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- --------------------------------------------------------
- SourceForts Classic - CHANGELOG
- --------------------------------------------------------
- ----------------------------
- Release Candidate 7 Changes
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- - Fixed infinite sprint bug
- - Added custom crosshairs
- - Added an experimental fix for `block_frozen` and `block_unfrozen` userid always returning 0
- - Minor fixes for server creation dialog information
- - Reverted cl_detailfade and cl_detaildist changes
- - Added missing user_default.scr
- - Maps and assets updates: (Thanks arenaceous!)
- o Added tallgrass assets
- o Added sf_metalurgy
- o Added sf_tread
- o Updated sf_fronts
- o Updated sf_sphinx
- o Updated sf_tactical
- v Added experimental new teamwall/doors
- o Updated sf_valley
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- Release Candidate 6 Changes
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- - Removed the hard-coded restriction of phase lengths being 120 seconds minimum
- - Added a warning if the phase length variable is set to anything below 120 seconds
- - Reverted the particles hard edges fixes, since they didn't work as expected.
- - Added a check so the game won't drain stamina during the build phase. This *might* fix the infinite stamina bug.
- - cl_detailfade now defaults to 5000
- - cl_detaildist now defaults to 7500
- - Improved pure_server_full.txt whitelist to not be overrestrictive and to allow simple mods like crosshair mods or sound mods. (Thanks Melectrome!)
- - Updated sf_skywalk (Thanks arenaceous!)
- o Removed center spawner
- - Updated sf_tactical (Thanks arenaceous!)
- o Overall brightness lowered
- - Added sf_fronts (Thanks arenaceous!)
- o Completely redone
- o No tripping hazards anymore! (most small surfaces are now ramps for jumping off of)
- o Middle lowered
- o Side ledges extend into bases more
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- Release Candidate 5 Changes
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- - Added a workaround for ramp jittery / Client stuck on object issue
- - Fixed weapon viewmodel jitter
- - Added experimental func_teamwall, using Haven Source SDK Source Code as base
- - Updated dedicated GameServerConfig.vdf to match listen server configuration file (Thanks Melectrome!)
- - Added a hacky workaround to valve.rc that fixes saved sprays (Thanks Melectrome!)
- - Updated maplist.txt and randomized the map order (Thanks arenaceous!)
- - Added dev/ textures (Thanks arenaceous!)
- - Added missing slime textures (Thanks arenaceous!)
- - Added particles hard edges fixes! (Thanks arenaceous!)
- - Updated sf_sphinx (Thanks arenaceous!)
- o Same changelog as RC4, it was missing from the build
- - Updated sf_tactical (Thanks arenaceous!)
- o Changed block spawners
- o Reworked capture points
- o Player Spawns now include minimap
- - Updated sf_overloaded (Thanks arenaceous!)
- o Changed block spawners
- o Raised flag slightly
- o Texture alignment fixes
- - Updated sf_abandon (Thanks arenaceous!)
- o Made the ceiling taller
- o Replaced missing texture
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- Release Candidate 4 Changes
- ----------------------------
- - Many internal changes, allowing libcurl to work properly on Windows, macOS and Linux (Including RedHat-based distros!)
- - New ConVar `sv_curl_redhat_linux_compatible`.
- o Defaults to 1
- o [Server Side Only] Use local `cacert.pem` file.
- This is required by RedHat-based Linux distros (CentOS, Amazon, etc.) - You should disable this if you're not using those distros.
- Enable this if you're getting CURLE_SSL_CACERT_BADFILE curl errors on logs.
- This variable has no effect on Windows.
- - Added cacert.pem file (downloaded from https://curl.haxx.se/ca/cacert.pem)
- o By default, the game use this as CA certificates file. You're encouraged to update it whenever you like.
- o To use system CA certificates, change `sv_curl_redhat_linux_compatible` to 0
- - When logging in enabled, SourceForts Banlist will be more verbose about what it's doing, to allow easier identification of issues.
- - Moved gamestartup*.mp3 from VPK to `sound\ui` due to popular request.
- - Updated `gameinfo.txt` with `sv_pure` fixes (Thanks Melectrome!)
- - Removed unused `trusted_keys.txt` and added its info to `trusted_keys_base.txt` for `sv_pure` support (Thanks Melectrome!)
- - Added missing `steam.inf`, fixing some connection issues, hours display and game display (Thanks Melectrome!)
- - sf_sphinx changes (Thanks arenaceous!)
- o Flag drop trigger only triggering one team
- o Sand inside the map raised slightly inside the map to allow strafing on all colored angled surfaces
- o Sphinx paws modified slightly to allow more strafing as scroll jumping is more or less dead.
