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- == Round 1 begins ==
- Unit (1, 1, 200, 'E') takes turn
- moves to (1, 2) -> (1, 2, 200, 'E')
- Unit (1, 4, 200, 'E') takes turn
- attacks (1, 5, 200, 'G') -> (1, 5, 197, 'G')
- Unit (1, 5, 197, 'G') takes turn
- attacks (1, 4, 200, 'E') -> (1, 4, 197, 'E')
- Unit (2, 3, 200, 'G') takes turn
- moves to (1, 3) -> (1, 3, 200, 'G')
- attacks (1, 4, 197, 'E') -> (1, 4, 194, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 197, 'G') -> (1, 5, 194, 'G')
- Unit (3, 1, 200, 'E') takes turn
- attacks (4, 1, 200, 'G') -> (4, 1, 197, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 197, 'G') takes turn
- attacks (3, 1, 200, 'E') -> (3, 1, 197, 'E')
- Unit (5, 3, 200, 'E') takes turn
- moves to (4, 3) -> (4, 3, 200, 'E')
- == Round 1 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 194, 'E'), (1, 5, 194, 'G'), (1, 3, 200, 'G'), (2, 5, 200, 'E'), (3, 1, 197, 'E'), (3, 5, 200, 'E'), (4, 1, 197, 'G'), (4, 3, 200, 'E')]
- == Round 2 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 200, 'G') -> (1, 3, 197, 'G')
- Unit (1, 3, 197, 'G') takes turn
- attacks (1, 4, 194, 'E') -> (1, 4, 191, 'E')
- Unit (1, 4, 191, 'E') takes turn
- attacks (1, 5, 194, 'G') -> (1, 5, 191, 'G')
- Unit (1, 5, 191, 'G') takes turn
- attacks (1, 4, 191, 'E') -> (1, 4, 188, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 191, 'G') -> (1, 5, 188, 'G')
- Unit (3, 1, 197, 'E') takes turn
- attacks (4, 1, 197, 'G') -> (4, 1, 194, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 194, 'G') takes turn
- attacks (3, 1, 197, 'E') -> (3, 1, 194, 'E')
- Unit (4, 3, 200, 'E') takes turn
- moves to (4, 2) -> (4, 2, 200, 'E')
- attacks (4, 1, 194, 'G') -> (4, 1, 191, 'G')
- == Round 2 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 188, 'E'), (1, 5, 188, 'G'), (1, 3, 197, 'G'), (2, 5, 200, 'E'), (3, 1, 194, 'E'), (3, 5, 200, 'E'), (4, 1, 191, 'G'), (4, 2, 200, 'E')]
- == Round 3 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 197, 'G') -> (1, 3, 194, 'G')
- Unit (1, 3, 194, 'G') takes turn
- attacks (1, 4, 188, 'E') -> (1, 4, 185, 'E')
- Unit (1, 4, 185, 'E') takes turn
- attacks (1, 5, 188, 'G') -> (1, 5, 185, 'G')
- Unit (1, 5, 185, 'G') takes turn
- attacks (1, 4, 185, 'E') -> (1, 4, 182, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 185, 'G') -> (1, 5, 182, 'G')
- Unit (3, 1, 194, 'E') takes turn
- attacks (4, 1, 191, 'G') -> (4, 1, 188, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 188, 'G') takes turn
- attacks (3, 1, 194, 'E') -> (3, 1, 191, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 188, 'G') -> (4, 1, 185, 'G')
- == Round 3 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 182, 'E'), (1, 5, 182, 'G'), (1, 3, 194, 'G'), (2, 5, 200, 'E'), (3, 1, 191, 'E'), (3, 5, 200, 'E'), (4, 1, 185, 'G'), (4, 2, 200, 'E')]
- == Round 4 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 194, 'G') -> (1, 3, 191, 'G')
- Unit (1, 3, 191, 'G') takes turn
- attacks (1, 4, 182, 'E') -> (1, 4, 179, 'E')
- Unit (1, 4, 179, 'E') takes turn
- attacks (1, 5, 182, 'G') -> (1, 5, 179, 'G')
- Unit (1, 5, 179, 'G') takes turn
- attacks (1, 4, 179, 'E') -> (1, 4, 176, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 179, 'G') -> (1, 5, 176, 'G')
- Unit (3, 1, 191, 'E') takes turn
- attacks (4, 1, 185, 'G') -> (4, 1, 182, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 182, 'G') takes turn
- attacks (3, 1, 191, 'E') -> (3, 1, 188, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 182, 'G') -> (4, 1, 179, 'G')
- == Round 4 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 176, 'E'), (1, 5, 176, 'G'), (1, 3, 191, 'G'), (2, 5, 200, 'E'), (3, 1, 188, 'E'), (3, 5, 200, 'E'), (4, 1, 179, 'G'), (4, 2, 200, 'E')]
- == Round 5 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 191, 'G') -> (1, 3, 188, 'G')
- Unit (1, 3, 188, 'G') takes turn
- attacks (1, 4, 176, 'E') -> (1, 4, 173, 'E')
- Unit (1, 4, 173, 'E') takes turn
- attacks (1, 5, 176, 'G') -> (1, 5, 173, 'G')
- Unit (1, 5, 173, 'G') takes turn
- attacks (1, 4, 173, 'E') -> (1, 4, 170, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 173, 'G') -> (1, 5, 170, 'G')
- Unit (3, 1, 188, 'E') takes turn
- attacks (4, 1, 179, 'G') -> (4, 1, 176, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 176, 'G') takes turn
- attacks (3, 1, 188, 'E') -> (3, 1, 185, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 176, 'G') -> (4, 1, 173, 'G')
- == Round 5 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 170, 'E'), (1, 5, 170, 'G'), (1, 3, 188, 'G'), (2, 5, 200, 'E'), (3, 1, 185, 'E'), (3, 5, 200, 'E'), (4, 1, 173, 'G'), (4, 2, 200, 'E')]
