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- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "C:\Users\Mayer\Desktop\Hammer_Work\usl_halleystation\usl_halleystation.vmf"
- Valve Software - vbsp.exe (Sep 26 2019)
- 4 threads
- materialPath: E:\SteamLibrary\steamapps\common\Half-Life 2\ep2\materials
- Loading C:\Users\Mayer\Desktop\Hammer_Work\usl_halleystation\usl_halleystation.vmf
- Could not locate 'GameData' key in e:\steamlibrary\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/usl_halleystation/moon/blend_moon_dust_moon_craters2_wvt_patch
- Patching WVT material: maps/usl_halleystation/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 152 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Mayer\Desktop\Hammer_Work\usl_halleystation\usl_halleystation.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_kc_105*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_kc_105*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (151537 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 391 texinfos to 200
- Reduced 12 texdatas to 10 (355 bytes to 312)
- Writing C:\Users\Mayer\Desktop\Hammer_Work\usl_halleystation\usl_halleystation.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "C:\Users\Mayer\Desktop\Hammer_Work\usl_halleystation\usl_halleystation"
- Valve Software - vvis.exe (Sep 26 2019)
- 4 threads
- reading c:\users\mayer\desktop\hammer_work\usl_halleystation\usl_halleystation.bsp
- reading c:\users\mayer\desktop\hammer_work\usl_halleystation\usl_halleystation.prt
- 50 portalclusters
- 85 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 2500
- Average clusters visible: 50
- Building PAS...
- Average clusters audible: 50
- visdatasize:1104 compressed from 800
- writing c:\users\mayer\desktop\hammer_work\usl_halleystation\usl_halleystation.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "E:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "C:\Users\Mayer\Desktop\Hammer_Work\usl_halleystation\usl_halleystation"
- Valve Software - vrad.exe SSE (Sep 26 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\mayer\desktop\hammer_work\usl_halleystation\usl_halleystation.bsp
- Setting up ray-trace acceleration structure... Done (0.30 seconds)
- 1995 faces
- 2027309 square feet [291932544.00 square inches]
- 49 Displacements
- 190531 Square Feet [27436502.00 Square Inches]
- 1995 patches before subdivision
- 59923 patches after subdivision
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
- transfers 3966222, max 569
- transfer lists: 30.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(279153, 142039, 161413)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(30838, 6073, 2573)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(4572, 453, 142)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(783, 27, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(195, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(52, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(19, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(6, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 404/8192 4848/98304 ( 4.9%)
- brushsides 3349/65536 26792/524288 ( 5.1%)
- planes 1774/65536 35480/1310720 ( 2.7%)
- vertexes 3006/65536 36072/786432 ( 4.6%)
- nodes 214/65536 6848/2097152 ( 0.3%)
- texinfos 200/12288 14400/884736 ( 1.6%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 49/0 8624/0 ( 0.0%)
- disp_verts 3969/0 79380/0 ( 0.0%)
- disp_tris 6272/0 12544/0 ( 0.0%)
- disp_lmsamples 56016/0 56016/0 ( 0.0%)
- faces 1995/65536 111720/3670016 ( 3.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1561/65536 87416/3670016 ( 2.4%)
- leaves 217/65536 6944/2097152 ( 0.3%)
- leaffaces 2174/65536 4348/131072 ( 3.3%)
- leafbrushes 844/65536 1688/131072 ( 1.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 15822/512000 63288/2048000 ( 3.1%)
- edges 9380/256000 37520/1024000 ( 3.7%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 258/32768 2580/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4299/65536 8598/131072 ( 6.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1126440/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1104/16777216 ( 0.0%)
- entdata [variable] 1525/393216 ( 0.4%)
- LDR ambient table 217/65536 868/262144 ( 0.3%)
- HDR ambient table 217/65536 868/262144 ( 0.3%)
- LDR leaf ambient 838/65536 23464/1835008 ( 1.3%)
- HDR leaf ambient 217/65536 6076/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 82679/0 ( 0.0%)
- physics [variable] 151537/4194304 ( 3.6%)
- physics terrain [variable] 20897/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 5544
- Writing c:\users\mayer\desktop\hammer_work\usl_halleystation\usl_halleystation.bsp
- 11 seconds elapsed
- Valve Software - vrad.exe SSE (Sep 26 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\mayer\desktop\hammer_work\usl_halleystation\usl_halleystation.bsp
- Setting up ray-trace acceleration structure... Done (0.31 seconds)
- 1995 faces
- 2027309 square feet [291932544.00 square inches]
- 49 Displacements
- 190531 Square Feet [27436502.00 Square Inches]
- 1995 patches before subdivision
- 59923 patches after subdivision
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
- transfers 3966222, max 569
- transfer lists: 30.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(67699, 76799, 140704)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(6348, 2735, 2118)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1015, 234, 122)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(157, 12, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(40, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(10, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(4, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 404/8192 4848/98304 ( 4.9%)
- brushsides 3349/65536 26792/524288 ( 5.1%)
- planes 1774/65536 35480/1310720 ( 2.7%)
- vertexes 3006/65536 36072/786432 ( 4.6%)
- nodes 214/65536 6848/2097152 ( 0.3%)
- texinfos 200/12288 14400/884736 ( 1.6%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 49/0 8624/0 ( 0.0%)
- disp_verts 3969/0 79380/0 ( 0.0%)
- disp_tris 6272/0 12544/0 ( 0.0%)
- disp_lmsamples 56016/0 56016/0 ( 0.0%)
- faces 1995/65536 111720/3670016 ( 3.0%)
- hdr faces 1995/65536 111720/3670016 ( 3.0%)
- origfaces 1561/65536 87416/3670016 ( 2.4%)
- leaves 217/65536 6944/2097152 ( 0.3%)
- leaffaces 2174/65536 4348/131072 ( 3.3%)
- leafbrushes 844/65536 1688/131072 ( 1.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 15822/512000 63288/2048000 ( 3.1%)
- edges 9380/256000 37520/1024000 ( 3.7%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 258/32768 2580/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4299/65536 8598/131072 ( 6.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1126440/0 ( 0.0%)
- HDR lightdata [variable] 1126440/0 ( 0.0%)
- visdata [variable] 1104/16777216 ( 0.0%)
- entdata [variable] 1525/393216 ( 0.4%)
- LDR ambient table 217/65536 868/262144 ( 0.3%)
- HDR ambient table 217/65536 868/262144 ( 0.3%)
- LDR leaf ambient 838/65536 23464/1835008 ( 1.3%)
- HDR leaf ambient 810/65536 22680/1835008 ( 1.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 82679/0 ( 0.0%)
- physics [variable] 151537/4194304 ( 3.6%)
- physics terrain [variable] 20897/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 5544
- Writing c:\users\mayer\desktop\hammer_work\usl_halleystation\usl_halleystation.bsp
- 10 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Mayer\Desktop\Hammer_Work\usl_halleystation\usl_halleystation.bsp" "E:\SteamLibrary\steamapps\common\Half-Life 2\ep2\maps\usl_halleystation.bsp"
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