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MFPI165PiratePrincess_en.json

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Mar 9th, 2020
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  1. [
  2.    {
  3.       "Category": "Ability 0",
  4.       "ChangedStatus": "",
  5.       "Text": "Rallying Strike",
  6.       "LastEdited": "",
  7.       "Id": "ABILITY0_0_NAME"
  8.    },
  9.    {
  10.       "Category": "Ability 0",
  11.       "ChangedStatus": "",
  12.       "Text": "Deals <font color=\"#f0c350\">100%<\/font> damage to a target foe, and has a <font color=\"#f0c350\">20%<\/font> chance for a hero to assist for <font color=\"#f0c350\">30%<\/font> damage. If that hero is a <font color=\"#f0c350\">PIRATE<\/font>, that damage is doubled.",
  13.       "LastEdited": "",
  14.       "Id": "ABILITY0_1_DESC"
  15.    },
  16.    {
  17.       "Category": "Ability 0",
  18.       "ChangedStatus": "",
  19.       "Text": "Deals <font color=\"#f0c350\">105%<\/font> damage to a target foe, and has a <font color=\"#f0c350\">20%<\/font> chance for a hero to assist for <font color=\"#f0c350\">35%<\/font> damage. If that hero is a <font color=\"#f0c350\">PIRATE<\/font>, that damage is doubled.",
  20.       "LastEdited": "",
  21.       "Id": "ABILITY0_2_DESC"
  22.    },
  23.    {
  24.       "Category": "Ability 0",
  25.       "ChangedStatus": "",
  26.       "Text": "+<font color=\"#f0c350\">5%<\/font> damage<br>+<font color=\"#f0c350\">5%<\/font> assist damage",
  27.       "LastEdited": "",
  28.       "Id": "ABILITY0_2_PREVIOUS"
  29.    },
  30.    {
  31.       "Category": "Ability 0",
  32.       "ChangedStatus": "",
  33.       "Text": "Deals <font color=\"#f0c350\">105%<\/font> damage to target foe, and has a <font color=\"#f0c350\">30%<\/font> chance for a hero to assist for <font color=\"#f0c350\">40%<\/font> damage. If that hero is a <font color=\"#f0c350\">PIRATE<\/font>, that damage is doubled.",
  34.       "LastEdited": "",
  35.       "Id": "ABILITY0_3_DESC"
  36.    },
  37.    {
  38.       "Category": "Ability 0",
  39.       "ChangedStatus": "",
  40.       "Text": "+<font color=\"#f0c350\">10%<\/font> assist chance<br>+<font color=\"#f0c350\">5%<\/font> assist damage",
  41.       "LastEdited": "",
  42.       "Id": "ABILITY0_3_PREVIOUS"
  43.    },
  44.    {
  45.       "Category": "Ability 0",
  46.       "ChangedStatus": "",
  47.       "Text": "Deals <font color=\"#f0c350\">105%<\/font> damage to target foe, and has a <font color=\"#f0c350\">30%<\/font> chance for a hero to assist for <font color=\"#f0c350\">45%<\/font> damage. If that hero is a <font color=\"#f0c350\">PIRATE<\/font>, that damage is doubled.",
  48.       "LastEdited": "",
  49.       "Id": "ABILITY0_4_DESC"
  50.    },
  51.    {
  52.       "Category": "Ability 0",
  53.       "ChangedStatus": "",
  54.       "Text": "+<font color=\"#f0c350\">5%<\/font> assist damage",
  55.       "LastEdited": "",
  56.       "Id": "ABILITY0_4_PREVIOUS"
  57.    },
  58.    {
  59.       "Category": "Ability 0",
  60.       "ChangedStatus": "",
  61.       "Text": "Deals <font color=\"#f0c350\">110%<\/font> damage to target foe, and has a <font color=\"#f0c350\">40%<\/font> chance for a hero to assist for <font color=\"#f0c350\">50%<\/font> damage. If that hero is a <font color=\"#f0c350\">PIRATE<\/font>, that damage is doubled.",
  62.       "LastEdited": "",
  63.       "Id": "ABILITY0_5_DESC"
  64.    },
  65.    {
  66.       "Category": "Ability 0",
  67.       "ChangedStatus": "",
