355. if HITFLOOR ~= nil then
  2356. ATTACK = false
  2357. Rooted = false
  2358. local RINGSPIN = true
  2359. local CONSTRUCTING = true
  2360. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  2361. RING.Color = C3(0,0,0)
  2362. MakeForm(RING,"Cyl")
  2363. RING.CFrame = CF(HITPOS)
  2364. coroutine.resume(coroutine.create(function()
  2365. repeat
  2366. Swait()
  2367. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2368. until CONSTRUCTING == false
  2369. repeat
  2370. Swait()
  2371. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2372. until RINGSPIN == false
  2373. for i = 1, 25 do
  2374. Swait()
  2375. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2376. RING.Size = RING.Size - VT(0.15,0,0.15)
  2377. --DECAL.Transparency = DECAL.Transparency + 1/25
  2378. RING.Transparency = RING.Transparency + 1/25
  2379. end
  2380. RING:remove()
  2381. end))
  2382. for i = 1, 15 do
  2383. Swait()
  2384. RING.Size = RING.Size + VT(0,0,0)
  2385. RING.Transparency = RING.Transparency - 1/15
  2386. end
  2387. end
  2388. hum.WalkSpeed = 20
  2389. attack = false
  2390. end
  2391. function icando()
  2392. ATTACK = true
  2393. Rooted = true
  2394. local SOUND = CreateSound("2545010175", Head, 10, 1)
  2395. Swait()
  2396. repeat
  2397. Swait()
  2398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2404. until SOUND.Playing == false
  2405. ATTACK = false
  2406. Rooted = false
  2407. end
  2408.  
  2409. function finalChaos2()
  2410. attack = true
  2411. M2.MeshId = "http://www.roblox.com/asset/?id=934916511"
  2412. M2.TextureId = "rbxassetid://2582829122"
  2413. M2.Scale = Vector3.new(5, 5, 5)
  2414. Cso("2545211765", hed, 10, 1)
  2415. for i = 0, 1, 0.1 do
  2416. swait()
  2417. hum.CameraOffset = Vector3.new(0, 8, 0)
  2418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2419. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2420. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2421. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2422. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2423. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2424. end
  2425. Cso("483458132", char, 10, .7)
  2426. Cso("483458132", char, 10, 1)
  2427. CameraEnshaking(6, 65)
  2428. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2429. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2430. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2431. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2432. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2433. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2434. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2435. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2436. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2437. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2438. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2439. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2440. if v:FindFirstChild("Head") then
  2441. Eviscerate(v)
  2442. end
  2443. end
  2444. for i = 0, 1, 0.1 do
  2445. swait()
  2446. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2447. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2448. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2449. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2450. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2451. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2452. end
  2453. M2.Scale = Vector3.new(1, 1, 1)
  2454. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2455. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2456. attack = false
  2457. end
  2458.  
  2459. function DRAG_THEM_TO_HELL()
  2460. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2461. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2462. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2463. local HEAD = HUM.Parent:FindFirstChild("Head")
  2464. if HEAD and TORSO and HUM.Health > 0 then
  2465. local GYRO = IT("BodyGyro",root)
  2466. GYRO.D = 275
  2467. GYRO.P = 20000
  2468. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2469. attack = true
  2470. hum.WalkSpeed = 0
  2471. local hit,pos,hummie;
  2472. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2473. Hook.Transparency = 1
  2474. local A = NewInstance("Attachment",Hook)
  2475. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2476. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2477. local POS = mouse.Hit.p
  2478. local CHAINS = false
  2479. local CHAINLINKS = {}
  2480. local A = IT("Attachment",la)
  2481. A.Position = Vector3.new(1,-1,0)*Player_Size
  2482. A.Orientation = Vector3.new(-90, -89.982, 0)
  2483. local B = IT("Attachment",la)
  2484. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2485. B.Orientation = Vector3.new(-90, 89.988, 0)
  2486. local C = IT("Attachment",la)
  2487. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2488. C.Orientation = Vector3.new(-90, -89.982, 0)
  2489. local D = IT("Attachment",la)
  2490. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2491. D.Orientation = Vector3.new(-90, 89.988, 0)
  2492. local LIGHT = IT("Attachment",la)
