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- global
- function alife()
- function app_ready()
- function bit_and(number, number)
- function bit_not(number)
- function bit_or(number, number)
- function bit_xor(number, number)
- function buy_condition(ini_file*, string)
- function buy_condition(number, number)
- function cast_planner(action_base*)
- function command_line()
- function create_ini_file(string)
- function device()
- function dik_to_bind(number)
- function editor()
- function ef_storage()
- function error_log(string)
- function flush()
- function game_graph()
- function game_ini()
- function get_console()
- function get_hud()
- function GetARGB(number, number, number, number)
- function GetFontDI()
- function GetFontGraffiti19Russian()
- function GetFontGraffiti22Russian()
- function GetFontGraffiti32Russian()
- function GetFontGraffiti50Russian()
- function GetFontLetterica16Russian()
- function GetFontLetterica18Russian()
- function GetFontLetterica25()
- function GetFontMedium()
- function GetFontSmall()
- function getFS()
- function IsDynamicMusic()
- function IsGameTypeSingle()
- function IsImportantSave()
- function log(string)
- function prefetch(string)
- function render_get_dx_level()
- function script_server_object_version()
- function sell_condition(ini_file*, string)
- function sell_condition(number, number)
- function show_condition(ini_file*, string)
- function system_ini()
- function time_global()
- function user_name()
- function valid_saved_game(string)
- function verify_if_thread_is_running()
- namespace actor_stats
- function add_points(string, string, number, number)
- function add_points_str(string, string, string)
- function get_points(string)
- namespace game
- function get_game_time()
- function has_active_tutorial()
- function start_tutorial(string)
- function stop_tutorial()
- function time()
- function translate_string(string)
- namespace level
- function add_call(const function<boolean>&, const function<void>&)
- function add_call(object, const function<boolean>&, const function<void>&)
- function add_call(object, string, string)
- function add_cam_effector(string, number, boolean, string)
- function add_cam_effector2(string, number, boolean, string, number)
- function add_complex_effector(string, number)
- function add_dialog_to_render(CUIDialogWnd*)
- function add_pp_effector(string, number, boolean)
- function change_game_time(number, number, number)
- function check_object(game_object*)
- function client_spawn_manager()
- function debug_actor()
- function debug_object(string)
- function disable_input()
- function enable_input()
- function environment()
- function game_id()
- function get_bounding_volume()
- function get_game_difficulty()
- function get_snd_volume()
- function get_time_days()
- function get_time_factor()
- function get_time_hours()
- function get_time_minutes()
- function get_weather()
- function get_wfx_time()
- function hide_indicators()
- function hide_indicators_safe()
- function high_cover_in_direction(number, const vector&)
- function is_wfx_playing()
- function iterate_sounds(string, number, function<void>)
- function iterate_sounds(string, number, object, function<void>)
- function low_cover_in_direction(number, const vector&)
- function map_add_object_spot(number, string, string)
- function map_add_object_spot_ser(number, string, string)
- function map_change_spot_hint(number, string, string)
- function map_has_object_spot(number, string)
- function map_remove_object_spot(number, string)
- function name()
- function object_by_id(number)
- function patrol_path_exists(string)
- function physics_world()
- function prefetch_sound(string)
- function present()
- function rain_factor()
- function remove_call(const function<boolean>&, const function<void>&)
- function remove_call(object, const function<boolean>&, const function<void>&)
- function remove_call(object, string, string)
- function remove_calls_for_object(object)
- function remove_cam_effector(number)
- function remove_complex_effector(number)
- function remove_dialog_to_render(CUIDialogWnd*)
- function remove_pp_effector(number)
- function set_game_difficulty(enum ESingleGameDifficulty)
- function set_pp_effector_factor(number, number)
- function set_pp_effector_factor(number, number, number)
- function set_snd_volume(number)
- function set_time_factor(number)
- function set_weather(string, boolean)
- function set_weather_fx(string)
- function show_indicators()
- function show_weapon(boolean)
- function spawn_phantom(const vector&)
- function start_weather_fx_from_time(string, number)
- function stop_weather_fx()
- function vertex_id(vector)
- function vertex_in_direction(number, vector, number)
- function vertex_position(number)
- namespace main_menu
- function get_main_menu()
- namespace relation_registry
- function change_community_goodwill(string, number, number)
- function community_goodwill(string, number)
- function community_relation(string, string)
- function set_community_goodwill(string, number, number)
- function set_community_relation(string, string, number)
- class account_manager
- function create_profile(string, string, string, string, account_operation_cb)
- function delete_profile(account_operation_cb)
- function get_account_profiles(string, string, account_profiles_cb)
- function get_found_profiles() const
- function get_suggested_unicks() const
- function get_verify_error_descr() const
- function search_for_email(string, found_email_cb)
- function stop_fetching_account_profiles()
- function stop_searching_email()
- function stop_suggest_unique_nicks()
- function suggest_unique_nicks(string, suggest_nicks_cb)
- function verify_email(string)
- function verify_password(string)
- function verify_unique_nick(string)
- class account_operation_cb
- account_operation_cb()
- account_operation_cb(object, function<void>)
- function bind(object, function<void>)
- function clear()
- class account_profiles_cb
- account_profiles_cb()
- account_profiles_cb(object, function<void>)
- function bind(object, function<void>)
- function clear()
- class act
- const attack = 2
- const eat = 1
- const panic = 3
- const rest = 0
- act()
- act(enum MonsterSpace::EScriptMonsterGlobalAction)
- act(enum MonsterSpace::EScriptMonsterGlobalAction, game_object*)
- class action_base
- action_base()
- action_base(game_object*)
- action_base(game_object*, string)
- property object
- property storage
- function add_effect(const world_property&)
- function add_precondition(const world_property&)
- function execute()
- function finalize()
- function initialize()
- function remove_effect(const number&)
- function remove_precondition(const number&)
- function set_weight(const number&)
- function setup(game_object*, property_storage*)
- function show(string)
- class action_planner
- action_planner()
- property object
- property storage
- function action(const number&)
- function actual(const action_planner*)
- function add_action(const number&, action_base*)
- function add_evaluator(const number&, property_evaluator*)
- function clear()
- function current_action()
- function current_action_id() const
- function evaluator(const number&)
- function initialized() const
- function remove_action(const number&)
- function remove_evaluator(const number&)
- function set_goal_world_state(action_planner*, world_state*)
- function setup(game_object*)
- function show(string)
- function update()
- class alife_simulator
- function actor(const alife_simulator*)
- function add_in_restriction(alife_simulator*, cse_alife_monster_abstract*, number)
- function add_out_restriction(alife_simulator*, cse_alife_monster_abstract*, number)
- function create(alife_simulator*, number)
- function create(alife_simulator*, string, const vector&, number, number)
- function create(alife_simulator*, string, const vector&, number, number, number)
- function create_ammo(alife_simulator*, string, const vector&, number, number, number, number)
- function dont_has_info(const alife_simulator*, const number&, string)
- function has_info(const alife_simulator*, const number&, string)
- function kill_entity(alife_simulator*, cse_alife_monster_abstract*)
- function kill_entity(alife_simulator*, cse_alife_monster_abstract*, const number&)
- function kill_entity(cse_alife_monster_abstract*, const number&, cse_alife_schedulable*)
- function level_id(alife_simulator*)
- function level_name(const alife_simulator*, number)
- function object(const alife_simulator*, number)
- function object(const alife_simulator*, number, boolean)
- function release(alife_simulator*, cse_abstract*, boolean)
- function remove_all_restrictions(number, const enum RestrictionSpace::ERestrictorTypes&)
- function remove_in_restriction(alife_simulator*, cse_alife_monster_abstract*, number)
- function remove_out_restriction(alife_simulator*, cse_alife_monster_abstract*, number)
- function set_interactive(number, boolean)
- function set_switch_offline(number, boolean)
- function set_switch_online(number, boolean)
- function spawn_id(alife_simulator*, number)
- function story_object(const alife_simulator*, number)
- function switch_distance() const
- function switch_distance(number)
- function valid_object_id(const alife_simulator*, number)
- class anim
- const attack = 7
- const capture_prepare = 1
- const danger = 0
- const eat = 4
- const free = 1
- const lie_idle = 3
- const look_around = 8
- const panic = 2
- const rest = 6
- const sit_idle = 2
- const sleep = 5
- const stand_idle = 0
- const turn = 9
- anim()
- anim(enum MonsterSpace::EMentalState)
- anim(string)
- anim(enum MonsterSpace::EScriptMonsterAnimAction, number)
- anim(string, boolean)
- function anim(string)
- function completed()
- function type(enum MonsterSpace::EMentalState)
- class award_data
- property m_count
- property m_last_reward_date
- class award_pair_t
- property first
- property second
- class best_scores_pair_t
- property first
- property second
- class CActor (CGameObject)
- CActor()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CAI_Bloodsucker (CGameObject)
- CAI_Bloodsucker()
- function _construct()
- function force_visibility_state(number)
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CAI_Boar (CGameObject)
- CAI_Boar()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CAI_Dog (CGameObject)
- CAI_Dog()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CAI_Flesh (CGameObject)
- CAI_Flesh()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CAI_PseudoDog (CGameObject)
- CAI_PseudoDog()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CAI_Stalker (CGameObject)
- CAI_Stalker()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CAI_Trader (CGameObject)
- CAI_Trader()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CALifeHumanBrain (CALifeMonsterBrain)
- function can_choose_alife_tasks(boolean)
- function movement(const CALifeMonsterBrain*)
- function update()
- class CALifeMonsterBrain
- function can_choose_alife_tasks(boolean)
- function movement(const CALifeMonsterBrain*)
- function update()
- class CALifeMonsterDetailPathManager
- function actual() const
- function completed() const
- function failed() const
- function speed () const
- function speed (const number&)
- function target(const CALifeSmartTerrainTask*)
- function target(const number&)
- function target(const number&, const number&, const vector&)
- class CALifeMonsterMovementManager
- function actual() const
- function completed() const
- function detail(const CALifeMonsterMovementManager*)
- function path_type() const
- function path_type(const enum MovementManager::EPathType&)
- function patrol(const CALifeMonsterMovementManager*)
- class CALifeMonsterPatrolPathManager
- function actual() const
- function completed() const
- function path(string)
- function route_type() const
- function route_type(const enum PatrolPathManager::EPatrolRouteType&)
- function start_type() const
- function start_type(const enum PatrolPathManager::EPatrolStartType&)
- function start_vertex_index(const number&)
- function target_game_vertex_id() const
- function target_level_vertex_id() const
- function target_position(CALifeMonsterPatrolPathManager*)
- function use_randomness() const
- function use_randomness(const boolean&)
- class CALifeSmartTerrainTask
- CALifeSmartTerrainTask(string)
- CALifeSmartTerrainTask(number, number)
- CALifeSmartTerrainTask(string, number)
- function game_vertex_id() const
- function level_vertex_id() const
- function position() const
- class callback
- const action_animation = 21
- const action_movement = 18
- const action_object = 24
- const action_particle = 23
- const action_removed = 20
- const action_sound = 22
- const action_watch = 19
- const actor_sleep = 25
- const article_info = 12
- const death = 8
- const helicopter_on_hit = 27
- const helicopter_on_point = 26
- const hit = 16
- const inventory_info = 11
- const inventory_pda = 10
- const level_border_enter = 7
- const level_border_exit = 6
- const map_location_added = 14
- const on_item_drop = 29
- const on_item_take = 28
- const patrol_path_in_point = 9
- const script_animation = 30
- const sound = 17
- const take_item_from_box = 34
- const task_state = 13
- const trade_perform_operation = 3
- const trade_sell_buy_item = 2
- const trade_start = 0
- const trade_stop = 1
- const trader_global_anim_request = 31
- const trader_head_anim_request = 32
- const trader_sound_end = 33
- const use_object = 15
- const weapon_no_ammo = 35
- const zone_enter = 4
- const zone_exit = 5
- class CAntirad (CGameObject)
- CAntirad()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CArtefact (CGameObject)
- CArtefact()
- function _construct()
- function FollowByPath(string, number, vector)
- function GetAfRank() const
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function SwitchVisibility(boolean)
- function use(CGameObject*)
- function Visual() const
- class CBastArtefact (CArtefact)
- CBastArtefact()
- function _construct()
- function FollowByPath(string, number, vector)
- function GetAfRank() const
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function SwitchVisibility(boolean)
- function use(CGameObject*)
- function Visual() const
- class CBlackDrops (CArtefact)
- CBlackDrops()
- function _construct()
- function FollowByPath(string, number, vector)
- function GetAfRank() const
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function SwitchVisibility(boolean)
- function use(CGameObject*)
- function Visual() const
- class CBlackGraviArtefact (CArtefact)
- CBlackGraviArtefact()
- function _construct()
- function FollowByPath(string, number, vector)
- function GetAfRank() const
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function SwitchVisibility(boolean)
- function use(CGameObject*)
- function Visual() const
- class CBlend
- class CBottleItem (CGameObject)
- CBottleItem()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CBurer (CGameObject)
- CBurer()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CCar (CGameObject, holder)
- const eWpnActivate = 3
- const eWpnAutoFire = 5
- const eWpnDesiredDir = 1
- const eWpnDesiredPos = 2
- const eWpnFire = 4
- const eWpnToDefaultDir = 6
- CCar()
- function _construct()
- function Action(number, number)
- function CanHit()
- function CarExplode()
- function CurrentVel()
- function engaged()
- function ExplodeTime()
- function FireDirDiff()
- function getEnabled() const
- function GetfHealth() const
- function getVisible() const
- function HasWeapon()
- function IsObjectVisible(game_object*)
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function SetExplodeTime(number)
- function SetfHealth(number)
- function SetParam(number, vector)
- function use(CGameObject*)
- function Visual() const
- class CCat (CGameObject)
- CCat()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CChimera (CGameObject)
- CChimera()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CConsole
- function execute(string)
- function execute_deferred(CConsole*, string)
- function execute_script(string)
- function get_bool(CConsole*, string)
- function get_float(CConsole*, string)
- function get_integer(CConsole*, string)
- function get_string(string)
- function get_token(string)
- function hide()
- function show()
- class CController (CGameObject)
- CController()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CDestroyablePhysicsObject (CGameObject)
- CDestroyablePhysicsObject()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CDialogHolder
- function AddDialogToRender(CUIWindow*)
- function RemoveDialogToRender(CUIWindow*)
- class CDummyArtefact (CArtefact)
- CDummyArtefact()
- function _construct()
- function FollowByPath(string, number, vector)
- function GetAfRank() const
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function SwitchVisibility(boolean)
- function use(CGameObject*)
- function Visual() const
- class ce_script_zone (DLL_Pure)
- ce_script_zone()
- function _construct()
- class ce_smart_zone (DLL_Pure)
- ce_smart_zone()
- function _construct()
- class cef_storage
- function evaluate(cef_storage*, string, cse_alife_object*)
- function evaluate(cef_storage*, string, game_object*)
- function evaluate(cef_storage*, string, cse_alife_object*, cse_alife_object*)
- function evaluate(cef_storage*, string, game_object*, game_object*)
- function evaluate(cef_storage*, string, cse_alife_object*, cse_alife_object*, cse_alife_object*)
- function evaluate(cef_storage*, string, game_object*, game_object*, game_object*)
- function evaluate(cef_storage*, string, cse_alife_object*, cse_alife_object*, cse_alife_object*, cse_alife_object*)
- function evaluate(cef_storage*, string, game_object*, game_object*, game_object*, game_object*)
- class CElectricBall (CArtefact)
- CElectricBall()
- function _construct()