- o Adjusted clipping on metal "pipes"
- o Red and Blue sides of the sand are now the same
- o Allowed walking on some internal surfaces of the map that were clipped before
- o Adjusted 3d skybox
- o Internally, map is now a lot taller, however no freeze is in the same location
- - sf_tread changes (Thanks arenaceous!)
- o Changed sf_treadtrail scroll rate slightly so it matches with the sand scroll rate.
- o Minor changes over the map
- - sf_overloaded changes (Thanks arenaceous!)
- o Fixed a few lightning issues
- o Fixed texture alignment issues
- o Lowered the health and suit chargers slightly
- o Raised the flag so you can sprint up the flag ramp and grab the flag
- o Changed the skybox models to be non solid to prevent console spam
- - Added a scoreboard fix for icons (Thanks arenaceous!)
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- Release Candidate 3 Changes
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- - Reworked Freeze Status feature (almost) from scratch
- - Added `sf_freezestatus_extended`. When enabled, it shows both the Name and the SteamID64 of the player
- - Updated sf_basin, sf_deck and sf_canyon (Thanks arenaceous!)
- - Added magma and tread materials/models (Thanks arenaceous!)
- - Improved sv_pure support (Thanks Melectrome!)
- - Fixed console spam when damaging blocks
- - Attempted a simple fix to stop the m_flSuitPower issue
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- Release Candidate 2 Changes
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- - Added sv_lan, sf_team_blocklimit and mp_flashlight to the listen server creation menu (Thanks Melectrome!)
- - Fixed the sound spam bug when trying to use a health or armor dispenser from the enemy team or during build phase
- - Added the ability to freeze prop_physics, due to community request
- - Fixed the undefined class bug, but forcing the player into the scout class
- - Made the weapons selection menu render the weapons in the current team color
- - Updated gameinfo.txt, so the user can customize assets using the ./custom/ folder
- - Added customization instructions to the custom/ directory
- - Fixed the behavior of the flah when it's dropped of the edge / touched a func_disposer
- - Updated sf_basin and added sf_depth (thanks arenaceous!)
- - Updated lights.rad
- - Added a workaround for the console spam "Playing sequence X but there's only Y in total?", caused by a HL2DM bug
- - Increased MOTD max size to 4096 bytes
- - Updated motd.txt file
- - Only Blue and Red teams can spawn blocks now, preventing an exploit that allowed players without an assigned team to spawn blocks
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- Release Candidate 1 Changes
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- - Formely known as "SourceForts 1.9.6 Beta 20"
- - Renamed mod to "SourceForts Classic", as it was the consensus
- - Renamed mod folder to "sfclassic"
- - Many more materials updates by arenaceous
- - Fixed a bug where players wouldn't be able to spawn if they joined the spectator team
- - Added the old "bug" to heal the players as a feature, as requested by the community. Enjoy!
- - Added flag icon to the scoreboard
- - Disabled unused HudScore
- - Fixed a bunch of warnings regarding run/sprint/sprint_drain cvars
- - Added a fix to the ambient generic sounds ( https://developer.valvesoftware.com/wiki/Ambient_generic:_stop_and_toggle_fix )
- - Applied the aspect ratio fix for detail sprites ( https://developer.valvesoftware.com/wiki/Detail_props/Aspect_ratio_fix )
- - Reverted SLAM attaching behavior (SLAMs can still be killed by enemy players)
- - Added VPK support to the game
- - Added pure_server_whitelist.txt
- - Added trusted_keys.txt with SourceForts Classic public key
- - Added pack-vpk.py utility, to generate a list of materials, models and sounds to be packed, and pack them
- - Added a small fix to vgui_video.cpp (the game doesn't use GAMEUI)
- - Added sf_deck (Thanks arenaceous!)
- - Updated German translation (Thanks Tobel!)
- - Updated French translation (Thanks Sunseille!)
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- 1.9.6 Beta 19 Changes
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- - Cosmetic fixes for the freezestatus feature
- - Map updates by arenaceous
- o sf_abandon
- o sf_astrodome
- o sf_conduit
- o sf_overload
- o sf_skywalk
- o sf_valley
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- 1.9.6 Beta 18 Changes
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- - Updated banlist code
- - Fixed a crash when using console command `showbanlist`
- - Added "freezestatus" feature:
- o When looking at a block of your own team with the build gun, you see who last frozen and unfrozen a block
- - Added Polish translation (Thanks Melectrome!)