  68.       "Text": "+<font color=\"#f0c350\">5%<\/font> damage<br>+<font color=\"#f0c350\">10%<\/font> assist chance<br>+<font color=\"#f0c350\">5%<\/font> assist damage",
  69.       "LastEdited": "",
  70.       "Id": "ABILITY0_5_PREVIOUS"
  71.    },
  72.    {
  73.       "Category": "Ability 1",
  74.       "ChangedStatus": "",
  75.       "Text": "Take No Prisoners <img style=\"vertical-align:top;\" src=\"Menus/images/common/icon_master_builder.png\" width=\"39\", height=\"35\">",
  76.       "LastEdited": "",
  77.       "Id": "ABILITY1_0_NAME"
  78.    },
  79.    {
  80.       "Category": "Ability 1",
  81.       "ChangedStatus": "",
  82.       "Text": "Deals <font color=\"#f0c350\">75%<\/font> damage to target foe, +<font color=\"#f0c350\">5%<\/font> bonus damage for each debuff on the target. Deals <font color=\"#f0c350\">20%<\/font> damage to all other foes.",
  83.       "LastEdited": "",
  84.       "Id": "ABILITY1_1_DESC"
  85.    },
  86.    {
  87.       "Category": "Ability 1",
  88.       "ChangedStatus": "",
  89.       "Text": "Deals <font color=\"#f0c350\">80%<\/font> damage to target foe, +<font color=\"#f0c350\">5%<\/font> bonus damage for each debuff on the target. Deals <font color=\"#f0c350\">20%<\/font> damage to all other foes, +<font color=\"#f0c350\">5%<\/font> bonus damage for each debuff on them.",
  90.       "LastEdited": "",
  91.       "Id": "ABILITY1_2_DESC"
  92.    },
  93.    {
  94.       "Category": "Ability 1",
  95.       "ChangedStatus": "",
  96.       "Text": "+<font color=\"#f0c350\">5%<\/font> damage to target foe<br>To all other foes, add \"+<font color=\"#f0c350\">5%<\/font> bonus damage for each debuff on them.\" ",
  97.       "LastEdited": "",
  98.       "Id": "ABILITY1_2_PREVIOUS"
  99.    },
  100.    {
  101.       "Category": "Ability 1",
  102.       "ChangedStatus": "",
  103.       "Text": "Has a <font color=\"#f0c350\">50%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Daze.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dizzy<\/font> on the target foe for <font color=\"#f0c350\">1<\/font> turn. Deals <font color=\"#f0c350\">85%<\/font> damage to target foe, +<font color=\"#f0c350\">5%<\/font> bonus damage for each debuff on the target. Deals <font color=\"#f0c350\">25%<\/font> damage to all other foes, +<font color=\"#f0c350\">5%<\/font> bonus damage for each debuff on them.",
  104.       "LastEdited": "",
  105.       "Id": "ABILITY1_3_DESC"
  106.    },
  107.    {
  108.       "Category": "Ability 1",
  109.       "ChangedStatus": "",
  110.       "Text": "Add \"Has a <font color=\"#f0c350\">50%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Daze.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dizzy<\/font> on the target foe for <font color=\"#f0c350\">1<\/font> turn.\"<br>+<font color=\"#f0c350\">5%<\/font> damage to target foe<br>+<font color=\"#f0c350\">5%<\/font> damage to all other foes",
  111.       "LastEdited": "",
  112.       "Id": "ABILITY1_3_PREVIOUS"
  113.    },
  114.    {
  115.       "Category": "Ability 1",
  116.       "ChangedStatus": "",
  117.       "Text": "Has a <font color=\"#f0c350\">60%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Daze.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dizzy<\/font> on the target foe for <font color=\"#f0c350\">2<\/font> turns. Deals <font color=\"#f0c350\">90%<\/font> damage to target foe, +<font color=\"#f0c350\">10%<\/font> bonus damage for each debuff on the target. Deals <font color=\"#f0c350\">25%<\/font> damage to all other foes, +<font color=\"#f0c350\">5%<\/font> bonus damage for each debuff on them.",
  118.       "LastEdited": "",
