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- # Language. It will need messages_<language>.yml file in plugin folder
- # Default def (english) included
- language: def
- # Name of world where you will have islands
- world-isle: Islands
- # Name of world where you have spawn
- # Player will be moved there on island delete
- world-spawn: Spawn
- # Block id what you use to generate world
- # Air: 0, Water: 9
- world-block-id: 0
- # y coord for island (Number which you use to generate world with water)
- # Or just height for isle in air
- island-height: 20
- # Maximum island size
- # Value will be used for protecting regions.
- # Cannot be changed if you have islands already in world !
- island-size: 100
- # Region spacing
- # For example if spacing is 1 and island-size 100
- # Island box will have 100 x 100 size
- # but WG region will have coords 1 x 99 and will be 1 block space
- # between regions. (in fact two because island near will also have 1 block space)
- region-spacing: 1
- # Ability to extend island size by player
- # If you set region-spacing to 35 for example
- # And make step 10 on every /island extend
- # you will make region-spacing 10 lower, so player
- # can use command 3 times
- region-step: 0
- # By default island is sliced and removed layer by layer
- # Here you can define height of every slice
- delete-step: 20
- # Delay between layers remove in tics
- # 20 is 1 sec
- delete-delay: 5
- # On island create plugin must check if whole cuboid is empty
- # If you have big island it can take lots of time
- # By setting here true you can skip that check
- # but cuboid can contains some blocks.
- skip-create-check: false
- # Maximum islands in row/col (will be x * z)
- # Islands are pregenerated, you can change it later
- max-count: 100
- # Enable that option if your server is running
- # online mode
- track-uuid: true
- # Use BiMap ?
- use-bimap: true
- # How new islands should be generated ?
- # Snail : 0-0 0-1 1-0 1-1, 1-2 2-0 2-1 etc.
- # Normal: 0-1 0-2 0-3 0-4 0-5 etc.
- # Snail mode can take lots of time !
- snail-mode: false
- # If plugin should use worldEdit and schematics?
- use-world-edit: true
- # Plugin should use GUI (inventory menu) for
- # homes ?
- use-gui: false
- # Available schematics for players, remember that player must have
- # permission islandworld.create.<name>
- schematics:
- - normal
- # Default movement from island corner.
- # First island have corner at coords 0x0
- # with schematic-move 25 island will be pasted at 25x25
- schematic-move: 25
- # Commands to run after island is created and player is teleported to island
- # You can use %player% to insert creator name
- on-create:
- - sethome
- # Commands to run after island is deleted and player is teleported to spawn
- # You can use %player% to insert owner name
- on-delete:
- - sethome
- # Teleport delay (on home, spawn, tp commands)
- # 0 to disable delay
- teleport-delay: 0
- # Works only with teleport delay > 0
- # Any movement will break teleport wait
- movement-break-tp: false
- # Skip check for solid block on /is home, /is sethome commands
- skip-tp-home-check: false
- # Skip safety check on /is visit command
- skip-tp-visit-check: false
- # Time limit in minutes between possible delete commands
- # 0 to disable option
- time-limit: 0
- # Time limit in minutes between possible fixhome commands
- # 0 to disable option
- fixhome-limit: 0
- # Time limit in minutes between possible calc commands
- calc-limit: 10
- # How much islands player one after one player can create.
- # If player delete & create x times island
- # he will be not able to create next one until admin reset that limit.
- # 0 to disable option
- create-limit: 0
- # Autosave time - in minutes, 0 to disable
- auto-save: 60
- # Determine if plugin should make backup on every
- # startup
- backup-on-start: true
- # After how much days backup files should be deleted?
- # 0 to disable and keep all backups
- backup-max-days: 0
- # Clear player inventory on:
- inv-clear:
- create: true
- delete: true
- leave: true
- remove: false
- # Clear player ender chest on :
- ec-clear:
- create: true
- delete: true
- leave: true
- remove: false
- # Reset economy balance on island delete ?
- # Economy must be enabled also!
- eco-reset: false
- # Allow visit command?
- allow-visit: true
- # If true player added to one island cannot make own island
- # or cannot be added to other island as helper
- strict-party: true
- # Some commands can use only owner of island, not helper.
- # If you will put commands on that list, all people helping on
- # island will be allowed to use that commands
- # Allowed commands: fixhome, lock, unlock, open, close, info, expell
- # biomeshow, biomeset, biomechunkset, calc
- # Warning : that option is working ONLY with strict-party enabled !
