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- Specify when to generate random picture
- int picture1 = random.nextInt(max - min + 1) + min;
- switch(picture1)
- {
- case 1:
- canvas.drawBitmap(bball, x, y, p);
- break;
- case 2:
- canvas.drawBitmap(rball, q, w, p);
- break;
- case 3:
- canvas.drawBitmap(yball, u, i, p);
- break;
- case 4:
- canvas.drawBitmap(iball, a, s, p);
- break;
- }
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