- == Round 6 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 188, 'G') -> (1, 3, 185, 'G')
- Unit (1, 3, 185, 'G') takes turn
- attacks (1, 4, 170, 'E') -> (1, 4, 167, 'E')
- Unit (1, 4, 167, 'E') takes turn
- attacks (1, 5, 170, 'G') -> (1, 5, 167, 'G')
- Unit (1, 5, 167, 'G') takes turn
- attacks (1, 4, 167, 'E') -> (1, 4, 164, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 167, 'G') -> (1, 5, 164, 'G')
- Unit (3, 1, 185, 'E') takes turn
- attacks (4, 1, 173, 'G') -> (4, 1, 170, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 170, 'G') takes turn
- attacks (3, 1, 185, 'E') -> (3, 1, 182, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 170, 'G') -> (4, 1, 167, 'G')
- == Round 6 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 164, 'E'), (1, 5, 164, 'G'), (1, 3, 185, 'G'), (2, 5, 200, 'E'), (3, 1, 182, 'E'), (3, 5, 200, 'E'), (4, 1, 167, 'G'), (4, 2, 200, 'E')]
- == Round 7 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 185, 'G') -> (1, 3, 182, 'G')
- Unit (1, 3, 182, 'G') takes turn
- attacks (1, 4, 164, 'E') -> (1, 4, 161, 'E')
- Unit (1, 4, 161, 'E') takes turn
- attacks (1, 5, 164, 'G') -> (1, 5, 161, 'G')
- Unit (1, 5, 161, 'G') takes turn
- attacks (1, 4, 161, 'E') -> (1, 4, 158, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 161, 'G') -> (1, 5, 158, 'G')
- Unit (3, 1, 182, 'E') takes turn
- attacks (4, 1, 167, 'G') -> (4, 1, 164, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 164, 'G') takes turn
- attacks (3, 1, 182, 'E') -> (3, 1, 179, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 164, 'G') -> (4, 1, 161, 'G')
- == Round 7 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 158, 'E'), (1, 5, 158, 'G'), (1, 3, 182, 'G'), (2, 5, 200, 'E'), (3, 1, 179, 'E'), (3, 5, 200, 'E'), (4, 1, 161, 'G'), (4, 2, 200, 'E')]
- == Round 8 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 182, 'G') -> (1, 3, 179, 'G')
- Unit (1, 3, 179, 'G') takes turn
- attacks (1, 4, 158, 'E') -> (1, 4, 155, 'E')
- Unit (1, 4, 155, 'E') takes turn
- attacks (1, 5, 158, 'G') -> (1, 5, 155, 'G')
- Unit (1, 5, 155, 'G') takes turn
- attacks (1, 4, 155, 'E') -> (1, 4, 152, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 155, 'G') -> (1, 5, 152, 'G')
- Unit (3, 1, 179, 'E') takes turn
- attacks (4, 1, 161, 'G') -> (4, 1, 158, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 158, 'G') takes turn
- attacks (3, 1, 179, 'E') -> (3, 1, 176, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 158, 'G') -> (4, 1, 155, 'G')
- == Round 8 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 152, 'E'), (1, 5, 152, 'G'), (1, 3, 179, 'G'), (2, 5, 200, 'E'), (3, 1, 176, 'E'), (3, 5, 200, 'E'), (4, 1, 155, 'G'), (4, 2, 200, 'E')]
- == Round 9 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 179, 'G') -> (1, 3, 176, 'G')
- Unit (1, 3, 176, 'G') takes turn
- attacks (1, 4, 152, 'E') -> (1, 4, 149, 'E')
- Unit (1, 4, 149, 'E') takes turn
- attacks (1, 5, 152, 'G') -> (1, 5, 149, 'G')
- Unit (1, 5, 149, 'G') takes turn
- attacks (1, 4, 149, 'E') -> (1, 4, 146, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 149, 'G') -> (1, 5, 146, 'G')
- Unit (3, 1, 176, 'E') takes turn
- attacks (4, 1, 155, 'G') -> (4, 1, 152, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 152, 'G') takes turn
- attacks (3, 1, 176, 'E') -> (3, 1, 173, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 152, 'G') -> (4, 1, 149, 'G')
- == Round 9 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 146, 'E'), (1, 5, 146, 'G'), (1, 3, 176, 'G'), (2, 5, 200, 'E'), (3, 1, 173, 'E'), (3, 5, 200, 'E'), (4, 1, 149, 'G'), (4, 2, 200, 'E')]
- == Round 10 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 176, 'G') -> (1, 3, 173, 'G')
- Unit (1, 3, 173, 'G') takes turn
- attacks (1, 4, 146, 'E') -> (1, 4, 143, 'E')
- Unit (1, 4, 143, 'E') takes turn
- attacks (1, 5, 146, 'G') -> (1, 5, 143, 'G')
- Unit (1, 5, 143, 'G') takes turn
- attacks (1, 4, 143, 'E') -> (1, 4, 140, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 143, 'G') -> (1, 5, 140, 'G')
- Unit (3, 1, 173, 'E') takes turn
- attacks (4, 1, 149, 'G') -> (4, 1, 146, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 146, 'G') takes turn
- attacks (3, 1, 173, 'E') -> (3, 1, 170, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 146, 'G') -> (4, 1, 143, 'G')
- == Round 10 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 140, 'E'), (1, 5, 140, 'G'), (1, 3, 173, 'G'), (2, 5, 200, 'E'), (3, 1, 170, 'E'), (3, 5, 200, 'E'), (4, 1, 143, 'G'), (4, 2, 200, 'E')]
- == Round 11 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 173, 'G') -> (1, 3, 170, 'G')
- Unit (1, 3, 170, 'G') takes turn
- attacks (1, 4, 140, 'E') -> (1, 4, 137, 'E')