- function FollowByPath(string, number, vector)
- function GetAfRank() const
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function SwitchVisibility(boolean)
- function use(CGameObject*)
- function Visual() const
- class CExplosiveItem (CGameObject)
- CExplosiveItem()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CF1 (CGameObject)
- CF1()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CFadedBall (CArtefact)
- CFadedBall()
- function _construct()
- function FollowByPath(string, number, vector)
- function GetAfRank() const
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function SwitchVisibility(boolean)
- function use(CGameObject*)
- function Visual() const
- class CFoodItem (CGameObject)
- CFoodItem()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CFracture (CGameObject)
- CFracture()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CGalantineArtefact (CArtefact)
- CGalantineArtefact()
- function _construct()
- function FollowByPath(string, number, vector)
- function GetAfRank() const
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function SwitchVisibility(boolean)
- function use(CGameObject*)
- function Visual() const
- class CGameFont
- const alCenter = 2
- const alLeft = 0
- const alRight = 1
- class CGameGraph
- function accessible(const CGameGraph*, const number&)
- function accessible(const CGameGraph*, const number&, boolean)
- function levels(const CGameGraph*)
- function valid_vertex_id(number) const
- function vertex(number) const
- function vertex_id(const GameGraph__CVertex*) const
- class CGameObject (DLL_Pure, ISheduled, ICollidable, IRenderable)
- CGameObject()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CGameTask
- CGameTask()
- function add_complete_func(string)
- function add_complete_info(string)
- function add_fail_func(string)
- function add_fail_info(string)
- function add_on_complete_func(string)
- function add_on_complete_info(string)
- function add_on_fail_func(string)
- function add_on_fail_info(string)
- function change_map_location(string, number)
- function get_id()
- function get_priority()
- function get_title()
- function remove_map_locations(boolean)
- function set_description(string)
- function set_icon_name(string)
- function set_id(string)
- function set_map_hint(string)
- function set_map_location(string)
- function set_map_object_id(number)
- function set_priority(number)
- function set_title(string)
- function set_type(number)
- class CGraviArtefact (CArtefact)
- CGraviArtefact()
- function _construct()
- function FollowByPath(string, number, vector)
- function GetAfRank() const
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function SwitchVisibility(boolean)
- function use(CGameObject*)
- function Visual() const
- class CGrenadeLauncher (CGameObject)
- CGrenadeLauncher()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CHairsZone (CGameObject)
- CHairsZone()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CHelicopter (CGameObject)
- const eAlive = 0
- const eBodyByPath = 0
- const eBodyToPoint = 1
- const eDead = 1
- const eEnemyEntity = 2
- const eEnemyNone = 0
- const eEnemyPoint = 1
- const eMovLanding = 4
- const eMovNone = 0
- const eMovPatrolPath = 2
- const eMovRoundPath = 3
- const eMovTakeOff = 5
- const eMovToPoint = 1
- CHelicopter()
- property m_dead
- property m_exploded
- property m_flame_started
- property m_light_started
- property m_max_mgun_dist
- property m_max_rocket_dist
- property m_min_mgun_dist
- property m_min_rocket_dist
- property m_syncronize_rocket
- property m_time_between_rocket_attack
- property m_use_mgun_on_attack
- property m_use_rocket_on_attack
- function _construct()
- function ClearEnemy()
- function Die()
- function Explode()
- function GetBodyState()
- function GetCurrVelocity()
- function GetCurrVelocityVec()
- function GetDistanceToDestPosition()
- function getEnabled() const
- function GetfHealth() const
- function GetHuntState()
- function GetMaxVelocity()
- function GetMovementState()
- function GetOnPointRangeDist()
- function GetRealAltitude()
- function GetSafeAltitude()
- function GetSpeedInDestPoint(number)
- function GetState()
- function getVisible() const
- function GoPatrolByPatrolPath(string, number)
- function GoPatrolByRoundPath(vector, number, boolean)
- function isVisible(game_object*)
- function LookAtPoint(vector, boolean)
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function SetBarrelDirTolerance(number)
- function SetDestPosition(vector*)
- function SetEnemy(game_object*)
- function SetEnemy(vector*)
- function SetfHealth(number)
- function SetFireTrailLength(number)
- function SetLinearAcc(number, number)
- function SetMaxVelocity(number)
- function SetOnPointRangeDist(number)
- function SetSpeedInDestPoint(number)
- function StartFlame()
- function TurnEngineSound(boolean)
- function TurnLighting(boolean)
- function use(CGameObject*)
- function UseFireTrail()
- function UseFireTrail(boolean)
- function Visual() const
- class CInventoryBox (CGameObject)
- CInventoryBox()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CLevelChanger (CGameObject)
- CLevelChanger()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class client_spawn_manager
- function add(number, number, const function<void>&)
- function add(number, number, const function<void>&, object)
- function remove(number, number)
- class ClientID
- ClientID()
- operator ==(ClientID&, ClientID)
- function set(number)
- function value() const
- class clsid
- const actor = 90
- const art_bast_artefact = 0
- const art_black_drops = 1
- const art_cta = 3
- const art_dummy = 4
- const art_electric_ball = 5
- const art_faded_ball = 6
- const art_galantine = 7
- const art_gravi = 8
- const art_gravi_black = 2
- const art_mercury_ball = 9
- const art_needles = 10
- const art_rusty_hair = 11
- const art_thorn = 12
- const art_zuda = 13
- const artefact = 41
- const artefact_s = 102
- const bloodsucker = 14
- const bloodsucker_s = 108
- const boar = 15
- const boar_s = 109
- const burer = 16
- const burer_s = 110
- const car = 52
- const cat = 17
- const cat_s = 111
- const chimera = 29
- const chimera_s = 112
- const controller = 18
- const controller_s = 113
- const crow = 19
- const destrphys_s = 93
- const device_detector_advanced = 53
- const device_detector_elite = 54
- const device_detector_scientific = 57
- const device_detector_simple = 58
- const device_flare = 55
- const device_pda = 56
- const device_torch = 59
- const device_torch_s = 146
- const dog_black = 20
- const dog_red = 23
- const dog_s = 116
- const equ_exo = 60
- const equ_military = 61
- const equ_scientific = 62
- const equ_stalker = 63
- const equ_stalker_s = 65
- const flesh = 24
- const flesh_group = 25
- const flesh_s = 117
- const fracture = 26
- const fracture_s = 119
- const game = 70
- const game_cl_artefact_hunt = 45
- const game_cl_capture_the_artefact = 46
- const game_cl_deathmatch = 47
- const game_cl_single = 48
- const game_cl_team_deathmatch = 49
- const game_sv_artefact_hunt = 129
- const game_sv_capture_the_artefact = 130
- const game_sv_deathmatch = 131
- const game_sv_single = 132
- const game_sv_team_deathmatch = 133
- const game_ui_artefact_hunt = 147
- const game_ui_capture_the_artefact = 148
- const game_ui_deathmatch = 149
- const game_ui_single = 150
- const game_ui_team_deathmatch = 151
- const gigant_s = 118
- const graph_point = 28
- const hanging_lamp = 94
- const helicopter = 50
- const helmet = 64
- const hlamp_s = 125
- const hud_manager = 74
- const inventory_box = 95
- const inventory_box_s = 140
- const level = 69
- const level_changer = 84
- const level_changer_s = 85
- const main_menu = 86
- const mp_players_bag = 87
- const nogravity_zone = 211
- const obj_antirad = 75
- const obj_antirad_s = 135
- const obj_attachable = 76
- const obj_bandage = 77
- const obj_bandage_s = 136
- const obj_bolt = 78
- const obj_bottle = 79
- const obj_bottle_s = 137
- const obj_breakable = 91
- const obj_climable = 92
- const obj_document = 80
- const obj_explosive = 81
- const obj_explosive_s = 138
- const obj_food = 82
- const obj_food_s = 139
- const obj_medkit = 83
- const obj_medkit_s = 142
- const obj_pda_s = 144
- const obj_phskeleton = 100
- const obj_phys_destroyable = 99
- const obj_physic = 96
- const online_offline_group = 88
- const online_offline_group_s = 89
- const phantom = 30
- const poltergeist = 31
- const poltergeist_s = 120
- const projector = 98
- const pseudo_gigant = 27
- const pseudodog_s = 121
- const psy_dog = 22
- const psy_dog_phantom = 21
- const psy_dog_phantom_s = 114
- const psy_dog_s = 115
- const rat = 32
- const script_actor = 134
- const script_heli = 51
- const script_object = 103
- const script_phys = 97
- const script_restr = 127
- const script_stalker = 35
- const script_zone = 101
- const smart_cover = 104
- const smart_terrain = 105
- const smart_zone = 106
- const smartcover_s = 107
- const snork = 33
- const snork_s = 122
- const space_restrictor = 126
- const spectator = 128
- const stalker = 34
- const team_base_zone = 214
- const torrid_zone = 215
- const trader = 36
- const tushkano = 37
- const tushkano_s = 123
- const wpn_ak74 = 173
- const wpn_ak74_s = 152
- const wpn_ammo = 39
- const wpn_ammo_m209 = 42
- const wpn_ammo_m209_s = 141
- const wpn_ammo_og7b = 43
- const wpn_ammo_og7b_s = 143
- const wpn_ammo_s = 40
- const wpn_ammo_vog25 = 44
- const wpn_ammo_vog25_s = 145
- const wpn_auto_shotgun_s = 153
- const wpn_binocular = 174
- const wpn_binocular_s = 154
- const wpn_bm16 = 175
- const wpn_bm16_s = 155
- const wpn_fn2000 = 176
- const wpn_fort = 177
- const wpn_grenade_f1 = 66
- const wpn_grenade_f1_s = 67
- const wpn_grenade_fake = 68
- const wpn_grenade_launcher = 178
- const wpn_grenade_launcher_s = 156
- const wpn_grenade_rgd5 = 71
- const wpn_grenade_rgd5_s = 72
- const wpn_grenade_rpg7 = 73
- const wpn_groza = 179
- const wpn_groza_s = 157
- const wpn_hpsa = 180
- const wpn_hpsa_s = 158
- const wpn_knife = 181
- const wpn_knife_s = 159
- const wpn_lr300 = 182
- const wpn_lr300_s = 160
- const wpn_pm = 183
- const wpn_pm_s = 161
- const wpn_rg6 = 184
- const wpn_rg6_s = 162
- const wpn_rpg7 = 185
- const wpn_rpg7_s = 163
- const wpn_scope = 186
- const wpn_scope_s = 164
- const wpn_shotgun = 187
- const wpn_shotgun_s = 165
- const wpn_silencer = 188
- const wpn_silencer_s = 166
- const wpn_stat_mgun = 189
- const wpn_svd = 190
- const wpn_svd_s = 167
- const wpn_svu = 191
- const wpn_svu_s = 168
- const wpn_usp45 = 192
- const wpn_usp45_s = 169
- const wpn_val = 193
- const wpn_val_s = 170
- const wpn_vintorez = 194
- const wpn_vintorez_s = 171
- const wpn_walther = 195
- const wpn_walther_s = 172
- const wpn_wmagaz = 196
- const wpn_wmaggl = 197
- const zombie = 38
- const zombie_s = 124
- const zone = 216
- const zone_acid_fog = 204
- const zone_bfuzz = 205
- const zone_bfuzz_s = 198
- const zone_campfire = 206
- const zone_dead = 207
- const zone_galant_s = 199
- const zone_galantine = 208
- const zone_mbald_s = 200
- const zone_mincer = 210
- const zone_mincer_s = 201
- const zone_mosquito_bald = 209
- const zone_radio_s = 202
- const zone_radioactive = 212
- const zone_rusty_hair = 213
- const zone_torrid_s = 203
- class CMainMenu
- function CancelDownload()
- function GetAccountMngr()
- function GetCDKey()
- function GetDemoInfo(string)
- function GetGSVer()
- function GetLoginMngr()
- function GetPatchProgress()
- function GetPlayerName()
- function GetProfileStore()
- function ValidateCDKey()
- class CMedkit (CGameObject)
- CMedkit()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CMercuryBall (CArtefact)
- CMercuryBall()
- function _construct()
- function FollowByPath(string, number, vector)
- function GetAfRank() const
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function SwitchVisibility(boolean)
- function use(CGameObject*)
- function Visual() const
- class CMincer (CGameObject)
- CMincer()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CMosquitoBald (CGameObject)
- CMosquitoBald()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class color
- color()
- color(number, number, number)
- property b
- property g
- property r
- function set(number, number, number)
- class color_animator
- color_animator(string)
- function calculate(number)
- function length()
- function load(string)
- class cond
- const act_end = 128
- const anim_end = 4
- const look_end = 2
- const move_end = 1
- const object_end = 32
- const sound_end = 8
- const time_end = 64
- cond()
- cond(number)
- cond(number, double)
- class COptionsManager
- COptionsManager()
- function IsGroupChanged(string)
- function NeedSystemRestart()
- function OptionsPostAccept()
- function SaveBackupValues(string)
- function SaveValues(string)
- function SendMessage2Group(string, string)
- function SetCurrentValues(string)
- function UndoGroup(string)
- class cover_point
- function is_smart_cover(const cover_point*)
- function level_vertex_id() const
- function position() const
- class CPda (CGameObject)
- CPda()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CPhrase
- function GetPhraseScript()
- class CPhraseDialog
- function AddPhrase(string, string, string, number)
- class CPhraseScript
- function AddAction(string)
- function AddDisableInfo(string)
- function AddDontHasInfo(string)
- function AddGiveInfo(string)
- function AddHasInfo(string)
- function AddPrecondition(string)
- function SetScriptText(string)
- class CPhysicObject (CGameObject)
- CPhysicObject()
- function _construct()
- function anim_time_get()
- function anim_time_set(number)
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function play_bones_sound()
- function run_anim_back()
- function run_anim_forward()
- function set_door_ignore_dynamics()
- function stop_anim()
- function stop_bones_sound()
- function unset_door_ignore_dynamics()
- function use(CGameObject*)
- function Visual() const
- class CPoltergeist (CGameObject)
- CPoltergeist()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CPseudoGigant (CGameObject)
- CPseudoGigant()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CPsyDog (CGameObject)
- CPsyDog()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CPsyDogPhantom (CGameObject)
- CPsyDogPhantom()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class cpure_server_object (ipure_server_object)
- class CRadioactiveZone (CGameObject)
- CRadioactiveZone()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CRGD5 (CGameObject)
- CRGD5()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CRustyHairArtefact (CArtefact)
- CRustyHairArtefact()
- function _construct()
- function FollowByPath(string, number, vector)
- function GetAfRank() const
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function SwitchVisibility(boolean)
- function use(CGameObject*)
- function Visual() const
- class CSavedGameWrapper
- CSavedGameWrapper(string)
- function actor_health() const
- function game_time(const CSavedGameWrapper*)
- function level_id() const
- function level_name() const
- class CScope (CGameObject)
- CScope()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CScriptXmlInit
- CScriptXmlInit()
- function Init3tButton(string, CUIWindow*)
- function InitAnimStatic(string, CUIWindow*)
- function InitCDkey(string, CUIWindow*)
- function InitCheck(string, CUIWindow*)
- function InitComboBox(string, CUIWindow*)
- function InitEditBox(string, CUIWindow*)
- function InitFrame(string, CUIWindow*)
- function InitFrameLine(string, CUIWindow*)
- function InitKeyBinding(string, CUIWindow*)
- function InitListBox(string, CUIWindow*)
- function InitMapInfo(string, CUIWindow*)
- function InitMapList(string, CUIWindow*)
- function InitMMShniaga(string, CUIWindow*)
- function InitMPPlayerName(string, CUIWindow*)
- function InitProgressBar(string, CUIWindow*)
- function InitScrollView(string, CUIWindow*)
- function InitServerList(string, CUIWindow*)
- function InitSleepStatic(string, CUIWindow*)
- function InitSpinFlt(string, CUIWindow*)
- function InitSpinNum(string, CUIWindow*)
- function InitSpinText(string, CUIWindow*)
- function InitStatic(string, CUIWindow*)
- function InitTab(string, CUIWindow*)
- function InitTextWnd(string, CUIWindow*)
- function InitTrackBar(string, CUIWindow*)
- function InitWindow(string, number, CUIWindow*)
- function ParseFile(string)
- class cse_abstract (cpure_server_object)
- property angle
- property id
- property parent_id
- property position
- property script_version
- function clsid() const
- function name(const cse_abstract*)
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- class CSE_AbstractVisual (cse_visual, cse_abstract)
- CSE_AbstractVisual(string)
- property angle
- property id
- property parent_id
- property position
- property script_version
- function clsid() const
- function getStartupAnimation()
- function init()
- function name(const cse_abstract*)
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- class cse_alife_car (cse_alife_dynamic_object_visual, cse_ph_skeleton)
- cse_alife_car(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_creature_abstract (cse_alife_dynamic_object_visual)
- cse_alife_creature_abstract(string)
- property angle
- property group
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- property squad
- property team
- function alive() const
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function g_group()
- function g_squad()
- function g_team()
- function health() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function o_torso(cse_alife_creature_abstract*)
- function on_before_register()
- function on_death(cse_abstract*)
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_creature_actor (cse_alife_creature_abstract, cse_alife_trader_abstract, cse_ph_skeleton)
- cse_alife_creature_actor(string)
- property angle
- property group