- - Added extra font entry to `ClientScheme.res`, used in Freeze Status
- - Fixed sf_charger_health_increment behavior on item_healthcharger
- - Re-added a hack to refresh block counters when someone joins a team
- - Fixed Damage Indicator on the HUD
- - Added a few extra fixes to the linux build
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- 1.9.6 Beta 17 Changes
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- - Fixed macOS build
- - sv_cheats 1 is now required for impulse 51 and 52
- - Fixed a possible memory leak on the grenades
- - Changed banlist code from SteamID/SteamID3 to SteamID64
- - Fixed func_disposer_selective in FGD
- - Fixes to nature materials
- - Added map updates by arenaceous, created from scratch
- o sf_abandon.bsp
- o sf_astrodome.bsp
- o sf_crete.bsp
- o sf_overload.bsp
- o sf_skywalk.bsp
- o sf_sphinx.bsp
- - Added old and new maps by arenaceous
- o sf_conduit.bsp
- o sf_grassy.bsp
- o sf_valley.bsp
- o sf_sandbox.bsp
- - Added sf_valley, sf_conduit, sf_grassy to mapcycle.txt
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- 1.9.6 Beta 16 Changes
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- - Fixed overload materials (Thank you, arenaceous!)
- - Cherry-picked a few PRs from ValveSoftware/source-sdk-2013
- o Fix incompatibility with more recent conforming iconv implementations
- o No longer use ">" to check for pointer validity
- o Improve shell scripts
- o Move cursor to the actual center of the chat box
- o Fix Linux soundscapes
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- 1.9.6 Beta 15 Changes
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- - Fixed Multiplayer Options tab
- - Fixed listen server settings page
- - Fixed a couple client crashes at the end of a match
- - Added Pulsar theme from SourceForts 1.9.2 as alternate game startup music, as requested
- - Fixed Engineer class name being displayed as Builder
- - Updated CHL2_Player::StopSprinting() for consistency
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- 1.9.6 Beta 14 Changes
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- - SLAMs now attaches to physics objects correctly. If the object moves, the SLAM explodes (tonysergi/source-sdk-2013@c6576b4)
- - SLAMs now can be killed by enemies (tonysergi/source-sdk-2013@11b5044)
- - Now func_nofreeze and func_flagzone take in consideration all the possible blocks placed by mappers
- - Enabled freezing of func_physbox by default, as requested on the bugtracker
- - Renamed all materials and models, so they have lower case names. This fixes many issues on linux
- - Replaced the HL2MP logo with the SourceForts logo on the MOTD screen
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- 1.9.6 Beta 13 Changes
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- - Fixed sprint energy depletion on death
- - Re-enabled sv_stickysprint
- - Fixed the issue of the sprint speed after death (m_iClass wasn't being properly replicated)
- - Re-enabled "Suit Equipping" - necessary to fix the sprint issue without hacks (why was it disabled, anyway?)
- - Added base class Item and items item_battery, item_healthkit, item_healthvial (Thank you, arenaceous!)
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- 1.9.6 Beta 12 Changes
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- - Many internal changes to the code. Old bugs might pop up, current bugs might vanish. Keep eyes open!
- - SLAMs are now removed when the player switches teams and classes
- - Fixed oddities with walk, run and sprint speed
- - Added arenaceous updates to the materials directory
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- 1.9.6 Beta 11 Changes
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- A BIG "Thank you!" to arenaceous! Most of the cosmetic changes in this update was his awesome work! :D
- - Fixed Death Messages HUD indicator
- - Added new `sourceforts-extra-glyphs.ttf` font with skull death and block death glyphs - Warning: Programmer's Art included! :P
- - Scoreboard sorting function priority order: score > frags > deaths > join order (for deterministic sorting)
- - Added spectators to the scoreboard
- - Team score on scoreboard is now displayed after the team name
- - Added team coloring to the team header
- - Massive update to SourceForts FGD, updated with SourceSDK 2013 features and small QOL improvements
- - Added missing detail.vbsp and lights.rad
- - Added a bunch of texture fixes and improvements by arenaceous. List below:
- o materials/banner/
- v sf_flag_banner_red
- v sf_flag_banner_blue
- o materials/sf/decals/
- v decal_mark_grey_01
- v decal_sflogo_blue_01
- v decal_sflogo_grey_01
- v decal_sflogo_red_01
- o materials/sf/sf_crete/
- v sf_crete_checker_blue
- v sf_crete_checker_gray
- v sf_crete_checker_red
- o materials/vgui/endgame/
- v sf_logo
- o materials/vgui/sf/
- v BetaLogo.vtf
- v BetaLogoB.vtf
- v BetaLogoR.vtf
- o materials/vgui/logos/
- v spray_flagd
- v spray_gravtool
- v spray_greaterthan
- v spray_nadespam
- v spray_newb
- v spray_rktwhor
- o materials/vgui/logos/ui/
- v spray_canned
- v spray_combine
- v spray_cop
- v spray_dog
- v spray_flagd
- v spray_freeman
- v spray_gravtool
- v spray_greaterthan
- v spray_head
- v spray_lambda
- v spray_nadespam
- v spray_newb
- v spray_plumbed
- v spray_rktwhor
- v spray_soldier
- o materials/crate/
- v crate_tex_final_blue
- v crate_tex_final_grey
- v crate_tex_final_none
- v crate_tex_final_normal
- v crate_tex_final_red
- v crate_tex_final_internal
- o resource/
- v sourceforts.ico
- v sourceforts.tga
- v sourceforts_big.tga
- ----------------------------
- 1.9.6 Beta 10 Changes
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- - Added `variables.txt` file to the root of the mod folder with all the custom variables and commands info.