- Unit (1, 4, 137, 'E') takes turn
- attacks (1, 5, 140, 'G') -> (1, 5, 137, 'G')
- Unit (1, 5, 137, 'G') takes turn
- attacks (1, 4, 137, 'E') -> (1, 4, 134, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 137, 'G') -> (1, 5, 134, 'G')
- Unit (3, 1, 170, 'E') takes turn
- attacks (4, 1, 143, 'G') -> (4, 1, 140, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 140, 'G') takes turn
- attacks (3, 1, 170, 'E') -> (3, 1, 167, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 140, 'G') -> (4, 1, 137, 'G')
- == Round 11 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 134, 'E'), (1, 5, 134, 'G'), (1, 3, 170, 'G'), (2, 5, 200, 'E'), (3, 1, 167, 'E'), (3, 5, 200, 'E'), (4, 1, 137, 'G'), (4, 2, 200, 'E')]
- == Round 12 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 170, 'G') -> (1, 3, 167, 'G')
- Unit (1, 3, 167, 'G') takes turn
- attacks (1, 4, 134, 'E') -> (1, 4, 131, 'E')
- Unit (1, 4, 131, 'E') takes turn
- attacks (1, 5, 134, 'G') -> (1, 5, 131, 'G')
- Unit (1, 5, 131, 'G') takes turn
- attacks (1, 4, 131, 'E') -> (1, 4, 128, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 131, 'G') -> (1, 5, 128, 'G')
- Unit (3, 1, 167, 'E') takes turn
- attacks (4, 1, 137, 'G') -> (4, 1, 134, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 134, 'G') takes turn
- attacks (3, 1, 167, 'E') -> (3, 1, 164, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 134, 'G') -> (4, 1, 131, 'G')
- == Round 12 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 128, 'E'), (1, 5, 128, 'G'), (1, 3, 167, 'G'), (2, 5, 200, 'E'), (3, 1, 164, 'E'), (3, 5, 200, 'E'), (4, 1, 131, 'G'), (4, 2, 200, 'E')]
- == Round 13 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 167, 'G') -> (1, 3, 164, 'G')
- Unit (1, 3, 164, 'G') takes turn
- attacks (1, 4, 128, 'E') -> (1, 4, 125, 'E')
- Unit (1, 4, 125, 'E') takes turn
- attacks (1, 5, 128, 'G') -> (1, 5, 125, 'G')
- Unit (1, 5, 125, 'G') takes turn
- attacks (1, 4, 125, 'E') -> (1, 4, 122, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 125, 'G') -> (1, 5, 122, 'G')
- Unit (3, 1, 164, 'E') takes turn
- attacks (4, 1, 131, 'G') -> (4, 1, 128, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 128, 'G') takes turn
- attacks (3, 1, 164, 'E') -> (3, 1, 161, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 128, 'G') -> (4, 1, 125, 'G')
- == Round 13 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 122, 'E'), (1, 5, 122, 'G'), (1, 3, 164, 'G'), (2, 5, 200, 'E'), (3, 1, 161, 'E'), (3, 5, 200, 'E'), (4, 1, 125, 'G'), (4, 2, 200, 'E')]
- == Round 14 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 164, 'G') -> (1, 3, 161, 'G')
- Unit (1, 3, 161, 'G') takes turn
- attacks (1, 4, 122, 'E') -> (1, 4, 119, 'E')
- Unit (1, 4, 119, 'E') takes turn
- attacks (1, 5, 122, 'G') -> (1, 5, 119, 'G')
- Unit (1, 5, 119, 'G') takes turn
- attacks (1, 4, 119, 'E') -> (1, 4, 116, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 119, 'G') -> (1, 5, 116, 'G')
- Unit (3, 1, 161, 'E') takes turn
- attacks (4, 1, 125, 'G') -> (4, 1, 122, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 122, 'G') takes turn
- attacks (3, 1, 161, 'E') -> (3, 1, 158, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 122, 'G') -> (4, 1, 119, 'G')
- == Round 14 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 116, 'E'), (1, 5, 116, 'G'), (1, 3, 161, 'G'), (2, 5, 200, 'E'), (3, 1, 158, 'E'), (3, 5, 200, 'E'), (4, 1, 119, 'G'), (4, 2, 200, 'E')]
- == Round 15 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 161, 'G') -> (1, 3, 158, 'G')
- Unit (1, 3, 158, 'G') takes turn
- attacks (1, 4, 116, 'E') -> (1, 4, 113, 'E')
- Unit (1, 4, 113, 'E') takes turn
- attacks (1, 5, 116, 'G') -> (1, 5, 113, 'G')
- Unit (1, 5, 113, 'G') takes turn
- attacks (1, 4, 113, 'E') -> (1, 4, 110, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 113, 'G') -> (1, 5, 110, 'G')
- Unit (3, 1, 158, 'E') takes turn
- attacks (4, 1, 119, 'G') -> (4, 1, 116, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 116, 'G') takes turn
- attacks (3, 1, 158, 'E') -> (3, 1, 155, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 116, 'G') -> (4, 1, 113, 'G')
- == Round 15 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 110, 'E'), (1, 5, 110, 'G'), (1, 3, 158, 'G'), (2, 5, 200, 'E'), (3, 1, 155, 'E'), (3, 5, 200, 'E'), (4, 1, 113, 'G'), (4, 2, 200, 'E')]
- == Round 16 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 158, 'G') -> (1, 3, 155, 'G')
- Unit (1, 3, 155, 'G') takes turn
- attacks (1, 4, 110, 'E') -> (1, 4, 107, 'E')
- Unit (1, 4, 107, 'E') takes turn
- attacks (1, 5, 110, 'G') -> (1, 5, 107, 'G')
- Unit (1, 5, 107, 'G') takes turn
