Guest User

Untitled

a guest
Sep 14th, 2018
77
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.45 KB | None | 0 0
  1. Specify when to generate random picture
  2. int picture1 = random.nextInt(max - min + 1) + min;
  3.  
  4.  
  5. switch(picture1)
  6.  
  7. {
  8. case 1:
  9. canvas.drawBitmap(bball, x, y, p);
  10. break;
  11.  
  12. case 2:
  13. canvas.drawBitmap(rball, q, w, p);
  14. break;
  15.  
  16. case 3:
  17. canvas.drawBitmap(yball, u, i, p);
  18. break;
  19.  
  20. case 4:
  21. canvas.drawBitmap(iball, a, s, p);
  22. break;
  23. }
Add Comment
Please, Sign In to add comment