  2493. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2494. local LIGHT2 = IT("PointLight",LIGHT)
  2495. LIGHT2.Range = 7
  2496. LIGHT2.Brightness = 5
  2497. LIGHT2.Color = Color3.new(0,0,0)
  2498. for i = 1, 2 do
  2499. local TWIST = -2
  2500. local START = A
  2501. local END = B
  2502. if i == 1 then
  2503. START = B
  2504. END = A
  2505. end
  2506. local ChainLink = IT("Beam",tors)
  2507. ChainLink.Texture = "rbxassetid://73042633"
  2508. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2509. ChainLink.TextureSpeed = 1
  2510. ChainLink.Width0 = 1
  2511. ChainLink.Width1 = 1
  2512. ChainLink.TextureLength = 2.5
  2513. ChainLink.Attachment0 = START
  2514. ChainLink.Attachment1 = END
  2515. ChainLink.CurveSize0 = TWIST
  2516. ChainLink.CurveSize1 = TWIST
  2517. --ChainLink.FaceCamera = true
  2518. ChainLink.Segments = 45
  2519. ChainLink.Transparency = NumberSequence.new(0.25)
  2520. table.insert(CHAINLINKS,ChainLink)
  2521. end
  2522. for i = 1, 2 do
  2523. local TWIST = -1
  2524. local START = C
  2525. local END = D
  2526. if i == 1 then
  2527. START = D
  2528. END = C
  2529. end
  2530. local ChainLink = IT("Beam",tors)
  2531. ChainLink.Texture = "rbxassetid://73042633"
  2532. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2533. ChainLink.TextureSpeed = 1
  2534. ChainLink.Width0 = 1
  2535. ChainLink.Width1 = 1
  2536. ChainLink.TextureLength = 5
  2537. ChainLink.Attachment0 = START
  2538. ChainLink.Attachment1 = END
  2539. ChainLink.CurveSize0 = TWIST
  2540. ChainLink.CurveSize1 = TWIST
  2541. --ChainLink.FaceCamera = true
  2542. ChainLink.Segments = 25
  2543. ChainLink.LightEmission = 0.5
  2544. ChainLink.Transparency = NumberSequence.new(0.25)
  2545. table.insert(CHAINLINKS,ChainLink)
  2546. end
  2547. for i = 0, 2.3, .1 do
  2548. swait()
  2549. GYRO.cframe = CF(root.Position,TORSO.Position)
  2550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2551. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2552. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2553. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2554. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2555. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2556. end
  2557. Cso("169105657", ra, 7, 1.2)
  2558. for i = 0, 4, .1 do
  2559. if(hit)then break end
  2560. swait()
  2561. GYRO.cframe = CF(root.Position,TORSO.Position)
  2562. Hook.CFrame = HEAD.CFrame
  2563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2564. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2565. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2566. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2567. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2568. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2569. end
  2570. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2571. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2572. hit = GetTorso(v.Parent);
  2573. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2574. break;
  2575. end
  2576. end
  2577. Cso("169105657", ra, 5, .8)
  2578. Cso("1251737869", tors, 2, 1.1)
  2579. GYRO:remove()
  2580. for i = 0, 3, .1 do
  2581. swait()
  2582. HUM.PlatformStand = true
  2583. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2584. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2585. end
  2586. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2587. break
  2588. end
  2589. Chain.TextureLength = 4
  2590. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2591. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2592. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2593. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2594. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2595. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2596. end
  2597. hum.WalkSpeed = 16
  2598. attack = false
  2599. Hook:Destroy()
  2600. A:remove()
  2601. B:remove()
  2602. C:remove()
  2603. D:remove()
  2604. end
  2605. end
  2606. end
  2607. function ultra()
  2608. attack = true
  2609. hum.WalkSpeed = 0
  2610. BTAUNT:Remove()
  2611. hed.face.Texture = "rbxassetid://160952297"
  2612. local Fire = IT("Sound",Character.Torso)
  2613. Fire.SoundId = "rbxassetid://1060413310"
  2614. Fire.Looped = true
  2615. Fire.Pitch = 1
  2616. Fire.Volume = 1
  2617. Fire:Play()
  2618. BTAUNT:Play()
  2619. BTAUNT:Remove()
  2620. wait(1)
  2621. for i = 0,18,0.1 do
  2622. swait()
  2623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2625. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2626. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2627. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2628. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2629. end
  2630. wait(1)
  2631. for i = 0,1.2,0.1 do
  2632. swait()
  2633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2634. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2635. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2636. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2637. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2638. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2639. end
  2640. for i = 0,1.2,0.1 do
  2641. swait()
  2642.  
