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- [Display]
- iMaxDecalsPerFrame=10
- iTexMipMapSkip=0
- iWaterMultisamples=4
- bTransparencyMultisampling=1
- fSpecularLODStartFade=2000
- fShadowLODStartFade=1000
- fLightLODStartFade=3500
- bDrawShadows=1
- iActorShadowCountInt=6
- iActorShadowCountExt=6
- iShadowFilter=2
- iShadowMapResolution=1024
- iAdapter=0
- iSize W=1920
- iSize H=1080
- iMultiSample=4
- iMaxAnisotropy=15
- iPresentInterval=1
- bFull Screen=1
- sD3DDevice="NVIDIA GeForce GTX 470"
- [Grass]
- b30GrassVS=0
- fGrassStartFadeDistance=7000
- [Imagespace]
- iRadialBlurLevel=2
- bDoDepthOfField=1
- [Water]
- bUseWaterRefractions=1
- bUseWaterReflections=1
- bForceHighDetailReflections=1
- bAutoWaterSilhouetteReflections=0
- bUseWaterDepth=1
- bUseWaterDisplacements=1
- iWaterReflectWidth=1024
- iWaterReflectHeight=1024
- bUseWaterReflectionBlur=1
- iWaterBlurAmount=4
- [TerrainManager]
- fTreeLoadDistance=40000
- fBlockLoadDistanceLow=50000
- fSplitDistanceMult=1.5
- [LOD]
- fLODFadeOutMultActors=15
- fLODFadeOutMultItems=15
- fLODFadeOutMultObjects=15
- [BlurShaderHDR]
- bDoHighDynamicRange=1
- [BlurShader]
- bUseBlurShader=0
- [Launcher]
- bShowAllResolutions=1
- uLastAspectRatio=3
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