- attacks (1, 4, 107, 'E') -> (1, 4, 104, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 107, 'G') -> (1, 5, 104, 'G')
- Unit (3, 1, 155, 'E') takes turn
- attacks (4, 1, 113, 'G') -> (4, 1, 110, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 110, 'G') takes turn
- attacks (3, 1, 155, 'E') -> (3, 1, 152, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 110, 'G') -> (4, 1, 107, 'G')
- == Round 16 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 104, 'E'), (1, 5, 104, 'G'), (1, 3, 155, 'G'), (2, 5, 200, 'E'), (3, 1, 152, 'E'), (3, 5, 200, 'E'), (4, 1, 107, 'G'), (4, 2, 200, 'E')]
- == Round 17 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 155, 'G') -> (1, 3, 152, 'G')
- Unit (1, 3, 152, 'G') takes turn
- attacks (1, 4, 104, 'E') -> (1, 4, 101, 'E')
- Unit (1, 4, 101, 'E') takes turn
- attacks (1, 5, 104, 'G') -> (1, 5, 101, 'G')
- Unit (1, 5, 101, 'G') takes turn
- attacks (1, 4, 101, 'E') -> (1, 4, 98, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 101, 'G') -> (1, 5, 98, 'G')
- Unit (3, 1, 152, 'E') takes turn
- attacks (4, 1, 107, 'G') -> (4, 1, 104, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 104, 'G') takes turn
- attacks (3, 1, 152, 'E') -> (3, 1, 149, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 104, 'G') -> (4, 1, 101, 'G')
- == Round 17 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 98, 'E'), (1, 5, 98, 'G'), (1, 3, 152, 'G'), (2, 5, 200, 'E'), (3, 1, 149, 'E'), (3, 5, 200, 'E'), (4, 1, 101, 'G'), (4, 2, 200, 'E')]
- == Round 18 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 152, 'G') -> (1, 3, 149, 'G')
- Unit (1, 3, 149, 'G') takes turn
- attacks (1, 4, 98, 'E') -> (1, 4, 95, 'E')
- Unit (1, 4, 95, 'E') takes turn
- attacks (1, 5, 98, 'G') -> (1, 5, 95, 'G')
- Unit (1, 5, 95, 'G') takes turn
- attacks (1, 4, 95, 'E') -> (1, 4, 92, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 95, 'G') -> (1, 5, 92, 'G')
- Unit (3, 1, 149, 'E') takes turn
- attacks (4, 1, 101, 'G') -> (4, 1, 98, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 98, 'G') takes turn
- attacks (3, 1, 149, 'E') -> (3, 1, 146, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 98, 'G') -> (4, 1, 95, 'G')
- == Round 18 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 92, 'E'), (1, 5, 92, 'G'), (1, 3, 149, 'G'), (2, 5, 200, 'E'), (3, 1, 146, 'E'), (3, 5, 200, 'E'), (4, 1, 95, 'G'), (4, 2, 200, 'E')]
- == Round 19 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 149, 'G') -> (1, 3, 146, 'G')
- Unit (1, 3, 146, 'G') takes turn
- attacks (1, 4, 92, 'E') -> (1, 4, 89, 'E')
- Unit (1, 4, 89, 'E') takes turn
- attacks (1, 5, 92, 'G') -> (1, 5, 89, 'G')
- Unit (1, 5, 89, 'G') takes turn
- attacks (1, 4, 89, 'E') -> (1, 4, 86, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 89, 'G') -> (1, 5, 86, 'G')
- Unit (3, 1, 146, 'E') takes turn
- attacks (4, 1, 95, 'G') -> (4, 1, 92, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 92, 'G') takes turn
- attacks (3, 1, 146, 'E') -> (3, 1, 143, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 92, 'G') -> (4, 1, 89, 'G')
- == Round 19 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 86, 'E'), (1, 5, 86, 'G'), (1, 3, 146, 'G'), (2, 5, 200, 'E'), (3, 1, 143, 'E'), (3, 5, 200, 'E'), (4, 1, 89, 'G'), (4, 2, 200, 'E')]
- == Round 20 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 146, 'G') -> (1, 3, 143, 'G')
- Unit (1, 3, 143, 'G') takes turn
- attacks (1, 4, 86, 'E') -> (1, 4, 83, 'E')
- Unit (1, 4, 83, 'E') takes turn
- attacks (1, 5, 86, 'G') -> (1, 5, 83, 'G')
- Unit (1, 5, 83, 'G') takes turn
- attacks (1, 4, 83, 'E') -> (1, 4, 80, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 83, 'G') -> (1, 5, 80, 'G')
- Unit (3, 1, 143, 'E') takes turn
- attacks (4, 1, 89, 'G') -> (4, 1, 86, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 86, 'G') takes turn
- attacks (3, 1, 143, 'E') -> (3, 1, 140, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 86, 'G') -> (4, 1, 83, 'G')
- == Round 20 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 80, 'E'), (1, 5, 80, 'G'), (1, 3, 143, 'G'), (2, 5, 200, 'E'), (3, 1, 140, 'E'), (3, 5, 200, 'E'), (4, 1, 83, 'G'), (4, 2, 200, 'E')]
- == Round 21 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 143, 'G') -> (1, 3, 140, 'G')
- Unit (1, 3, 140, 'G') takes turn
- attacks (1, 4, 80, 'E') -> (1, 4, 77, 'E')
- Unit (1, 4, 77, 'E') takes turn
- attacks (1, 5, 80, 'G') -> (1, 5, 77, 'G')
- Unit (1, 5, 77, 'G') takes turn
- attacks (1, 4, 77, 'E') -> (1, 4, 74, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 77, 'G') -> (1, 5, 74, 'G')
- Unit (3, 1, 140, 'E') takes turn
- attacks (4, 1, 83, 'G') -> (4, 1, 80, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 80, 'G') takes turn
