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- # ############################################################
- # # +------------------------------------------------------+ #
- # # | CODE LOCK | #
- # # +------------------------------------------------------+ #
- # ############################################################
- on left click on wood door:
- open chest inventory with 4 rows named "&8Wood door (Conteúdo)" to player
- set slot 13 of player' current inventory to slimeball named "&eCode Lock" with lore "&7Clique aqui para selecionar a senha da porta"
- set slot 22 of player' current inventory to 331 named "&eKnock Door" with lore "&7Clique aqui para bater na porta"
- on inventory click:
- event-inventory != player' inventory:
- name of event-inventory = "&8Wood door (Conteúdo)":
- index of event-slot = 13:
- event-slot = slimeball:
- name of event-slot = "&eCode Lock":
- set {x} to x-coordinate of player location
- set {y} to y-coordinate of player location
- set {z} to z-coordinate of player location
- play raw sound "mob.villager.death" at {x} {y} {z} with pitch 1 volume 20
- on inventory click:
- event-inventory != player' inventory:
- name of event-inventory = "&8Wood door (Conteúdo)":
- index of event-slot = 13:
- event-slot = slimeball:
- name of event-slot = "&eCode Lock":
- cancel event
- on inventory click:
- event-inventory != player' inventory:
- name of event-inventory = "&8Wood door (Conteúdo)":
- index of event-slot = 13: #clicked slot
- event-slot = slimeball:
- name of event-slot = "&eCode Lock":
- wait 5 tick
- open chest inventory with 5 rows named "&8Code lock (Selecionar senha)" to player
- set slot 3 of player' current inventory to 370 named "&8" with lore "&7"
- set slot 4 of player' current inventory to 370 named "&8" with lore "&7"
- set slot 5 of player' current inventory to 370 named "&8" with lore "&7"
- set slot 12 of player' current inventory to 361 named "&87" with lore "&7Clique aqui para selecionar a senha da porta"
- set slot 13 of player' current inventory to 362 named "&88" with lore "&7Clique aqui para selecionar a senha da porta"
- set slot 14 of player' current inventory to 353 named "&89" with lore "&7Clique aqui para selecionar a senha da porta"
- set slot 21 of player' current inventory to 338 named "&84" with lore "&7Clique aqui para selecionar a senha da porta"
- set slot 22 of player' current inventory to 289 named "&85" with lore "&7Clique aqui para selecionar a senha da porta"
- set slot 23 of player' current inventory to 344 named "&86" with lore "&7Clique aqui para selecionar a senha da porta"
- set slot 30 of player' current inventory to 406 named "&81" with lore "&7Clique aqui para selecionar a senha da porta"
- set slot 31 of player' current inventory to 372 named "&82" with lore "&7Clique aqui para selecionar a senha da porta"
- set slot 32 of player' current inventory to 296 named "&83" with lore "&7Clique aqui para selecionar a senha da porta"
- set slot 39 of player' current inventory to 388 named "&81" with lore "&7Clique aqui para selecionar a senha da porta"
- set slot 40 of player' current inventory to 388 named "&81" with lore "&7Clique aqui para selecionar a senha da porta"
- set slot 41 of player' current inventory to 334 named "&8Cancelar" with lore "&7Clique aqui para cancelar a senha"
- on inventory click:
- name of player's current inventory contains "Code Lock"
- cancel event
- name of event-inventory contains "Code Lock"
- if index of clicked slot is 12, 13, 14:
- play raw sound "mob.villager.death" at player with pitch 1 volume 10
- on inventory click:
- name of player's current inventory contains "Code Lock"
- cancel event
- name of event-inventory contains "Code Lock"
- if index of clicked slot is 12, 13 or 14:
- set {_click} to index of clicked slot - 5
- if index of clicked slot is 21, 22 or 23:
- set {_click} to index of clicked slot - 17
- if index of clicked slot is 30, 31 or 32:
- set {_click} to index of clicked slot - 29
- if index of clicked slot is 41:
- set slot 3, 4, 5 of player's current inventory to ghast tear named "&7---"
- stop
- set {_val::1} to nether quartz
- set {_val::2} to nether wart
- set {_val::3} to wheat
- set {_val::4} to reeds
- set {_val::5} to gunpowder
- set {_val::6} to egg
- set {_val::7} to pumpkin seeds
- set {_val::8} to melon seeds
- set {_val::9} to sugar
- if slot 3 of player's current inventory is a ghast tear:
- set slot 3 of player's current inventory to {_val::%{_click}%} named "&7---"
- stop
- if slot 4 of player's current inventory is a ghast tear:
- set slot 4 of player's current inventory to {_val::%{_click}%} named "&7---"
- stop
- if slot 5 of player's current inventory is a ghast tear:
- set slot 5 of player's current inventory to {_val::%{_click}%} named "&7---"
- stop
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