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- UnitBlueprint {
- Merge = true,
- BlueprintId = "url0001",
- Display = {
- AnimationWalk = '/units/url0001/URL0001_Awalk.sca',
- },
- Enhancements = {
- CloakingGenerator = {
- BuildCostEnergy = 112500,
- BuildCostMass = 3000,
- BuildTime = 1500,
- MaintenanceConsumptionPerSecondEnergy = 500,
- },
- CoolingUpgrade = {
- BuildCostEnergy = 112500,
- BuildCostMass = 4500,
- BuildTime = 1500,
- NewRateOfFire = 6,
- Slot = 'RCH',
- },
- NaniteTorpedoTube = {
- Slot = 'LCH',
- },
- T3Engineering = {
- BuildCostEnergy = 900000,
- BuildCostMass = 6750,
- BuildTime = 2250,
- NewRegenRate = 35,
- },
- Shield = {
- BuildCostEnergy = 93750,
- BuildCostMass = 1500,
- BuildTime = 1250,
- Icon = 'ptsg',
- ImpactEffects = 'CybranShieldHit01',
- MaintenanceConsumptionPerSecondEnergy = 250,
- Name = 'Personal Shield Generator',
- OwnerShieldMesh = '/units/url0001/URL0001_PhaseShield_mesh',
- RegenAssistMult = 10,
- ShieldEnergyDrainRechargeTime = 5,
- ShieldMaxHealth = 29000,
- ShieldRechargeTime = 160,
- ShieldRegenRate = 37,
- ShieldRegenStartTime = 1,
- Slot = 'Shields',
- UpgradeUnitAmbientBones = {
- 'URL0001',
- },
- UpgradeEffectBones = {
- 'URL0001',
- },
- },
- ShieldRemove = {
- BuildCostEnergy = 1,
- BuildCostMass = 1,
- BuildTime = 0.1,
- Icon = 'ptsg',
- Name = 'Remove Personal Shield',
- Prerequisite = 'Shields',
- RemoveEnhancements = {
- 'Shield',
- 'ShieldRemove',
- },
- Slot = 'Shield',
- },
- Slots = {
- Back = {
- name = '<LOC _Back>',
- x = 0,
- y = -10,
- },
- LCH = {
- name = '<LOC _LCH>',
- x = 60,
- y = 2,
- },
- RCH = {
- name = '<LOC _RCH>',
- x = -16,
- y = 0,
- },
- Shields = {
- name = '<LOC _Shields>',
- x = 5,
- y = 10,
- },
- },
- },
- General = {
- OrderOverrides = {
- RULEUTC_ShieldToggle = {
- bitmapId = 'shield-personal',
- helpText = 'toggle_shield_personal',
- },
- },
- },
- Weapon = {
- {
- Damage = 80,
- MuzzleVelocity = 22,
- RateOfFire = 1.2,
- },
- {
- },
- {
- },
- {
- Damage = 1000,
- DamageRadius = 1,
- EnergyDrainPerSecond = 2000,
- EnergyRequired = 2000,
- MuzzleChargeDelay = 1.5,
- RateOfFire = 1,
- WeaponCategory = 'Experimental',
- WeaponRepackTimeout = 0.6,
- WeaponUnpacks = true,
- },
- {
- Damage = 500,
- MuzzleSalvoDelay = 0,
- MuzzleSalvoDelay = 0,
- MuzzleSalvoSize = 1,
- RateOfFire = 0.5,
- },
- },
- }
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