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  1. --//====================================================\\--
  2. --|| CREATED BY CRACKLUSTER / EDIT BY VAYYERS
  3. --\\====================================================//--
  4.  
  5. -- dumb memeus thing cause i wanted a shack version like crethail/123jl123's version
  6. -- still wip i'll add a sword soon
  7. -- maybe 2 modes?
  8. -- idk what else
  9.  
  10.  
  11.  
  12. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  13. do
  14. owner = game.Players.StarzoZero
  15. script.Parent = owner.Character
  16. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  17. local function NewFakeEvent()
  18. local Bind = Instance.new("BindableEvent")
  19. local Fake;Fake = {Connections = {},
  20. fakeEvent=true;
  21. Connect=function(self,Func)
  22. Bind.Event:connect(Func)
  23. self.Connections[Bind] = true
  24. return setmetatable({Connected = true},{
  25. __index = function (self,Index)
  26. if Index:lower() == "disconnect" then
  27. return function() Fake.Connections[Bind] = false;self.Connected = false end
  28. end
  29. return Fake[Index]
  30. end;
  31. __tostring = function() return "Connection" end;
  32. })
  33. end}
  34. Fake.connect = Fake.Connect;return Fake;
  35. end
  36. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  37. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  38. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  39. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  40. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  41. local function TriggerEvent(self,Event,...)
  42. local Trigger = Mouse[Event]
  43. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  44. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  45. end
  46. end
  47. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  48. Event.OnServerEvent:Connect(function(FiredBy,Input)
  49. if FiredBy.Name ~= owner.Name then return end
  50. if Input.MouseEvent then
  51. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  52. else
  53. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  54. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  55. for _,Action in pairs(ContextActionService.Actions) do
  56. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  57. end
  58. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  59. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  60. end
  61. end)
  62. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  63. NLS([[
  64. Event.Parent =
  65. owner = game.Players.LocalPlayer
  66. owner.Character.LocalScript
  67. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  68. local Input = function(Input,gameProcessedEvent)
  69. if gameProcessedEvent then return end
  70. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  71. end
  72. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  73. local Hit,Target
  74. while wait(1/30) do
  75. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  76. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  77. end
  78. end
  79. ]],owner.Character)
  80. end
  81. RealGame = game;game = setmetatable({},{
  82. __index = function (self,Index)
  83. local Sandbox = function (Thing)
  84. if Thing:IsA("Player") then
  85. local RealPlayer = Thing
  86. return setmetatable({},{
  87. __index = function (self,Index)
  88. local Type = type(RealPlayer[Index])
  89. if Type == "function" then
  90. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  91. return function (self)return InternalData["Mouse"] end
  92. end
  93. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  94. end
  95. return RealPlayer[Index]
  96. end;
  97. __tostring = function(self) return RealPlayer.Name end
  98. })
  99. end
  100. end
  101. if RealGame[Index] then
  102. local Type = type(RealGame[Index])
  103. if Type == "function" then
  104. if Index:lower() == "getservice" or Index:lower() == "service" then
  105. return function (self,Service)
  106. local FakeServices = {
  107. ["players"] = function()
  108. return setmetatable({},{
  109. __index = function (self2,Index2)
  110. local RealService = RealGame:GetService(Service)
  111. local Type2 = type(Index2)
  112. if Type2 == "function" then
  113. return function (self,...) return RealService[Index2](RealService,...)end
  114. else
  115. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  116. return RealService[Index2]
  117. end
  118. end;
  119. __tostring = function(self) return RealGame:GetService(Service).Name end
  120. })
  121. end;
  122. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  123. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  124. ["runservice"] = function()
  125. return setmetatable({},{
  126. __index = function(self2,Index2)
  127. local RealService = RealGame:GetService(Service)
  128. local Type2 = type(Index2)
  129. if Type2 == "function" then
  130. return function (self,...) return RealService[Index2](RealService,...) end
  131. else
  132. local RunServices = {
  133. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  134. ["renderstepped"] = function() return RealService["Stepped"] end
  135. }
  136. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  137. return RealService[Index2]
  138. end
  139. end
  140. })
  141. end
  142. }
  143. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  144. return RealGame:GetService(Service)
  145. end
  146. end
  147. return function (self,...) return RealGame[Index](RealGame,...) end
  148. else
  149. if game:GetService(Index) then return game:GetService(Index) end
  150. return RealGame[Index]
  151. end
  152. end
  153. return nil
  154. end
  155. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  156.  
  157. wait(0.2)
  158.  
  159. Player = game:GetService("Players").LocalPlayer
  160. PlayerGui = Player.PlayerGui
  161. Cam = workspace.CurrentCamera
  162. Backpack = Player.Backpack
  163. Character = Player.Character
  164. Humanoid = Character.Humanoid
  165. Mouse = Player:GetMouse()
  166. RootPart = Character["HumanoidRootPart"]
  167. Torso = Character["Torso"]
  168. Head = Character["Head"]
  169. RightArm = Character["Right Arm"]
  170. LeftArm = Character["Left Arm"]
  171. RightLeg = Character["Right Leg"]
  172. LeftLeg = Character["Left Leg"]
  173. RootJoint = RootPart["RootJoint"]
  174. Neck = Torso["Neck"]
  175. RightShoulder = Torso["Right Shoulder"]
  176. LeftShoulder = Torso["Left Shoulder"]
  177. RightHip = Torso["Right Hip"]
  178. LeftHip = Torso["Left Hip"]
  179.  
  180. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=219826504"
  181.  
  182. IT = Instance.new
  183. CF = CFrame.new
  184. VT = Vector3.new
  185. RAD = math.rad
  186. C3 = Color3.new
  187. UD2 = UDim2.new
  188. BRICKC = BrickColor.new
  189. ANGLES = CFrame.Angles
  190. EULER = CFrame.fromEulerAnglesXYZ
  191. COS = math.cos
  192. ACOS = math.acos
  193. SIN = math.sin
  194. ASIN = math.asin
  195. ABS = math.abs
  196. MRANDOM = math.random
  197. FLOOR = math.floor
  198.  
  199. --//=================================\\
  200. --|| USEFUL VALUES
  201. --\\=================================//
  202.  
  203. Animation_Speed = 3
  204. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  205. local Speed = 12
  206. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  207. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  208. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  209. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  210. local DAMAGEMULTIPLIER = 1
  211. local ANIM = "Idle"
  212. local ATTACK = false
  213. local EQUIPPED = false
  214. local HOLD = false
  215. local COMBO = 1
  216. local Rooted = false
  217. local SINE = 0
  218. local KEYHOLD = false
  219. local CHANGE = 2 / Animation_Speed
  220. local WALKINGANIM = false
  221. local VALUE1 = false
  222. local VALUE2 = false
  223. local ROBLOXIDLEANIMATION = IT("Animation")
  224. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  225. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  226. --ROBLOXIDLEANIMATION.Parent = Humanoid
  227. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  228. WEAPONGUI.Name = "Weapon GUI"
  229. local Weapon = IT("Model")
  230. Weapon.Name = "Adds"
  231. local Effects = IT("Folder", Weapon)
  232. Effects.Name = "Effects"
  233. local ANIMATOR = Humanoid.Animator
  234. local ANIMATE = Character.Animate
  235. local UNANCHOR = true
  236. local PLAYANIMS = true
  237. local CLOAKED = false
  238.  
  239. --//=================================\\
  240. --\\=================================//
  241.  
  242.  
  243. --//=================================\\
  244. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  245. --\\=================================//
  246.  
  247. ArtificialHB = Instance.new("BindableEvent", script)
  248. ArtificialHB.Name = "ArtificialHB"
  249.  
  250. script:WaitForChild("ArtificialHB")
  251.  
  252. frame = Frame_Speed
  253. tf = 0
  254. allowframeloss = false
  255. tossremainder = false
  256. lastframe = tick()
  257. script.ArtificialHB:Fire()
  258.  
  259. game:GetService("RunService").Heartbeat:connect(function(s, p)
  260. tf = tf + s
  261. if tf >= frame then
  262. if allowframeloss then
  263. script.ArtificialHB:Fire()
  264. lastframe = tick()
  265. else
  266. for i = 1, math.floor(tf / frame) do
  267. script.ArtificialHB:Fire()
  268. end
  269. lastframe = tick()
  270. end
  271. if tossremainder then
  272. tf = 0
  273. else
  274. tf = tf - frame * math.floor(tf / frame)
  275. end
  276. end
  277. end)
  278.  