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- property squad
- property team
- function alive() const
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function community() const
- function g_group()
- function g_squad()
- function g_team()
- function health() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function o_torso(cse_alife_creature_abstract*)
- function on_before_register()
- function on_death(cse_abstract*)
- function on_register()
- function on_spawn()
- function on_unregister()
- function profile_name(cse_alife_trader_abstract*)
- function rank()
- function reputation()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_creature_crow (cse_alife_creature_abstract)
- cse_alife_creature_crow(string)
- property angle
- property group
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- property squad
- property team
- function alive() const
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function g_group()
- function g_squad()
- function g_team()
- function health() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function o_torso(cse_alife_creature_abstract*)
- function on_before_register()
- function on_death(cse_abstract*)
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_creature_phantom (cse_alife_creature_abstract)
- cse_alife_creature_phantom(string)
- property angle
- property group
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- property squad
- property team
- function alive() const
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function g_group()
- function g_squad()
- function g_team()
- function health() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function o_torso(cse_alife_creature_abstract*)
- function on_before_register()
- function on_death(cse_abstract*)
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_dynamic_object (cse_alife_object)
- cse_alife_dynamic_object(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_dynamic_object_visual (cse_alife_dynamic_object, cse_visual)
- cse_alife_dynamic_object_visual(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_graph_point (cse_abstract)
- cse_alife_graph_point(string)
- property angle
- property id
- property parent_id
- property position
- property script_version
- function clsid() const
- function init()
- function name(const cse_abstract*)
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- class cse_alife_group_abstract
- class cse_alife_helicopter (cse_alife_dynamic_object_visual, cse_motion, cse_ph_skeleton)
- cse_alife_helicopter(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_human_abstract (cse_alife_trader_abstract, cse_alife_monster_abstract)
- cse_alife_human_abstract(string)
- property angle
- property group
- property group_id
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_smart_terrain_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- property squad
- property team
- function alive() const
- function brain(cse_alife_human_abstract*)
- function brain(cse_alife_monster_abstract*)
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clear_smart_terrain(cse_alife_monster_abstract*)
- function clsid() const
- function community() const
- function current_level_travel_speed(cse_alife_monster_abstract*)
- function current_level_travel_speed(cse_alife_monster_abstract*, number)
- function force_set_goodwill(cse_alife_monster_abstract*, number, number)
- function g_group()
- function g_squad()
- function g_team()
- function has_detector()
- function health() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function kill()
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function o_torso(cse_alife_creature_abstract*)
- function on_before_register()
- function on_death(cse_abstract*)
- function on_register()
- function on_spawn()
- function on_unregister()
- function profile_name(cse_alife_trader_abstract*)
- function rank()
- function reputation()
- function section_name(const cse_abstract*)
- function set_rank(number)
- function smart_terrain_id(cse_alife_monster_abstract*)
- function smart_terrain_task_activate(cse_alife_monster_abstract*)
- function smart_terrain_task_deactivate(cse_alife_monster_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function travel_speed(cse_alife_monster_abstract*)
- function travel_speed(cse_alife_monster_abstract*, number)
- function update()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_human_stalker (cse_alife_human_abstract, cse_ph_skeleton)
- cse_alife_human_stalker(string)
- property angle
- property group
- property group_id
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_smart_terrain_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- property squad
- property team
- function alive() const
- function brain(cse_alife_human_abstract*)
- function brain(cse_alife_monster_abstract*)
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clear_smart_terrain(cse_alife_monster_abstract*)
- function clsid() const
- function community() const
- function current_level_travel_speed(cse_alife_monster_abstract*)
- function current_level_travel_speed(cse_alife_monster_abstract*, number)
- function force_set_goodwill(cse_alife_monster_abstract*, number, number)
- function g_group()
- function g_squad()
- function g_team()
- function has_detector()
- function health() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function kill()
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function o_torso(cse_alife_creature_abstract*)
- function on_before_register()
- function on_death(cse_abstract*)
- function on_register()
- function on_spawn()
- function on_unregister()
- function profile_name(cse_alife_trader_abstract*)
- function rank()
- function reputation()
- function section_name(const cse_abstract*)
- function set_rank(number)
- function smart_terrain_id(cse_alife_monster_abstract*)
- function smart_terrain_task_activate(cse_alife_monster_abstract*)
- function smart_terrain_task_deactivate(cse_alife_monster_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function travel_speed(cse_alife_monster_abstract*)
- function travel_speed(cse_alife_monster_abstract*, number)
- function update()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_inventory_box (cse_alife_dynamic_object_visual)
- cse_alife_inventory_box(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_inventory_item
- class cse_alife_item (cse_alife_dynamic_object_visual, cse_alife_inventory_item)
- cse_alife_item(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function bfUseful()
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_item_ammo (cse_alife_item)
- cse_alife_item_ammo(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function bfUseful()
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_item_artefact (cse_alife_item)
- cse_alife_item_artefact(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function bfUseful()
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_item_bolt (cse_alife_item)
- cse_alife_item_bolt(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function bfUseful()
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_item_custom_outfit (cse_alife_item)
- cse_alife_item_custom_outfit(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function bfUseful()
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_item_detector (cse_alife_item)
- cse_alife_item_detector(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function bfUseful()
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_item_document (cse_alife_item)
- cse_alife_item_document(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function bfUseful()
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_item_explosive (cse_alife_item)
- cse_alife_item_explosive(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function bfUseful()
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_item_grenade (cse_alife_item)
- cse_alife_item_grenade(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function bfUseful()
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_item_pda (cse_alife_item)
- cse_alife_item_pda(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function bfUseful()
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_item_torch (cse_alife_item)
- cse_alife_item_torch(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function bfUseful()
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_item_weapon (cse_alife_item)
- cse_alife_item_weapon(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function bfUseful()
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clone_addons(cse_alife_item_weapon*)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_item_weapon_auto_shotgun (cse_alife_item_weapon)
- cse_alife_item_weapon_auto_shotgun(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function bfUseful()
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clone_addons(cse_alife_item_weapon*)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_item_weapon_magazined (cse_alife_item_weapon)
- cse_alife_item_weapon_magazined(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function bfUseful()
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clone_addons(cse_alife_item_weapon*)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_item_weapon_magazined_w_gl (cse_alife_item_weapon_magazined)
- cse_alife_item_weapon_magazined_w_gl(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function bfUseful()
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clone_addons(cse_alife_item_weapon*)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_item_weapon_shotgun (cse_alife_item_weapon)
- cse_alife_item_weapon_shotgun(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function bfUseful()
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clone_addons(cse_alife_item_weapon*)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_level_changer (cse_alife_space_restrictor)
- cse_alife_level_changer(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_monster_abstract (cse_alife_creature_abstract, cse_alife_schedulable)
- cse_alife_monster_abstract(string)
- property angle
- property group
- property group_id
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_smart_terrain_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- property squad
- property team
- function alive() const
- function brain(cse_alife_monster_abstract*)
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clear_smart_terrain(cse_alife_monster_abstract*)
- function clsid() const
- function current_level_travel_speed(cse_alife_monster_abstract*)
- function current_level_travel_speed(cse_alife_monster_abstract*, number)
- function force_set_goodwill(cse_alife_monster_abstract*, number, number)
- function g_group()
- function g_squad()
- function g_team()
- function has_detector()
- function health() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function kill()
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function o_torso(cse_alife_creature_abstract*)
- function on_before_register()
- function on_death(cse_abstract*)
- function on_register()
- function on_spawn()
- function on_unregister()
- function rank()
- function section_name(const cse_abstract*)
- function smart_terrain_id(cse_alife_monster_abstract*)
- function smart_terrain_task_activate(cse_alife_monster_abstract*)
- function smart_terrain_task_deactivate(cse_alife_monster_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function travel_speed(cse_alife_monster_abstract*)
- function travel_speed(cse_alife_monster_abstract*, number)
- function update()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_monster_base (cse_alife_monster_abstract, cse_ph_skeleton)
- cse_alife_monster_base(string)
- property angle
- property group
- property group_id
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_smart_terrain_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- property squad
- property team
- function alive() const
- function brain(cse_alife_monster_abstract*)
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clear_smart_terrain(cse_alife_monster_abstract*)
- function clsid() const
- function current_level_travel_speed(cse_alife_monster_abstract*)
- function current_level_travel_speed(cse_alife_monster_abstract*, number)
- function force_set_goodwill(cse_alife_monster_abstract*, number, number)
- function g_group()
- function g_squad()
- function g_team()
- function has_detector()
- function health() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function kill()
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function o_torso(cse_alife_creature_abstract*)
- function on_before_register()
- function on_death(cse_abstract*)
- function on_register()
- function on_spawn()
- function on_unregister()
- function rank()
- function section_name(const cse_abstract*)
- function smart_terrain_id(cse_alife_monster_abstract*)
- function smart_terrain_task_activate(cse_alife_monster_abstract*)
- function smart_terrain_task_deactivate(cse_alife_monster_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function travel_speed(cse_alife_monster_abstract*)
- function travel_speed(cse_alife_monster_abstract*, number)
- function update()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_monster_rat (cse_alife_monster_abstract, cse_alife_inventory_item)
- cse_alife_monster_rat(string)
- property angle
- property group
- property group_id
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_smart_terrain_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- property squad
- property team
- function alive() const
- function brain(cse_alife_monster_abstract*)
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clear_smart_terrain(cse_alife_monster_abstract*)
- function clsid() const
- function current_level_travel_speed(cse_alife_monster_abstract*)
- function current_level_travel_speed(cse_alife_monster_abstract*, number)
- function force_set_goodwill(cse_alife_monster_abstract*, number, number)
- function g_group()
- function g_squad()
- function g_team()
- function has_detector()
- function health() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function kill()
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function o_torso(cse_alife_creature_abstract*)
- function on_before_register()
- function on_death(cse_abstract*)
- function on_register()
- function on_spawn()
- function on_unregister()
- function rank()
- function section_name(const cse_abstract*)
- function smart_terrain_id(cse_alife_monster_abstract*)
- function smart_terrain_task_activate(cse_alife_monster_abstract*)
- function smart_terrain_task_deactivate(cse_alife_monster_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function travel_speed(cse_alife_monster_abstract*)
- function travel_speed(cse_alife_monster_abstract*, number)
- function update()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_monster_zombie (cse_alife_monster_abstract)
- cse_alife_monster_zombie(string)
- property angle
- property group
- property group_id
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_smart_terrain_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- property squad
- property team
- function alive() const
- function brain(cse_alife_monster_abstract*)
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clear_smart_terrain(cse_alife_monster_abstract*)
- function clsid() const
- function current_level_travel_speed(cse_alife_monster_abstract*)
- function current_level_travel_speed(cse_alife_monster_abstract*, number)
- function force_set_goodwill(cse_alife_monster_abstract*, number, number)
- function g_group()
- function g_squad()
- function g_team()
- function has_detector()
- function health() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function kill()
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function o_torso(cse_alife_creature_abstract*)
- function on_before_register()
- function on_death(cse_abstract*)
- function on_register()
- function on_spawn()
- function on_unregister()
- function rank()
- function section_name(const cse_abstract*)
- function smart_terrain_id(cse_alife_monster_abstract*)
- function smart_terrain_task_activate(cse_alife_monster_abstract*)
- function smart_terrain_task_deactivate(cse_alife_monster_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function travel_speed(cse_alife_monster_abstract*)
- function travel_speed(cse_alife_monster_abstract*, number)
- function update()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_mounted_weapon (cse_alife_dynamic_object_visual)
- cse_alife_mounted_weapon(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_object (cse_abstract)
- cse_alife_object(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_object_breakable (cse_alife_dynamic_object_visual)
- cse_alife_object_breakable(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_object_climable (cse_shape, cse_abstract)
- cse_alife_object_climable(string)
- property angle
- property id
- property parent_id
- property position
- property script_version
- function clsid() const
- function init()
- function name(const cse_abstract*)
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- class cse_alife_object_hanging_lamp (cse_alife_dynamic_object_visual, cse_ph_skeleton)
- cse_alife_object_hanging_lamp(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_object_physic (cse_alife_dynamic_object_visual, cse_ph_skeleton)
- cse_alife_object_physic(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_object_projector (cse_alife_dynamic_object_visual)
- cse_alife_object_projector(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_online_offline_group (cse_alife_dynamic_object, cse_alife_schedulable)
- cse_alife_online_offline_group(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function add_location_type(string)
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clear_location_types()