  119.       "Id": "ABILITY1_4_DESC"
  120.    },
  121.    {
  122.       "Category": "Ability 1",
  123.       "ChangedStatus": "",
  124.       "Text": "+<font color=\"#f0c350\">10%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Daze.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dizzy<\/font><br>+<font color=\"#f0c350\">1<\/font> <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Daze.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dizzy<\/font> duration<br>+<font color=\"#f0c350\">5%<\/font> damage to target foe<br>+<font color=\"#f0c350\">5%<\/font> bonus damage to target foe",
  125.       "LastEdited": "",
  126.       "Id": "ABILITY1_4_PREVIOUS"
  127.    },
  128.    {
  129.       "Category": "Ability 1",
  130.       "ChangedStatus": "",
  131.       "Text": "Has a <font color=\"#f0c350\">60%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Daze.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dizzy<\/font> on the target foe for <font color=\"#f0c350\">2<\/font> turns. If the target is a <font color=\"#f0c350\">BUILDER<\/font>, +<font color=\"#f0c350\">40%<\/font> bonus chance. Deals <font color=\"#f0c350\">90%<\/font> damage to target foe, +<font color=\"#f0c350\">10%<\/font> bonus damage for each debuff on the target. Deals <font color=\"#f0c350\">30%<\/font> damage to all other foes, +<font color=\"#f0c350\">10%<\/font> bonus damage for each debuff on them.",
  132.       "LastEdited": "",
  133.       "Id": "ABILITY1_5_DESC"
  134.    },
  135.    {
  136.       "Category": "Ability 1",
  137.       "ChangedStatus": "",
  138.       "Text": "Add \"If the target is a <font color=\"#f0c350\">BUILDER<\/font>, +<font color=\"#f0c350\">40%<\/font> bonus chance\" to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Daze.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dizzy<\/font><br>+<font color=\"#f0c350\">5%<\/font> damage to all other foes<br>+<font color=\"#f0c350\">5%<\/font> bonus damage to all other foes",
  139.       "LastEdited": "",
  140.       "Id": "ABILITY1_5_PREVIOUS"
  141.    },
  142.    {
  143.       "Category": "Ability 2",
  144.       "ChangedStatus": "",
  145.       "Text": "Meet Your Matchlock",
  146.       "LastEdited": "",
  147.       "Id": "ABILITY2_0_NAME"
  148.    },
  149.    {
  150.       "Category": "Ability 2",
  151.       "ChangedStatus": "",
  152.       "Text": "Deals <font color=\"#f0c350\">100%<\/font> damage to target foe, and inflicts <font color=\"#f0c350\">1<\/font> stack of <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_DamageOverTime.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Damage Over Time<\/font> for <font color=\"#f0c350\">2<\/font> turns.",
  153.       "LastEdited": "",
  154.       "Id": "ABILITY2_1_DESC"
  155.    },
  156.    {
  157.       "Category": "Ability 2",
  158.       "ChangedStatus": "",
  159.       "Text": "Deals <font color=\"#f0c350\">110%<\/font> damage to target foe, and inflicts <font color=\"#f0c350\">1<\/font> stack of <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_DamageOverTime.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Damage Over Time<\/font> for <font color=\"#f0c350\">2<\/font> turns.",
  160.       "LastEdited": "",
  161.       "Id": "ABILITY2_2_DESC"
  162.    },
  163.    {
  164.       "Category": "Ability 2",
  165.       "ChangedStatus": "",
  166.       "Text": "+<font color=\"#f0c350\">10%<\/font> damage",
  167.       "LastEdited": "",
  168.       "Id": "ABILITY2_2_PREVIOUS"
  169.    },
  170.    {
  171.       "Category": "Ability 2",
  172.       "ChangedStatus": "",