  279. --//=================================\\
  280. --\\=================================//
  281.  
  282. local mouse = game.Players.LocalPlayer:GetMouse()
  283. function Light()
  284. player = game.Players.LocalPlayer
  285. playerChar = player.Character
  286. playerLight = playerChar.Torso:FindFirstChild("Light")
  287. if playerLight then
  288. playerLight:Destroy()
  289. else
  290. light = Instance.new("SurfaceLight",playerChar:FindFirstChild("Torso"))
  291. light.Name = "Light"
  292. light.Range = 30 -- light distance
  293. light.Brightness = 35 -- change to how much
  294. light.Shadows = true -- change it to true or false
  295.  
  296.  
  297. local play = Instance.new("Sound",playerChar:FindFirstChild("Head"))
  298. play.SoundId = "http://www.roblox.com/asset/?id=198914875"
  299. play:Play()
  300.  
  301. end
  302. end
  303. mouse.KeyDown:connect(function(key)
  304. key = key:lower()
  305. if key == "q" then
  306. Light()
  307. end
  308. end)
  309.  
  310. --//=================================\\
  311. --|| SOME FUNCTIONS
  312. --\\=================================//
  313.  
  314. function WACKYEFFECT(Table)
  315. local TYPE = (Table.EffectType or "Sphere")
  316. local SIZE = (Table.Size or VT(1,1,1))
  317. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  318. local TRANSPARENCY = (Table.Transparency or 0)
  319. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  320. local CFRAME = (Table.CFrame or Torso.CFrame)
  321. local MOVEDIRECTION = (Table.MoveToPos or nil)
  322. local ROTATION1 = (Table.RotationX or 0)
  323. local ROTATION2 = (Table.RotationY or 0)
  324. local ROTATION3 = (Table.RotationZ or 0)
  325. local MATERIAL = (Table.Material or "Neon")
  326. local COLOR = (Table.Color or C3(1,1,1))
  327. local TIME = (Table.Time or 45)
  328. local SOUNDID = (Table.SoundID or nil)
  329. local SOUNDPITCH = (Table.SoundPitch or nil)
  330. local SOUNDVOLUME = (Table.SoundVolume or nil)
  331. coroutine.resume(coroutine.create(function()
  332. local PLAYSSOUND = false
  333. local SOUND = nil
  334. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  335. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  336. PLAYSSOUND = true
  337. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  338. end
  339. EFFECT.Color = COLOR
  340. local MSH = nil
  341. if TYPE == "Sphere" then
  342. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  343. elseif TYPE == "Block" then
  344. MSH = IT("BlockMesh",EFFECT)
  345. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  346. elseif TYPE == "Wave" then
  347. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  348. elseif TYPE == "Ring" then
  349. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  350. elseif TYPE == "Slash" then
  351. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  352. elseif TYPE == "Round Slash" then
  353. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  354. elseif TYPE == "Swirl" then
  355. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  356. elseif TYPE == "Skull" then
  357. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  358. elseif TYPE == "Crystal" then
  359. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  360. end
  361. if MSH ~= nil then
  362. local MOVESPEED = nil
  363. if MOVEDIRECTION ~= nil then
  364. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  365. end
  366. local GROWTH = SIZE - ENDSIZE
  367. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  368. if TYPE == "Block" then
  369. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  370. else
  371. EFFECT.CFrame = CFRAME
  372. end
  373. for LOOP = 1, TIME+1 do
  374. Swait()
  375. MSH.Scale = MSH.Scale - GROWTH/TIME
  376. if TYPE == "Wave" then
  377. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  378. end
  379. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  380. if TYPE == "Block" then
  381. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  382. else
  383. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  384. end
  385. if MOVEDIRECTION ~= nil then
  386. local ORI = EFFECT.Orientation
  387. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  388. EFFECT.Orientation = ORI
  389. end
  390. end
  391. if PLAYSSOUND == false then
  392. EFFECT:remove()
  393. else
  394. SOUND.Stopped:Connect(function()
  395. EFFECT:remove()
  396. end)
  397. end
  398. else
  399. if PLAYSSOUND == false then
  400. EFFECT:remove()
  401. else
  402. repeat Swait() until SOUND.Playing == false
  403. EFFECT:remove()
  404. end
  405. end
  406. end))
  407. end
  408.  
  409. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  410. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  411. end
  412.  
  413. function PositiveAngle(NUMBER)
  414. if NUMBER >= 0 then
  415. NUMBER = 0
  416. end
  417. return NUMBER
  418. end
  419.  
  420. function NegativeAngle(NUMBER)
  421. if NUMBER <= 0 then
  422. NUMBER = 0
  423. end
  424. return NUMBER
  425. end
  426.  
  427. function SpawnTrail(FROM,TO)
  428. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  429. MakeForm(TRAIL,"Cyl")
  430. local DIST = (FROM - TO).Magnitude
  431. TRAIL.Size = VT(0.1,DIST,0.1)
  432. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  433. coroutine.resume(coroutine.create(function()
  434. for i = 1, 5 do
  435. Swait()
  436. TRAIL.Transparency = TRAIL.Transparency + 0.1
  437. end
  438. TRAIL:remove()
  439. end))
  440. end
  441.  
  442.  
  443. function Swait(NUMBER)
  444. if NUMBER == 0 or NUMBER == nil then
  445. ArtificialHB.Event:wait()
  446. else
  447. for i = 1, NUMBER do
  448. ArtificialHB.Event:wait()
  449. end
  450. end
  451. end
  452.  
  453. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  454. local NEWMESH = IT(MESH)
  455. if MESH == "SpecialMesh" then
  456. NEWMESH.MeshType = MESHTYPE
  457. if MESHID ~= "nil" and MESHID ~= "" then
  458. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  459. end
  460. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  461. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  462. end
  463. end
  464. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  465. NEWMESH.Scale = SCALE
  466. NEWMESH.Parent = PARENT
  467. return NEWMESH
  468. end
  469.  
  470. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  471. local NEWPART = IT("Part")
  472. NEWPART.formFactor = FORMFACTOR
  473. NEWPART.Reflectance = REFLECTANCE
  474. NEWPART.Transparency = TRANSPARENCY
  475. NEWPART.CanCollide = false
  476. NEWPART.Locked = true
  477. NEWPART.Anchored = true
  478. if ANCHOR == false then
  479. NEWPART.Anchored = false
  480. end
  481. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  482. NEWPART.Name = NAME
  483. NEWPART.Size = SIZE
  484. NEWPART.Position = Torso.Position
  485. NEWPART.Material = MATERIAL
  486. NEWPART:BreakJoints()
  487. NEWPART.Parent = PARENT
  488. return NEWPART
  489. end
  490.  
  491. local function weldBetween(a, b)
  492. local weldd = Instance.new("ManualWeld")
  493. weldd.Part0 = a
  494. weldd.Part1 = b
  495. weldd.C0 = CFrame.new()
  496. weldd.C1 = b.CFrame:inverse() * a.CFrame
  497. weldd.Parent = a
  498. return weldd
  499. end
  500.  
  501.  
  502. function QuaternionFromCFrame(cf)
  503. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  504. local trace = m00 + m11 + m22
  505. if trace > 0 then
  506. local s = math.sqrt(1 + trace)
  507. local recip = 0.5 / s
  508. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  509. else
  510. local i = 0
  511. if m11 > m00 then
  512. i = 1
  513. end
  514. if m22 > (i == 0 and m00 or m11) then
  515. i = 2
  516. end
  517. if i == 0 then
  518. local s = math.sqrt(m00 - m11 - m22 + 1)
  519. local recip = 0.5 / s
  520. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  521. elseif i == 1 then
  522. local s = math.sqrt(m11 - m22 - m00 + 1)
  523. local recip = 0.5 / s
  524. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  525. elseif i == 2 then
  526. local s = math.sqrt(m22 - m00 - m11 + 1)
  527. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  528. end
  529. end
  530. end
  531.  
  532. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  533. local xs, ys, zs = x + x, y + y, z + z
  534. local wx, wy, wz = w * xs, w * ys, w * zs
  535. local xx = x * xs
  536. local xy = x * ys
  537. local xz = x * zs
  538. local yy = y * ys
  539. local yz = y * zs
  540. local zz = z * zs
  541. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  542. end
  543.  