- attacks (3, 1, 140, 'E') -> (3, 1, 137, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 80, 'G') -> (4, 1, 77, 'G')
- == Round 21 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 74, 'E'), (1, 5, 74, 'G'), (1, 3, 140, 'G'), (2, 5, 200, 'E'), (3, 1, 137, 'E'), (3, 5, 200, 'E'), (4, 1, 77, 'G'), (4, 2, 200, 'E')]
- == Round 22 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 140, 'G') -> (1, 3, 137, 'G')
- Unit (1, 3, 137, 'G') takes turn
- attacks (1, 4, 74, 'E') -> (1, 4, 71, 'E')
- Unit (1, 4, 71, 'E') takes turn
- attacks (1, 5, 74, 'G') -> (1, 5, 71, 'G')
- Unit (1, 5, 71, 'G') takes turn
- attacks (1, 4, 71, 'E') -> (1, 4, 68, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 71, 'G') -> (1, 5, 68, 'G')
- Unit (3, 1, 137, 'E') takes turn
- attacks (4, 1, 77, 'G') -> (4, 1, 74, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 74, 'G') takes turn
- attacks (3, 1, 137, 'E') -> (3, 1, 134, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 74, 'G') -> (4, 1, 71, 'G')
- == Round 22 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 68, 'E'), (1, 5, 68, 'G'), (1, 3, 137, 'G'), (2, 5, 200, 'E'), (3, 1, 134, 'E'), (3, 5, 200, 'E'), (4, 1, 71, 'G'), (4, 2, 200, 'E')]
- == Round 23 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 137, 'G') -> (1, 3, 134, 'G')
- Unit (1, 3, 134, 'G') takes turn
- attacks (1, 4, 68, 'E') -> (1, 4, 65, 'E')
- Unit (1, 4, 65, 'E') takes turn
- attacks (1, 5, 68, 'G') -> (1, 5, 65, 'G')
- Unit (1, 5, 65, 'G') takes turn
- attacks (1, 4, 65, 'E') -> (1, 4, 62, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 65, 'G') -> (1, 5, 62, 'G')
- Unit (3, 1, 134, 'E') takes turn
- attacks (4, 1, 71, 'G') -> (4, 1, 68, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 68, 'G') takes turn
- attacks (3, 1, 134, 'E') -> (3, 1, 131, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 68, 'G') -> (4, 1, 65, 'G')
- == Round 23 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 62, 'E'), (1, 5, 62, 'G'), (1, 3, 134, 'G'), (2, 5, 200, 'E'), (3, 1, 131, 'E'), (3, 5, 200, 'E'), (4, 1, 65, 'G'), (4, 2, 200, 'E')]
- == Round 24 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 134, 'G') -> (1, 3, 131, 'G')
- Unit (1, 3, 131, 'G') takes turn
- attacks (1, 4, 62, 'E') -> (1, 4, 59, 'E')
- Unit (1, 4, 59, 'E') takes turn
- attacks (1, 5, 62, 'G') -> (1, 5, 59, 'G')
- Unit (1, 5, 59, 'G') takes turn
- attacks (1, 4, 59, 'E') -> (1, 4, 56, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 59, 'G') -> (1, 5, 56, 'G')
- Unit (3, 1, 131, 'E') takes turn
- attacks (4, 1, 65, 'G') -> (4, 1, 62, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 62, 'G') takes turn
- attacks (3, 1, 131, 'E') -> (3, 1, 128, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 62, 'G') -> (4, 1, 59, 'G')
- == Round 24 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 56, 'E'), (1, 5, 56, 'G'), (1, 3, 131, 'G'), (2, 5, 200, 'E'), (3, 1, 128, 'E'), (3, 5, 200, 'E'), (4, 1, 59, 'G'), (4, 2, 200, 'E')]
- == Round 25 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 131, 'G') -> (1, 3, 128, 'G')
- Unit (1, 3, 128, 'G') takes turn
- attacks (1, 4, 56, 'E') -> (1, 4, 53, 'E')
- Unit (1, 4, 53, 'E') takes turn
- attacks (1, 5, 56, 'G') -> (1, 5, 53, 'G')
- Unit (1, 5, 53, 'G') takes turn
- attacks (1, 4, 53, 'E') -> (1, 4, 50, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 53, 'G') -> (1, 5, 50, 'G')
- Unit (3, 1, 128, 'E') takes turn
- attacks (4, 1, 59, 'G') -> (4, 1, 56, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 56, 'G') takes turn
- attacks (3, 1, 128, 'E') -> (3, 1, 125, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 56, 'G') -> (4, 1, 53, 'G')
- == Round 25 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 50, 'E'), (1, 5, 50, 'G'), (1, 3, 128, 'G'), (2, 5, 200, 'E'), (3, 1, 125, 'E'), (3, 5, 200, 'E'), (4, 1, 53, 'G'), (4, 2, 200, 'E')]
- == Round 26 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 128, 'G') -> (1, 3, 125, 'G')
- Unit (1, 3, 125, 'G') takes turn
- attacks (1, 4, 50, 'E') -> (1, 4, 47, 'E')
- Unit (1, 4, 47, 'E') takes turn
- attacks (1, 5, 50, 'G') -> (1, 5, 47, 'G')
- Unit (1, 5, 47, 'G') takes turn
- attacks (1, 4, 47, 'E') -> (1, 4, 44, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 47, 'G') -> (1, 5, 44, 'G')
- Unit (3, 1, 125, 'E') takes turn
- attacks (4, 1, 53, 'G') -> (4, 1, 50, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 50, 'G') takes turn
- attacks (3, 1, 125, 'E') -> (3, 1, 122, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 50, 'G') -> (4, 1, 47, 'G')
- == Round 26 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 44, 'E'), (1, 5, 44, 'G'), (1, 3, 125, 'G'), (2, 5, 200, 'E'), (3, 1, 122, 'E'), (3, 5, 200, 'E'), (4, 1, 47, 'G'), (4, 2, 200, 'E')]
