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Jun 12th, 2019
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  1. Shader.useShader(diffuse);
  2. int proj = glGetUniformLocation(Shader.shader, "projection");
  3. int vi = glGetUniformLocation(Shader.shader, "view");
  4. int mod = glGetUniformLocation(Shader.shader, "model");
  5.  
  6. int lightPosLoc = glGetUniformLocation(Shader.shader, "lightPos");
  7. int objectColor = glGetUniformLocation(Shader.shader, "objectColor");
  8.  
  9. glUniform3f(lightPosLoc, lightPos.getX(), lightPos.getY(), lightPos.getZ());
  10. glUniform3f(objectColor, 1.0f, 0.5f, 0.31f);
  11.  
  12. glUniformMatrix4fv(proj, false, project.toFloatArray());
  13. glUniformMatrix4fv(vi, false, view.toFloatArray());
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