  544. function QuaternionSlerp(a, b, t)
  545. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  546. local startInterp, finishInterp;
  547. if cosTheta >= 0.0001 then
  548. if (1 - cosTheta) > 0.0001 then
  549. local theta = ACOS(cosTheta)
  550. local invSinTheta = 1 / SIN(theta)
  551. startInterp = SIN((1 - t) * theta) * invSinTheta
  552. finishInterp = SIN(t * theta) * invSinTheta
  553. else
  554. startInterp = 1 - t
  555. finishInterp = t
  556. end
  557. else
  558. if (1 + cosTheta) > 0.0001 then
  559. local theta = ACOS(-cosTheta)
  560. local invSinTheta = 1 / SIN(theta)
  561. startInterp = SIN((t - 1) * theta) * invSinTheta
  562. finishInterp = SIN(t * theta) * invSinTheta
  563. else
  564. startInterp = t - 1
  565. finishInterp = t
  566. end
  567. end
  568. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  569. end
  570.  
  571. function Clerp(a, b, t)
  572. local qa = {QuaternionFromCFrame(a)}
  573. local qb = {QuaternionFromCFrame(b)}
  574. local ax, ay, az = a.x, a.y, a.z
  575. local bx, by, bz = b.x, b.y, b.z
  576. local _t = 1 - t
  577. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  578. end
  579.  
  580. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  581. local frame = IT("Frame")
  582. frame.BackgroundTransparency = TRANSPARENCY
  583. frame.BorderSizePixel = BORDERSIZEPIXEL
  584. frame.Position = POSITION
  585. frame.Size = SIZE
  586. frame.BackgroundColor3 = COLOR
  587. frame.BorderColor3 = BORDERCOLOR
  588. frame.Name = NAME
  589. frame.Parent = PARENT
  590. return frame
  591. end
  592.  
  593. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  594. local label = IT("TextLabel")
  595. label.BackgroundTransparency = 1
  596. label.Size = UD2(1, 0, 1, 0)
  597. label.Position = UD2(0, 0, 0, 0)
  598. label.TextColor3 = TEXTCOLOR
  599. label.TextStrokeTransparency = STROKETRANSPARENCY
  600. label.TextTransparency = TRANSPARENCY
  601. label.FontSize = TEXTFONTSIZE
  602. label.Font = TEXTFONT
  603. label.BorderSizePixel = BORDERSIZEPIXEL
  604. label.TextScaled = false
  605. label.Text = TEXT
  606. label.Name = NAME
  607. label.Parent = PARENT
  608. return label
  609. end
  610.  
  611. function NoOutlines(PART)
  612. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  613. end
  614.  
  615. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  616. if FLOOR ~= nil then
  617. coroutine.resume(coroutine.create(function()
  618. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  619. PART.CFrame = CF(POSITION)
  620. for i = 1, 45 do
  621. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  622. RingPiece.Material = FLOOR.Material
  623. RingPiece.Color = FLOOR.Color
  624. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  625. Debris:AddItem(RingPiece, SWAIT)
  626. end
  627. PART:remove()
  628. end))
  629. end
  630. end
  631.  
  632. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  633. if FLOOR ~= nil then
  634. for i = 1, AMOUNT do
  635. do
  636. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  637. DEBREE.Material = FLOOR.Material
  638. DEBREE.Color = FLOOR.Color
  639. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  640. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  641. coroutine.resume(coroutine.create(function()
  642. Swait(15)
  643. DEBREE.Parent = workspace
  644. DEBREE.CanCollide = true
  645. Debris:AddItem(DEBREE, SWAIT)
  646. end))
  647. end
  648. end
  649. end
  650. end
  651.  
  652. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  653. local NEWWELD = IT(TYPE)
  654. NEWWELD.Part0 = PART0
  655. NEWWELD.Part1 = PART1
  656. NEWWELD.C0 = C0
  657. NEWWELD.C1 = C1
  658. NEWWELD.Parent = PARENT
  659. return NEWWELD
  660. end
  661.  
  662. local S = IT("Sound")
  663. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  664. local NEWSOUND = nil
  665. coroutine.resume(coroutine.create(function()
  666. NEWSOUND = S:Clone()
  667. NEWSOUND.Parent = PARENT
  668. NEWSOUND.Volume = VOLUME
  669. NEWSOUND.Pitch = PITCH
  670. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  671. NEWSOUND:play()
  672. if DOESLOOP == true then
  673. NEWSOUND.Looped = true
  674. else
  675. repeat wait(1) until NEWSOUND.Playing == false
  676. NEWSOUND:remove()
  677. end
  678. end))
  679. return NEWSOUND
  680. end
  681.  
  682. function MakeForm(PART,TYPE)
  683. if TYPE == "Cyl" then
  684. local MSH = IT("CylinderMesh",PART)
  685. elseif TYPE == "Ball" then
  686. local MSH = IT("SpecialMesh",PART)
  687. MSH.MeshType = "Sphere"
  688. elseif TYPE == "Wedge" then
  689. local MSH = IT("SpecialMesh",PART)
  690. MSH.MeshType = "Wedge"
  691. end
  692. end
  693.  
  694. function CFrameFromTopBack(at, top, back)
  695. local right = top:Cross(back)
  696. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  697. end
  698.  
  699. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  700. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  701. if HITFLOOR ~= nil then
  702. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  703. if HITFLOOR.Name == "BloodPuddle" then
  704. local DIST = (Position - HITFLOOR.Position).Magnitude
  705. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  706. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  707. end
  708. else
  709. if HITFLOOR.Anchored == true then
  710. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  711. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  712. MakeForm(BLOOD,"Cyl")
  713. coroutine.resume(coroutine.create(function()
  714. Swait(75)
  715. while true do
  716. Swait()
  717. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  718. if BLOOD.Size.Z < 0.051 then
  719. BLOOD:remove()
  720. break
  721. end
  722. end
  723. end))
  724. end
  725. end
  726. end
  727. end
  728. end
  729.  
  730. function SprayBlood(POSITION,DIRECTION,BloodSize)
  731. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false)
  732. BLOOD.CFrame = CF(POSITION)
  733. MakeForm(BLOOD,"Ball")
  734. local bv = Instance.new("BodyVelocity",BLOOD)
  735. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  736. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75
  737. bv.Name = "MOVE"
  738. Debris:AddItem(bv,0.05)
  739. coroutine.resume(coroutine.create(function()
  740. local HASTOUCHEDGROUND = false
  741. local HIT = BLOOD.Touched:Connect(function(hit)
  742. if hit.Anchored == true then
  743. HASTOUCHEDGROUND = true
  744. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  745. end
  746. end)
  747. wait(5)
  748. if HASTOUCHEDGROUND == false then
  749. BLOOD:remove()
  750. end
  751. end))
  752. end
  753.  
  754. Debris = game:GetService("Debris")
  755.  
  756. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  757. local DIRECTION = CF(StartPos,EndPos).lookVector
  758. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  759. end
  760.  
  761. function turnto(position)
  762. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  763. end
  764.  
  765. function recurse(root,callback,i)
  766. i= i or 0
  767. for _,v in pairs(root:GetChildren()) do
  768. i = i + 1
  769. callback(i,v)
  770.  
  771. if #v:GetChildren() > 0 then
  772. i = recurse(v,callback,i)
  773. end
  774. end
  775.  
  776. return i
  777. end
  778.  
  779. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  780. attachmentName = attachmentName.."RigAttachment"
  781. local constraint = Instance.new(className.."Constraint")
  782. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  783. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  784. constraint.Name = "RagdollConstraint"..part1.Name
  785.  
  786. for _,propertyData in next,properties or {} do
  787. constraint[propertyData[1]] = propertyData[2]
  788. end
  789.  
  790. constraint.Parent = character
  791. end
  792.  
  793. function getAttachment0(character, attachmentName)
  794. for _,child in next,character:GetChildren() do
  795. local attachment = child:FindFirstChild(attachmentName)
  796. if attachment then
  797. return attachment
  798. end
  799. end
  800. end
  801.  