- == Round 27 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 125, 'G') -> (1, 3, 122, 'G')
- Unit (1, 3, 122, 'G') takes turn
- attacks (1, 4, 44, 'E') -> (1, 4, 41, 'E')
- Unit (1, 4, 41, 'E') takes turn
- attacks (1, 5, 44, 'G') -> (1, 5, 41, 'G')
- Unit (1, 5, 41, 'G') takes turn
- attacks (1, 4, 41, 'E') -> (1, 4, 38, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 41, 'G') -> (1, 5, 38, 'G')
- Unit (3, 1, 122, 'E') takes turn
- attacks (4, 1, 47, 'G') -> (4, 1, 44, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 44, 'G') takes turn
- attacks (3, 1, 122, 'E') -> (3, 1, 119, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 44, 'G') -> (4, 1, 41, 'G')
- == Round 27 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 38, 'E'), (1, 5, 38, 'G'), (1, 3, 122, 'G'), (2, 5, 200, 'E'), (3, 1, 119, 'E'), (3, 5, 200, 'E'), (4, 1, 41, 'G'), (4, 2, 200, 'E')]
- == Round 28 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 122, 'G') -> (1, 3, 119, 'G')
- Unit (1, 3, 119, 'G') takes turn
- attacks (1, 4, 38, 'E') -> (1, 4, 35, 'E')
- Unit (1, 4, 35, 'E') takes turn
- attacks (1, 5, 38, 'G') -> (1, 5, 35, 'G')
- Unit (1, 5, 35, 'G') takes turn
- attacks (1, 4, 35, 'E') -> (1, 4, 32, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 35, 'G') -> (1, 5, 32, 'G')
- Unit (3, 1, 119, 'E') takes turn
- attacks (4, 1, 41, 'G') -> (4, 1, 38, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 38, 'G') takes turn
- attacks (3, 1, 119, 'E') -> (3, 1, 116, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 38, 'G') -> (4, 1, 35, 'G')
- == Round 28 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 32, 'E'), (1, 5, 32, 'G'), (1, 3, 119, 'G'), (2, 5, 200, 'E'), (3, 1, 116, 'E'), (3, 5, 200, 'E'), (4, 1, 35, 'G'), (4, 2, 200, 'E')]
- == Round 29 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 119, 'G') -> (1, 3, 116, 'G')
- Unit (1, 3, 116, 'G') takes turn
- attacks (1, 4, 32, 'E') -> (1, 4, 29, 'E')
- Unit (1, 4, 29, 'E') takes turn
- attacks (1, 5, 32, 'G') -> (1, 5, 29, 'G')
- Unit (1, 5, 29, 'G') takes turn
- attacks (1, 4, 29, 'E') -> (1, 4, 26, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 29, 'G') -> (1, 5, 26, 'G')
- Unit (3, 1, 116, 'E') takes turn
- attacks (4, 1, 35, 'G') -> (4, 1, 32, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 32, 'G') takes turn
- attacks (3, 1, 116, 'E') -> (3, 1, 113, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 32, 'G') -> (4, 1, 29, 'G')
- == Round 29 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 26, 'E'), (1, 5, 26, 'G'), (1, 3, 116, 'G'), (2, 5, 200, 'E'), (3, 1, 113, 'E'), (3, 5, 200, 'E'), (4, 1, 29, 'G'), (4, 2, 200, 'E')]
- == Round 30 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 116, 'G') -> (1, 3, 113, 'G')
- Unit (1, 3, 113, 'G') takes turn
- attacks (1, 4, 26, 'E') -> (1, 4, 23, 'E')
- Unit (1, 4, 23, 'E') takes turn
- attacks (1, 5, 26, 'G') -> (1, 5, 23, 'G')
- Unit (1, 5, 23, 'G') takes turn
- attacks (1, 4, 23, 'E') -> (1, 4, 20, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 23, 'G') -> (1, 5, 20, 'G')
- Unit (3, 1, 113, 'E') takes turn
- attacks (4, 1, 29, 'G') -> (4, 1, 26, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 26, 'G') takes turn
- attacks (3, 1, 113, 'E') -> (3, 1, 110, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 26, 'G') -> (4, 1, 23, 'G')
- == Round 30 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 20, 'E'), (1, 5, 20, 'G'), (1, 3, 113, 'G'), (2, 5, 200, 'E'), (3, 1, 110, 'E'), (3, 5, 200, 'E'), (4, 1, 23, 'G'), (4, 2, 200, 'E')]
- == Round 31 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 113, 'G') -> (1, 3, 110, 'G')
- Unit (1, 3, 110, 'G') takes turn
- attacks (1, 4, 20, 'E') -> (1, 4, 17, 'E')
- Unit (1, 4, 17, 'E') takes turn
- attacks (1, 5, 20, 'G') -> (1, 5, 17, 'G')
- Unit (1, 5, 17, 'G') takes turn
- attacks (1, 4, 17, 'E') -> (1, 4, 14, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 17, 'G') -> (1, 5, 14, 'G')
- Unit (3, 1, 110, 'E') takes turn
- attacks (4, 1, 23, 'G') -> (4, 1, 20, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 20, 'G') takes turn
- attacks (3, 1, 110, 'E') -> (3, 1, 107, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 20, 'G') -> (4, 1, 17, 'G')
- == Round 31 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 14, 'E'), (1, 5, 14, 'G'), (1, 3, 110, 'G'), (2, 5, 200, 'E'), (3, 1, 107, 'E'), (3, 5, 200, 'E'), (4, 1, 17, 'G'), (4, 2, 200, 'E')]
- == Round 32 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 110, 'G') -> (1, 3, 107, 'G')
- Unit (1, 3, 107, 'G') takes turn
