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Dynamic Comp Rules

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Sep 27th, 2018
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  1. DYN.0 Dynamic Cards
  2.  
  3. DYN.1. Cards with the “Dynamic” supertype use the flip card frame, with the top half containing a permanent object and the bottom half containing a nonpermanent object. Although some text is upside down, both the top and bottom halves of the card make up the card’s normal characteristics (see DYN.4). This style is hereafter referred to as a dynamic card. The back of the dynamic card is a normal Magic card back.
  4.  
  5. DYN.2. Although dynamic cards have two castable halves, each dynamic card is only one card. For example, a player who has drawn or discarded a dynamic card has drawn or discarded one card, not two.
  6.  
  7. DYN.3. A player chooses which half of a dynamic card they are casting before putting it onto the stack.
  8. DYN.3a Only the chosen half is evaluated to see if it can be cast. Only that half is considered to be put onto the stack.
  9. DYN.3b While on the stack, only the characteristics of the half being cast exist. The other half’s characteristics are treated as though they didn’t exist.
  10. DYN.3c An effect may create a copy of a dynamic card and allow a player to cast the copy. That copy retains the characteristics of the two halves separated into the same two halves as the original card. (See rule 706.12.)
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  12. DYN.4. In every zone except the stack and the battlefield, the characteristics of a split card are those of its two halves combined.
  13. DYN.4a Each dynamic card has two names. If an effect instructs a player to choose a card name and the player wants to choose a dynamic card’s name, the player must choose one of those names and not both. An object has the chosen name if one of its names is the chosen name.
  14. DYN.4b The mana cost of a dynamic card is the combined mana costs of its two halves. A dynamic card’s colors and converted mana cost are determined from its combined mana cost.
  15. DYN.4c A dynamic card has each card type specified on either of its halves and each ability in the text box of each half.
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  17. DYN.5. As a dynamic card resolves, if it’s a permanent, it’s put onto the battlefield as a permanent spell typically is. The characteristics of the nonpermanent half are treated as though they didn’t exist until the card changes zones.
  18. DYN.5a If an effect would put a dynamic card onto the battlefield, it enters as the permament half.
  19. DYN.5b If a dynamic card is turned faceup, it becomes the permanent half.
  20. DYN.5c If a dynamic card is manifested, you may turn it faceup at any time as the permanent half by paying the mana cost of the dynamic card (see DYN.4b)
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  22. DYN.6. While a dynamic card is on the stack, you must ensure that it’s clear at all times which half is being represented, both when it’s untapped and when it’s tapped.
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  24. EXAMPLE:
  25. Divine Skywarden 3WU
  26. Dynamic Creature- Angel uncommon
  27. (You may cast either side of a dynamic card.)
  28. Flying, lifelink
  29. When Divine Skywarden enters the battlefield, scry 1.
  30. 3/3
  31. ///
  32. Purewind Blessings 1WU
  33. Dynamic Instant uncommon
  34. Scry 3, then reveal the top card of your library and put it into your hand. You gain life equal to that card’s converted mana cost.
  35.  
  36. * While in a hand/library/(non-stack, non-battlefield zone), Divine Skywarden // Purewind Blessings (DS/PB) has all properties of both sides.
  37. * If DS/PB is cast as the Divine Skywarden side, it will resolve and enter the battlefield with only the properties of the Divine Skywarden side.
  38. * If DS/PB is cast as the Purewind Blessings side, it will resolve and be put into it’s owner’s graveyard after it is finished resolving. (it will not enter the battlefield)
  39. * If an effect takes DS/PB in a non-battlefield, non-stack zone, and returns or places it onto the battlefield, it will enter as only the Divine Skywarden side.
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