  802. function R15Ragdoll(character)
  803. recurse(character, function(_,v)
  804. if v:IsA("Attachment") then
  805. v.Axis = Vector3.new(0, 1, 0)
  806. v.SecondaryAxis = Vector3.new(0, 0, 1)
  807. v.Rotation = Vector3.new(0, 0, 0)
  808. end
  809. end)
  810. for _,child in next,character:GetChildren() do
  811. if child:IsA("Accoutrement") then
  812. for _,part in next,child:GetChildren() do
  813. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  814. local attachment1 = part:FindFirstChildOfClass("Attachment")
  815. local attachment0 = getAttachment0(character,attachment1.Name)
  816. if attachment0 and attachment1 then
  817. local constraint = Instance.new("HingeConstraint")
  818. constraint.Attachment0 = attachment0
  819. constraint.Attachment1 = attachment1
  820. constraint.LimitsEnabled = true
  821. constraint.UpperAngle = 0
  822. constraint.LowerAngle = 0
  823. constraint.Parent = character
  824. end
  825. elseif part.Name == "HumanoidRootPart" then
  826. part:remove()
  827. end
  828. end
  829. end
  830. end
  831.  
  832. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  833. {"LimitsEnabled",true};
  834. {"UpperAngle",5};
  835. })
  836. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  837. {"LimitsEnabled",true};
  838. {"UpperAngle",15};
  839. })
  840.  
  841. local handProperties = {
  842. {"LimitsEnabled", true};
  843. {"UpperAngle",0};
  844. {"LowerAngle",0};
  845. }
  846. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  847. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  848.  
  849. local shinProperties = {
  850. {"LimitsEnabled", true};
  851. {"UpperAngle", 0};
  852. {"LowerAngle", -75};
  853. }
  854. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  855. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  856.  
  857. local footProperties = {
  858. {"LimitsEnabled", true};
  859. {"UpperAngle", 15};
  860. {"LowerAngle", -45};
  861. }
  862. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  863. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  864.  
  865. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  866. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  867. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  868. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  869. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  870. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  871. end
  872.  
  873. function Ragdoll(Character2,CharTorso)
  874. Character2:BreakJoints()
  875. local hum = Character2:findFirstChild("Humanoid")
  876. hum:remove()
  877. local function Scan(ch)
  878. local e
  879. for e = 1,#ch do
  880. Scan(ch[e]:GetChildren())
  881. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  882. ch[e]:remove()
  883. end
  884. end
  885. end
  886. local NEWHUM = IT("Humanoid")
  887. NEWHUM.Name = "Corpse"
  888. NEWHUM.Health = 0
  889. NEWHUM.MaxHealth = 0
  890. NEWHUM.PlatformStand = true
  891. NEWHUM.Parent = Character2
  892. NEWHUM.DisplayDistanceType = "None"
  893.  
  894. local ch = Character2:GetChildren()
  895. local i
  896. for i = 1,#ch do
  897. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  898. ch[i]:remove()
  899. end
  900. end
  901.  
  902. local Torso2 = Character2.Torso
  903. local movevector = Vector3.new()
  904.  
  905. if Torso2 then
  906. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  907. local Head = Character2:FindFirstChild("Head")
  908. if Head then
  909. local Neck = Instance.new("Weld")
  910. Neck.Name = "Neck"
  911. Neck.Part0 = Torso2
  912. Neck.Part1 = Head
  913. Neck.C0 = CFrame.new(0, 1.5, 0)
  914. Neck.C1 = CFrame.new()
  915. Neck.Parent = Torso2
  916.  
  917. end
  918. local Limb = Character2:FindFirstChild("Right Arm")
  919. if Limb then
  920.  
  921. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  922. local Joint = Instance.new("Glue")
  923. Joint.Name = "RightShoulder"
  924. Joint.Part0 = Torso2
  925. Joint.Part1 = Limb
  926. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  927. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  928. Joint.Parent = Torso2
  929.  
  930. local B = Instance.new("Part")
  931. B.TopSurface = 0
  932. B.BottomSurface = 0
  933. B.formFactor = "Symmetric"
  934. B.Size = Vector3.new(1, 1, 1)
  935. B.Transparency = 1
  936. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  937. B.Parent = Character2
  938. local W = Instance.new("Weld")
  939. W.Part0 = Limb
  940. W.Part1 = B
  941. W.C0 = CFrame.new(0, -0.5, 0)
  942. W.Parent = Limb
  943.  
  944. end
  945. local Limb = Character2:FindFirstChild("Left Arm")
  946. if Limb then
  947.  
  948. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  949. local Joint = Instance.new("Glue")
  950. Joint.Name = "LeftShoulder"
  951. Joint.Part0 = Torso2
  952. Joint.Part1 = Limb
  953. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  954. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  955. Joint.Parent = Torso2
  956.  
  957. local B = Instance.new("Part")
  958. B.TopSurface = 0
  959. B.BottomSurface = 0
  960. B.formFactor = "Symmetric"
  961. B.Size = Vector3.new(1, 1, 1)
  962. B.Transparency = 1
  963. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  964. B.Parent = Character2
  965. local W = Instance.new("Weld")
  966. W.Part0 = Limb
  967. W.Part1 = B
  968. W.C0 = CFrame.new(0, -0.5, 0)
  969. W.Parent = Limb
  970.  
  971. end
  972. local Limb = Character2:FindFirstChild("Right Leg")
  973. if Limb then
  974.  
  975. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  976. local Joint = Instance.new("Glue")
  977. Joint.Name = "RightHip"
  978. Joint.Part0 = Torso2
  979. Joint.Part1 = Limb
  980. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  981. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  982. Joint.Parent = Torso2
  983.  
  984. local B = Instance.new("Part")
  985. B.TopSurface = 0
  986. B.BottomSurface = 0
  987. B.formFactor = "Symmetric"
  988. B.Size = Vector3.new(1, 1, 1)
  989. B.Transparency = 1
  990. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  991. B.Parent = Character2
  992. local W = Instance.new("Weld")
  993. W.Part0 = Limb
  994. W.Part1 = B
  995. W.C0 = CFrame.new(0, -0.5, 0)
  996. W.Parent = Limb
  997.  
  998. end
  999. local Limb = Character2:FindFirstChild("Left Leg")
  1000. if Limb then
  1001.  
  1002. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1003. local Joint = Instance.new("Glue")
  1004. Joint.Name = "LeftHip"
  1005. Joint.Part0 = Torso2
  1006. Joint.Part1 = Limb
  1007. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1008. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1009. Joint.Parent = Torso2
  1010.  
  1011. local B = Instance.new("Part")
  1012. B.TopSurface = 0
  1013. B.BottomSurface = 0
  1014. B.formFactor = "Symmetric"
  1015. B.Size = Vector3.new(1, 1, 1)
  1016. B.Transparency = 1
  1017. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1018. B.Parent = Character2
  1019. local W = Instance.new("Weld")
  1020. W.Part0 = Limb
  1021. W.Part1 = B
  1022. W.C0 = CFrame.new(0, -0.5, 0)
  1023. W.Parent = Limb
  1024.  
  1025. end
  1026. --[
  1027. local Bar = Instance.new("Part")
  1028. Bar.TopSurface = 0
  1029. Bar.BottomSurface = 0
  1030. Bar.formFactor = "Symmetric"
  1031. Bar.Size = Vector3.new(1, 1, 1)
  1032. Bar.Transparency = 1
  1033. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1034. Bar.Parent = Character2
  1035. local Weld = Instance.new("Weld")
  1036. Weld.Part0 = Torso2
  1037. Weld.Part1 = Bar
  1038. Weld.C0 = CFrame.new(0, 0.5, 0)
  1039. Weld.Parent = Torso2
  1040. --]]
  1041. end
  1042. Character2.Parent = workspace
  1043. Debris:AddItem(Character2,5)
  1044.  
  1045. return Character2,Torso2
  1046. end
  1047.  
  1048. --//=================================\\
  1049. --|| WEAPON CREATION
  1050. --\\=================================//
  1051.  
  1052. Humanoid.DisplayDistanceType = "None"
  1053. Humanoid.MaxHealth = 800
  1054. Humanoid.Health = 800
  1055.  
  1056. local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Black", "Gun", VT(0, 0, 0),false)
  1057. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
  1058. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1059. Gun.Transparency = 1
  1060.  