- function clsid() const
- function commander_id()
- function force_change_position(vector)
- function get_current_task()
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function npc_count() const
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function register_member(number)
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function squad_members() const
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function unregister_member(number)
- function update()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_ph_skeleton_object (cse_alife_dynamic_object_visual, cse_ph_skeleton)
- cse_alife_ph_skeleton_object(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_psydog_phantom (cse_alife_monster_base)
- cse_alife_psydog_phantom(string)
- property angle
- property group
- property group_id
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_smart_terrain_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- property squad
- property team
- function alive() const
- function brain(cse_alife_monster_abstract*)
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clear_smart_terrain(cse_alife_monster_abstract*)
- function clsid() const
- function current_level_travel_speed(cse_alife_monster_abstract*)
- function current_level_travel_speed(cse_alife_monster_abstract*, number)
- function force_set_goodwill(cse_alife_monster_abstract*, number, number)
- function g_group()
- function g_squad()
- function g_team()
- function has_detector()
- function health() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function kill()
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function o_torso(cse_alife_creature_abstract*)
- function on_before_register()
- function on_death(cse_abstract*)
- function on_register()
- function on_spawn()
- function on_unregister()
- function rank()
- function section_name(const cse_abstract*)
- function smart_terrain_id(cse_alife_monster_abstract*)
- function smart_terrain_task_activate(cse_alife_monster_abstract*)
- function smart_terrain_task_deactivate(cse_alife_monster_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function travel_speed(cse_alife_monster_abstract*)
- function travel_speed(cse_alife_monster_abstract*, number)
- function update()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_schedulable (ipure_schedulable_object)
- class cse_alife_smart_zone (cse_alife_space_restrictor, cse_alife_schedulable)
- cse_alife_smart_zone(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function detect_probability()
- function enabled(cse_alife_monster_abstract*) const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function register_npc(cse_alife_monster_abstract*)
- function section_name(const cse_abstract*)
- function smart_touch(cse_alife_monster_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function suitable(cse_alife_monster_abstract*) const
- function switch_offline()
- function switch_online()
- function task(cse_alife_monster_abstract*)
- function unregister_npc(cse_alife_monster_abstract*)
- function update()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_space_restrictor (cse_alife_dynamic_object, cse_shape)
- cse_alife_space_restrictor(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_team_base_zone (cse_alife_space_restrictor)
- cse_alife_team_base_zone(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_trader (cse_alife_dynamic_object_visual, cse_alife_trader_abstract)
- cse_alife_trader(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function community() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function profile_name(cse_alife_trader_abstract*)
- function rank()
- function reputation()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_alife_trader_abstract
- function community() const
- function profile_name(cse_alife_trader_abstract*)
- function rank()
- function reputation()
- class cse_anomalous_zone (cse_custom_zone)
- cse_anomalous_zone(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_custom_zone (cse_alife_dynamic_object, cse_shape)
- cse_custom_zone(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_motion
- class cse_ph_skeleton
- class cse_shape
- class cse_smart_cover (cse_alife_dynamic_object)
- cse_smart_cover(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function description() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function set_available_loopholes(object)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_spectator (cse_abstract)
- cse_spectator(string)
- property angle
- property id
- property parent_id
- property position
- property script_version
- function clsid() const
- function init()
- function name(const cse_abstract*)
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- class cse_temporary (cse_abstract)
- cse_temporary(string)
- property angle
- property id
- property parent_id
- property position
- property script_version
- function clsid() const
- function init()
- function name(const cse_abstract*)
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- class cse_torrid_zone (cse_custom_zone, cse_motion)
- cse_torrid_zone(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class cse_visual
- class cse_zone_visual (cse_anomalous_zone, cse_visual)
- cse_zone_visual(string)
- property angle
- property id
- property m_game_vertex_id
- property m_level_vertex_id
- property m_story_id
- property online
- property parent_id
- property position
- property script_version
- function can_save() const
- function can_switch_offline() const
- function can_switch_offline(boolean)
- function can_switch_online() const
- function can_switch_online(boolean)
- function clsid() const
- function init()
- function interactive() const
- function keep_saved_data_anyway() const
- function move_offline() const
- function move_offline(boolean)
- function name(const cse_abstract*)
- function on_before_register()
- function on_register()
- function on_spawn()
- function on_unregister()
- function section_name(const cse_abstract*)
- function spawn_ini(cse_abstract*)
- function STATE_Read(net_packet&, number)
- function STATE_Write(net_packet&)
- function switch_offline()
- function switch_online()
- function UPDATE_Read(net_packet&)
- function UPDATE_Write(net_packet&)
- function use_ai_locations(boolean)
- function used_ai_locations() const
- function visible_for_map() const
- function visible_for_map(boolean)
- class CServerList (CUIWindow)
- CServerList()
- function AttachChild(CUIWindow*)
- function ConnectToSelected()
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function NetRadioChanged(boolean)
- function RefreshList(boolean)
- function RefreshQuick()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetFilters(SServerFilters&)
- function SetPlayerName(string)
- function SetPPMode()
- function SetSortFunc(string, boolean)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function ShowServerInfo()
- function WindowName()
- class CSightParams
- const eSightTypeAnimationDirection = 11
- const eSightTypeCover = 5
- const eSightTypeCoverLookOver = 8
- const eSightTypeCurrentDirection = 0
- const eSightTypeDirection = 2
- const eSightTypeDummy = -1
- const eSightTypeFireObject = 9
- const eSightTypeFirePosition = 10
- const eSightTypeLookOver = 7
- const eSightTypeObject = 4
- const eSightTypePathDirection = 1
- const eSightTypePosition = 3
- const eSightTypeSearch = 6
- CSightParams()
- property m_object
- property m_sight_type
- property m_vector
- class CSilencer (CGameObject)
- CSilencer()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CSnork (CGameObject)
- CSnork()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CSpaceRestrictor (CGameObject)
- CSpaceRestrictor()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CStalkerOutfit (CGameObject)
- CStalkerOutfit()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CThornArtefact (CArtefact)
- CThornArtefact()
- function _construct()
- function FollowByPath(string, number, vector)
- function GetAfRank() const
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function SwitchVisibility(boolean)
- function use(CGameObject*)
- function Visual() const
- class CTime
- const DateToDay = 0
- const DateToMonth = 1
- const DateToYear = 2
- const TimeToHours = 0
- const TimeToMilisecs = 3
- const TimeToMinutes = 1
- const TimeToSeconds = 2
- CTime()
- CTime(const CTime&)
- operator -(CTime&, CTime)
- operator +(CTime&, CTime)
- operator <(const CTime&, CTime)
- operator <=(const CTime&, CTime)
- operator ==(const CTime&, CTime)
- operator >(const CTime&, CTime)
- operator >=(const CTime&, CTime)
- function add(CTime*)
- function dateToString(number)
- function diffSec(CTime*)
- function get(number&, number&, number&, number&, number&, number&, number&)
- function set(number, number, number, number, number, number, number)
- function setHMS(number, number, number)
- function setHMSms(number, number, number, number)
- function sub(CTime*)
- function timeToString(number)
- class CTorch (CGameObject)
- CTorch()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CTorridZone (CGameObject)
- CTorridZone()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CTushkano (CGameObject)
- CTushkano()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CUI3tButton (CUIButton)
- CUI3tButton()
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetTextureRect()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function InitTexture(string)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetPPMode()
- function SetStretchTexture(boolean)
- function SetTextureRect(Frect*)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function TextControl()
- function WindowName()
- class CUIButton (CUIStatic)
- CUIButton()
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetTextureRect()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function InitTexture(string)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetPPMode()
- function SetStretchTexture(boolean)
- function SetTextureRect(Frect*)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function TextControl()
- function WindowName()
- class CUICheckButton (CUI3tButton)
- CUICheckButton()
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetCheck()
- function GetHeight() const
- function GetTextureRect()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function InitTexture(string)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetCheck(boolean)
- function SetDependControl(CUIWindow*)
- function SetPPMode()
- function SetStretchTexture(boolean)
- function SetTextureRect(Frect*)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function TextControl()
- function WindowName()
- class CUIComboBox (CUIWindow)
- CUIComboBox()
- function AddItem(string, number)
- function AttachChild(CUIWindow*)
- function ClearList()
- function CurrentID()
- function DetachChild(CUIWindow*)
- function disable_id(number)
- function Enable(boolean)
- function enable_id(number)
- function GetHeight() const
- function GetText()
- function GetTextOf(number)
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetCurrentID(number)
- function SetCurrentValue()
- function SetListLength(number)
- function SetPPMode()
- function SetText(string)
- function SetVertScroll(boolean)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function WindowName()
- class CUICustomEdit (CUIWindow)
- function AttachChild(CUIWindow*)
- function CaptureFocus(boolean)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetText()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetNextFocusCapturer(CUICustomEdit*)
- function SetPPMode()
- function SetText(string)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function WindowName()
- class CUICustomSpin (CUIWindow)
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetText()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetPPMode()
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function WindowName()
- class CUIDialogWnd (CUIWindow)
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetHolder()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function HideDialog()
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetPPMode()
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function ShowDialog(boolean)
- function WindowName()
- class CUIEditBox (CUICustomEdit)
- CUIEditBox()
- function AttachChild(CUIWindow*)
- function CaptureFocus(boolean)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetText()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function InitTexture(string)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetNextFocusCapturer(CUICustomEdit*)
- function SetPPMode()
- function SetText(string)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function WindowName()
- class CUIEditBoxEx (CUICustomEdit)
- CUIEditBoxEx()
- function AttachChild(CUIWindow*)
- function CaptureFocus(boolean)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetText()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function InitTexture(string)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetNextFocusCapturer(CUICustomEdit*)
- function SetPPMode()
- function SetText(string)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function WindowName()
- class CUIFrameLineWnd (CUIWindow)
- CUIFrameLineWnd()
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetColor(number)
- function SetHeight(number)
- function SetPPMode()
- function SetWidth(number)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function WindowName()
- class CUIFrameWindow (CUIWindow)
- CUIFrameWindow()
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetColor(number)
- function SetHeight(number)
- function SetPPMode()
- function SetWidth(number)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function WindowName()
- class CUIGameCustom
- function AddCustomStatic(string, boolean)
- function AddDialogToRender(CUIWindow*)
- function GetCustomStatic(string)
- function hide_messages()
- function HideActorMenu()
- function HidePdaMenu()
- function RemoveCustomStatic(string)
- function RemoveDialogToRender(CUIWindow*)
- function show_messages()
- class CUILines
- function GetText()
- function SetElipsis(boolean)
- function SetFont(CGameFont*)
- function SetText(string)
- function SetTextColor(number)
- function SetTextST(string)
- class CUIListBox (CUIScrollView)
- CUIListBox()
- function AddExistingItem(CUIListBoxItem*)
- function AddTextItem(string)
- function AddWindow(CUIWindow*, boolean)
- function AttachChild(CUIWindow*)
- function Clear()
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetCurrentScrollPos()
- function GetHeight() const
- function GetItem(number)
- function GetItemByIndex(number)
- function GetMaxScrollPos()
- function GetMinScrollPos()
- function GetSelectedIndex()
- function GetSelectedItem()
- function GetSize()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function RemoveAll()
- function RemoveItem(CUIWindow*)
- function RemoveWindow(CUIWindow*)
- function ResetPPMode()
- function ScrollToBegin()
- function ScrollToEnd()
- function SetAutoDelete(boolean)
- function SetPPMode()
- function SetScrollPos(number)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function ShowSelectedItem(boolean)
- function WindowName()
- class CUIListBoxItem (CUIFrameLineWnd)
- CUIListBoxItem(number)
- function AddIconField(number)
- function AddTextField(string, number)
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetTextItem()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetColor(number)
- function SetHeight(number)
- function SetPPMode()
- function SetTextColor(number)
- function SetWidth(number)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function WindowName()
- class CUIListBoxItemMsgChain (CUIListBoxItem)
- CUIListBoxItemMsgChain(number)
- function AddIconField(number)
- function AddTextField(string, number)
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetTextItem()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetColor(number)
- function SetHeight(number)
- function SetPPMode()
- function SetTextColor(number)
- function SetWidth(number)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function WindowName()
- class CUIMapInfo (CUIWindow)
- CUIMapInfo()
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function Init(vector2, vector2)
- function InitMap(string, string)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetPPMode()
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function WindowName()
- class CUIMapList (CUIWindow)
- CUIMapList()
- function AttachChild(CUIWindow*)
- function ClearList()
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetCommandLine(string)
- function GetCurGameType()
- function GetHeight() const
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function IsAutoDelete()
- function IsEmpty()
- function IsEnabled()
- function IsShown()
- function LoadMapList()
- function OnModeChange()
- function ResetPPMode()
- function SaveMapList()
- function SetAutoDelete(boolean)
- function SetMapInfo(CUIMapInfo*)
- function SetMapPic(CUIStatic*)
- function SetModeSelector(CUISpinText*)
- function SetPPMode()
- function SetServerParams(string)
- function SetWeatherSelector(CUIComboBox*)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function StartDedicatedServer()
- function WindowName()
- class CUIMessageBox (CUIStatic)
- CUIMessageBox()
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetHost()
- function GetPassword()
- function GetTextureRect()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function InitMessageBox(string)
- function InitTexture(string)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetPPMode()
- function SetStretchTexture(boolean)
- function SetText(string)
- function SetTextureRect(Frect*)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function TextControl()