- attacks (1, 4, 14, 'E') -> (1, 4, 11, 'E')
- Unit (1, 4, 11, 'E') takes turn
- attacks (1, 5, 14, 'G') -> (1, 5, 11, 'G')
- Unit (1, 5, 11, 'G') takes turn
- attacks (1, 4, 11, 'E') -> (1, 4, 8, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 11, 'G') -> (1, 5, 8, 'G')
- Unit (3, 1, 107, 'E') takes turn
- attacks (4, 1, 17, 'G') -> (4, 1, 14, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 14, 'G') takes turn
- attacks (3, 1, 107, 'E') -> (3, 1, 104, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 14, 'G') -> (4, 1, 11, 'G')
- == Round 32 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 8, 'E'), (1, 5, 8, 'G'), (1, 3, 107, 'G'), (2, 5, 200, 'E'), (3, 1, 104, 'E'), (3, 5, 200, 'E'), (4, 1, 11, 'G'), (4, 2, 200, 'E')]
- == Round 33 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 107, 'G') -> (1, 3, 104, 'G')
- Unit (1, 3, 104, 'G') takes turn
- attacks (1, 4, 8, 'E') -> (1, 4, 5, 'E')
- Unit (1, 4, 5, 'E') takes turn
- attacks (1, 5, 8, 'G') -> (1, 5, 5, 'G')
- Unit (1, 5, 5, 'G') takes turn
- attacks (1, 4, 5, 'E') -> (1, 4, 2, 'E')
- Unit (2, 5, 200, 'E') takes turn
- attacks (1, 5, 5, 'G') -> (1, 5, 2, 'G')
- Unit (3, 1, 104, 'E') takes turn
- attacks (4, 1, 11, 'G') -> (4, 1, 8, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 8, 'G') takes turn
- attacks (3, 1, 104, 'E') -> (3, 1, 101, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 8, 'G') -> (4, 1, 5, 'G')
- == Round 33 ends ==
- State: [(1, 2, 200, 'E'), (1, 4, 2, 'E'), (1, 5, 2, 'G'), (1, 3, 104, 'G'), (2, 5, 200, 'E'), (3, 1, 101, 'E'), (3, 5, 200, 'E'), (4, 1, 5, 'G'), (4, 2, 200, 'E')]
- == Round 34 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 104, 'G') -> (1, 3, 101, 'G')
- Unit (1, 3, 101, 'G') takes turn
- attacks (1, 4, 2, 'E') -> (1, 4, -1, 'E')
- (1, 4, -1, 'E') is dead
- Unit (1, 5, 2, 'G') takes turn
- attacks (2, 5, 200, 'E') -> (2, 5, 197, 'E')
- Unit (2, 5, 197, 'E') takes turn
- attacks (1, 5, 2, 'G') -> (1, 5, -1, 'G')
- (1, 5, -1, 'G') is dead
- Unit (3, 1, 101, 'E') takes turn
- attacks (4, 1, 5, 'G') -> (4, 1, 2, 'G')
- Unit (3, 5, 200, 'E') takes turn
- Unit (4, 1, 2, 'G') takes turn
- attacks (3, 1, 101, 'E') -> (3, 1, 98, 'E')
- Unit (4, 2, 200, 'E') takes turn
- attacks (4, 1, 2, 'G') -> (4, 1, -1, 'G')
- (4, 1, -1, 'G') is dead
- == Round 34 ends ==
- State: [(1, 2, 200, 'E'), (1, 3, 101, 'G'), (2, 5, 197, 'E'), (3, 1, 98, 'E'), (3, 5, 200, 'E'), (4, 2, 200, 'E')]
- == Round 35 begins ==
- Unit (1, 2, 200, 'E') takes turn
- attacks (1, 3, 101, 'G') -> (1, 3, 98, 'G')
- Unit (1, 3, 98, 'G') takes turn
- attacks (1, 2, 200, 'E') -> (1, 2, 197, 'E')
- Unit (2, 5, 197, 'E') takes turn
- moves to (1, 5) -> (1, 5, 197, 'E')
- Unit (3, 1, 98, 'E') takes turn
- Unit (3, 5, 200, 'E') takes turn
- moves to (2, 5) -> (2, 5, 200, 'E')
- Unit (4, 2, 200, 'E') takes turn
- == Round 35 ends ==
- State: [(1, 2, 197, 'E'), (1, 3, 98, 'G'), (1, 5, 197, 'E'), (3, 1, 98, 'E'), (2, 5, 200, 'E'), (4, 2, 200, 'E')]
- == Round 36 begins ==
- Unit (1, 2, 197, 'E') takes turn
- attacks (1, 3, 98, 'G') -> (1, 3, 95, 'G')
- Unit (1, 3, 95, 'G') takes turn
- attacks (1, 2, 197, 'E') -> (1, 2, 194, 'E')
- Unit (1, 5, 197, 'E') takes turn
- moves to (1, 4) -> (1, 4, 197, 'E')
- attacks (1, 3, 95, 'G') -> (1, 3, 92, 'G')
- Unit (2, 5, 200, 'E') takes turn
- moves to (2, 4) -> (2, 4, 200, 'E')
- Unit (3, 1, 98, 'E') takes turn
- Unit (4, 2, 200, 'E') takes turn
- == Round 36 ends ==
- State: [(1, 2, 194, 'E'), (1, 3, 92, 'G'), (1, 4, 197, 'E'), (3, 1, 98, 'E'), (2, 4, 200, 'E'), (4, 2, 200, 'E')]
- == Round 37 begins ==
- Unit (1, 2, 194, 'E') takes turn
- attacks (1, 3, 92, 'G') -> (1, 3, 89, 'G')
- Unit (1, 3, 89, 'G') takes turn
- attacks (1, 2, 194, 'E') -> (1, 2, 191, 'E')
- Unit (1, 4, 197, 'E') takes turn
- attacks (1, 3, 89, 'G') -> (1, 3, 86, 'G')
- Unit (2, 4, 200, 'E') takes turn
- moves to (2, 3) -> (2, 3, 200, 'E')
- attacks (1, 3, 86, 'G') -> (1, 3, 83, 'G')
- Unit (3, 1, 98, 'E') takes turn
- Unit (4, 2, 200, 'E') takes turn
- == Round 37 ends ==
- State: [(1, 2, 191, 'E'), (1, 3, 83, 'G'), (1, 4, 197, 'E'), (3, 1, 98, 'E'), (2, 3, 200, 'E'), (4, 2, 200, 'E')]
- == Round 38 begins ==
- Unit (1, 2, 191, 'E') takes turn
- attacks (1, 3, 83, 'G') -> (1, 3, 80, 'G')
- Unit (1, 3, 80, 'G') takes turn
- attacks (1, 2, 191, 'E') -> (1, 2, 188, 'E')
- Unit (1, 4, 197, 'E') takes turn
- attacks (1, 3, 80, 'G') -> (1, 3, 77, 'G')
- Unit (2, 3, 200, 'E') takes turn
- attacks (1, 3, 77, 'G') -> (1, 3, 74, 'G')
- Unit (3, 1, 98, 'E') takes turn
- Unit (4, 2, 200, 'E') takes turn
- == Round 38 ends ==
- State: [(1, 2, 188, 'E'), (1, 3, 74, 'G'), (1, 4, 197, 'E'), (3, 1, 98, 'E'), (2, 3, 200, 'E'), (4, 2, 200, 'E')]
