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- Shader.useShader(diffuse);
- int proj = glGetUniformLocation(Shader.shader, "projection");
- int vi = glGetUniformLocation(Shader.shader, "view");
- int mod = glGetUniformLocation(Shader.shader, "model");
- int lightPosLoc = glGetUniformLocation(Shader.shader, "lightPos");
- int objectColor = glGetUniformLocation(Shader.shader, "objectColor");
- glUniform3f(lightPosLoc, lightPos.getX(), lightPos.getY(), lightPos.getZ());
- glUniform3f(objectColor, 1.0f, 0.5f, 0.31f);
- glUniformMatrix4fv(proj, false, project.toFloatArray());
- glUniformMatrix4fv(vi, false, view.toFloatArray());
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