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Jun 25th, 2019
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -notjunc -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\famille gamer\documents\jeux\hammerrp_pccorp_map"
  5.  
  6. Valve Software - vbsp.exe (Apr 23 2019)
  7. notjunc = true
  8. 4 threads
  9. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  10. Error opening c:\users\famille gamer\documents\jeux\hammerrp_pccorp_map.vmf: File c:\users\famille gamer\documents\jeux\hammerrp_pccorp_map.vmf, line 1: No such file or directory.
  11.  
  12.  
  13. ** Executing...
  14. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  15. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\famille gamer\documents\jeux\hammer\rp_pccorp_map"
  16.  
  17. Valve Software - vvis.exe (Apr 23 2019)
  18. 4 threads
  19. reading c:\users\famille gamer\documents\jeux\hammer\rp_pccorp_map.bsp
  20. reading c:\users\famille gamer\documents\jeux\hammer\rp_pccorp_map.prt
  21. LoadPortals: couldn't read c:\users\famille gamer\documents\jeux\hammer\rp_pccorp_map.prt
  22.  
  23.  
  24. ** Executing...
  25. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  26. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\famille gamer\documents\jeux\hammer\rp_pccorp_map"
  27.  
  28. Valve Software - vrad.exe SSE (Apr 23 2019)
  29.  
  30. Valve Radiosity Simulator
  31. 4 threads
  32. [Reading texlights from 'lights.rad']
  33. [45 texlights parsed from 'lights.rad']
  34.  
  35. Loading c:\users\famille gamer\documents\jeux\hammer\rp_pccorp_map.bsp
  36. PREP OK
  37. Error! Invalid model version "models/props_interiors/chairs_airport.mdl"
  38. No vis information, direct lighting only.
  39. Setting up ray-trace acceleration structure... Done (14.97 seconds)
  40. 31788 faces
  41. 1 degenerate faces
  42. 12607758 square feet [1815517184.00 square inches]
  43. 903 Displacements
  44. 2138721 Square Feet [307975904.00 Square Inches]
  45. 1068 direct lights
  46. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (289)
  47. Build Patch/Sample Hash Table(s).....Done<0.3176 sec>
  48. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (16)
  49. FinalLightFace Done
  50. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  51. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (342)
  52. Writing leaf ambient...done
  53. Ready to Finish
  54.  
  55. Object names Objects/Maxobjs Memory / Maxmem Fullness
  56. ------------ --------------- --------------- --------
  57. models 168/1024 8064/49152 (16.4%)
  58. brushes 6812/16384 81744/196608 (41.6%)
  59. brushsides 46860/65536 374880/524288 (71.5%)
  60. planes 18158/65536 363160/1310720 (27.7%)
  61. vertexes 50177/65536 602124/786432 (76.6%)
  62. nodes 18943/65536 606176/2097152 (28.9%)
  63. texinfos 6491/12288 467352/884736 (52.8%)
  64. texdata 1055/2048 33760/65536 (51.5%)
  65. dispinfos 903/0 158928/0 ( 0.0%)
  66. disp_verts 73031/0 1460620/0 ( 0.0%)
  67. disp_tris 115392/0 230784/0 ( 0.0%)
  68. disp_lmsamples 5121564/0 5121564/0 ( 0.0%)
  69. faces 31788/65536 1780128/3670016 (48.5%)
  70. hdr faces 31788/65536 1780128/3670016 (48.5%)
  71. origfaces 17870/65536 1000720/3670016 (27.3%)
  72. leaves 19112/65536 611584/2097152 (29.2%)
  73. leaffaces 37531/65536 75062/131072 (57.3%)
  74. leafbrushes 13161/65536 26322/131072 (20.1%)
  75. areas 42/1024 336/8192 ( 4.1%)
  76. surfedges 223571/512000 894284/2048000 (43.7%)
  77. edges 138297/256000 553188/1024000 (54.0%)
  78. LDR worldlights 1068/8192 93984/720896 (13.0%)
  79. HDR worldlights 1068/8192 93984/720896 (13.0%)
  80. leafwaterdata 2/32768 24/393216 ( 0.0%)
  81. waterstrips 3447/32768 34470/327680 (10.5%)
  82. waterverts 0/65536 0/786432 ( 0.0%)
  83. waterindices 61338/65536 122676/131072 (93.6%) VERY FULL!
  84. cubemapsamples 586/1024 9376/16384 (57.2%)
  85. overlays 433/512 152416/180224 (84.6%) VERY FULL!
  86. LDR lightdata [variable] 21392384/0 ( 0.0%)
  87. HDR lightdata [variable] 21392384/0 ( 0.0%)
  88. visdata [variable] 0/16777216 ( 0.0%)
  89. entdata [variable] 780527/393216 (198.5%) VERY FULL!
  90. LDR ambient table 19112/65536 76448/262144 (29.2%)
  91. HDR ambient table 19112/65536 76448/262144 (29.2%)
  92. LDR leaf ambient 118570/65536 3319960/1835008 (180.9%) VERY FULL!
  93. HDR leaf ambient 118570/65536 3319960/1835008 (180.9%) VERY FULL!
  94. occluders 0/0 0/0 ( 0.0%)
  95. occluder polygons 0/0 0/0 ( 0.0%)
  96. occluder vert ind 0/0 0/0 ( 0.0%)
  97. detail props [variable] 1/12 ( 8.3%)
  98. static props [variable] 1/262838 ( 0.0%)
  99. pakfile [variable] 51170741/0 ( 0.0%)
  100. physics [variable] 2377971/4194304 (56.7%)
  101. physics terrain [variable] 290677/1048576 (27.7%)
  102.  
  103. Level flags = 0
  104.  
  105. Total triangle count: 88618
  106. Writing c:\users\famille gamer\documents\jeux\hammer\rp_pccorp_map.bsp
  107. 11 minutes, 3 seconds elapsed
  108.  
  109. ** Executing...
  110. ** Command: Copy File
  111. ** Parameters: "c:\users\famille gamer\documents\jeux\hammer\rp_pccorp_map.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_pccorp_map.bsp"
  112.  
  113.  
  114. ** Executing...
  115. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
  116. ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_pccorp_map"
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