- == Round 39 begins ==
- Unit (1, 2, 188, 'E') takes turn
- attacks (1, 3, 74, 'G') -> (1, 3, 71, 'G')
- Unit (1, 3, 71, 'G') takes turn
- attacks (1, 2, 188, 'E') -> (1, 2, 185, 'E')
- Unit (1, 4, 197, 'E') takes turn
- attacks (1, 3, 71, 'G') -> (1, 3, 68, 'G')
- Unit (2, 3, 200, 'E') takes turn
- attacks (1, 3, 68, 'G') -> (1, 3, 65, 'G')
- Unit (3, 1, 98, 'E') takes turn
- Unit (4, 2, 200, 'E') takes turn
- == Round 39 ends ==
- State: [(1, 2, 185, 'E'), (1, 3, 65, 'G'), (1, 4, 197, 'E'), (3, 1, 98, 'E'), (2, 3, 200, 'E'), (4, 2, 200, 'E')]
- == Round 40 begins ==
- Unit (1, 2, 185, 'E') takes turn
- attacks (1, 3, 65, 'G') -> (1, 3, 62, 'G')
- Unit (1, 3, 62, 'G') takes turn
- attacks (1, 2, 185, 'E') -> (1, 2, 182, 'E')
- Unit (1, 4, 197, 'E') takes turn
- attacks (1, 3, 62, 'G') -> (1, 3, 59, 'G')
- Unit (2, 3, 200, 'E') takes turn
- attacks (1, 3, 59, 'G') -> (1, 3, 56, 'G')
- Unit (3, 1, 98, 'E') takes turn
- Unit (4, 2, 200, 'E') takes turn
- == Round 40 ends ==
- State: [(1, 2, 182, 'E'), (1, 3, 56, 'G'), (1, 4, 197, 'E'), (3, 1, 98, 'E'), (2, 3, 200, 'E'), (4, 2, 200, 'E')]
- == Round 41 begins ==
- Unit (1, 2, 182, 'E') takes turn
- attacks (1, 3, 56, 'G') -> (1, 3, 53, 'G')
- Unit (1, 3, 53, 'G') takes turn
- attacks (1, 2, 182, 'E') -> (1, 2, 179, 'E')
- Unit (1, 4, 197, 'E') takes turn
- attacks (1, 3, 53, 'G') -> (1, 3, 50, 'G')
- Unit (2, 3, 200, 'E') takes turn
- attacks (1, 3, 50, 'G') -> (1, 3, 47, 'G')
- Unit (3, 1, 98, 'E') takes turn
- Unit (4, 2, 200, 'E') takes turn
- == Round 41 ends ==
- State: [(1, 2, 179, 'E'), (1, 3, 47, 'G'), (1, 4, 197, 'E'), (3, 1, 98, 'E'), (2, 3, 200, 'E'), (4, 2, 200, 'E')]
- == Round 42 begins ==
- Unit (1, 2, 179, 'E') takes turn
- attacks (1, 3, 47, 'G') -> (1, 3, 44, 'G')
- Unit (1, 3, 44, 'G') takes turn
- attacks (1, 2, 179, 'E') -> (1, 2, 176, 'E')
- Unit (1, 4, 197, 'E') takes turn
- attacks (1, 3, 44, 'G') -> (1, 3, 41, 'G')
- Unit (2, 3, 200, 'E') takes turn
- attacks (1, 3, 41, 'G') -> (1, 3, 38, 'G')
- Unit (3, 1, 98, 'E') takes turn
- Unit (4, 2, 200, 'E') takes turn
- == Round 42 ends ==
- State: [(1, 2, 176, 'E'), (1, 3, 38, 'G'), (1, 4, 197, 'E'), (3, 1, 98, 'E'), (2, 3, 200, 'E'), (4, 2, 200, 'E')]
- == Round 43 begins ==
- Unit (1, 2, 176, 'E') takes turn
- attacks (1, 3, 38, 'G') -> (1, 3, 35, 'G')
- Unit (1, 3, 35, 'G') takes turn
- attacks (1, 2, 176, 'E') -> (1, 2, 173, 'E')
- Unit (1, 4, 197, 'E') takes turn
- attacks (1, 3, 35, 'G') -> (1, 3, 32, 'G')
- Unit (2, 3, 200, 'E') takes turn
- attacks (1, 3, 32, 'G') -> (1, 3, 29, 'G')
- Unit (3, 1, 98, 'E') takes turn
- Unit (4, 2, 200, 'E') takes turn
- == Round 43 ends ==
- State: [(1, 2, 173, 'E'), (1, 3, 29, 'G'), (1, 4, 197, 'E'), (3, 1, 98, 'E'), (2, 3, 200, 'E'), (4, 2, 200, 'E')]
- == Round 44 begins ==
- Unit (1, 2, 173, 'E') takes turn
- attacks (1, 3, 29, 'G') -> (1, 3, 26, 'G')
- Unit (1, 3, 26, 'G') takes turn
- attacks (1, 2, 173, 'E') -> (1, 2, 170, 'E')
- Unit (1, 4, 197, 'E') takes turn
- attacks (1, 3, 26, 'G') -> (1, 3, 23, 'G')
- Unit (2, 3, 200, 'E') takes turn
- attacks (1, 3, 23, 'G') -> (1, 3, 20, 'G')
- Unit (3, 1, 98, 'E') takes turn
- Unit (4, 2, 200, 'E') takes turn
- == Round 44 ends ==
- State: [(1, 2, 170, 'E'), (1, 3, 20, 'G'), (1, 4, 197, 'E'), (3, 1, 98, 'E'), (2, 3, 200, 'E'), (4, 2, 200, 'E')]
- == Round 45 begins ==
- Unit (1, 2, 170, 'E') takes turn
- attacks (1, 3, 20, 'G') -> (1, 3, 17, 'G')
- Unit (1, 3, 17, 'G') takes turn
- attacks (1, 2, 170, 'E') -> (1, 2, 167, 'E')
- Unit (1, 4, 197, 'E') takes turn
- attacks (1, 3, 17, 'G') -> (1, 3, 14, 'G')
- Unit (2, 3, 200, 'E') takes turn
- attacks (1, 3, 14, 'G') -> (1, 3, 11, 'G')
- Unit (3, 1, 98, 'E') takes turn
- Unit (4, 2, 200, 'E') takes turn
- == Round 45 ends ==
- State: [(1, 2, 167, 'E'), (1, 3, 11, 'G'), (1, 4, 197, 'E'), (3, 1, 98, 'E'), (2, 3, 200, 'E'), (4, 2, 200, 'E')]
- == Round 46 begins ==
- Unit (1, 2, 167, 'E') takes turn
- attacks (1, 3, 11, 'G') -> (1, 3, 8, 'G')
- Unit (1, 3, 8, 'G') takes turn
- attacks (1, 2, 167, 'E') -> (1, 2, 164, 'E')
- Unit (1, 4, 197, 'E') takes turn
- attacks (1, 3, 8, 'G') -> (1, 3, 5, 'G')
- Unit (2, 3, 200, 'E') takes turn
- attacks (1, 3, 5, 'G') -> (1, 3, 2, 'G')
- Unit (3, 1, 98, 'E') takes turn
- Unit (4, 2, 200, 'E') takes turn
- == Round 46 ends ==
- State: [(1, 2, 164, 'E'), (1, 3, 2, 'G'), (1, 4, 197, 'E'), (3, 1, 98, 'E'), (2, 3, 200, 'E'), (4, 2, 200, 'E')]
- == Round 47 begins ==
- Unit (1, 2, 164, 'E') takes turn
- attacks (1, 3, 2, 'G') -> (1, 3, -1, 'G')
- (1, 3, -1, 'G') is dead
- Ending in the middle of round 47
- (39514, 'E')
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