  173.       "Text": "Deals <font color=\"#f0c350\">120%<\/font> damage to target foe, and inflicts <font color=\"#f0c350\">2<\/font> stacks of <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_DamageOverTime.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Damage Over Time<\/font> for <font color=\"#f0c350\">3<\/font> turns.",
  174.       "LastEdited": "",
  175.       "Id": "ABILITY2_3_DESC"
  176.    },
  177.    {
  178.       "Category": "Ability 2",
  179.       "ChangedStatus": "",
  180.       "Text": "+<font color=\"#f0c350\">10%<\/font> damage<br>+<font color=\"#f0c350\">1<\/font> stack of <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_DamageOverTime.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Damage Over Time<\/font><br>+<font color=\"#f0c350\">1<\/font> <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_DamageOverTime.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Damage Over Time<\/font> duration",
  181.       "LastEdited": "",
  182.       "Id": "ABILITY2_3_PREVIOUS"
  183.    },
  184.    {
  185.       "Category": "Ability 2",
  186.       "ChangedStatus": "",
  187.       "Text": "Deals <font color=\"#f0c350\">130%<\/font> damage to target foe, inflicts <font color=\"#f0c350\">2<\/font> stacks of <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_DamageOverTime.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Damage Over Time<\/font> for <font color=\"#f0c350\">3<\/font> turns, and inflicts <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Skill_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Skill Down I<\/font> for <font color=\"#f0c350\">2<\/font> turns.",
  188.       "LastEdited": "",
  189.       "Id": "ABILITY2_4_DESC"
  190.    },
  191.    {
  192.       "Category": "Ability 2",
  193.       "ChangedStatus": "",
  194.       "Text": "+<font color=\"#f0c350\">10%<\/font> damage<br>Add \"and inflicts <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Skill_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Skill Down I<\/font> for <font color=\"#f0c350\">2<\/font> turns.\"",
  195.       "LastEdited": "",
  196.       "Id": "ABILITY2_4_PREVIOUS"
  197.    },
  198.    {
  199.       "Category": "Ability 2",
  200.       "ChangedStatus": "",
  201.       "Text": "Deals <font color=\"#f0c350\">140%<\/font> damage to target foe, inflicts <font color=\"#f0c350\">3<\/font> stacks of <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_DamageOverTime.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Damage Over Time<\/font> for <font color=\"#f0c350\">3<\/font> turns, and inflicts <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Skill_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Skill Down I<\/font> for <font color=\"#f0c350\">2<\/font> turns.",
  202.       "LastEdited": "",
  203.       "Id": "ABILITY2_5_DESC"
  204.    },
  205.    {
  206.       "Category": "Ability 2",
  207.       "ChangedStatus": "",
  208.       "Text": "+<font color=\"#f0c350\">10%<\/font> damage<br>+<font color=\"#f0c350\">1<\/font> stack of <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_DamageOverTime.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Damage Over Time<\/font>",
  209.       "LastEdited": "",
  210.       "Id": "ABILITY2_5_PREVIOUS"
  211.    },
  212.    {
  213.       "Category": "Ability 3",
  214.       "ChangedStatus": "",
  215.       "Text": "Loyalty to the Captain",
  216.       "LastEdited": "",
  217.       "Id": "ABILITY3_0_NAME"
  218.    },
  219.    {
  220.       "Category": "Ability 3",
  221.       "ChangedStatus": "",