  2643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2645. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2646. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2647. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2648. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2649. end
  2650. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2651. M2.TextureId = "rbxassetid://26884682"
  2652. tecks2:Remove()
  2653. Fire:Stop()
  2654. local BC = char["Body Colors"]
  2655. BC.HeadColor = BrickColor.new("New Yeller")
  2656. BC.LeftArmColor = BrickColor.new("New Yeller")
  2657. BC.LeftLegColor = BrickColor.new("New Yeller")
  2658. BC.RightArmColor = BrickColor.new("New Yeller")
  2659. BC.RightLegColor = BrickColor.new("New Yeller")
  2660. BC.TorsoColor = BrickColor.new("New Yeller")
  2661. tecks2:Remove()
  2662. BTAUNT3:Play()
  2663. local naeeym2 = Instance.new("BillboardGui",char)
  2664. naeeym2.AlwaysOnTop = true
  2665. naeeym2.Size = UDim2.new(5,35,2,35)
  2666. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2667. naeeym2.Adornee = hed
  2668. naeeym2.Name = "Name"
  2669. local tecks2 = Instance.new("TextLabel",naeeym2)
  2670. tecks2.BackgroundTransparency = 1
  2671. tecks2.TextScaled = true
  2672. tecks2.BorderSizePixel = 0
  2673. tecks2.Font = "Garamond"
  2674. tecks2.TextSize = 30
  2675. tecks2.TextStrokeTransparency = 0
  2676. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2677. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2678. tecks2.Size = UDim2.new(1,0,0.5,0)
  2679. tecks2.Parent = naeeym2
  2680. textfag = tecks2
  2681. wait(1)
  2682. tecks2.Text = "The Boss Noob"
  2683. coroutine.resume(coroutine.create(function()
  2684. while textfag ~= nil do
  2685. swait()
  2686. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2687. textfag.Rotation = math.random(-3,3)
  2688. end
  2689. end))
  2690. hed.face.Texture = "rbxassetid://160952297"
  2691. -------------------
  2692. Spawn(function()
  2693. while Equipped and Humanoid.Parent and Torso.Parent do
  2694. if Angle == 360 then
  2695. Angle = 0
  2696. end
  2697. Angle = Angle + 0.05
  2698. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2699. if Hit then
  2700. if not Circle.Parent then
  2701. Circle.Parent = Character
  2702. end
  2703. for i, v in pairs(CircleParts) do
  2704. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2705. end
  2706. else
  2707. Circle.Parent = nil
  2708. end
  2709. wait()
  2710. end
  2711. end)
  2712. attack = false
  2713. hum.WalkSpeed = 75
  2714. end
  2715. -------------------------------------------------------
  2716. --End Attacks N Stuff--
  2717. -------------------------------------------------------
  2718. mouse.KeyDown:connect(function(key)
  2719. if attack == false then
  2720. if key == "t" then
  2721. dance()
  2722. elseif key == 'y' then
  2723. aaa()
  2724. elseif key == "p" then
  2725. finalChaos()
  2726. elseif key == "z" then
  2727. beam()
  2728. elseif key == "x" then
  2729. Call_Upon_The_Eyes()
  2730. elseif key == "v" then
  2731. dejzrXD()
  2732. elseif key == "b" then
  2733. specialchaos()
  2734. elseif key == "n" then
  2735. CHAOS()
  2736. elseif key == "f" then
  2737. icando()
  2738. elseif key == "h" then
  2739. finalChaos2()
  2740. elseif key == "g" then
  2741. Chain2()
  2742. elseif key == "c" then
  2743. DRAG_THEM_TO_HELL()
  2744. elseif key == "q" then
  2745.  
  2746.  
  2747.  
  2748. Noob6()
  2749. elseif key == "l" then
  2750.  
  2751.  
  2752.  
  2753.  
  2754. Noob2()
  2755.  
  2756.  
  2757. elseif key == "k" then
  2758.  
  2759.  
  2760.  
  2761.  
  2762. Noob3()
  2763.  
  2764. elseif key == "j" then
  2765.  
  2766.  
  2767.  
  2768.  
  2769.  
  2770. Noob4()
  2771.  
  2772.  
  2773. elseif key == "m" then
  2774.  