- function WindowName()
- class CUIMessageBoxEx (CUIDialogWnd)
- CUIMessageBoxEx()
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetHolder()
- function GetHost()
- function GetPassword()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function HideDialog()
- function InitMessageBox(string)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetPPMode()
- function SetText(string)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function ShowDialog(boolean)
- function WindowName()
- class CUIMMShniaga (CUIWindow)
- const epi_main = 0
- const epi_new_game = 1
- const epi_new_network_game = 2
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetPage(enum CUIMMShniaga::enum_page_id, string, string)
- function SetPPMode()
- function SetVisibleMagnifier(boolean)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function ShowPage(enum CUIMMShniaga::enum_page_id)
- function WindowName()
- class CUIProgressBar (CUIWindow)
- CUIProgressBar()
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetProgressPos()
- function GetRange_max()
- function GetRange_min()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetPPMode()
- function SetProgressPos(number)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function WindowName()
- class CUIPropertiesBox (CUIFrameWindow)
- CUIPropertiesBox()
- function AddItem(string)
- function AttachChild(CUIWindow*)
- function AutoUpdateSize()
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function Hide()
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function RemoveAll()
- function RemoveItem(number)
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetColor(number)
- function SetHeight(number)
- function SetPPMode()
- function SetWidth(number)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function Show(number, number)
- function WindowName()
- class CUIScriptWnd (CUIDialogWnd, DLL_Pure)
- CUIScriptWnd()
- function _construct()
- function AddCallback(string, number, const function<void>&, object)
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Dispatch(number, number)
- function Enable(boolean)
- function GetHeight() const
- function GetHolder()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function HideDialog()
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function Load(string)
- function OnKeyboard(number, enum EUIMessages)
- function Register(CUIWindow*, string)
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetPPMode()
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function ShowDialog(boolean)
- function Update()
- function WindowName()
- class CUIScrollView (CUIWindow)
- CUIScrollView()
- function AddWindow(CUIWindow*, boolean)
- function AttachChild(CUIWindow*)
- function Clear()
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetCurrentScrollPos()
- function GetHeight() const
- function GetMaxScrollPos()
- function GetMinScrollPos()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function RemoveWindow(CUIWindow*)
- function ResetPPMode()
- function ScrollToBegin()
- function ScrollToEnd()
- function SetAutoDelete(boolean)
- function SetPPMode()
- function SetScrollPos(number)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function WindowName()
- class CUISleepStatic (CUIStatic)
- CUISleepStatic()
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetTextureRect()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function InitTexture(string)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetPPMode()
- function SetStretchTexture(boolean)
- function SetTextureRect(Frect*)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function TextControl()
- function WindowName()
- class CUISpinFlt (CUICustomSpin)
- CUISpinFlt()
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetText()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetPPMode()
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function WindowName()
- class CUISpinNum (CUICustomSpin)
- CUISpinNum()
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetText()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetPPMode()
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function WindowName()
- class CUISpinText (CUICustomSpin)
- CUISpinText()
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetText()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetPPMode()
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function WindowName()
- class CUIStatic (CUIWindow)
- CUIStatic()
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetTextureRect()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function InitTexture(string)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetPPMode()
- function SetStretchTexture(boolean)
- function SetTextureRect(Frect*)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function TextControl()
- function WindowName()
- class CUITabButton (CUIButton)
- CUITabButton()
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetTextureRect()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function InitTexture(string)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetPPMode()
- function SetStretchTexture(boolean)
- function SetTextureRect(Frect*)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function TextControl()
- function WindowName()
- class CUITabControl (CUIWindow)
- CUITabControl()
- function AddItem(CUITabButton*)
- function AddItem(string, string, vector2, vector2)
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetActiveId()
- function GetButtonById(string)
- function GetHeight() const
- function GetTabsCount() const
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function RemoveAll()
- function ResetPPMode()
- function SetActiveTab(string)
- function SetAutoDelete(boolean)
- function SetPPMode()
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function WindowName()
- class CUITextWnd (CUIWindow)
- CUITextWnd()
- function AdjustHeightToText()
- function AdjustWidthToText()
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetFont()
- function GetHeight() const
- function GetText()
- function GetTextColor()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetEllipsis(boolean)
- function SetFont(CGameFont*)
- function SetPPMode()
- function SetText(string)
- function SetTextAlignment(enum CGameFont::EAligment)
- function SetTextColor(number)
- function SetTextComplexMode(boolean)
- function SetTextOffset(number, number)
- function SetTextST(string)
- function SetVTextAlignment(enum EVTextAlignment)
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function WindowName()
- class CUITrackBar (CUIWindow)
- CUITrackBar()
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetCheck()
- function GetFValue()
- function GetHeight() const
- function GetIValue()
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetCheck(boolean)
- function SetCurrentValue()
- function SetPPMode()
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function WindowName()
- class CUIWindow
- CUIWindow()
- function AttachChild(CUIWindow*)
- function DetachChild(CUIWindow*)
- function Enable(boolean)
- function GetHeight() const
- function GetWidth() const
- function GetWndPos(CUIWindow*)
- function IsAutoDelete()
- function IsEnabled()
- function IsShown()
- function ResetPPMode()
- function SetAutoDelete(boolean)
- function SetPPMode()
- function SetWindowName(string)
- function SetWndPos(vector2)
- function SetWndRect(Frect)
- function SetWndSize(vector2)
- function Show(boolean)
- function WindowName()
- class CWeaponAK74 (CGameObject)
- CWeaponAK74()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CWeaponAmmo (CGameObject)
- CWeaponAmmo()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CWeaponAutomaticShotgun (CGameObject)
- CWeaponAutomaticShotgun()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CWeaponBinoculars (CGameObject)
- CWeaponBinoculars()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CWeaponBM16 (CGameObject)
- CWeaponBM16()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CWeaponFN2000 (CGameObject)
- CWeaponFN2000()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CWeaponFORT (CGameObject)
- CWeaponFORT()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CWeaponGroza (CGameObject)
- CWeaponGroza()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CWeaponHPSA (CGameObject)
- CWeaponHPSA()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CWeaponKnife (CGameObject)
- CWeaponKnife()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CWeaponLR300 (CGameObject)
- CWeaponLR300()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CWeaponPM (CGameObject)
- CWeaponPM()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CWeaponRG6 (CGameObject)
- CWeaponRG6()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CWeaponRPG7 (CGameObject)
- CWeaponRPG7()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CWeaponShotgun (CGameObject)
- CWeaponShotgun()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CWeaponSVD (CGameObject)
- CWeaponSVD()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CWeaponSVU (CGameObject)
- CWeaponSVU()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CWeaponUSP45 (CGameObject)
- CWeaponUSP45()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CWeaponVal (CGameObject)
- CWeaponVal()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CWeaponVintorez (CGameObject)
- CWeaponVintorez()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CWeaponWalther (CGameObject)
- CWeaponWalther()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CZombie (CGameObject)
- CZombie()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class CZoneCampfire (CGameObject)
- CZoneCampfire()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function is_on()
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function turn_off()
- function turn_on()
- function use(CGameObject*)
- function Visual() const
- class CZudaArtefact (CArtefact)
- CZudaArtefact()
- function _construct()
- function FollowByPath(string, number, vector)
- function GetAfRank() const
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function SwitchVisibility(boolean)
- function use(CGameObject*)
- function Visual() const
- class danger_object
- const attack_sound = 1
- const attacked = 5
- const bullet_ricochet = 0
- const enemy_sound = 7
- const entity_attacked = 2
- const entity_corpse = 4
- const entity_death = 3
- const grenade = 6
- const hit = 2
- const sound = 1
- const visual = 0
- operator ==(const danger_object&, danger_object)
- function dependent_object(const danger_object*)
- function object(const danger_object*)
- function perceive_type() const
- function position(const danger_object*)
- function time() const
- function type() const
- class demo_info
- function get_author_name() const
- function get_game_score() const
- function get_game_type() const
- function get_map_name() const
- function get_map_version() const
- function get_player(number) const
- function get_players_count() const
- class demo_player_info
- function get_artefacts() const
- function get_deaths() const
- function get_frags() const
- function get_name() const
- function get_rank() const
- function get_spots() const
- function get_team() const
- class DIK_keys
- const DIK_0 = 11
- const DIK_1 = 2
- const DIK_2 = 3
- const DIK_3 = 4
- const DIK_4 = 5
- const DIK_5 = 6
- const DIK_6 = 7
- const DIK_7 = 8
- const DIK_8 = 9
- const DIK_9 = 10
- const DIK_A = 30
- const DIK_ADD = 78
- const DIK_APOSTROPHE = 40
- const DIK_APPS = 221
- const DIK_AT = 145
- const DIK_AX = 150
- const DIK_B = 48
- const DIK_BACK = 14
- const DIK_BACKSLASH = 43
- const DIK_C = 46
- const DIK_CAPITAL = 58
- const DIK_CIRCUMFLEX = 144
- const DIK_COLON = 146
- const DIK_COMMA = 51
- const DIK_CONVERT = 121
- const DIK_D = 32
- const DIK_DECIMAL = 83
- const DIK_DELETE = 211
- const DIK_DIVIDE = 181
- const DIK_DOWN = 208
- const DIK_E = 18
- const DIK_END = 207
- const DIK_EQUALS = 13
- const DIK_ESCAPE = 1
- const DIK_F = 33
- const DIK_F1 = 59
- const DIK_F10 = 68
- const DIK_F11 = 87
- const DIK_F12 = 88
- const DIK_F13 = 100
- const DIK_F14 = 101
- const DIK_F15 = 102
- const DIK_F2 = 60
- const DIK_F3 = 61
- const DIK_F4 = 62
- const DIK_F5 = 63
- const DIK_F6 = 64
- const DIK_F7 = 65
- const DIK_F8 = 66
- const DIK_F9 = 67
- const DIK_G = 34
- const DIK_GRAVE = 41
- const DIK_H = 35
- const DIK_HOME = 199
- const DIK_I = 23
- const DIK_INSERT = 210
- const DIK_J = 36
- const DIK_K = 37
- const DIK_KANA = 112
- const DIK_KANJI = 148
- const DIK_L = 38
- const DIK_LBRACKET = 26
- const DIK_LCONTROL = 29
- const DIK_LEFT = 203
- const DIK_LMENU = 56
- const DIK_LSHIFT = 42
- const DIK_LWIN = 219
- const DIK_M = 50
- const DIK_MINUS = 12
- const DIK_MULTIPLY = 55
- const DIK_N = 49
- const DIK_NEXT = 209
- const DIK_NOCONVERT = 123
- const DIK_NUMLOCK = 69
- const DIK_NUMPAD0 = 82
- const DIK_NUMPAD1 = 79
- const DIK_NUMPAD2 = 80
- const DIK_NUMPAD3 = 81
- const DIK_NUMPAD4 = 75
- const DIK_NUMPAD5 = 76
- const DIK_NUMPAD6 = 77
- const DIK_NUMPAD7 = 71
- const DIK_NUMPAD8 = 72
- const DIK_NUMPAD9 = 73
- const DIK_NUMPADCOMMA = 179
- const DIK_NUMPADENTER = 156
- const DIK_NUMPADEQUALS = 141
- const DIK_O = 24
- const DIK_P = 25
- const DIK_PAUSE = 197
- const DIK_PERIOD = 52
- const DIK_PRIOR = 201
- const DIK_Q = 16
- const DIK_R = 19
- const DIK_RBRACKET = 27
- const DIK_RCONTROL = 157
- const DIK_RETURN = 28
- const DIK_RIGHT = 205
- const DIK_RMENU = 184
- const DIK_RSHIFT = 54
- const DIK_RWIN = 220
- const DIK_S = 31
- const DIK_SCROLL = 70
- const DIK_SEMICOLON = 39
- const DIK_SLASH = 53
- const DIK_SPACE = 57
- const DIK_STOP = 149
- const DIK_SUBTRACT = 74
- const DIK_SYSRQ = 183
- const DIK_T = 20
- const DIK_TAB = 15
- const DIK_U = 22
- const DIK_UNDERLINE = 147
- const DIK_UNLABELED = 151
- const DIK_UP = 200
- const DIK_V = 47
- const DIK_W = 17
- const DIK_X = 45
- const DIK_Y = 21
- const DIK_YEN = 125
- const DIK_Z = 44
- const MOUSE_1 = 337
- const MOUSE_2 = 338
- const MOUSE_3 = 339
- class DLL_Pure
- DLL_Pure()
- function _construct()
- class duality
- duality()
- duality(number, number)
- property h
- property v
- function set(number, number)
- class effector
- effector(number, number)
- function finish(effector*)
- function process(effector_params*)
- function start(effector*)
- class effector_params
- effector_params()
- property blur
- property color_add
- property color_base
- property color_gray
- property dual
- property gray
- property noise
- function assign(effector_params*, effector_params*)
- class entity_action
- entity_action()
- entity_action(const entity_action*)
- function all()
- function anim() const
- function completed()
- function look() const
- function move() const
- function object() const
- function particle() const
- function set_action(act&)
- function set_action(anim&)
- function set_action(cond&)
- function set_action(look&)
- function set_action(move&)
- function set_action(object&)
- function set_action(particle&)
- function set_action(sound&)
- function sound() const
- function time()
- class entity_memory_object (memory_object)
- property last_level_time
- property level_time
- property object_info
- property self_info
- function object(const entity_memory_object&)
- class explosive
- function explode()
- class FactionState
- property actor_goodwill
- property bonus
- property faction_id
- property icon
- property icon_big
- property location
- property member_count
- property name
- property power
- property resource
- property target
- property target_desc
- property war_state_hint1
- property war_state_hint2
- property war_state_hint3
- property war_state_hint4
- property war_state_hint5
- property war_state1
- property war_state2
- property war_state3
- property war_state4
- property war_state5
- class Fbox
- Fbox()
- property max
- property min
- class fcolor
- fcolor()
- property a
- property b
- property g
- property r
- function set(const fcolor&)
- function set(number)
- function set(number, number, number, number)
- class flags16
- flags16()
- function and(number)
- function and(const flags16&, number)
- function assign(const flags16&)
- function assign(number)
- function equal(flags16*, const flags16&)
- function equal(flags16*, const flags16&, number)
- function get() const
- function invert()
- function invert(const flags16&)
- function invert(number)
- function is(flags16*, number)
- function is_any(flags16*, number)
- function one(flags16*)
- function or(number)
- function or(const flags16&, number)
- function set(flags16*, number, boolean)
- function test(flags16*, number)
- function zero()
- class flags32
- flags32()
- function and(number)
- function and(const flags32&, number)
- function assign(const flags32&)
- function assign(number)
- function equal(flags32*, const flags32&)
- function equal(flags32*, const flags32&, number)
- function get() const
- function invert()
- function invert(const flags32&)
- function invert(number)
- function is(flags32*, number)
- function is_any(flags32*, number)
- function one()
- function or(number)
- function or(const flags32&, number)
- function set(flags32*, number, boolean)
- function test(flags32*, number)
- function zero()
- class found_email_cb
- found_email_cb()
- found_email_cb(object, function<void>)
- function bind(object, function<void>)
- function clear()
- class Frect
- Frect()
- property lt
- property rb
- property x1
- property x2
- property y1
- property y2
- function set(number, number, number, number)
- class FS
- const FS_ClampExt = 4
- const FS_ListFiles = 1
- const FS_ListFolders = 2
- const FS_RootOnly = 8
- const FS_sort_by_modif_down = 5
- const FS_sort_by_modif_up = 4
- const FS_sort_by_name_down = 1
- const FS_sort_by_name_up = 0
- const FS_sort_by_size_down = 3
- const FS_sort_by_size_up = 2
