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- local snd = sound_object("monsters\\stinger\\idle_0")
- snd:play_at_pos(victim, victim:position(), delay/level.get_time_factor(), sound_object.s3d + sound_object.looped)
- snd.volume = 5 -- ??
- local function stop_fly_snd()
- snd:stop()
- snd = nil
- return true
- end
- CreateTimeEvent("fly_sounds", "fly_sounds_"..id, 600, stop_fly_snd)
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