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- package com.voxel.engine.core.Noise;
- /**
- * Simplex Noise in 2D, 3D and 4D. Based on the example code of this paper:
- * http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
- *
- * @author Stefan Gustavson, Linkping University, Sweden (stegu at itn dot liu
- * dot se)
- *
- * Slight optimizations & restructuring by
- * @author Karsten Schmidt (info at toxi dot co dot uk)
- *
- */
- public class SimplexNoise {
- private static final double SQRT3 = Math.sqrt(3.0);
- private static final double SQRT5 = Math.sqrt(5.0);
- private static final double F2 = 0.5 * (SQRT3 - 1.0);
- private static final double G2 = (3.0 - SQRT3) / 6.0;
- private static final double G22 = G2 * 2.0 - 1.0;
- private static final double F3 = 1.0 / 3.0;
- private static final double G3 = 1.0 / 6.0;
- private static final double G32 = G3 * 2.0;
- private static final double G33 = G3 * 3.0 - 1.0;
- private static final double F4 = (SQRT5 - 1.0) / 4.0;
- private static final double G4 = (5.0 - SQRT5) / 20.0;
- private static final double G42 = G4 * 2.0;
- private static final double G43 = G4 * 2.0;
- private static final double G44 = G4 * 4.0 - 1.0;
- private static final int grad3[][] = {{1, 1, 0}, {-1, 1, 0},
- {1, -1, 0}, {-1, -1, 0}, {1, 0, 1}, {-1, 0, 1},
- {1, 0, -1}, {-1, 0, -1}, {0, 1, 1}, {0, -1, 1},
- {0, 1, -1}, {0, -1, -1}};
- private static final int grad4[][] = {{0, 1, 1, 1}, {0, 1, 1, -1},
- {0, 1, -1, 1}, {0, 1, -1, -1}, {0, -1, 1, 1},
- {0, -1, 1, -1}, {0, -1, -1, 1}, {0, -1, -1, -1},
- {1, 0, 1, 1}, {1, 0, 1, -1}, {0, -1, -1, -1},
- {-1, 0, 1, 1}, {-1, 0, 1, -1}, {-1, 0, -1, 1},
- {-1, 0, -1, -1}, {1, 1, 0, 1}, {1, 1, 0, -1},
- {1, -1, 0, 1}, {1, -1, 0, -1}, {-1, 1, 0, 1},
- {-1, 1, 0, -1}, {-1, -1, 0, 1}, {-1, -1, 0, -1},
- {1, 1, 1, 0}, {1, 1, -1, 0}, {1, -1, 1, 0},
- {1, -1, -1, 0}, {-1, 1, 1, 0}, {-1, 1, -1, 0},
- {1, -1, -1, 0}, {-1, -1, -1, 0}};
- private static final int p[] = { 151, 160, 137, 91, 90, 15, 131, 13, 201,
- 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37,
- 240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62,
- 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56,
- 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139,
- 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133,
- 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25,
- 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200,
- 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3,
- 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255,
- 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42,
- 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153,
- 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79,
- 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242,
- 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249,
- 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204,
- 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222,
- 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180 };
- private static int perm[] = new int[0x200];
- static {
- for(int i = 0;i < 0x100;i++){
- perm[i] = p[i & 0xff];
- }
- }
- private static final int simplex[][] = { { 0, 1, 2, 3 }, { 0, 1, 3, 2 },
- { 0, 0, 0, 0 }, { 0, 2, 3, 1 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 },
- { 0, 0, 0, 0 }, { 1, 2, 3, 0 }, { 0, 2, 1, 3 }, { 0, 0, 0, 0 },
- { 0, 3, 1, 2 }, { 0, 3, 2, 1 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 },
- { 0, 0, 0, 0 }, { 1, 3, 2, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 },
- { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 },
- { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 1, 2, 0, 3 }, { 0, 0, 0, 0 },
- { 1, 3, 0, 2 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 },
- { 2, 3, 0, 1 }, { 2, 3, 1, 0 }, { 1, 0, 2, 3 }, { 1, 0, 3, 2 },
- { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 2, 0, 3, 1 },
- { 0, 0, 0, 0 }, { 2, 1, 3, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 },
- { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 },
- { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 2, 0, 1, 3 }, { 0, 0, 0, 0 },
- { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 3, 0, 1, 2 }, { 3, 0, 2, 1 },
- { 0, 0, 0, 0 }, { 3, 1, 2, 0 }, { 2, 1, 0, 3 }, { 0, 0, 0, 0 },
- { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 3, 1, 0, 2 }, { 0, 0, 0, 0 },
- { 3, 2, 0, 1 }, { 3, 2, 1, 0 } };
- private static final int fastFloor(double x){
- return x > 0 ? (int) x : (int) x -1;
- }
- private static double dot(int g[], double x, double y){
- return g[0] * x + g[1] * y;
- }
- private static double dot(int g[], double x, double y, double z){
- return g[0] * x + g[1] * y + g[2] * z;
- }
- private static double dot(int g[], double x, double y, double z, double w){
- return g[0] * x + g[1] * y + g[2] * z + g[3] * w;
- }
- public static double noise(double x, double y){
- double n0, n1, n2;
- double s = (x + y) * F2;
- int i = fastFloor(x + s);
- int j = fastFloor(y + s);
- double t = (i + j) * G2;
- double x0 = x - (i - t);
- double y0 = y - ( i - t);
- int i1, j1;
- if(x0 > y0){
- i1 = 1;
- j1 = 0;
- }else{
- i1 = 0;
- j1 = 1;
- }
- double x1 = x0 - i1 + G2;
- double y1 = y0 - j1 + G2;
- double x2 = x0 + G22;
- double y2 = y0 + G22;
- int ii = i & 0xff;
- int jj = j & 0xff;
- double t0 = 0.5 - x0 * x0 - y0 * y0;
- if(t0 < 0){
- n0 = 0.0;
- }else{
- t0 *= t0;
- int gi0 = perm[ii + perm[jj]] % 12;
- n0 = t0 * t0 * dot(grad3[gi0], x0, y0);
- }
- double t1 = 0.5 - x1 * x1 - y1 * y1;
- if(t1 < 0){
- n1 = 0.0;
- }else{
- t1 *= t1;
- int gi1 = perm[ii + i1 + perm[jj + j1]] % 12;
- n1 = t1 * t1 * dot(grad3[gi1], x1, y1);
- }
- double t2 = 0.5 - x2 * x2 - y2 * y2;
- if(t2 < 0){
- n2 = 0.0;
- }else{
- t2 *= t2;
- int gi2 = perm[ii + 1 + perm[jj + 1]] % 12;
- n2 = t2 * t2 * dot(grad3[gi2], x2, y2);
- }
- return 70.0 * (n0 + n1 + n2);
- }
- public static double noise(double x, double y, double z){
- double n0, n1, n2, n3;
- double s = (x + y + z) * F3;
- int i = fastFloor(x + s);
- int j = fastFloor(y + s);
- int k = fastFloor(z + s);
- double t = (i + j + k) * G3;
- double x0 = x - (i - t);
- double y0 = y - (j - t);
- double z0 = z - (k - t);
- int i1, j1, k1;
- int i2, j2, k2;
- if(x0 >= y0){
- if(y0 >= z0){
- i1 = 1;
- j1 = 0;
- k1 = 0;
- i2 = 1;
- j2 = 1;
- k2 = 0;
- }else if(x0 >= z0){
- i1 = 0;
- j1 = 0;
- k1 = 1;
- i2 = 1;
- j2 = 0;
- k2 = 1;
- }else{
- i1 = 0;
- j1 = 0;
- k1 = 1;
- i2 = 1;
- j2 = 0;
- k2 = 1;
- }
- }else{
- if(y0 < z0){
- i1 = 0;
- j1 = 1;
- k1 = 0;
- i2 = 0;
- j2 = 1;
- k2 = 1;
- }else if(x0 < z0){
- i1 = 0;
- j1 = 1;
- k1 = 0;
- i2 = 0;
- j2 = 1;
- k2 = 1;
- }else{
- i1 = 0;
- j1 = 1;
- k1 = 0;
- i2 = 1;
- j2 = 1;
- k2 = 0;
- }
- }
- double x1 = x0 - i1 + G3;
- double y1 = y0 - j1 + G3;
- double z1 = z0 - k1 + G3;
- double x2 = x0 - i2 + G3;
- double y2 = y0 - j2 + G32;
- double z2 = z0 - k2 + G32;
- double x3 = x0 + G33;
- double y3 = y0 + G33;
- double z3 = z0 + G33;
- int ii = i & 0xff;
- int jj = j & 0xff;
- int kk = k & 0xff;
- double t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
- if(t0 < 0){
- n0 = 0.0;
- }else{
- t0 *= t0;
- int gi0 = perm[ii + perm[jj + perm[kk]]] % 12;
- n0 = t0 * t0 * dot(grad3[gi0], x0, y0, z0);