- function append_path(string, string, string, number)
- function dir_delete(FS*, string, number)
- function dir_delete(FS*, string, string, number)
- function exist(string)
- function exist(string, string)
- function file_copy(string, string)
- function file_delete(string)
- function file_delete(string, string)
- function file_length(string)
- function file_list_open(FS*, string, number)
- function file_list_open(FS*, string, string, number)
- function file_list_open_ex(FS*, string, number, string)
- function file_rename(string, string, boolean)
- function get_file_age(string)
- function get_file_age_str(FS*, string)
- function get_path(string)
- function path_exist(string)
- function r_close(reader*&)
- function r_open(string)
- function r_open(string, string)
- function update_path(FS*, string, string)
- function w_close(class IWriter*&)
- function w_open(string)
- function w_open(string, string)
- class fs_file
- property modif
- property name
- property ptr
- property size_compressed
- property size_real
- property vfs
- class FS_file_list
- function Free()
- function GetAt(number)
- function Size()
- class FS_file_list_ex
- function GetAt(number)
- function Size()
- function Sort(number)
- class FS_item
- function Modif()
- function ModifDigitOnly()
- function NameFull()
- function NameShort()
- function Size()
- class game_difficulty
- const master = 3
- const novice = 0
- const stalker = 1
- const veteran = 2
- class game_memory_object (memory_object)
- property last_level_time
- property level_time
- property object_info
- property self_info
- function object(const game_memory_object&)
- class game_object
- const action_type_count = 6
- const alifeMovementTypeMask = 0
- const alifeMovementTypeRandom = 1
- const animation = 2
- const dialog_pda_msg = 0
- const dummy = -1
- const enemy = 2
- const friend = 0
- const game_path = 0
- const info_pda_msg = 1
- const level_path = 1
- const movement = 0
- const neutral = 1
- const no_path = 3
- const no_pda_msg = 2
- const object = 5
- const particle = 4
- const patrol_path = 2
- const relation_attack = 1
- const relation_fight_help_human = 2
- const relation_fight_help_monster = 4
- const relation_kill = 0
- const sound = 3
- const watch = 1
- property bleeding
- property health
- property morale
- property power
- property psy_health
- property radiation
- function accessible(const vector&)
- function accessible(number)
- function accessible_nearest(const vector&, vector&)
- function accuracy() const
- function action() const
- function action_by_index(number)
- function action_count() const
- function activate_slot(number)
- function active_detector() const
- function active_item()
- function active_slot()
- function active_sound_count()
- function active_sound_count(boolean)
- function active_zone_contact(number)
- function actor_look_at_point(vector)
- function add_animation(string, boolean, boolean)
- function add_animation(string, boolean, vector, vector, boolean)
- function add_combat_sound(string, number, enum ESoundTypes, number, number, number, string)
- function add_restrictions(string, string)
- function add_sound(string, number, enum ESoundTypes, number, number, number)
- function add_sound(string, number, enum ESoundTypes, number, number, number, string)
- function aim_bone_id() const
- function aim_bone_id(string)
- function aim_time(game_object*)
- function aim_time(game_object*, number)
- function alive() const
- function allow_break_talk_dialog(boolean)
- function allow_sprint(boolean)
- function animation_count() const
- function animation_slot() const
- function apply_loophole_direction_distance() const
- function apply_loophole_direction_distance(number)
- function attachable_item_enabled() const
- function attachable_item_load_attach(string)
- function base_in_restrictions()
- function base_out_restrictions()
- function berserk()
- function best_cover(const vector&, const vector&, number, number, number)
- function best_danger()
- function best_enemy()
- function best_item()
- function best_weapon()
- function bind_object(object_binder*)
- function binded_object()
- function body_state() const
- function bone_position(string) const
- function burer_get_force_gravi_attack()
- function burer_set_force_gravi_attack(boolean)
- function buy_condition(ini_file*, string)
- function buy_condition(number, number)
- function buy_item_condition_factor(number)
- function buy_supplies(ini_file*, string)
- function can_script_capture() const
- function can_select_weapon() const
- function can_select_weapon(boolean)
- function can_throw_grenades() const
- function can_throw_grenades(boolean)
- function center()
- function change_character_reputation(number)
- function change_goodwill(number, game_object*)
- function change_team(number, number, number)
- function character_community()
- function character_icon()
- function character_name()
- function character_rank()
- function character_reputation()
- function clear_animations()
- function clsid() const
- function command(const entity_action*, boolean)
- function community_goodwill(string)
- function condition() const
- function cost() const
- function critically_wounded()
- function deadbody_can_take(boolean)
- function deadbody_can_take_status()
- function deadbody_closed(boolean)
- function deadbody_closed_status()
- function death_sound_enabled() const
- function death_sound_enabled(boolean)
- function death_time() const
- function debug_planner(const action_planner*)
- function detail_path_type() const
- function direction() const
- function disable_anomaly()
- function disable_hit_marks() const
- function disable_hit_marks(boolean)
- function disable_info_portion(string)
- function disable_inv_upgrade()
- function disable_show_hide_sounds(boolean)
- function disable_talk()
- function disable_trade()
- function dont_has_info(string)
- function drop_item(game_object*)
- function drop_item_and_teleport(game_object*, vector)
- function eat(game_object*)
- function enable_anomaly()
- function enable_attachable_item(boolean)
- function enable_inv_upgrade()
- function enable_level_changer(boolean)
- function enable_memory_object(game_object*, boolean)
- function enable_night_vision(boolean)
- function enable_talk()
- function enable_torch(boolean)
- function enable_trade()
- function enable_vision(boolean)
- function explode(number)
- function external_sound_start(string)
- function external_sound_stop()
- function extrapolate_length() const
- function extrapolate_length(number)
- function fake_death_fall_down()
- function fake_death_stand_up()
- function find_best_cover(vector)
- function force_set_goodwill(number, game_object*)
- function force_stand_sleep_animation(number)
- function force_visibility_state(number)
- function fov() const
- function game_vertex_id() const
- function general_goodwill(game_object*)
- function get_actor_relation_flags() const
- function get_ammo_in_magazine()
- function get_ammo_total() const
- function get_anomaly_power()
- function get_artefact()
- function get_bone_id(string) const
- function get_campfire()
- function get_car()
- function get_corpse() const
- function get_current_direction()
- function get_current_holder()
- function get_current_outfit() const
- function get_current_outfit_protection(number)
- function get_current_point_index()
- function get_dest_smart_cover()
- function get_dest_smart_cover_name()
- function get_enemy() const
- function get_enemy_strength() const
- function get_force_anti_aim()
- function get_hanging_lamp()
- function get_helicopter()
- function get_holder_class()
- function get_monster_hit_info()
- function get_movement_speed() const
- function get_physics_object()
- function get_physics_shell() const
- function get_script() const
- function get_script_name() const
- function get_smart_cover_description() const
- function get_sound_info()
- function get_start_dialog()
- function get_task(string, boolean)
- function get_task_state(string)
- function get_visibility_state()
- function get_visual_name() const
- function give_game_news(string, string, string, number, number)
- function give_game_news(string, string, string, number, number, number)
- function give_info_portion(string)
- function give_money(number)
- function give_talk_message(string, string, string)
- function give_talk_message2(string, string, string, string)
- function give_task(CGameTask*, number, boolean, number)
- function goodwill(game_object*)
- function group() const
- function group_throw_time_interval() const
- function group_throw_time_interval(number)
- function has_info(string)
- function head_orientation() const
- function hide_weapon()
- function hit(hit*)
- function id() const
- function idle_max_time() const
- function idle_max_time(number)
- function idle_min_time() const
- function idle_min_time(number)
- function ignore_monster_threshold() const
- function ignore_monster_threshold(number)
- function in_current_loophole_fov(vector) const
- function in_current_loophole_range(vector) const
- function in_loophole_fov(string, string, vector) const
- function in_loophole_range(string, string, vector) const
- function in_restrictions()
- function in_smart_cover() const
- function info_add(string)
- function info_clear()
- function inside(const vector&) const
- function inside(const vector&, number) const
- function inv_box_can_take(boolean)
- function inv_box_can_take_status()
- function inv_box_closed(boolean, string)
- function inv_box_closed_status()
- function inventory_for_each(const function<void>&)
- function invulnerable() const
- function invulnerable(boolean)
- function is_body_turning() const
- function is_door_locked_for_npc() const
- function is_inv_box_empty()
- function is_inv_upgrade_enabled()
- function is_level_changer_enabled()
- function is_talk_enabled()
- function is_talking()
- function is_there_items_to_pickup() const
- function is_trade_enabled()
- function item_in_slot(number) const
- function iterate_inventory(function<void>, object)
- function iterate_inventory_box(function<void>, object)
- function jump(const vector&, number)
- function kill(game_object*)
- function level_vertex_id() const
- function location_on_path(number, vector*)
- function lock_door_for_npc()
- function lookout_max_time() const
- function lookout_max_time(number)
- function lookout_min_time() const
- function lookout_min_time(number)
- function make_item_active(game_object*)
- function make_object_visible_somewhen(game_object*)
- function mark_item_dropped(game_object*)
- function marked_dropped(game_object*)
- function mass() const
- function max_health() const
- function max_ignore_monster_distance() const
- function max_ignore_monster_distance(const number&)
- function memory_hit_objects() const
- function memory_position(const game_object&)
- function memory_sound_objects() const
- function memory_time(const game_object&)
- function memory_visible_objects() const
- function mental_state() const
- function money()
- function motivation_action_manager(game_object*)
- function movement_enabled()
- function movement_enabled(boolean)
- function movement_target_reached()
- function movement_type() const
- function name() const
- function night_vision_enabled() const
- function not_yet_visible_objects() const
- function object(number)
- function object(string)
- function object_count() const
- function on_door_is_closed()
- function on_door_is_open()
- function out_restrictions()
- function parent() const
- function path_completed() const
- function path_type() const
- function patrol()
- function patrol_path_make_inactual()
- function play_cycle(string)
- function play_cycle(string, boolean)
- function play_sound(number)
- function play_sound(number, number)
- function play_sound(number, number, number)
- function play_sound(number, number, number, number)
- function play_sound(number, number, number, number, number)
- function play_sound(number, number, number, number, number, number)
- function poltergeist_get_actor_ignore()
- function poltergeist_set_actor_ignore(boolean)
- function position() const
- function profile_name()
- function range() const
- function rank()
- function register_door_for_npc()
- function register_in_combat()
- function relation(game_object*)
- function release_stand_sleep_animation()
- function remove_all_restrictions()
- function remove_home()
- function remove_restrictions(string, string)
- function remove_sound(number)
- function reset_action_queue()
- function restore_default_start_dialog()
- function restore_ignore_monster_threshold()
- function restore_max_ignore_monster_distance()
- function restore_sound_threshold()
- function restore_weapon()
- function run_talk_dialog(game_object*, boolean)
- function safe_cover(const vector&, number, number)
- function script(boolean, string)
- function section() const
- function see(const game_object*)
- function see(string)
- function sell_condition(ini_file*, string)
- function sell_condition(number, number)
- function set_active_task(CGameTask*)
- function set_actor_direction(number)
- function set_actor_position(vector)
- function set_actor_relation_flags(flags32)
- function set_alien_control(boolean)
- function set_ammo_elapsed(number)
- function set_anomaly_power(number)
- function set_body_state(enum MonsterSpace::EBodyState)
- function set_callback(enum GameObject::ECallbackType)
- function set_callback(enum GameObject::ECallbackType, const function<void>&)
- function set_callback(enum GameObject::ECallbackType, const function<void>&, object)
- function set_capture_anim(game_object*, string, const vector&, number)
- function set_character_community(string, number, number)
- function set_character_rank(number)
- function set_collision_off(boolean)
- function set_community_goodwill(string, number)
- function set_condition(number)
- function set_const_force(const vector&, number, number)
- function set_custom_panic_threshold(number)
- function set_default_panic_threshold()
- function set_desired_direction()
- function set_desired_direction(const vector*)
- function set_desired_position()
- function set_desired_position(const vector*)
- function set_dest_game_vertex_id(number)
- function set_dest_level_vertex_id(number)
- function set_dest_loophole()
- function set_dest_loophole(string)
- function set_dest_smart_cover()
- function set_dest_smart_cover(string)
- function set_detail_path_type(enum DetailPathManager::EDetailPathType)
- function set_enemy(game_object*)
- function set_enemy_callback()
- function set_enemy_callback(const function<boolean>&)
- function set_enemy_callback(const function<boolean>&, object)
- function set_fastcall(const function<boolean>&, object)
- function set_force_anti_aim(boolean)
- function set_fov(number)
- function set_goodwill(number, game_object*)
- function set_home(number, number, number, boolean, number)
- function set_home(string, number, number, boolean, number)
- function set_invisible(boolean)
- function set_item(enum MonsterSpace::EObjectAction)
- function set_item(enum MonsterSpace::EObjectAction, game_object*)
- function set_item(enum MonsterSpace::EObjectAction, game_object*, number)
- function set_item(enum MonsterSpace::EObjectAction, game_object*, number, number)
- function set_level_changer_invitation(string)
- function set_manual_invisibility(boolean)
- function set_mental_state(enum MonsterSpace::EMentalState)
- function set_movement_selection_type(enum ESelectionType)
- function set_movement_type(enum MonsterSpace::EMovementType)
- function set_nonscript_usable(boolean)
- function set_npc_position(vector)
- function set_path_type(enum MovementManager::EPathType)
- function set_patrol_extrapolate_callback()
- function set_patrol_extrapolate_callback(const function<boolean>&)
- function set_patrol_extrapolate_callback(const function<boolean>&, object)
- function set_patrol_path(string, enum PatrolPathManager::EPatrolStartType, enum PatrolPathManager::EPatrolRouteType, boolean)
- function set_previous_point(number)
- function set_queue_size(number)
- function set_range(number)
- function set_relation(enum ALife::ERelationType, game_object*)
- function set_sight(game_object*)
- function set_sight(enum SightManager::ESightType, vector*)
- function set_sight(game_object*, boolean)
- function set_sight(enum SightManager::ESightType, boolean, boolean)
- function set_sight(enum SightManager::ESightType, vector&, boolean)
- function set_sight(enum SightManager::ESightType, vector*, number)
- function set_sight(game_object*, boolean, boolean)
- function set_sight(game_object*, boolean, boolean, boolean)
- function set_smart_cover_target()
- function set_smart_cover_target(game_object*)
- function set_smart_cover_target(vector)
- function set_smart_cover_target_default(boolean)
- function set_smart_cover_target_fire()
- function set_smart_cover_target_fire_no_lookout()
- function set_smart_cover_target_idle()
- function set_smart_cover_target_lookout()
- function set_smart_cover_target_selector()
- function set_smart_cover_target_selector(function<void>)
- function set_smart_cover_target_selector(function<void>, object)
- function set_sound_mask(number)
- function set_sound_threshold(number)
- function set_start_dialog(string)
- function set_start_point(number)
- function set_sympathy(number)
- function set_task_state(enum ETaskState, string)
- function set_tip_text(string)
- function set_tip_text_default()
- function set_trader_global_anim(string)
- function set_trader_head_anim(string)
- function set_trader_sound(string, string)
- function set_vis_state(number)
- function set_visual_memory_enabled(boolean)
- function set_visual_name(string)
- function show_condition(ini_file*, string)
- function sight_params()
- function skip_transfer_enemy(boolean)
- function sniper_fire_mode() const
