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- options:
- prefix: &6SU&eMO &8»
- command /event [<text>] [<text>]:
- trigger:
- if arg-1 is set:
- if arg-1 is "host":
- if player has permission "admin":
- if arg-2 is "sumo":
- if {sumo.game} is not set:
- set {sumo.game} to true
- broadcast ""
- broadcast "{@prefix} &c%player% &eis now hosting a sumo event!"
- broadcast ""
- else:
- broadcast "{@prefix} &eThere is already an existing game."
- else:
- send "{@prefix} &eOur only and currently available event right now is sumo. /event host sumo"
- else:
- send "{@prefix} &eInsufficient Permissions"
- if arg-1 is "join":
- if {sumo.game} is set:
- if {joined.%player%} is not set:
- set {joined.%player%} to true
- add 1 to {sumo.number}
- add player to {allsumoplayers::*}
- add player to {sumogame::*}
- send "{@prefix} &eYou have successfully joined the event!"
- teleport player to {spawn}
- else:
- send "{@prefix} &eThere are currently no games running."
- if arg-1 is "setpos":
- if player has permission "admin":
- if arg-2 is "sumo1":
- set {sumo1} to location of player
- send "{@prefix} &eSuccessfully set the position to %{sumo1}%"
- else if arg-2 is "sumo2":
- set {sumo2} to location of player
- send "{@prefix} &eSUccessfully set the position to %{sumo2}%"
- else if arg-2 is "sumo":
- set {sumo} to location of player
- send "{@prefix} &eSUccessfully set the position to %{sumo}%"
- else:
- send "{@prefix} &e/event setpos sumo1/sumo2/sumo"
- every second:
- if {sumo.game} is set:
- if {random.players} is not set:
- set {random.players} to true
- set {random.player} to random element out of {sumogame::*}
- set {random2.player} to random element out of {sumogame::*}
- set {random.player} to {_random1}
- set {random2.player} to {_random2}
- teleport {random.player} to {sumo1}
- teleport {random2.player} to {sumo2}
- set {game.%{random.player}%} to true
- set {game.%{random2.player}%} to true
- set {movement.%{_random1}%} to 5
- set {movement.%{_random2}%} to 5
- wait 1 second
- reduce {movement.%{_random1}%} by 1
- reduce {movement.%{_random2}%} by 1
- broadcast "{@prefix} &eGAME STARTING IN 5 SECONDS"
- wait 1 second
- reduce {movement.%{_random1}%} by 1
- reduce {movement.%{_random2}%} by 1
- broadcast "{@prefix} &eGAME STARTING IN 4 SECONDS"
- wait 1 second
- reduce {movement.%{_random1}%} by 1
- reduce {movement.%{_random2}%} by 1
- broadcast "{@prefix} &eGAME STARTING IN 3 SECONDS"
- wait 1 second
- reduce {movement.%{_random1}%} by 1
- reduce {movement.%{_random2}%} by 1
- broadcast "{@prefix} &eGAME STARTING IN 2 SECONDS"
- wait 1 second
- reduce {movement.%{_random1}%} by 1
- reduce {movement.%{_random2}%} by 1
- broadcast "{@prefix} &eGAME STARTING IN 1 SECONDS"
- wait 1 second
- reduce {movement.%{_random1}%} by 1
- reduce {movement.%{_random2}%} by 1
- broadcast "{@prefix} &c&LGO!"
- if {movement.%{_random1}%} = 0:
- delete {movement.%{_random1}%}
- if {movement.%{_random2}%} = 0:
- delete {movement.%{_random2}%}
- delete {random.players}
- on any movement:
- if {movement.%player%} is set:
- cancel event
- on disconnect:
- if "%{random.player}%" is "%player%":
- delete {random.%player%}
- broadcast "{@prefix} &e%{random2.%player%}% won the round!"
- if "%{random2.player}%" is "%player%":
- delete {random2.%player%}
- broadcast "{@prefix} &e%{random.%player%}% won the round!"
- every tick:
- loop all players:
- if block below loop-player is water:
- if {second.game} is not set:
- if "%{random.player}%" is "%loop-player%":
- broadcast "{@prefix} &e%{random.player}% has been eliminated!"
- delete {random.player}
- add {random2.player} to {list2::*}
- delete {random2.player}
- teleport loop-player to {sumo}
- stop
- if "%{random2.player}%" is "%loop-player%":
- broadcast "{@prefix} &e%{random2.player}% has been eliminated!"
- add {random.player} to {list2::*}
- delete {random.player}
- teleport loop-player to {sumo}
- stop
- else:
- if "%{random.player}%" is "%loop-player%":
- broadcast "{@prefix} &e%{random.player}% has been eliminated!"
- delete {random.player}
- add {random2.player} to {list3::*}
- delete {random.player}
- teleport loop-player to {sumo}
- stop
- if "%{random2.player}%" is "%loop-player%":
- broadcast "{@prefix} &e%{random2.player}% has been eliminated!"
- add {random.player} to {list3::*}
- delete {random.player}
- teleport loop-player to {sumo}
- stop
- every tick:
- if {sumo.game} is set:
- if size of {allsumoplayers::*} > 1:
- if size of {sumogame::*} = 0:
- if size of {list2::*} > 1:
- set {second.game} to true
- set {random.player} to random element out of {list::*}
- set {random2.player} to random element out of {list::*}
- teleport {random.player} to {sumo1}
- teleport {random2.player} to {sumo2}
- else:
- if size of {list3::*} > 1:
- set {third.game} to true
- set {random.player} to random element out of {list::*}
- set {random2.player} to random element out of {list::*}
- teleport {random.player} to {sumo1}
- teleport {random2.player} to {sumo2}
- else:
- broadcast "{@prefix} &e%{allsumoplayers::*}% has won the sumo!"
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