  222.       "Text": "At the start of combat, <font color=\"#f0c350\">Princess Argenta's<\/font> skill is increased by <font color=\"#f0c350\">3%<\/font> for each <font color=\"#f0c350\">PIRATE<\/font> hero.",
  223.       "LastEdited": "",
  224.       "Id": "ABILITY3_1_DESC"
  225.    },
  226.    {
  227.       "Category": "Ability 3",
  228.       "ChangedStatus": "",
  229.       "Text": "At the start of combat, <font color=\"#f0c350\">Princess Argenta's<\/font> skill is increased by <font color=\"#f0c350\">5%<\/font> for each <font color=\"#f0c350\">PIRATE<\/font> hero.",
  230.       "LastEdited": "",
  231.       "Id": "ABILITY3_2_DESC"
  232.    },
  233.    {
  234.       "Category": "Ability 3",
  235.       "ChangedStatus": "",
  236.       "Text": "+<font color=\"#f0c350\">2%<\/font> skill",
  237.       "LastEdited": "",
  238.       "Id": "ABILITY3_2_PREVIOUS"
  239.    },
  240.    {
  241.       "Category": "Ability 3",
  242.       "ChangedStatus": "",
  243.       "Text": "At the start of combat, <font color=\"#f0c350\">Princess Argenta's<\/font> skill is increased by <font color=\"#f0c350\">5%<\/font> for each <font color=\"#f0c350\">PIRATE<\/font> hero.<br><br>If <font color=\"#f0c350\">Captain Redbeard<\/font> is an active hero, <font color=\"#f0c350\">Princess Argenta<\/font> gains <font color=\"#f0c350\">5%<\/font> bonus damage for each active <font color=\"#f0c350\">BUCCANEER<\/font> hero.",
  244.       "LastEdited": "",
  245.       "Id": "ABILITY3_3_DESC"
  246.    },
  247.    {
  248.       "Category": "Ability 3",
  249.       "ChangedStatus": "",
  250.       "Text": "Add \"If <font color=\"#f0c350\">Captain Redbeard<\/font> is an active hero, <font color=\"#f0c350\">Princess Argenta<\/font> gains <font color=\"#f0c350\">5%<\/font> bonus damage for each active <font color=\"#f0c350\">BUCCANEER<\/font> hero.\"",
  251.       "LastEdited": "",
  252.       "Id": "ABILITY3_3_PREVIOUS"
  253.    },
  254.    {
  255.       "Category": "Ability 3",
  256.       "ChangedStatus": "",
  257.       "Text": "At the start of combat, <font color=\"#f0c350\">Princess Argenta's<\/font> skill is increased by <font color=\"#f0c350\">7%<\/font> for each <font color=\"#f0c350\">PIRATE<\/font> hero.<br><br>If <font color=\"#f0c350\">Captain Redbeard<\/font> is an active hero, <font color=\"#f0c350\">Princess Argenta<\/font> gains <font color=\"#f0c350\">10%<\/font> bonus damage for each active <font color=\"#f0c350\">BUCCANEER<\/font> hero.",
  258.       "LastEdited": "",
  259.       "Id": "ABILITY3_4_DESC"
  260.    },
  261.    {
  262.       "Category": "Ability 3",
  263.       "ChangedStatus": "",
  264.       "Text": "+<font color=\"#f0c350\">2%<\/font> skill<br>+<font color=\"#f0c350\">5%<\/font> bonus damage",
  265.       "LastEdited": "",
  266.       "Id": "ABILITY3_4_PREVIOUS"
  267.    },
  268.    {
  269.       "Category": "Ability 3",
  270.       "ChangedStatus": "",
  271.       "Text": "At the start of combat, <font color=\"#f0c350\">Princess Argenta's<\/font> skill is increased by <font color=\"#f0c350\">10%<\/font> for each <font color=\"#f0c350\">PIRATE<\/font> hero.<br>If <font color=\"#f0c350\">Captain Redbeard<\/font> is an active hero, <font color=\"#f0c350\">Princess Argenta<\/font> gains <font color=\"#f0c350\">15%<\/font> bonus damage for each active <font color=\"#f0c350\">BUCCANEER<\/font> hero.",
  272.       "LastEdited": "",
  273.       "Id": "ABILITY3_5_DESC"
  274.    },
  275.    {
  276.       "Category": "Ability 3",
  277.       "ChangedStatus": "",
  278.       "Text": "+<font color=\"#f0c350\">3%<\/font> skill<br>+<font color=\"#f0c350\">5%<\/font> bonus damage",