- function sniper_fire_mode(boolean)
- function sniper_update_rate() const
- function sniper_update_rate(boolean)
- function sound_prefix() const
- function sound_prefix(string)
- function sound_voice_prefix() const
- function spawn_ini() const
- function special_danger_move()
- function special_danger_move(boolean)
- function squad() const
- function start_particles(string, string)
- function stop_particles(string, string)
- function stop_talk()
- function story_id() const
- function suitable_smart_cover(game_object*)
- function switch_to_talk()
- function switch_to_trade()
- function switch_to_upgrade()
- function sympathy()
- function take_items_enabled() const
- function take_items_enabled(boolean)
- function target_body_state() const
- function target_mental_state() const
- function target_movement_type() const
- function team() const
- function torch_enabled() const
- function transfer_item(game_object*, game_object*)
- function transfer_money(number, game_object*)
- function unload_magazine()
- function unlock_door_for_npc()
- function unregister_door_for_npc()
- function unregister_in_combat()
- function use_smart_covers_only() const
- function use_smart_covers_only(boolean)
- function vertex_in_direction(number, vector, number) const
- function visibility_threshold() const
- function vision_enabled() const
- function weapon_grenadelauncher_status()
- function weapon_is_grenadelauncher()
- function weapon_is_scope()
- function weapon_is_silencer()
- function weapon_scope_status()
- function weapon_silencer_status()
- function weapon_strapped() const
- function weapon_unstrapped() const
- function who_hit_name()
- function who_hit_section_name()
- function wounded() const
- function wounded(boolean)
- class GAME_TYPE
- const eGameIDArtefactHunt = 8
- const eGameIDCaptureTheArtefact = 16
- const eGameIDDeathmatch = 2
- const eGameIDTeamDeathmatch = 4
- const GAME_UNKNOWN = -1
- class GameGraph__CVertex
- function game_point(const GameGraph__CVertex*)
- function level_id() const
- function level_point(const GameGraph__CVertex*)
- function level_vertex_id() const
- class GameGraph__LEVEL_MAP__value_type
- property id
- property level
- class hanging_lamp (CGameObject)
- hanging_lamp()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function turn_off()
- function turn_on()
- function use(CGameObject*)
- function Visual() const
- class hit
- const burn = 0
- const chemical_burn = 2
- const dummy = 12
- const explosion = 7
- const fire_wound = 8
- const light_burn = 11
- const radiation = 3
- const shock = 1
- const strike = 5
- const telepatic = 4
- const wound = 6
- hit()
- hit(const hit*)
- property direction
- property draftsman
- property impulse
- property power
- property type
- function bone(string)
- class hit_memory_object (entity_memory_object)
- property amount
- property bone_index
- property direction
- property last_level_time
- property level_time
- property object_info
- property self_info
- function object(const entity_memory_object&)
- class holder
- function Action(number, number)
- function engaged()
- function SetParam(number, vector)
- class ICollidable
- ICollidable()
- class IKinematicsAnimated
- function PlayCycle(IKinematicsAnimated*, string)
- class ini_file
- ini_file(string)
- function line_count(string)
- function line_exist(string, string)
- function r_bool(string, string)
- function r_clsid(string, string)
- function r_float(string, string)
- function r_line(ini_file*, string, number, string&, string&)
- function r_s32(string, string)
- function r_string(string, string)
- function r_string_wq(string, string)
- function r_token(string, string, const token_list&)
- function r_u32(string, string)
- function r_vector(string, string)
- function section_exist(string)
- class ipure_alife_load_object
- class ipure_alife_load_save_object (ipure_alife_load_object, ipure_alife_save_object)
- class ipure_alife_save_object
- class ipure_schedulable_object
- class ipure_server_object (ipure_alife_load_save_object)
- class IRender_Visual
- function dcast_PKinematicsAnimated()
- class IRenderable
- class ISheduled
- class key_bindings
- const kACCEL = 6
- const kBACK = 9
- const kBUY = 48
- const kCAM_1 = 14
- const kCAM_2 = 15
- const kCAM_3 = 16
- const kCAM_ZOOM_IN = 17
- const kCAM_ZOOM_OUT = 18
- const kCHAT = 42
- const kCONSOLE = 46
- const kCROUCH = 5
- const kDOWN = 3
- const kDROP = 39
- const kFWD = 8
- const kINVENTORY = 47
- const kJUMP = 4
- const kL_LOOKOUT = 12
- const kL_STRAFE = 10
- const kLEFT = 0
- const kNIGHT_VISION = 20
- const kQUIT = 45
- const kR_LOOKOUT = 13
- const kR_STRAFE = 11
- const kRIGHT = 1
- const kSCORES = 41
- const kSCREENSHOT = 44
- const kSKIN = 49
- const kTEAM = 50
- const kTORCH = 19
- const kUP = 2
- const kUSE = 40
- const kWPN_1 = 22
- const kWPN_2 = 23
- const kWPN_3 = 24
- const kWPN_4 = 25
- const kWPN_5 = 26
- const kWPN_6 = 27
- const kWPN_FIRE = 30
- const kWPN_FUNC = 35
- const kWPN_NEXT = 29
- const kWPN_RELOAD = 34
- const kWPN_ZOOM = 31
- class login_manager
- function forgot_password(string)
- function get_current_profile() const
- function get_email_from_registry()
- function get_nick_from_registry()
- function get_password_from_registry()
- function get_remember_me_from_registry()
- function login(string, string, string, login_operation_cb)
- function login_offline(string, login_operation_cb)
- function logout()
- function save_email_to_registry(string)
- function save_nick_to_registry(string)
- function save_password_to_registry(string)
- function save_remember_me_to_registry(boolean)
- function set_unique_nick(string, login_operation_cb)
- function stop_login()
- function stop_setting_unique_nick()
- class login_operation_cb
- login_operation_cb()
- login_operation_cb(object, function<void>)
- function bind(object, function<void>)
- function clear()
- class look
- const cur_dir = 0
- const danger = 5
- const direction = 2
- const fire_point = 10
- const path_dir = 1
- const point = 3
- const search = 6
- look()
- look(enum SightManager::ESightType)
- look(enum SightManager::ESightType, game_object*)
- look(enum SightManager::ESightType, vector&)
- look(const vector&, number, number)
- look(enum SightManager::ESightType, game_object*, string)
- look(game_object*, number, number)
- function bone(string)
- function completed()
- function direct(const vector&)
- function object(game_object*)
- function type(enum SightManager::ESightType)
- class matrix
- matrix()
- property _14_
- property _24_
- property _34_
- property _44_
- property c
- property i
- property j
- property k
- function div(number)
- function div(const matrix&, number)
- function getHPB(matrix*, number*, number*, number*)
- function identity()
- function mk_xform(const struct _quaternion<number>&, const vector&)
- function mul(number)
- function mul(const matrix&, const matrix&)
- function mul(const matrix&, number)
- function set(const matrix&)
- function set(const vector&, const vector&, const vector&, const vector&)
- function setHPB(number, number, number)
- function setXYZ(number, number, number)
- function setXYZi(number, number, number)
- class MEMBERS__value_type
- property id
- property object
- class memory_info (visible_memory_object)
- property hit_info
- property last_level_time
- property level_time
- property object_info
- property self_info
- property sound_info
- property visual_info
- function object(const game_memory_object&)
- class memory_object
- property last_level_time
- property level_time
- class MonsterHitInfo
- property direction
- property time
- property who
- class MonsterSpace
- const head_anim_angry = 1
- const head_anim_glad = 2
- const head_anim_kind = 3
- const head_anim_normal = 0
- const sound_script = 128
- class move
- const back = 4
- const criteria = 2
- const crouch = 0
- const curve = 0
- const curve_criteria = 2
- const default = 0
- const dodge = 1
- const down = 64
- const drag = 3
- const force = 1
- const fwd = 2
- const handbrake = 128
- const jump = 4
- const left = 8
- const line = 0
- const none = 1
- const off = 512
- const on = 256
- const right = 16
- const run = 1
- const run_fwd = 2
- const run_with_leader = 7
- const stand = 2
- const standing = 1
- const steal = 5
- const up = 32
- const walk = 0
- const walk_bkwd = 1
- const walk_fwd = 0
- const walk_with_leader = 6
- move()
- move(enum CScriptMovementAction::EInputKeys)
- move(enum CScriptMovementAction::EInputKeys, number)
- move(enum MonsterSpace::EScriptMonsterMoveAction, game_object*)
- move(enum MonsterSpace::EScriptMonsterMoveAction, patrol*)
- move(enum MonsterSpace::EScriptMonsterMoveAction, vector*)
- move(vector*, number)
- move(enum MonsterSpace::EScriptMonsterMoveAction, game_object*, number)
- move(enum MonsterSpace::EScriptMonsterMoveAction, number, vector*)
- move(enum MonsterSpace::EScriptMonsterMoveAction, patrol*, number)
- move(enum MonsterSpace::EScriptMonsterMoveAction, vector*, number)
- move(enum MonsterSpace::EBodyState, enum MonsterSpace::EMovementType, enum DetailPathManager::EDetailPathType, game_object*)
- move(enum MonsterSpace::EBodyState, enum MonsterSpace::EMovementType, enum DetailPathManager::EDetailPathType, patrol*)
- move(enum MonsterSpace::EBodyState, enum MonsterSpace::EMovementType, enum DetailPathManager::EDetailPathType, vector*)
- move(enum MonsterSpace::EScriptMonsterMoveAction, game_object*, number, enum MonsterSpace::EScriptMonsterSpeedParam)
- move(enum MonsterSpace::EScriptMonsterMoveAction, number, vector*, number)
- move(enum MonsterSpace::EScriptMonsterMoveAction, patrol*, number, enum MonsterSpace::EScriptMonsterSpeedParam)
- move(enum MonsterSpace::EScriptMonsterMoveAction, vector*, number, enum MonsterSpace::EScriptMonsterSpeedParam)
- move(enum MonsterSpace::EBodyState, enum MonsterSpace::EMovementType, enum DetailPathManager::EDetailPathType, game_object*, number)
- move(enum MonsterSpace::EBodyState, enum MonsterSpace::EMovementType, enum DetailPathManager::EDetailPathType, patrol*, number)
- move(enum MonsterSpace::EBodyState, enum MonsterSpace::EMovementType, enum DetailPathManager::EDetailPathType, vector*, number)
- function body(enum MonsterSpace::EBodyState)
- function completed()
- function input(enum CScriptMovementAction::EInputKeys)
- function move(enum MonsterSpace::EMovementType)
- function object(game_object*)
- function path(enum DetailPathManager::EDetailPathType)
- function patrol(const class CPatrolPath*, class shared_str)
- function position(const vector&)
- class net_packet
- net_packet()
- function r_advance(number)
- function r_angle16(number&)
- function r_angle8(number&)
- function r_begin(number&)
- function r_bool(net_packet*)
- function r_clientID(net_packet*)
- function r_dir(vector&)
- function r_elapsed()
- function r_eof(net_packet*)
- function r_float()
- function r_float(number&)
- function r_float_q16(number&, number, number)
- function r_float_q8(number&, number, number)
- function r_matrix(matrix&)
- function r_s16()
- function r_s16(number&)
- function r_s32()
- function r_s32(number&)
- function r_s64()
- function r_s64(__int64&)
- function r_s8()
- function r_s8(signed char&)
- function r_sdir(vector&)
- function r_seek(number)
- function r_stringZ(net_packet*)
- function r_tell()
- function r_u16()
- function r_u16(number&)
- function r_u32()
- function r_u32(number&)
- function r_u64()
- function r_u64(unsigned __int64&)
- function r_u8()
- function r_u8(number&)
- function r_vec3(vector&)
- function w_angle16(number)
- function w_angle8(number)
- function w_begin(number)
- function w_bool(net_packet*, boolean)
- function w_chunk_close16(number)
- function w_chunk_close8(number)
- function w_chunk_open16(number&)
- function w_chunk_open8(number&)
- function w_clientID(ClientID&)
- function w_dir(const vector&)
- function w_float(number)
- function w_float_q16(number, number, number)
- function w_float_q8(number, number, number)
- function w_matrix(matrix&)
- function w_s16(number)
- function w_s32(number)
- function w_s64(__int64)
- function w_sdir(const vector&)
- function w_stringZ(string)
- function w_tell()
- function w_u16(number)
- function w_u32(number)
- function w_u64(unsigned __int64)
- function w_u8(number)
- function w_vec3(const vector&)
- class noise
- noise()
- noise(number, number, number)
- property fps
- property grain
- property intensity
- function set(number, number, number)
- class not_yet_visible_object
- property value
- function object(const not_yet_visible_object&)
- class object
- const activate = 16
- const aim1 = 4
- const aim2 = 5
- const deactivate = 17
- const drop = 11
- const dummy = -1
- const fire1 = 6
- const fire2 = 8
- const hide = 22
- const idle = 9
- const reload = 2
- const reload1 = 2
- const reload2 = 3
- const show = 21
- const strap = 10
- const switch1 = 0
- const switch2 = 1
- const take = 23
- const turn_off = 20
- const turn_on = 19
- const use = 18
- object()
- object(enum MonsterSpace::EObjectAction)
- object(game_object*, enum MonsterSpace::EObjectAction)
- object(string, enum MonsterSpace::EObjectAction)
- object(game_object*, enum MonsterSpace::EObjectAction, number)
- function action(enum MonsterSpace::EObjectAction)
- function completed()
- function object(game_object*)
- function object(string)
- class object_binder
- object_binder(game_object*)
- property object
- function load(reader*)
- function net_destroy()
- function net_export(net_packet*)
- function net_import(net_packet*)
- function net_Relcase(game_object*)
- function net_save_relevant()
- function net_spawn(cse_alife_object*)
- function reinit()
- function reload(string)
- function save(net_packet*)
- function update(number)
- class object_factory
- function register(string, string, string)
- function register(string, string, string, string)
- class object_params
- property level_vertex
- property position
- class particle
- particle()
- particle(string, const particle_params&)
- particle(string, string)
- particle(string, const particle_params&, boolean)
- particle(string, string, const particle_params&)
- particle(string, string, const particle_params&, boolean)
- function completed()
- function set_angles(const vector&)
- function set_bone(string)
- function set_particle(string, boolean)
- function set_position(const vector&)
- function set_velocity(const vector&)
- class particle_params
- particle_params()
- particle_params(const vector&)
- particle_params(const vector&, const vector&)
- particle_params(const vector&, const vector&, const vector&)
- class particles_object
- particles_object(string)
- function load_path(string)
- function looped() const
- function move_to(const vector&, const vector&)
- function pause_path(boolean)
- function play()
- function play_at_pos(const vector&)
- function playing() const
- function start_path(boolean)
- function stop()
- function stop_deffered()
- function stop_path()
- class Patch_Dawnload_Progress
- function GetFlieName()
- function GetInProgress()
- function GetProgress()
- function GetStatus()
- class patrol
- const continue = 1
- const custom = 3
- const dummy = -1
- const nearest = 2
- const next = 4
- const start = 0
- const stop = 0
- patrol(string)
- patrol(string, enum PatrolPathManager::EPatrolStartType)
- patrol(string, enum PatrolPathManager::EPatrolStartType, enum PatrolPathManager::EPatrolRouteType)
- patrol(string, enum PatrolPathManager::EPatrolStartType, enum PatrolPathManager::EPatrolRouteType, boolean)
- patrol(string, enum PatrolPathManager::EPatrolStartType, enum PatrolPathManager::EPatrolRouteType, boolean, number)
- function count() const
- function flag(number, number) const
- function flags(number) const
- function game_vertex_id(number) const
- function get_nearest(const vector&) const
- function index(string) const
- function level_vertex_id(number) const
- function name(number) const
- function point(const patrol*, number)
- function terminal(number) const
- class physics_element
- function apply_force(number, number, number)
- function fix()
- function get_angular_vel(vector&) const
- function get_density()
- function get_linear_vel(vector&) const
- function get_mass()
- function get_volume()
- function global_transform(physics_element*)
- function is_breakable()
- function is_fixed()
- function release_fixed()
- class physics_joint
- function get_anchor(vector&)
- function get_axes_number()
- function get_axis_angle(number)
- function get_axis_dir(number, vector&)
- function get_bone_id()
- function get_first_element()
- function get_limits(number&, number&, number)
- function get_max_force_and_velocity(number&, number&, number)
- function get_stcond_element()
- function is_breakable()
- function set_anchor_global(number, number, number)
- function set_anchor_vs_first_element(number, number, number)
- function set_anchor_vs_second_element(number, number, number)
- function set_axis_dir_global(number, number, number, number)
- function set_axis_dir_vs_first_element(number, number, number, number)
- function set_axis_dir_vs_second_element(number, number, number, number)
- function set_axis_spring_dumping_factors(number, number, number)
- function set_joint_spring_dumping_factors(number, number)
- function set_limits(number, number, number)
- function set_max_force_and_velocity(number, number, number)
- class physics_shell
- function apply_force(number, number, number)
- function block_breaking()
- function get_angular_vel(vector&) const
- function get_element_by_bone_id(number)
- function get_element_by_bone_name(string)
- function get_element_by_order(number)
- function get_elements_number()
- function get_joint_by_bone_id(number)
- function get_joint_by_bone_name(string)
- function get_joint_by_order(number)
- function get_joints_number()
- function get_linear_vel(vector&) const
- function is_breakable()