  2775.  
  2776.  
  2777.  
  2778. Noob5()
  2779.  
  2780.  
  2781. elseif key == "e" then
  2782.  
  2783.  
  2784.  
  2785.  
  2786. Noob7()
  2787.  
  2788. elseif key == "u" then
  2789.  
  2790. Noob8()
  2791.  
  2792. elseif key == "r" then
  2793.  
  2794. Noob9()
  2795.  
  2796.  
  2797.  
  2798. end
  2799. end
  2800. end)
  2801.  
  2802. mouse.Button1Down:connect(function(key)
  2803. if attack == false then
  2804. die()
  2805. end
  2806. end)
  2807.  
  2808. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2809. local part = Instance.new("Part")
  2810. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2811. part.Material = material or Enum.Material.SmoothPlastic
  2812. part.TopSurface,part.BottomSurface=10,10
  2813. part.Size = size or Vector3.new(1,1,1)
  2814. part.CFrame = cframe or CF(0,0,0)
  2815. part.Anchored = anchored or true
  2816. part.CanCollide = cancollide or false
  2817. part.Parent = parent or char
  2818. return part
  2819. end
  2820.  
  2821. NewInstance = function(instance,parent,properties)
  2822. local inst = Instance.new(instance)
  2823. inst.Parent = parent
  2824. if(properties)then
  2825. for i,v in next, properties do
  2826. pcall(function() inst[i] = v end)
  2827. end
  2828. end
  2829. return inst;
  2830. end
  2831. -------------------------------------------------------
  2832. --Start Damage Function--
  2833. -------------------------------------------------------
  2834. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2835. local type = type
  2836. local rng = Instance.new("Part", char)
  2837. rng.Anchored = true
  2838. rng.BrickColor = color
  2839. rng.CanCollide = false
  2840. rng.FormFactor = 3
  2841. rng.Name = "Ring"
  2842. rng.Material = "Neon"
  2843. rng.Size = Vector3.new(1, 1, 1)
  2844. rng.Transparency = 0
  2845. rng.TopSurface = 0
  2846. rng.BottomSurface = 0
  2847. rng.CFrame = pos
  2848. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2849. local rngm = Instance.new("SpecialMesh", rng)
  2850. rngm.MeshType = "Brick"
  2851. if rainbowmode == true then
  2852. rng.Color = Color3.new(r/255,g/255,b/255)
  2853. end
  2854. local scaler2 = 1
  2855. local speeder = FastSpeed/10
  2856. if type == "Add" then
  2857. scaler2 = 1*value
  2858. elseif type == "Divide" then
  2859. scaler2 = 1/value
  2860. end
  2861. coroutine.resume(coroutine.create(function()
  2862. for i = 0,10/bonuspeed,0.1 do
  2863. swait()
  2864. if type == "Add" then
  2865. scaler2 = scaler2 - 0.01*value/bonuspeed
  2866. elseif type == "Divide" then
  2867. scaler2 = scaler2 - 0.01/value*bonuspeed
  2868. end
  2869. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2870. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2871. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2872. end
  2873. rng:Destroy()
  2874. end))
  2875. end
  2876.  
  2877. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2878. if hit.Parent == nil then
  2879. return
  2880. end
  2881. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2882. for _, v in pairs(hit.Parent:children()) do
  2883. if v:IsA("Humanoid") then
  2884. h = v
  2885. end
  2886. end
  2887. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2888.  
  2889. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2890. end
  2891.  