  1061. local STEP = CreateSound(141491460, Torso, 0.6, 1, true)
  1062. STEP.Playing = false
  1063. STEP.Looped = false
  1064. local STEPPING = false
  1065. Humanoid.Running:Connect(function(speed)
  1066. if STEPPING == false then
  1067. STEPPING = true
  1068. repeat
  1069. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1070. wait(8/TORSOVELOCITY)
  1071. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1072. if TORSOVELOCITY > 1 and Torso.Transparency ~= 1 and HITFLOOR ~= nil then
  1073. STEP.Parent = Torso
  1074. STEP.Pitch = MRANDOM(8,12)/10
  1075. STEP:Play()
  1076. end
  1077. until TORSOVELOCITY < 0.6
  1078. STEPPING = false
  1079. end
  1080. end)
  1081.  
  1082. for _, c in pairs(Weapon:GetChildren()) do
  1083. if c.ClassName == "Part" then
  1084. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1085. end
  1086. end
  1087.  
  1088. local SKILLTEXTCOLOR = C3(0,0,0)
  1089. local SKILLFONT = "SciFi"
  1090. local SKILLTEXTSIZE = 7
  1091.  
  1092. Weapon.Parent = Character
  1093.  
  1094. Humanoid.Died:connect(function()
  1095. ATTACK = true
  1096. end)
  1097.  
  1098. --//=================================\\
  1099. --|| DAMAGE FUNCTIONS
  1100. --\\=================================//
  1101.  
  1102. function StatLabel(CFRAME, TEXT, COLOR)
  1103. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1104. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1105. local BODYGYRO = IT("BodyGyro", STATPART)
  1106. game:GetService("Debris"):AddItem(STATPART ,5)
  1107. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1108. BILLBOARDGUI.Adornee = STATPART
  1109. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1110. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1111. BILLBOARDGUI.AlwaysOnTop = false
  1112. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1113. TEXTLABEL.BackgroundTransparency = 1
  1114. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1115. TEXTLABEL.Text = TEXT
  1116. TEXTLABEL.Font = SKILLFONT
  1117. TEXTLABEL.FontSize="Size42"
  1118. TEXTLABEL.TextColor3 = COLOR
  1119. TEXTLABEL.TextStrokeTransparency = 0
  1120. TEXTLABEL.TextScaled = true
  1121. TEXTLABEL.TextWrapped = true
  1122. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1123. for i = 1, 50 do
  1124. Swait()
  1125. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1126. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1127. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1128. end
  1129. THEPART.Parent = nil
  1130. end),STATPART, TEXTLABEL)
  1131. end
  1132.  
  1133. --//=================================\\
  1134. --|| DAMAGING
  1135. --\\=================================//
  1136.  
  1137. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1138. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1139. defence.Name = ("HitBy"..Player.Name)
  1140. game:GetService("Debris"):AddItem(defence, 0.001)
  1141. Damage = Damage * DAMAGEMULTIPLIER
  1142. if Humanoid.Health ~= 0 then
  1143. local CritChance = MRANDOM(1,100)
  1144. if Damage > Humanoid.Health then
  1145. Damage = math.ceil(Humanoid.Health)
  1146. if Damage == 0 then
  1147. Damage = 0.1
  1148. end
  1149. end
  1150. Humanoid.Health = Humanoid.Health - Damage
  1151. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1152. end
  1153. end
  1154.  
  1155. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1156. local CHILDREN = workspace:GetDescendants()
  1157. for index, CHILD in pairs(CHILDREN) do
  1158. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1159. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1160. if HUM then
  1161. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1162. if TORSO then
  1163. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1164. if INSTAKILL == true then
  1165. CHILD:BreakJoints()
  1166. else
  1167. local DMG = MRANDOM(MINDMG,MAXDMG)
  1168. ApplyDamage(HUM,DMG,TORSO)
  1169. end
  1170. if FLING > 0 then
  1171. for _, c in pairs(CHILD:GetChildren()) do
  1172. if c:IsA("BasePart") then
  1173. local bv = Instance.new("BodyVelocity")
  1174. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1175. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1176. bv.Parent = c
  1177. Debris:AddItem(bv,0.05)
  1178. end
  1179. end
  1180. end
  1181. end
  1182. end
  1183. end
  1184. end
  1185. end
  1186. end
  1187.  
  1188. --//=================================\\
  1189. --|| ATTACK FUNCTIONS AND STUFF
  1190. --\\=================================//
  1191.  
  1192. local Decal = IT("Decal")
  1193. function SpawnBulletHole(POSITION)
  1194. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  1195. local decal = Decal:Clone()
  1196. decal.Parent = O1
  1197. decal.Face = "Top"
  1198. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  1199. local decal2 = Decal:Clone()
  1200. decal2.Parent = O1
  1201. decal2.Face = "Bottom"
  1202. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  1203. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  1204. Debris:AddItem(O1,5)
  1205. end
  1206.  
  1207. local asd = Instance.new("ParticleEmitter")
  1208. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1209. asd.LightEmission = .1
  1210. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1211. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
  1212. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1213. asd.Transparency = bbb
  1214. asd.Size = aaa
  1215. asd.ZOffset = .9
  1216. asd.Acceleration = Vector3.new(0, -15, 0)
  1217. asd.LockedToPart = false
  1218. asd.EmissionDirection = "Back"
  1219. asd.Lifetime = NumberRange.new(1, 2)
  1220. asd.Rotation = NumberRange.new(-100, 100)
  1221. asd.RotSpeed = NumberRange.new(-100, 100)
  1222. asd.Speed = NumberRange.new(10)
  1223. asd.Enabled = false
  1224. asd.VelocitySpread = 999
  1225.  
  1226. function getbloody(victim,amount)
  1227. local PART = IT("Part",Effects)
  1228. PART.Transparency = 1
  1229. PART.Size = victim.Size
  1230. PART.Anchored = true
  1231. PART.CanCollide = false
  1232. PART.CFrame = CF(victim.Position)
  1233. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1234. Debris:AddItem(PART,5)
  1235. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1236. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1237. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1238. local prtcl = asd:Clone()
  1239. prtcl.Parent = PART
  1240. prtcl:Emit(amount*10)
  1241. end
  1242.  
  1243.  
  1244. function BulletDetection(FROM,TO)
  1245. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1246. coroutine.resume(coroutine.create(function()
  1247. if AIMHIT ~= nil then
  1248. if AIMHIT.Parent ~= Character then
  1249. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1250. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  1251. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  1252. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  1253. if AIMHIT.Parent.ClassName == "Accessory" then
  1254. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  1255. AIMHIT.Parent.Parent:BreakJoints()
  1256. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  1257. getbloody(AIMHIT.Parent.Parent.Head,15)
  1258. AIMHIT.Parent.Parent.Head:remove()
  1259. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  1260. end
  1261. else
  1262. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
  1263. end
  1264. elseif AIMHIT.Name == "Head" then
  1265. getbloody(AIMHIT,15)
  1266. AIMHIT.Parent:BreakJoints()
  1267. AIMHIT:remove()
  1268. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  1269. end
  1270. end
  1271. else
  1272. CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  1273. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  1274. end
  1275. end
  1276. end
  1277. end))
  1278. return AIMHIT,AIMPOS,NORMAL
  1279. end
  1280.  
  1281. function Taunt()
  1282. ATTACK = true
  1283. PLAYANIMS = false
  1284. CreateSound(957655044,Torso,2,MRANDOM(10,10)/10,false)
  1285. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=364044449"
  1286. for i=0, 1.5, 0.1 / 19 do
  1287. Swait()
  1288. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-30 + math.random(-30,30)), RAD(0), RAD(0 + math.random(-30,30))), 1 / Animation_Speed)
  1290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 + math.random(-30,30)), RAD(0), RAD(140 + math.random(-30,30))) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0 + math.random(-30,30)), RAD(0), RAD(-140 + math.random(-30,30))) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1292. end
  1293. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=219826504"
  1294. PLAYANIMS = true
  1295. ATTACK = false
  1296. end
  1297.  