- function is_breaking_blocked()
- function unblock_breaking()
- class physics_world
- function add_call(class CPHCondition*, class CPHAction*)
- function gravity()
- function set_gravity(number)
- class planner_action (action_planner, action_base)
- planner_action()
- planner_action(game_object*)
- planner_action(game_object*, string)
- property object
- property storage
- function action(const number&)
- function actual(const action_planner*)
- function add_action(const number&, action_base*)
- function add_effect(const world_property&)
- function add_evaluator(const number&, property_evaluator*)
- function add_precondition(const world_property&)
- function clear()
- function current_action()
- function current_action_id() const
- function evaluator(const number&)
- function execute()
- function finalize()
- function initialize()
- function initialized() const
- function remove_action(const number&)
- function remove_effect(const number&)
- function remove_evaluator(const number&)
- function remove_precondition(const number&)
- function set_goal_world_state(action_planner*, world_state*)
- function set_weight(const number&)
- function setup(game_object*)
- function setup(game_object*, property_storage*)
- function show(string)
- function update()
- function weight(const world_state&, const world_state&) const
- class profile
- function online() const
- function unique_nick() const
- class profile_store
- const at_award_massacre = 0
- const at_awards_count = 30
- const bst_backstabs_in_row = 2
- const bst_bleed_kills_in_row = 2
- const bst_explosive_kills_in_row = 3
- const bst_eye_kills_in_row = 4
- const bst_head_shots_in_row = 3
- const bst_kills_in_row = 0
- const bst_kinife_kills_in_row = 1
- const bst_score_types_count = 7
- function get_awards()
- function get_best_scores()
- function load_current_profile(store_operation_cb, store_operation_cb)
- function stop_loading()
- class profile_timer
- profile_timer()
- profile_timer(profile_timer&)
- operator +(const profile_timer&, profile_timer)
- operator <(const profile_timer&, profile_timer)
- function __tostring(profile_timer&)
- function start()
- function stop()
- function time() const
- class property_evaluator
- property_evaluator()
- property_evaluator(game_object*)
- property_evaluator(game_object*, string)
- property object
- property storage
- function evaluate()
- function setup(game_object*, property_storage*)
- class property_evaluator_const (property_evaluator)
- property_evaluator_const(boolean)
- property object
- property storage
- function evaluate()
- function setup(game_object*, property_storage*)
- class property_storage
- property_storage()
- function property(const number&) const
- function set_property(const number&, const boolean&)
- class reader
- function r_advance(number)
- function r_angle16()
- function r_angle8()
- function r_bool(reader*)
- function r_dir(vector&)
- function r_elapsed() const
- function r_eof(reader*)
- function r_float()
- function r_float(number&)
- function r_float_q16(number, number)
- function r_float_q8(number, number)
- function r_s16()
- function r_s16(number&)
- function r_s32()
- function r_s32(number&)
- function r_s64()
- function r_s64(__int64&)
- function r_s8()
- function r_s8(signed char&)
- function r_sdir(vector&)
- function r_seek(number)
- function r_stringZ(reader*)
- function r_tell() const
- function r_u16()
- function r_u16(number&)
- function r_u32()
- function r_u32(number&)
- function r_u64()
- function r_u64(unsigned __int64&)
- function r_u8()
- function r_u8(number&)
- function r_vec3(reader*, vector*)
- class render_device
- property aspect_ratio
- property cam_dir
- property cam_pos
- property cam_right
- property cam_top
- property f_time_delta
- property fov
- property frame
- property height
- property precache_frame
- property time_delta
- property width
- function is_paused(render_device*)
- function pause(render_device*, boolean)
- function time_global(const render_device*)
- class rotation
- property pitch
- property yaw
- class rtoken_list
- rtoken_list()
- function add(string)
- function clear()
- function count()
- function get(number)
- function remove(number)
- class SDrawStaticStruct
- property m_endTime
- function wnd()
- class smart_cover_object (CGameObject)
- smart_cover_object()
- function _construct()
- function getEnabled() const
- function getVisible() const
- function net_Export(net_packet&)
- function net_Import(net_packet&)
- function net_Spawn(cse_abstract*)
- function use(CGameObject*)
- function Visual() const
- class snd_type
- const ambient = 128
- const anomaly = 268435456
- const anomaly_idle = 268437504
- const attack = 8192
- const bullet_hit = 524288
- const die = 131072
- const drop = 33554432
- const eat = 4096
- const empty = 1048576
- const hide = 16777216
- const idle = 2048
- const injure = 65536
- const item = 1073741824
- const item_drop = 1107296256
- const item_hide = 1090519040
- const item_pick_up = 1140850688
- const item_take = 1082130432
- const item_use = 1077936128
- const monster = 536870912
- const monster_attack = 536879104
- const monster_die = 537001984
- const monster_eat = 536875008
- const monster_injure = 536936448
- const monster_step = 536903680
- const monster_talk = 536887296
- const no_sound = 0
- const object_break = 1024
- const object_collide = 512
- const object_explode = 256
- const pick_up = 67108864
- const reload = 262144
- const shoot = 2097152
- const step = 32768
- const take = 8388608
- const talk = 16384
- const use = 4194304
- const weapon = -2147483648
- const weapon_bullet_hit = -2146959360
- const weapon_empty = -2146435072
- const weapon_reload = -2147221504
- const weapon_shoot = -2145386496
- const world = 134217728
- const world_ambient = 134217856
- const world_object_break = 134218752
- const world_object_collide = 134218240
- const world_object_explode = 134217984
- class sound
- const attack = 3
- const attack_hit = 4
- const die = 7
- const eat = 2
- const idle = 1
- const panic = 11
- const steal = 10
- const take_damage = 5
- const threaten = 9
- sound()
- sound(enum MonsterSound::EType)
- sound(enum MonsterSound::EType, number)
- sound(sound_object*, vector*)
- sound(string, string)
- sound(string, vector*)
- sound(sound_object*, string, const vector&)
- sound(sound_object*, vector*, const vector&)
- sound(string, string, const vector&)
- sound(string, string, enum MonsterSpace::EMonsterHeadAnimType)
- sound(string, vector*, const vector&)
- sound(sound_object*, string, const vector&, const vector&)
- sound(sound_object*, vector*, const vector&, boolean)
- sound(string, string, const vector&, const vector&)
- sound(string, vector*, const vector&, boolean)
- sound(sound_object*, string, const vector&, const vector&, boolean)
- sound(string, string, const vector&, const vector&, boolean)
- function completed()
- function set_angles(const vector&)
- function set_bone(string)
- function set_position(const vector&)
- function set_sound(const sound_object&)
- function set_sound(string)
- function set_sound_type(enum ESoundTypes)
- class sound_memory_object (game_memory_object)
- property last_level_time
- property level_time
- property object_info
- property power
- property self_info
- function object(const game_memory_object&)
- function type() const
- class sound_object
- const looped = 1
- const s2d = 2
- const s3d = 0
- sound_object(string)
- sound_object(string, enum ESoundTypes)
- property frequency
- property max_distance
- property min_distance
- property volume
- function attach_tail(string)
- function get_position() const
- function length()
- function play(game_object*)
- function play(game_object*, number)
- function play(game_object*, number, number)
- function play_at_pos(game_object*, const vector&)
- function play_at_pos(game_object*, const vector&, number)
- function play_at_pos(game_object*, const vector&, number, number)
- function play_no_feedback(game_object*, number, number, vector, number)
- function playing() const
- function set_position(const vector&)
- function stop()
- function stop_deffered()
- class sound_params
- property frequency
- property max_distance
- property min_distance
- property position
- property volume
- class SoundInfo
- property danger
- property position
- property power
- property time
- property who
- class spawn_story_ids
- const INVALID_SPAWN_STORY_ID = -1
- class SServerFilters
- SServerFilters()
- property empty
- property full
- property listen_servers
- property with_pass
- property without_ff
- property without_pass
- class stalker_ids
- const action_accomplish_task = 7
- const action_aim_enemy = 16
- const action_alife_planner = 88
- const action_anomaly_planner = 90
- const action_combat_planner = 89
- const action_communicate_with_customer = 9
- const action_critically_wounded = 36
- const action_danger_by_sound_planner = 73
- const action_danger_grenade_look_around = 85
- const action_danger_grenade_planner = 72
- const action_danger_grenade_search = 86
- const action_danger_grenade_take_cover = 82
- const action_danger_grenade_take_cover_after_explosion = 84
- const action_danger_grenade_wait_for_explosion = 83
- const action_danger_in_direction_detour = 80
- const action_danger_in_direction_hold_position = 79
- const action_danger_in_direction_look_out = 78
- const action_danger_in_direction_planner = 71
- const action_danger_in_direction_search = 81
- const action_danger_in_direction_take_cover = 77
- const action_danger_planner = 91
- const action_danger_unknown_look_around = 75
- const action_danger_unknown_planner = 70
- const action_danger_unknown_search = 76
- const action_danger_unknown_take_cover = 74
- const action_dead = 0
- const action_death_planner = 87
- const action_detour_enemy = 25
- const action_dying = 1
- const action_find_ammo = 15
- const action_find_item_to_kill = 13
- const action_gather_items = 2
- const action_get_distance = 24
- const action_get_item_to_kill = 12
- const action_get_ready_to_kill = 17
- const action_hold_position = 23
- const action_kill_enemy = 19
- const action_kill_enemy_if_not_visible = 29
- const action_kill_if_enemy_critically_wounded = 37
- const action_kill_if_player_on_the_path = 35
- const action_kill_wounded_enemy = 33
- const action_look_out = 22
- const action_make_item_killing = 14
- const action_no_alife = 3
- const action_post_combat_wait = 34
- const action_prepare_wounded_enemy = 32
- const action_reach_customer_location = 8
- const action_reach_task_location = 6
- const action_reach_wounded_enemy = 30
- const action_retreat_from_enemy = 20
- const action_script = 92
- const action_search_enemy = 26
- const action_smart_terrain_task = 4
- const action_solve_zone_puzzle = 5
- const action_sudden_attack = 28
- const action_take_cover = 21
- const detect_anomaly = 11
- const get_out_of_anomaly = 10
- const property_alife = 3
- const property_alive = 0
- const property_already_dead = 2
- const property_anomaly = 46
- const property_cover_actual = 42
- const property_cover_reached = 43
- const property_critically_wounded = 29
- const property_danger = 8
- const property_danger_by_sound = 41
- const property_danger_grenade = 40
- const property_danger_in_direction = 39
- const property_danger_unknown = 38
- const property_dead = 1
- const property_enemy = 7
- const property_enemy_critically_wounded = 30
- const property_enemy_detoured = 21
- const property_found_ammo = 12
- const property_found_item_to_kill = 10
- const property_grenade_exploded = 45
- const property_in_cover = 18
- const property_inside_anomaly = 47
- const property_item_can_kill = 11
- const property_item_to_kill = 9
- const property_items = 6
- const property_looked_around = 44
- const property_looked_out = 19
- const property_panic = 17
- const property_position_holded = 20
- const property_pure_enemy = 23
- const property_puzzle_solved = 4
- const property_ready_to_detour = 14
- const property_ready_to_kill = 13
- const property_script = 74
- const property_see_enemy = 15
- const property_smart_terrain_task = 5
- const property_use_crouch_to_look_out = 24
- const property_use_suddenness = 22
- const sound_alarm = 4
- const sound_attack_allies_several_enemies = 7
- const sound_attack_allies_single_enemy = 6
- const sound_attack_no_allies = 5
- const sound_backup = 8
- const sound_detour = 9
- const sound_die = 0
- const sound_die_in_anomaly = 1
- const sound_enemy_critically_wounded = 24
- const sound_enemy_killed_or_wounded = -805289984
- const sound_enemy_lost_no_allies = 12
- const sound_enemy_lost_with_allies = 13
- const sound_friendly_grenade_alarm = 20
- const sound_grenade_alarm = 19
- const sound_humming = 3
- const sound_injuring = 2
- const sound_injuring_by_friend = 14
- const sound_kill_wounded = 23
- const sound_need_backup = 21
- const sound_panic_human = 15
- const sound_panic_monster = 16
- const sound_running_in_danger = 22
- const sound_script = 27
- const sound_search1_no_allies = 11
- const sound_search1_with_allies = 10
- const sound_tolls = 17
- const sound_wounded = 18
- class store_operation_cb
- store_operation_cb()
- store_operation_cb(object, function<void>)
- function bind(object, function<void>)
- function clear()
- class story_ids
- const Invalid = 65535
- const INVALID_STORY_ID = -1
- const test_01 = 65000
- const test_02 = 65001
- const test_03 = 65002
- const test_04 = 65003
- const test_05 = 65004
- class suggest_nicks_cb
- suggest_nicks_cb()
- suggest_nicks_cb(object, function<void>)
- function bind(object, function<void>)
- function clear()
- class task
- const additional = 1
- const completed = 2
- const fail = 0
- const in_progress = 1
- const storyline = 0
- const task_dummy = 65535
- class token
- token()
- property id
- property name
- class token_list
- token_list()
- function add(string, number)
- function clear()
- function id(string)
- function name(number)
- function remove(string)
- class ui_events
- const BUTTON_CLICKED = 17
- const BUTTON_DOWN = 18
- const CHECK_BUTTON_RESET = 21
- const CHECK_BUTTON_SET = 20
- const EDIT_TEXT_COMMIT = 71
- const LIST_ITEM_CLICKED = 35
- const LIST_ITEM_SELECT = 36
- const MESSAGE_BOX_CANCEL_CLICKED = 44
- const MESSAGE_BOX_COPY_CLICKED = 45
- const MESSAGE_BOX_NO_CLICKED = 43
- const MESSAGE_BOX_OK_CLICKED = 39
- const MESSAGE_BOX_QUIT_GAME_CLICKED = 42
- const MESSAGE_BOX_QUIT_WIN_CLICKED = 41
- const MESSAGE_BOX_YES_CLICKED = 40
- const PROPERTY_CLICKED = 38
- const RADIOBUTTON_SET = 22
- const SCROLLBAR_HSCROLL = 32
- const SCROLLBAR_VSCROLL = 31
- const SCROLLBOX_MOVE = 30
- const TAB_CHANGED = 19
- const WINDOW_KEY_PRESSED = 10
- const WINDOW_KEY_RELEASED = 11
- const WINDOW_LBUTTON_DB_CLICK = 9
- const WINDOW_LBUTTON_DOWN = 0
- const WINDOW_LBUTTON_UP = 3
- const WINDOW_MOUSE_MOVE = 6
- const WINDOW_RBUTTON_DOWN = 1
- const WINDOW_RBUTTON_UP = 4
- class vector
- vector()
- property x
- property y
- property z
- function abs(const vector&)
- function add(const vector&)
- function add(number)
- function add(const vector&, const vector&)
- function add(const vector&, number)
- function align()
- function average(const vector&)
- function average(const vector&, const vector&)
- function clamp(const vector&)
- function clamp(const vector&, vector)
- function crossproduct(const vector&, const vector&)
- function distance_to(const vector&) const
- function distance_to_sqr(const vector&) const
- function distance_to_xz(const vector&) const
- function div(const vector&)
- function div(number)
- function div(const vector&, const vector&)
- function div(const vector&, number)
- function dotproduct(const vector&) const
- function getH() const
- function getP() const
- function inertion(const vector&, number)
- function invert()
- function invert(const vector&)
- function lerp(const vector&, const vector&, number)
- function mad(const vector&, const vector&)
- function mad(const vector&, number)
- function mad(const vector&, const vector&, const vector&)
- function mad(const vector&, const vector&, number)
- function magnitude() const
- function max(const vector&)
- function max(const vector&, const vector&)
- function min(const vector&)
- function min(const vector&, const vector&)
- function mul(const vector&)
- function mul(number)
- function mul(const vector&, const vector&)
- function mul(const vector&, number)
- function normalize()
- function normalize(const vector&)
- function normalize_safe()
- function normalize_safe(const vector&)
- function reflect(const vector&, const vector&)
- function set(const vector&)
- function set(number, number, number)
- function set_length(number)
- function setHP(number, number)
- function similar(const vector&, number) const
- function slide(const vector&, const vector&)
- function sub(const vector&)
- function sub(number)
- function sub(const vector&, const vector&)
- function sub(const vector&, number)
- class vector2
- vector2()
- property x
- property y
- function set(const vector2&)
- function set(number, number)
- class visible_memory_object (game_memory_object)
- property last_level_time
- property level_time
- property object_info
- property self_info
- function object(const game_memory_object&)
- class world_property
- world_property(number, boolean)
- operator <(const world_property&, world_property)
- operator ==(const world_property&, world_property)
- function condition() const
- function value() const
- class world_state
- world_state()
- world_state(world_state)
- operator <(const world_state&, world_state)
- operator ==(const world_state&, world_state)
- function add_property(const world_property&)
- function clear()
- function includes(const world_state&) const
- function property(const number&) const
- function remove_property(const number&)
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