  279.       "LastEdited": "",
  280.       "Id": "ABILITY3_5_PREVIOUS"
  281.    },
  282.    {
  283.       "Category": "Deails",
  284.       "ChangedStatus": "",
  285.       "Text": "<img style='float:left;padding-right:20;' src='Menus/images/minifigs/mfDecals/minifig_pi165_decal.png', width='100', height='100'>As it turns out, high-seas piracy can be a bit of an old boys' club. Luckily, Pirate Princess Argenta is right there in the thick of it, using her rapier to carve out a seat at the table and a lion's share of the loot. A completely fearless captain, there's no job too dangerous, too foolish, or too foolishly dangerous for Argenta to take on... a fact that her crew is somewhat less than enthusiastic about.",
  286.       "LastEdited": "",
  287.       "Id": "Bio"
  288.    },
  289.    {
  290.       "Category": "Deails",
  291.       "ChangedStatus": "",
  292.       "Text": "<font color=\"{0}\">An opportunistic attacker who sends debuffed enemies to the briny depths.<\/font> Always looking to prove herself, Argenta never backs down from a fight... which probably explains the eyepatch.",
  293.       "LastEdited": "",
  294.       "Id": "DESC"
  295.    },
  296.    {
  297.       "Category": "Deails",
  298.       "ChangedStatus": "",
  299.       "Text": "Pirate Princess Argenta",
  300.       "LastEdited": "",
  301.       "Id": "NAME"
  302.    },
  303.    {
  304.       "Category": "Deails",
  305.       "ChangedStatus": "",
  306.       "Text": "Princess Argenta",
  307.       "LastEdited": "",
  308.       "Id": "NAME_SHORT"
  309.    },
  310.    {
  311.       "Category": "Deails",
  312.       "ChangedStatus": "",
  313.       "Text": "Princess Argenta Tile",
  314.       "LastEdited": "",
  315.       "Id": "SHARD"
  316.    },
  317.    {
  318.       "Category": "Deails",
  319.       "ChangedStatus": "",
  320.       "Text": "An opportunistic pirate attacker who sends debuffed enemies to the briny depths.",
  321.       "LastEdited": "",
  322.       "Id": "SHARD_DESC"
  323.    },
  324.    {
  325.       "Category": "Deails",
  326.       "ChangedStatus": "",
  327.       "Text": "Argenta appears only in the 2015 \"Treasure Island\" set, where she is referred to as \"Pirate Queen.\"",
  328.       "LastEdited": "",
  329.       "Id": "Trivia_DESC_1"
  330.    },
  331.    {
  332.       "Category": "Deails",
  333.       "ChangedStatus": "",
  334.       "Text": "Argenta's face and torso are similar to the female pirate that came with the \"Shipwreck Hideout.\"",
  335.       "LastEdited": "",
  336.       "Id": "Trivia_DESC_2"
  337.    },
  338.    {
  339.       "Category": "Deails",
  340.       "ChangedStatus": "",
  341.       "Text": "Argenta's bandana and hair are recolored versions of pieces originally created for the LEGO Fortune Teller.",
  342.       "LastEdited": "",
  343.       "Id": "Trivia_DESC_3"
  344.    },
  345.    {
  346.       "Category": "Deails",
  347.       "ChangedStatus": "",
  348.       "Text": "Yaaaaar, Queen!",
  349.       "LastEdited": "",
  350.       "Id": "Trivia_NAME_1"
  351.    },
  352.    {
  353.       "Category": "Deails",
  354.       "ChangedStatus": "",
  355.       "Text": "Doppelgangarrrrrrs! ",
  356.       "LastEdited": "",
  357.       "Id": "Trivia_NAME_2"
  358.    },
  359.    {
  360.       "Category": "Deails",
  361.       "ChangedStatus": "",
  362.       "Text": "Chapeau Piracy ",
  363.       "LastEdited": "",
  364.       "Id": "Trivia_NAME_3"
  365.    }
  366. ]
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