  2892. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2893. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2894. if hit.Parent.DebounceHit.Value == true then
  2895. return
  2896. end
  2897. end
  2898. if insta == true then
  2899. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2900. end
  2901. local c = Create("ObjectValue"){
  2902. Name = "creator",
  2903. Value = game:service("Players").LocalPlayer,
  2904. Parent = h,
  2905. }
  2906. game:GetService("Debris"):AddItem(c, .5)
  2907. if HitSound ~= nil and HitPitch ~= nil then
  2908. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2909. end
  2910. local Damage = math.random(minim, maxim)
  2911. local blocked = false
  2912. local block = hit.Parent:findFirstChild("Block")
  2913. if block ~= nil then
  2914. if block.className == "IntValue" then
  2915. if block.Value > 0 then
  2916. blocked = true
  2917. block.Value = block.Value - 1
  2918. print(block.Value)
  2919. end
  2920. end
  2921. end
  2922. if blocked == false then
  2923. h.Health = h.Health - Damage
  2924. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2925. else
  2926. h.Health = h.Health - (Damage / 2)
  2927. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2928. end
  2929. if Type == "Knockdown" then
  2930. local hum = hit.Parent.Humanoid
  2931. hum.PlatformStand = true
  2932. coroutine.resume(coroutine.create(function(HHumanoid)
  2933. swait(1)
  2934. HHumanoid.PlatformStand = false
  2935. end), hum)
  2936. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2937. local bodvol = Create("BodyVelocity"){
  2938. velocity = angle * knockback,
  2939. P = 5000,
  2940. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2941. Parent = hit,
  2942. }
  2943. local rl = Create("BodyAngularVelocity"){
  2944. P = 3000,
  2945. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2946. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2947. Parent = hit,
  2948. }
  2949. game:GetService("Debris"):AddItem(bodvol, .5)
  2950. game:GetService("Debris"):AddItem(rl, .5)
  2951. elseif Type == "Normal" then
  2952. local vp = Create("BodyVelocity"){
  2953. P = 500,
  2954. maxForce = Vector3.new(math.huge, 0, math.huge),
  2955. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2956. }
  2957. if knockback > 0 then
  2958. vp.Parent = hit.Parent.Torso
  2959. end
  2960. game:GetService("Debris"):AddItem(vp, .5)
  2961. elseif Type == "Up" then
  2962. local bodyVelocity = Create("BodyVelocity"){
  2963. velocity = Vector3.new(0, 20, 0),
  2964. P = 5000,
  2965. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2966. Parent = hit,
  2967. }
  2968. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2969. elseif Type == "DarkUp" then
  2970. coroutine.resume(coroutine.create(function()
  2971. for i = 0, 1, 0.1 do
  2972. swait()
  2973. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2974. end
  2975. end))
  2976. local bodyVelocity = Create("BodyVelocity"){
  2977. velocity = Vector3.new(0, 20, 0),
  2978. P = 5000,
  2979. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2980. Parent = hit,
  2981. }
  2982. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2983. elseif Type == "Snare" then
  2984. local bp = Create("BodyPosition"){
  2985. P = 2000,
  2986. D = 100,
  2987. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2988. position = hit.Parent.Torso.Position,
  2989. Parent = hit.Parent.Torso,
  2990. }
  2991. game:GetService("Debris"):AddItem(bp, 1)
  2992. elseif Type == "Freeze" then
  2993. local BodPos = Create("BodyPosition"){
  2994. P = 50000,
  2995. D = 1000,
  2996. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2997. position = hit.Parent.Torso.Position,
  2998. Parent = hit.Parent.Torso,
  2999. }
  3000. local BodGy = Create("BodyGyro") {
  3001. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  3002. P = 20e+003,
  3003. Parent = hit.Parent.Torso,
  3004. cframe = hit.Parent.Torso.CFrame,
  3005. }
  3006. hit.Parent.Torso.Anchored = true
  3007. coroutine.resume(coroutine.create(function(Part)
  3008. swait(1.5)
  3009. Part.Anchored = false
  3010. end), hit.Parent.Torso)
  3011. game:GetService("Debris"):AddItem(BodPos, 3)
  3012. game:GetService("Debris"):AddItem(BodGy, 3)
  3013. end
  3014. local debounce = Create("BoolValue"){
  3015. Name = "DebounceHit",
  3016. Parent = hit.Parent,
  3017. Value = true,
  3018. }
  3019. game:GetService("Debris"):AddItem(debounce, Delay)
  3020. c = Create("ObjectValue"){
  3021. Name = "creator",
  3022. Value = Player,
  3023. Parent = h,
  3024. }
  3025. game:GetService("Debris"):AddItem(c, .5)
  3026. end
  3027. end
  3028.  
  3029. function damage(range,mindam,maxdam,pos)
  3030. for i,v in ipairs(workspace:GetChildren()) do
  3031. if v:IsA("Model") then
  3032. if v.Name ~= Player.Name then
  3033. if v:FindFirstChildOfClass("Humanoid") then
  3034. if v:FindFirstChild("Head") then
  3035. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3036. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3037. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3038. end
  3039. end
  3040. end
  3041. end
  3042. end
  3043. end
  3044. end
  3045. end
  3046. -------------------------------------------------------
  3047. --End Damage Function--
  3048. -------------------------------------------------------
  3049.  