  1298. function Shell()
  1299. ATTACK = true
  1300. PLAYANIMS = false
  1301. Gun.Transparency = 0
  1302. local GYRO = IT("BodyGyro",RootPart)
  1303. GYRO.D = 750
  1304. GYRO.P = 20000
  1305. GYRO.MaxTorque = VT(0,40000000,0)
  1306. for i=0, 1, 0.1 / Animation_Speed do
  1307. Swait()
  1308. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(100), RAD(20), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1312. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 2 / Animation_Speed)
  1314. end
  1315. CreateSound(1112953216, Gun, 5, MRANDOM(8,12)/10, false)
  1316. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  1317. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  1318. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,2,2), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1319. for i=0, 0.3, 0.1 / Animation_Speed do
  1320. Swait()
  1321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1325. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 2 / Animation_Speed)
  1327. end
  1328. for i=0, 0.3, 0.1 / Animation_Speed do
  1329. Swait()
  1330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(100), RAD(20), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1334. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 2 / Animation_Speed)
  1336. end
  1337. CreateSound(1112953216, Gun, 5, MRANDOM(8,12)/10, false)
  1338. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  1339. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  1340. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,2,2), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1341. for i=0, 0.3, 0.1 / Animation_Speed do
  1342. Swait()
  1343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1347. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 2 / Animation_Speed)
  1349. end
  1350. for i=0, 0.3, 0.1 / Animation_Speed do
  1351. Swait()
  1352. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(100), RAD(20), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1356. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 2 / Animation_Speed)
  1358. end
  1359. CreateSound(1112953216, Gun, 5, MRANDOM(8,12)/10, false)
  1360. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  1361. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  1362. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,2,2), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1363. for i=0, 0.3, 0.1 / Animation_Speed do
  1364. Swait()
  1365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1369. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 2 / Animation_Speed)
  1371. end
  1372. for i=0, 0.3, 0.1 / Animation_Speed do
  1373. Swait()
  1374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(100), RAD(20), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1378. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 2 / Animation_Speed)
  1380. end
  1381. GYRO:remove()
  1382. Rooted = false
  1383. PLAYANIMS = true
  1384. ATTACK = false
  1385. Gun.Transparency = 1
  1386. end
  1387.  
  1388. function Taunt2()
  1389. ATTACK = true
  1390. PLAYANIMS = false
  1391. Rooted = true
  1392. NOU = CreateSound(1448252559,Torso,2,MRANDOM(10,10)/10,false)
  1393. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=44424613"
  1394. for i=0, 1.5, 0.1 / 6 do
  1395. Swait()
  1396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + (0.1*NOU.PlaybackLoudness/75)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-15), RAD(5 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. end
  1403. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=219826504"
  1404. PLAYANIMS = true
  1405. ATTACK = false
  1406. end
  1407.  
  1408. function Taunt3()
  1409. ATTACK = true
  1410. Rooted = true
  1411. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1412. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=82323254"
  1413. repeat
  1414. Swait()
  1415. TAUNT.Parent = Torso
  1416. TAUNT.Playing = true
  1417. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(-15), RAD(5 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1422. until TAUNT.TimePosition >= 1.25
  1423. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=1731306305"
  1424. for i=0, 1.6, 0.1 / Animation_Speed do
  1425. Swait()
  1426. TAUNT.Parent = Torso
  1427. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-30)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432. end
  1433. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=219826504"
  1434. ATTACK = false
  1435. Rooted = false
  1436. end
  1437.  
  1438. function Extreme_Offset()
  1439. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=429340009"
  1440. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
  1441. if HITFLOOR then
  1442. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  1443. CreateSound("1295446488", Torso, 5, 1)
  1444. for i = 1, 5 do
  1445. WACKYEFFECT({
  1446. Time = MRANDOM(15, 35),
  1447. EffectType = "Round Slash",
  1448. Size = VT(0, 0, 0),
  1449. Size2 = VT(0.3, 0, 0.3),
  1450. Transparency = 0.5,
  1451. Transparency2 = 1,
  1452. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  1453. MoveToPos = nil,
  1454. RotationX = MRANDOM(-50, 50) / 10,
  1455. RotationY = MRANDOM(-50, 50) / 10,
  1456. RotationZ = MRANDOM(-50, 50) / 10,
  1457. Material = "Neon",
  1458. Color = C3(1, 1, 1),
  1459. SoundID = nil,
  1460. SoundPitch = nil,
  1461. SoundVolume = nil
  1462. })
  1463. end
  1464. ATTACK = true
  1465. Rooted = true
  1466. UNANCHOR = false
  1467. RootPart.Anchored = true
  1468. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  1469. for i = 1, 5 do
  1470. WACKYEFFECT({
  1471. Time = MRANDOM(15, 35),
  1472. EffectType = "Round Slash",
  1473. Size = VT(0, 0, 0),
  1474. Size2 = VT(0.3, 0, 0.3),
  1475. Transparency = 0.5,
  1476. Transparency2 = 1,
  1477. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  1478. MoveToPos = nil,
  1479. RotationX = MRANDOM(-50, 50) / 10,
  1480. RotationY = MRANDOM(-50, 50) / 10,
  1481. RotationZ = MRANDOM(-50, 50) / 10,
  1482. Material = "Neon",
  1483. Color = C3(1, 1, 1),
  1484. SoundID = nil,
  1485. SoundPitch = nil,
  1486. SoundVolume = nil
  1487. })
  1488. end
  1489. for i = 0, 0.2, 0.1 / Animation_Speed do
  1490. Swait()
  1491. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1495. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  1497. end
  1498. for i = 0, 1, 0.1 / Animation_Speed do
  1499. Swait()
  1500. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  1501. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  1502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  1503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  1504. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  1505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  1506. end
  1507. for i = 1, 10 do
  1508. Swait()
  1509. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  1510. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  1511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  1512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  1513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  1514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  1515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  1516. end
  1517. for i = 0, 0.2, 0.1 / Animation_Speed do
  1518. Swait()
  1519. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  1520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  1521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  1523. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1525. end
  1526. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  1527. if HITFLOOR then
  1528. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1529. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  1530. for index, CHILD in pairs(CHILDREN) do
  1531. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  1532. for i = 1, 5 do
  1533. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, VT(math.random(.5,2), math.random(.5,2), math.random(.5,2)), 5, 150)
  1534. CHILD:remove()
  1535. end
  1536. end
  1537. end
  1538. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  1539. SOUNDPART.CFrame = CF(HITPOS)
  1540. Debris:AddItem(SOUNDPART, 5)
  1541. CreateSound("130972023", SOUNDPART, 6, 3)
  1542. CreateSound("182765513", SOUNDPART, 6, 1)
  1543. WACKYEFFECT({
  1544. EffectType = "Ring",
  1545. Size = VT(0, 0, 0),
  1546. Size2 = VT(6, 6, 10),
  1547. Transparency = .3,
  1548. Transparency2 = 1,
  1549. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  1550. MoveToPos = nil,
  1551. RotationX = 0,
  1552. RotationY = 0,
  1553. RotationZ = 0,
  1554. Material = "Neon",
  1555. Color = C3(1, 1, 1),
  1556. SoundID = nil,
  1557. SoundPitch = nil,
  1558. SoundVolume = nil
  1559. })
  1560. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1561. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  1562. for index, CHILD in pairs(CHILDREN) do