- }
- double t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1;
- if (t1 < 0){
- n1 = 0.0;
- }else{
- t1 *= t1;
- int gi1 = perm[ii + i1 + perm[jj + j1 + perm[kk + k1]]] % 12;
- n1 = t1 * t1 * dot(grad3[gi1], x1, y1, z1);
- }
- double t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2;
- if (t2 < 0){
- n2 = 0.0;
- }else{
- t2 *= t2;
- int gi2 = perm[ii + i2 + perm[jj + j2 + perm[kk + k2]]] % 12;
- n2 = t2 * t2 * dot(grad3[gi2], x2, y2, z2);
- }
- double t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3;
- if (t3 < 0){
- n3 = 0.0;
- }else{
- t3 *= t3;
- int gi3 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]] % 12;
- n3 = t3 * t3 * dot(grad3[gi3], x3, y3, z3);
- }
- return 32.0 * (n0 + n1 + n2 + n3);
- }
- public static double noise(double x, double y, double z, double w) {
- double n0, n1, n2, n3, n4;
- double s = (x + y + z + w) * F4;
- int i = fastFloor(x + s);
- int j = fastFloor(y + s);
- int k = fastFloor(z + s);
- int l = fastFloor(w + s);
- double t = (i + j + k + l) * G4;
- double x0 = x - (i - t);
- double y0 = y - (j - t);
- double z0 = z - (k - t);
- double w0 = w - (l - t);
- int c = 0;
- if (x0 > y0){
- c = 0x20;
- }
- if (x0 > z0){
- c |= 0x10;
- }
- if (y0 > z0){
- c |= 0x08;
- }
- if (x0 > w0){
- c |= 0x04;
- }
- if (y0 > w0){
- c |= 0x02;
- }
- if (z0 > w0){
- c |= 0x01;
- }
- int i1, j1, k1, l1;
- int i2, j2, k2, l2;
- int i3, j3, k3, l3;
- int[] sc = simplex[c];
- i1 = sc[0] >= 3 ? 1 : 0;
- j1 = sc[1] >= 3 ? 1 : 0;
- k1 = sc[2] >= 3 ? 1 : 0;
- l1 = sc[3] >= 3 ? 1 : 0;
- i2 = sc[0] >= 2 ? 1 : 0;
- j2 = sc[1] >= 2 ? 1 : 0;
- k2 = sc[2] >= 2 ? 1 : 0;
- l2 = sc[3] >= 2 ? 1 : 0;
- i3 = sc[0] >= 1 ? 1 : 0;
- j3 = sc[1] >= 1 ? 1 : 0;
- k3 = sc[2] >= 1 ? 1 : 0;
- l3 = sc[3] >= 1 ? 1 : 0;
- double x1 = x0 - i1 + G4;
- double y1 = y0 - j1 + G4;
- double z1 = z0 - k1 + G4;
- double w1 = w0 - l1 + G4;
- double x2 = x0 - i2 + G42;
- double y2 = y0 - j2 + G42;
- double z2 = z0 - k2 + G42;
- double w2 = w0 - l2 + G42;
- double x3 = x0 - i3 + G43;
- double y3 = y0 - j3 + G43;
- double z3 = z0 - k3 + G43;
- double w3 = w0 - l3 + G43;
- double x4 = x0 - 1.0 + G44;
- double y4 = y0 + G44;
- double z4 = z0 + G44;
- double w4 = w0 + G44;
- int ii = i & 255;
- int jj = j & 255;
- int kk = k & 255;
- int ll = l & 255;
- double t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
- if (t0 < 0){
- n0 = 0.0;
- }else {
- t0 *= t0;
- int gi0 = perm[ii + perm[jj + perm[kk + perm[ll]]]] % 32;
- n0 = t0 * t0 * dot(grad4[gi0], x0, y0, z0, w0);
- }
- double t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
- if (t1 < 0){
- n1 = 0.0;
- }else {
- t1 *= t1;
- int gi1 = perm[ii + i1
- + perm[jj + j1 + perm[kk + k1 + perm[ll + l1]]]] % 32;
- n1 = t1 * t1 * dot(grad4[gi1], x1, y1, z1, w1);
- }
- double t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
- if (t2 < 0){
- n2 = 0.0;
- }else {
- t2 *= t2;
- int gi2 = perm[ii + i2
- + perm[jj + j2 + perm[kk + k2 + perm[ll + l2]]]] % 32;
- n2 = t2 * t2 * dot(grad4[gi2], x2, y2, z2, w2);
- }
- double t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
- if (t3 < 0){
- n3 = 0.0;
- }else {
- t3 *= t3;
- int gi3 = perm[ii + i3
- + perm[jj + j3 + perm[kk + k3 + perm[ll + l3]]]] % 32;
- n3 = t3 * t3 * dot(grad4[gi3], x3, y3, z3, w3);
- }
- double t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
- if (t4 < 0){
- n4 = 0.0;
- }else {
- t4 *= t4;
- int gi4 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32;
- n4 = t4 * t4 * dot(grad4[gi4], x4, y4, z4, w4);
- }
- return 27.0 * (n0 + n1 + n2 + n3 + n4);
- }
- }
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