- - Massive Convar and ConCommand cleanup
- - Merged `sf_soldier_combineball_enabled` into `sf_soldier_combineball`
- - Massive code cleanup
- - Added 357 weapon back in. Players should only have access to it through cheats
- - Added descriptions to tons of Console Variables and Commands
- - Fixed "Battery" user message errors
- - Added a few fixes to AR2 alt fire from SourceSDK code
- - Rewritten Scoreboard from scratch
- o It borrows ListPanel from Zombie Master: Reborn code. Go check it out, it's an awesome mod!
- o Spectate section is missing
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- 1.9.6 Beta 9 Changes
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- - Linux binaries!
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- 1.9.6 Beta 8 Changes
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- - `map_restart` command crash fixed
- - Added the cut feature Smoke Grenades from Sourceforts 1.9.4.1 to Scout's SMG1
- o Fixed Scout's SMG1 secondary fire.
- o Added `sf_scout_smoke_grenade` server variable to configure the amount of smoke grenade the scout class spawns. Defaults to 0.
- o By default, players spawn with no grenades. This is a feature easy to abuse and it was added mostly for fun.
- o The smoke grenade behaves differently from Sourceforts 1.9.4.1 mostly due to changes in Source SDK itself. This might never be fixed.
- o It's easy to abuse this feature (with suicides/respawns). Don't turn it on, on public servers.
- o I'm still considering adding a limit timer to it, but might be more trouble than it's worth.
- - Added ar2 alt fire (combine ball) back in
- o This should be considered a Fun feature! It shouldn't ever be enabled on public servers or competitive play!
- o Added `sf_soldier_combineball_enabled` console variable to control if the player can actually shoot combine balls. Default: 0
- o Added `sf_soldier_combineball` console variable to control the amount of ammo the player will spawn. (Will not work if `sf_soldier_combineball_enabled` is set to 0!). Default: 0
- o This "double lock" variable system might be silly, but it's easier to prevent an exploit that way.
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- 1.9.6 Beta 7 Changes
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- - Fixed the invincibility bug
- - Attempt to replace the changeteam command code with HL2DM one (with some minor modifications). Needs testing!
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- 1.9.6 Beta 6 Changes
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- - Sprint energy draining and replenishment should be equal to SourceForts 1.9.4.1
- o Sprint energy is drained a little bit when you release the sprint button. This is a fix from HL2DM that was kept
- o There is no delay to start recharging the sprint energy
- o Energy is only consumed by sprinting
- - Flashlight should work without interferring with sprint or consume energy (use mp_flashlight to enable it, disabled by default)
- - Water breathing should work without spending energy
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- 1.9.6 Beta 5 Changes
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- - Sprint energy draining should be fixed now
- o With the sprint changes, flashlight and breathing under water might be broken
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- 1.9.6 Beta 4 Changes
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- - "jointeam" command should behave exactly like "changeteam" command now
- - Changed how sprint works, to allow proper prediction (Warning: Stamina draining should be wrong, to be fixed in next build)
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- 1.9.6 Beta 3 Changes
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- - Reverted damage changes in build phase
- - New experimental repositioning when changing teams on build phase
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- 1.9.6 Beta 2 Changes
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- - Removed (experimental) Tony Sergi mp animation fixes, as they caused blocks to be placed incorrectly and had wrong shotgun animations
- - Attempted to solve change team issues on build phase, allowing damage (thus, allowing suicide)
- - Fixed sf_charger_health behavior, now you get healed with the specified amount
- - Fixed team changing crashes in combat phase
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- 1.9.6 Beta 1 Changes
- ----------------------------
- - Upgraded to Source SDK 2013!
- - Fixed a bug where attempting to join a team after connecting to a server too fast wouldn't allow the team change
- - Fixed an issue with the old (and broken) sf_banlist
- - Fixed a network error with health wall charger
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