  3050. -------------------------------------------------------
  3051. --Start Animations--
  3052. -------------------------------------------------------
  3053. print("By Makhail07")
  3054. while true do
  3055. swait()
  3056. sine = sine + change
  3057. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3058. local velderp = root.Velocity.y
  3059. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3060. if equipped == true or equipped == false then
  3061. if attack == false then
  3062. idle = idle + 1
  3063. else
  3064. idle = 0
  3065. end
  3066. if 1 < root.Velocity.y and hitfloor == nil then
  3067. Anim = "Jump"
  3068. if attack == false then
  3069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3070. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3071. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3072. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3073. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3074. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3075. end
  3076. elseif -1 > root.Velocity.y and hitfloor == nil then
  3077. Anim = "Fall"
  3078. if attack == false then
  3079. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3080. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3081. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3082. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3083. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3084. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3085. end
  3086. elseif torvel < 1 and hitfloor ~= nil then
  3087. Anim = "Idle"
  3088. change = 1
  3089. if attack == false then
  3090.  
  3091. if animation.Value == 1 then
  3092.  
  3093.  
  3094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3095. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3096. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3097. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3098. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3099. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3100.  
  3101.  
  3102. else
  3103.  
  3104. if animation.Value == 2 then
  3105.  
  3106.  
  3107. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3108. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3109. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3110. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3111. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3112. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3113.  
  3114.  
  3115. else
  3116.  
  3117.  
  3118. if animation.Value == 3 then
  3119.  
  3120.  
  3121.  
  3122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3123. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3124. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3125. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3126. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3127. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3128.  
  3129.  
  3130. else
  3131.  
  3132.  
  3133. if animation.Value == 4 then
  3134.  
  3135.  
  3136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15)
  3137. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3)
  3138. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  3139. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  3140. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1)
  3141. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1)
  3142.  
  3143.  
  3144.  
  3145. end
  3146.  
  3147. end
  3148. end
  3149.  
  3150.  
  3151. end
  3152.  
  3153. end
  3154. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3155. Anim = "Walk"
  3156. change = 1
  3157. if attack == false then
  3158. hum.WalkSpeed = 25
  3159. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  3160. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3161. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3162. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3163. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3164. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3165. end
  3166. elseif torvel >= 25 and hitfloor ~= nil then
  3167. Anim = "Sprint"
  3168. change = 1.35
  3169. if attack == false then
  3170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3171. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3172. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3173. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3174. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3175. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3176. end
  3177. end
  3178. end
  3179. if 0 < #Effects then
  3180. for e = 1, #Effects do
  3181. if Effects[e] ~= nil then
  3182. local Thing = Effects[e]
  3183. if Thing ~= nil then
  3184. local Part = Thing[1]
  3185. local Mode = Thing[2]
  3186. local Delay = Thing[3]
  3187. local IncX = Thing[4]
  3188. local IncY = Thing[5]
  3189. local IncZ = Thing[6]
  3190. if 1 >= Thing[1].Transparency then
  3191. if Thing[2] == "Block1" then
  3192. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3193. local Mesh = Thing[1].Mesh
  3194. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3195. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3196. elseif Thing[2] == "Block2" then
  3197. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3198. local Mesh = Thing[7]
  3199. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3200. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3201. elseif Thing[2] == "Block3" then
  3202. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3203. local Mesh = Thing[7]
  3204. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3205. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3206. elseif Thing[2] == "Cylinder" then
  3207. local Mesh = Thing[1].Mesh
  3208. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3209. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3210. elseif Thing[2] == "Blood" then
  3211. local Mesh = Thing[7]
  3212. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3213. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3214. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3215. elseif Thing[2] == "Elec" then
  3216. local Mesh = Thing[1].Mesh
  3217. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3218. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3219. elseif Thing[2] == "Disappear" then
  3220. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3221. elseif Thing[2] == "Shatter" then
  3222. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3223. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3224. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3225. Thing[6] = Thing[6] + Thing[5]
  3226. end
  3227. else
  3228. Part.Parent = nil
  3229. table.remove(Effects, e)
  3230. end
  3231. end
  3232. end
  3233. end
  3234. end
  3235. end
  3236. -------------------------------------------------------
  3237. --End Animations And Script--
  3238. ------------------------------------------------------
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