  1563. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  1564. for i = 1, 5 do
  1565. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, VT(math.random(.5,2), math.random(.5,2), math.random(.5,2)), 5, 150)
  1566. CHILD:remove()
  1567. end
  1568. end
  1569. end
  1570. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  1571. SOUNDPART.CFrame = CF(HITPOS)
  1572. Debris:AddItem(SOUNDPART, 5)
  1573. CreateSound("130972023", SOUNDPART, 6, 3)
  1574. CreateSound("182765513", SOUNDPART, 6, 1)
  1575. WACKYEFFECT({
  1576. EffectType = "Ring",
  1577. Size = VT(0, 0, 0),
  1578. Size2 = VT(6, 6, 10),
  1579. Transparency = 0.3,
  1580. Transparency2 = 1,
  1581. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  1582. MoveToPos = nil,
  1583. RotationX = 0,
  1584. RotationY = 0,
  1585. RotationZ = 0,
  1586. Material = "Neon",
  1587. Color = C3(1, 1, 1),
  1588. SoundID = nil,
  1589. SoundPitch = nil,
  1590. SoundVolume = nil
  1591. })
  1592. elseif HITFLOOR.Anchored == false then
  1593. if HITFLOOR.Parent ~= workspace then
  1594. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  1595. for index, CHILD in pairs(CHILDREN) do
  1596. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  1597. for i = 1, 5 do
  1598. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, VT(math.random(.5,2), math.random(.5,2), math.random(.5,2)), 5, 150)
  1599. end
  1600. CHILD:remove()
  1601. end
  1602. end
  1603. else
  1604. for i = 1, 5 do
  1605. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, VT(math.random(.5,2), math.random(.5,2), math.random(.5,2)), 5, 150)
  1606. end
  1607. HITFLOOR:remove()
  1608. end
  1609. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  1610. SOUNDPART.CFrame = CF(HITPOS)
  1611. Debris:AddItem(SOUNDPART, 5)
  1612. CreateSound("130972023", SOUNDPART, 10, 3)
  1613. CreateSound("178452217", SOUNDPART, 6, 1)
  1614. WACKYEFFECT({
  1615. EffectType = "Ring",
  1616. Size = VT(0, 0, 0),
  1617. Size2 = VT(6, 6, 10),
  1618. Transparency = 0.3,
  1619. Transparency2 = 1,
  1620. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  1621. MoveToPos = nil,
  1622. RotationX = 0,
  1623. RotationY = 0,
  1624. RotationZ = 0,
  1625. Material = "Neon",
  1626. Color = C3(1, 1, 1),
  1627. SoundID = nil,
  1628. SoundPitch = nil,
  1629. SoundVolume = nil
  1630. })
  1631. else
  1632. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  1633. SOUNDPART.CFrame = CF(HITPOS)
  1634. Debris:AddItem(SOUNDPART, 5)
  1635. CreateSound("130972023", SOUNDPART, 10, 1)
  1636. CreateSound("130972023", SOUNDPART, 6, 0.7)
  1637. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  1638. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  1639. ApplyAoE(HITPOS, 15, 45, 75, 75, false)
  1640. ApplyAoE(HITPOS, 25, 25, 35, 35, false)
  1641. for i = 1, 5 do
  1642. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 2, VT(math.random(4,8), math.random(4,8), math.random(4,8)), 5, 150)
  1643. end
  1644. for i = 1, 5 do
  1645. WACKYEFFECT({
  1646. Time = 75,
  1647. EffectType = "Sphere",
  1648. Size = VT(20, 10, 20),
  1649. Size2 = VT(30, 15, 30) * i,
  1650. Transparency = 0.5,
  1651. Transparency2 = 1,
  1652. CFrame = CF(HITPOS),
  1653. MoveToPos = nil,
  1654. RotationX = 0,
  1655. RotationY = 0,
  1656. RotationZ = 0,
  1657. Material = "Neon",
  1658. Color = White,
  1659. SoundID = 627724804,
  1660. SoundPitch = 1,
  1661. SoundVolume = 10
  1662. })
  1663. end
  1664. for i = 1, 5 do
  1665. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 2, VT(math.random(4,8), math.random(4,8), math.random(4,8)), 5, 150)
  1666. end
  1667. end
  1668. end
  1669. for i = 0, 1.2, 0.1 / Animation_Speed do
  1670. Swait()
  1671. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  1672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  1673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  1675. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1677. end
  1678. ATTACK = false
  1679. Rooted = false
  1680. UNANCHOR = true
  1681. RootPart.Anchored = false
  1682. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=219826504"
  1683. end
  1684. end
  1685.  
  1686. -- fat
  1687.  
  1688. function Yes()
  1689. ATTACK = true
  1690. PLAYANIMS = false
  1691. Rooted = true
  1692. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=40770311"
  1693. CreateSound(895472214,Torso,2,MRANDOM(10,10)/10,false)
  1694. for i=0, 1.5, 0.1 / 1.2 do
  1695. Swait()
  1696. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1700. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702. end
  1703. for i=0, 1.5, 0.1 / 1.2 do
  1704. Swait()
  1705. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1709. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711. end
  1712. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=219826504"
  1713. PLAYANIMS = true
  1714. Rooted = false
  1715. ATTACK = false
  1716. end
  1717.  
  1718. function Hi()
  1719. ATTACK = true
  1720. PLAYANIMS = false
  1721. Rooted = true
  1722. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=16132434"
  1723. CreateSound(659669306,Torso,2,MRANDOM(9.5,10.5)/10,false)
  1724. for i=0, 1.5, 0.1 / 1.2 do
  1725. Swait()
  1726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(-5), RAD(-10)), 0.15 / Animation_Speed)
  1727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(-10), RAD(0)), 0.15 / Animation_Speed)
  1728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(-15), RAD(5 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732. end
  1733. for i=0, 1.5, 0.1 / 1.2 do
  1734. Swait()
  1735. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(-10), RAD(-10)), 0.15 / Animation_Speed)
  1737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(-15), RAD(5 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. end
  1742. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=219826504"
  1743. PLAYANIMS = true
  1744. Rooted = false
  1745. ATTACK = false
  1746. end
  1747.  
  1748. function Animate(INOUT)
  1749. if INOUT == "In" then
  1750. ANIMATE.Parent = Character
  1751. RootJoint.C0 = ROOTC0
  1752. Neck.C0 = NECKC0
  1753. RightShoulder.C0 = CF(1.5, 0.5, 0) * RIGHTSHOULDERC0
  1754. LeftShoulder.C0 = CF(-1.5, 0.5, 0) * LEFTSHOULDERC0
  1755. RightHip.C0 = CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1756. LeftHip.C0 = CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1757. elseif INOUT == "Out" then
  1758. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1759. v:Stop();
  1760. end
  1761. ANIMATE.Parent = nil
  1762. end
  1763. end
  1764.  
  1765. function No()
  1766. ATTACK = true
  1767. PLAYANIMS = false
  1768. Rooted = true
  1769. CreateSound(299172598,Torso,2,MRANDOM(10,10)/10,false)
  1770. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=22451609"
  1771. for i=0, 1.5, 0.1 / 5 do
  1772. Swait()
  1773. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(-10), RAD(0)), 0.15 / Animation_Speed)
  1775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-15), RAD(5 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1779. end
  1780. for i=0, 1.5, 0.1 / Animation_Speed do
  1781. Swait()
  1782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(-10), RAD(0)), 0.15 / Animation_Speed)
  1784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(-15), RAD(5 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1788. end
  1789. PLAYANIMS = true
  1790. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=219826504"
  1791. Rooted = false
  1792. ATTACK = false
  1793. end
  1794.  
  1795. local NECK = Neck
  1796. local RIGHTSHOULDER = RightShoulder
  1797. local LEFTSHOULDER = LeftShoulder
  1798. local RIGHTHIP = RightHip
  1799. local LEFTHIP = LeftHip
  1800.  
  1801. function NewSound(TABLE)
  1802. local ID = "rbxassetid://"..(TABLE.ID or 0)
  1803. local PARENT = (TABLE.PARENT or ROOT)
  1804. local VOLUME = (TABLE.VOLUME or 0.5)
  1805. local PITCH = (TABLE.PITCH or 1)
  1806. local LOOP = (TABLE.LOOP or false)
  1807. local MAXDISTANCE = (TABLE.MAXDISTANCE or 100)
  1808. local EMITTERSIZE = (TABLE.EMITTERSIZE or 10)
  1809. local PLAYING = (TABLE.PLAYING or true)
  1810. local PLAYONREMOVE = (TABLE.PLAYONREMOVE or false)
  1811. local DOESDEBRIS = (TABLE.DOESDEBRIS or true)
  1812. if ID ~= "rbxassetid://0" then
  1813. local SOUND = IT("Sound",PARENT)
  1814. SOUND.SoundId = ID
  1815. SOUND.Volume = VOLUME
  1816. SOUND.Pitch = PITCH
  1817. SOUND.Looped = LOOP
  1818. SOUND.MaxDistance = MAXDISTANCE
  1819. SOUND.EmitterSize = EMITTERSIZE
  1820. SOUND.PlayOnRemove = PLAYONREMOVE
  1821. if DOESDEBRIS == true and PLAYING == true and LOOP == false then
  1822. Debris:AddItem(SOUND,SOUND.TimeLength+5)
  1823. end
  1824. if PLAYING == true then
  1825. SOUND:Play()
  1826. end
  1827. return SOUND
  1828. end
  1829. end
  1830.  
