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Aug 7th, 2011
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  1. UnitBlueprint {
  2. Merge = true,
  3. BlueprintId = "url0001",
  4.  
  5. Display = {
  6. AnimationWalk = '/units/url0001/URL0001_Awalk.sca',
  7. },
  8.  
  9. Enhancements = {
  10. CloakingGenerator = {
  11. BuildCostEnergy = 112500,
  12. BuildCostMass = 3000,
  13. BuildTime = 1500,
  14. MaintenanceConsumptionPerSecondEnergy = 500,
  15. },
  16. CoolingUpgrade = {
  17. BuildCostEnergy = 112500,
  18. BuildCostMass = 4500,
  19. BuildTime = 1500,
  20. NewRateOfFire = 6,
  21. Slot = 'RCH',
  22. },
  23. NaniteTorpedoTube = {
  24. Slot = 'LCH',
  25. },
  26. T3Engineering = {
  27. BuildCostEnergy = 900000,
  28. BuildCostMass = 6750,
  29. BuildTime = 2250,
  30. NewRegenRate = 35,
  31. },
  32. Shield = {
  33. BuildCostEnergy = 93750,
  34. BuildCostMass = 1500,
  35. BuildTime = 1250,
  36. Icon = 'ptsg',
  37. ImpactEffects = 'CybranShieldHit01',
  38. MaintenanceConsumptionPerSecondEnergy = 250,
  39. Name = 'Personal Shield Generator',
  40. OwnerShieldMesh = '/units/url0001/URL0001_PhaseShield_mesh',
  41. RegenAssistMult = 10,
  42. ShieldEnergyDrainRechargeTime = 5,
  43. ShieldMaxHealth = 29000,
  44. ShieldRechargeTime = 160,
  45. ShieldRegenRate = 37,
  46. ShieldRegenStartTime = 1,
  47. Slot = 'Shields',
  48. UpgradeUnitAmbientBones = {
  49. 'URL0001',
  50. },
  51. UpgradeEffectBones = {
  52. 'URL0001',
  53. },
  54. },
  55. ShieldRemove = {
  56. BuildCostEnergy = 1,
  57. BuildCostMass = 1,
  58. BuildTime = 0.1,
  59. Icon = 'ptsg',
  60. Name = 'Remove Personal Shield',
  61. Prerequisite = 'Shields',
  62. RemoveEnhancements = {
  63. 'Shield',
  64. 'ShieldRemove',
  65. },
  66. Slot = 'Shield',
  67. },
  68. Slots = {
  69. Back = {
  70. name = '<LOC _Back>',
  71. x = 0,
  72. y = -10,
  73. },
  74. LCH = {
  75. name = '<LOC _LCH>',
  76. x = 60,
  77. y = 2,
  78. },
  79. RCH = {
  80. name = '<LOC _RCH>',
  81. x = -16,
  82. y = 0,
  83. },
  84. Shields = {
  85. name = '<LOC _Shields>',
  86. x = 5,
  87. y = 10,
  88. },
  89. },
  90. },
  91. General = {
  92. OrderOverrides = {
  93. RULEUTC_ShieldToggle = {
  94. bitmapId = 'shield-personal',
  95. helpText = 'toggle_shield_personal',
  96. },
  97. },
  98. },
  99. Weapon = {
  100. {
  101. Damage = 80,
  102. MuzzleVelocity = 22,
  103. RateOfFire = 1.2,
  104. },
  105. {
  106. },
  107. {
  108. },
  109. {
  110. Damage = 1000,
  111. DamageRadius = 1,
  112. EnergyDrainPerSecond = 2000,
  113. EnergyRequired = 2000,
  114. MuzzleChargeDelay = 1.5,
  115. RateOfFire = 1,
  116. WeaponCategory = 'Experimental',
  117. WeaponRepackTimeout = 0.6,
  118. WeaponUnpacks = true,
  119. },
  120. {
  121. Damage = 500,
  122. MuzzleSalvoDelay = 0,
  123. MuzzleSalvoDelay = 0,
  124. MuzzleSalvoSize = 1,
  125. RateOfFire = 0.5,
  126. },
  127. },
  128. }
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