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- span class="re5"> h = [] spawn {
- disableSerialization;
- waitUntil{ !isNull player };
- sleep 1;
- _display = [ "Open", [ true, nil, player ] ] call BIS_fnc_arsenal;
- waitUntil{ isNull _display };
- if !( isNull _display ) then {
- _display closeDisplay 2;
- };
- //Camera
- /*...*/
- while {!Prepend} do
- {
- sleep 0.25
- };
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