  1831. function The_Future_Is_Now()
  1832. Animate("Out")
  1833. ATTACK = true
  1834. local FACE = Head.face
  1835. local MESH = function(MESHID,TEXTURE,SIZE)
  1836. if MESHID then
  1837. for index, CHILD in pairs(Character:GetDescendants()) do
  1838. if CHILD:IsA("BasePart") then
  1839. CHILD.Transparency = 1
  1840. end
  1841. end
  1842. FACE.Transparency = 1
  1843. Torso.Transparency = 0
  1844. local MESH = Torso:FindFirstChildOfClass("SpecialMesh") or IT("SpecialMesh",Torso)
  1845. MESH.MeshId = "rbxassetid://"..MESHID
  1846. MESH.TextureId = "rbxassetid://"..TEXTURE
  1847. MESH.Scale = SIZE
  1848. MESH.Offset = VT(0,0.5,0)
  1849. else
  1850. for index, CHILD in pairs(Character:GetDescendants()) do
  1851. if CHILD:IsA("BasePart") then
  1852. CHILD.Transparency = 0
  1853. end
  1854. end
  1855. FACE.Transparency = 0
  1856. Torso.Transparency = 1
  1857. if Torso:FindFirstChildOfClass("SpecialMesh") then
  1858. Torso:FindFirstChildOfClass("SpecialMesh"):Remove()
  1859. end
  1860. end
  1861. end
  1862. local BOOMED = false
  1863. local WARIO = NewSound({ID = 2989518230,PARENT = Torso,VOLUME = 5,PITCH = 1,LOOP = false,MAXDISTANCE = 200,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true})
  1864. repeat
  1865. Swait()
  1866. if WARIO.TimePosition <= 2.335 then
  1867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1868. NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1869. RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1870. LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1871. RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1872. LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1873. elseif WARIO.TimePosition > 2.335 and WARIO.TimePosition < 3.35 then
  1874. MESH(441220320,441220324,VT(0.4,0.4,0.4))
  1875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1876. NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1877. RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1878. LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1879. RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1880. LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1881. else
  1882. if BOOMED == false then
  1883. BOOMED = true
  1884. local BOOM = IT("Explosion")
  1885. BOOM.Position = Torso.Position
  1886. BOOM.BlastRadius = 0
  1887. BOOM.Parent = Torso
  1888. end
  1889. MESH(441220320,441220324,VT(0,0,0))
  1890. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1891. NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1892. RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1893. LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1894. RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1895. LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1896. end
  1897. until WARIO.Playing == false or WARIO.Parent ~= Torso
  1898. FACE.Transparency = 1
  1899. Head.Transparency = 1
  1900. Torso.Transparency = 1
  1901. RightArm.Transparency = 1
  1902. LeftArm.Transparency = 1
  1903. RightLeg.Transparency = 1
  1904. LeftLeg.Transparency = 1
  1905. local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  1906. textblin.Adornee = cykablyat
  1907. textblin.Name = "ky"
  1908. textblin.Size = UDim2.new(2, 0, 1.2, 0)
  1909. textblin.StudsOffset = Vector3.new(-5, 3, 0)
  1910. local textblin= Instance.new("TextLabel", textblin)
  1911. textblin.Size = UDim2.new(6, 0, 1, 0)
  1912. textblin.FontSize = "Size14"
  1913. textblin.TextScaled = true
  1914. textblin.TextTransparency = 0
  1915. textblin.BackgroundTransparency = 1
  1916. textblin.TextTransparency = 0
  1917. textblin.TextStrokeTransparency = 0
  1918. textblin.Font = "Cartoon"
  1919. textblin.TextStrokeColor3 = Color3.new(255,255,255)
  1920. textblin.TextColor3 = Color3.new(255,0,0)
  1921. textblin.Text = "ded"
  1922. local OOF = NewSound({ID = 434976383,PARENT = Torso,VOLUME = 5,PITCH = 1,LOOP = true,MAXDISTANCE = 200,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true})
  1923. Animate("Idle")
  1924. end
  1925.  
  1926. --//=================================\\
  1927. --|| ASSIGN THINGS TO KEYS
  1928. --\\=================================//
  1929.  
  1930. function MouseDown(Mouse)
  1931. HOLD = true
  1932. end
  1933.  
  1934. function MouseUp(Mouse)
  1935. HOLD = false
  1936. end
  1937.  
  1938.  
  1939. function KeyDown(Key)
  1940. KEYHOLD = true
  1941.  
  1942. if Key == "t" and ATTACK == false then
  1943. Taunt()
  1944. end
  1945.  
  1946. if Key == "y" and ATTACK == false then
  1947. Taunt2()
  1948. end
  1949.  
  1950. if Key == "u" and ATTACK == false then
  1951. Taunt3()
  1952. end
  1953.  
  1954. if Key == "z" and ATTACK == false then
  1955. Yes()
  1956. end
  1957.  
  1958. if Key == "x" and ATTACK == false then
  1959. No()
  1960. end
  1961.  
  1962. if Key == "c" and ATTACK == false then
  1963. Hi()
  1964. end
  1965.  
  1966. if Key == "v" and ATTACK == false then
  1967. The_Future_Is_Now()
  1968. end
  1969.  
  1970. if Key == "f" and ATTACK == false then
  1971. Shell()
  1972. end
  1973.  
  1974. if Key == "g" and ATTACK == false then
  1975. Extreme_Offset()
  1976. end
  1977.  
  1978. if string.byte(Key) == 50 then
  1979. if Speed == 12 then
  1980. Speed = 30
  1981. elseif Speed == 30 then
  1982. Speed = 12
  1983. end
  1984. end
  1985. end
  1986.  
  1987. function KeyUp(Key)
  1988. KEYHOLD = false
  1989. end
  1990.  
  1991. Mouse.Button1Down:connect(function(NEWKEY)
  1992. MouseDown(NEWKEY)
  1993. end)
  1994. Mouse.Button1Up:connect(function(NEWKEY)
  1995. MouseUp(NEWKEY)
  1996. end)
  1997. Mouse.KeyDown:connect(function(NEWKEY)
  1998. KeyDown(NEWKEY)
  1999. end)
  2000. Mouse.KeyUp:connect(function(NEWKEY)
  2001. KeyUp(NEWKEY)
  2002. end)
  2003.  
  2004. --//=================================\\
  2005. --\\=================================//
  2006.  
  2007. function unanchor()
  2008. if UNANCHOR == true then
  2009. g = Character:GetChildren()
  2010. for i = 1, #g do
  2011. if g[i].ClassName == "Part" then
  2012. g[i].Anchored = false
  2013. end
  2014. end
  2015. end
  2016. end
  2017.  
  2018. --//=================================\\
  2019. --|| WRAP THE WHOLE SCRIPT UP
  2020. --\\=================================//
  2021.  
  2022. Humanoid.Changed:connect(function(Jump)
  2023. if Jump == "Jump" and (Disable_Jump == true) then
  2024. Humanoid.Jump = false
  2025. end
  2026. end)
  2027.  
  2028. while true do
  2029. Swait()
  2030. script.Parent = WEAPONGUI
  2031. ANIMATE.Parent = nil
  2032. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2033. v:Stop();
  2034. end
  2035. SINE = SINE + CHANGE
  2036. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2037. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2038. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2039. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2040. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2041. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2042. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2043. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2044. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2045. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2046. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2047. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2048. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2049. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2050. end
  2051. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2052. ANIM = "Jump"
  2053. if PLAYANIMS == true then
  2054. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2060. end
  2061. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2062. ANIM = "Fall"
  2063. if PLAYANIMS == true then
  2064. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2070. end
  2071. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2072. ANIM = "Idle"
  2073. if PLAYANIMS == true then
  2074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2080. end
  2081. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2082. ANIM = "Walk"
  2083. if PLAYANIMS == true then
  2084. if Humanoid.WalkSpeed <= 17 then
  2085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2089. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(88), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-88), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2091. else
  2092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE)), 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(10+60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE)), 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(10-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2096. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  2097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  2098. end
  2099. end
  2100. end
  2101. unanchor()
  2102. if Rooted == false then
  2103. Disable_Jump = false
  2104. Humanoid.WalkSpeed = Speed
  2105. elseif Rooted == true then
  2106. Disable_Jump = true
  2107. Humanoid.WalkSpeed = 0
  2108. end
  2109. Humanoid.Health = Humanoid.Health + 1
  2110. end
  2111.  
  2112. --//=================================\\
  2113. --\\=================================//
  2114.  
  2115.  
  2116.  
  2117.  
  2118.  
  2119. --//====================================================\\--
  2120. --|| END OF SCRIPT
  2121. --\\====================================================//--
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