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- shared["scary"]=false
- wait(5)
- m=1
- m1=1
- while wait() do
- if shared["scary"]==false then
- function FUNCTION(a)
- if (a.className == "Part") or (a.className == "Seat") or (a.className == "SpawnLocation") then
- m1=math.random(1,3)
- if m1==1 then
- m=0
- end
- if m1==2 then
- m=0.25
- end
- if m1==3 then
- m=0.5
- end
- local Deca=Instance.new("Decal")
- Deca.Parent=a
- Deca.Texture="http://www.roblox.com/asset/?id=703387192"
- Deca.Color3=Color3.new(m,m,m)
- Deca.Face="Back"
- Deca.Name="D1"
- Deca.Transparency=0.3
- local Deca=Instance.new("Decal")
- Deca.Parent=a
- Deca.Texture="http://www.roblox.com/asset/?id=703387192"
- Deca.Color3=Color3.new(m,m,m)
- Deca.Face="Bottom"
- Deca.Name="D2"
- Deca.Transparency=0.3
- local Deca=Instance.new("Decal")
- Deca.Parent=a
- Deca.Texture="http://www.roblox.com/asset/?id=703387192"
- Deca.Color3=Color3.new(m,m,m)
- Deca.Face="Front"
- Deca.Name="D3"
- Deca.Transparency=0.3
- local Deca=Instance.new("Decal")
- Deca.Parent=a
- Deca.Texture="http://www.roblox.com/asset/?id=703387192"
- Deca.Color3=Color3.new(m,m,m)
- Deca.Face="Left"
- Deca.Name="D4"
- Deca.Transparency=0.3
- local Deca=Instance.new("Decal")
- Deca.Parent=a
- Deca.Texture="http://www.roblox.com/asset/?id=703387192"
- Deca.Color3=Color3.new(m,m,m)
- Deca.Face="Right"
- Deca.Name="D5"
- Deca.Transparency=0.3
- local Deca=Instance.new("Decal")
- Deca.Parent=a
- Deca.Texture="http://www.roblox.com/asset/?id=703387192"
- Deca.Color3=Color3.new(m,m,m)
- Deca.Face="Top"
- Deca.Name="D6"
- Deca.Transparency=0.3
- local Int=Instance.new("IntValue")
- Int.Parent=a
- Int.Name="IntValue"
- Int.Value=(a.Material.Value)
- a.Material="Neon"
- end
- local b = a:GetChildren()
- for i=1,#b do
- FUNCTION(b[i])
- end
- end
- FUNCTION(game.Workspace.Player)
- FUNCTION(game.Workspace.NonAnchor)
- wait(math.random(2,3))
- function FUNCTION(a)
- if (a.className == "Part") or (a.className == "Seat") or (a.className == "SpawnLocation") then
- a.D1:Destroy()
- a.D2:Destroy()
- a.D3:Destroy()
- a.D4:Destroy()
- a.D5:Destroy()
- a.D6:Destroy()
- a.Material=a.IntValue.Value
- a.IntValue:Destroy()
- end
- local b = a:GetChildren()
- for i=1,#b do
- FUNCTION(b[i])
- end
- end
- FUNCTION(game.Workspace.Player)
- FUNCTION(game.Workspace.NonAnchor)
- wait(math.random(3,5))
- end
- end
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