- helper-allowed:
- - home
- # Players limit in party (without owner)
- # 0 to disable limit
- party-limit: 4
- # Players limit in party (without owner)
- # for players with cepheus.partylimit.<name> permission
- # if player have more than one permission, higher count will be used
- party-limits:
- vip: 6
- svip: 9
- # How much homes player can setup
- home-limit: 3
- # How much homes player with 'cepheus.homelimit.<name>' permission can setup
- # if player have more than one permission, higher count will be used
- home-limits:
- vip: 6
- svip: 9
- # If true it will allow to get lava from obsidian using empty bucket
- obsidian-break: false
- # If true it will work only for one block of obsidian if near there is
- # no other obsidian block
- obsidian-limit: true
- # Request time in seconds when we will wait for player reply
- # Used in delete or visit command
- request-time: 10
- # How much records /is rank should show
- rank-size: 10
- # Island ranking is cached and loaded only once per
- # reload-time minutes
- reload-time: 30
- # Auto purge in days. 0 to disable that option
- auto-purge: 0
- # If true Purge command will check also last visit of
- # members not only owner.
- purge-check-members: true
- # Delay between island delete in seconds
- purge-delay: 60
- # Block teleport commands while falling
- # It will block home,tp,visit commands
- falling-block-tp: true
- # That config will remove all mobs near teleport point
- # on /is home - so player will be safe after teleport
- remove-mob-on-tp: false
- # If 'true' player will be respawned on own island
- # If 'false' will be spawned in spawnpoint of spawn-world
- # If 'skip' island world will not modify respawns at all
- respawn-on-island: 'skip'
- # If true players will be teleported to spawn from any
- # portal from nether
- spawn-from-nether: false
- # That option will teleport all players to spawn point
- # of spawn world when they quit from server
- spawn-on-quit: false
- # Kill player if he reach Y < 0 in island world
- fast-kill: false
- # Mark island spawns with holograms
- # HolographicsDisplay plugin is required
- holo-spawns:
- enabled: false
- text: 'Spawn here!'
- item: 'NETHER_STAR'
- # Chat prefix
- # If message will start with that part for exaple '!' -> !hello
- # Only members of island will see it
- # use "none" to disable that feature
- party-prefix: 'none'
- # You can use :
- # %level% - island level
- # %points% - island points
- # eg. chat-prefix: '&5<&aP:%points%&5>&d<&2LVL:%level%&d>&r'
- chat-prefix: 'none'
- # Is protection sings are allowed on server?
- item-protection: false
- # If change owner by player is allowed on server ?
- owner-change-allowed: false
- # Players will have ability to lock islands
- # When island is locked only owner and members can enter.
- island-lock: false
- # If enabled players can use /island fly on own island
- # When they go outside island flying is disabled
- island-flying: false
- # If player will fly outside island he will be teleported
- # to spawn point
- spawn-flying: false
- # Block all liquids inside island cuboid and
- # don't allow spread
- liquid-listeners: false
- # Protection for area under negative coords (-100 x -100) (usually spawn)
- # If true - player will be able to build, break, use sings, chests etc
- # and you need other plugin to protect that area if you have spawn there
- # If false - only OPs can build. You don't need any additional plugins to protect
- # spawn but also you cannot use there signs, chests etc.
- negative-build: true
- # Default biome for created islands. Use /islandev biomelist for whole list
- # Set 'none' to disable that option.
- default-biome: forest
- # If false player need only islandworld.island.biomeset permission
- # If true player need also islandworld.island.biomeset.biomename permission
- # So you can limit possible biomes using perms
- per-biome-perms: false
- # If you are using command-cost config with economy
- # with that option enabled plugin will use config nodes
- # biomeset-<biomename> and biomechunset-<biomename>
- # with option disabled cost is taken from
- # biomeset and biomechunset configs
- per-biome-cost: false
- # Calculate points for island on player enter
- calc-on-enter: false
- # With that option to true plugin will destroy all
- # chestshop signs on island leave/remove
- remove-chest-shops: false
- # Remove lockette signs when player
- # leave island or its removed?
- remove-lockette: false
- # Protection flags
- flags:
- # Display welcome message?
- move-info: true
- # Pvp on islands are enabled ?
- pvp: false
- # Chest access?
- chest-acces: true
- # Monster Eggs?
- use-egg: false
- # Use vehicle?
- use-vehicle: false
- # Use boats?
- use-boat: false
- # Can other players pickup items from ground?
- item-pickup: false
- # Can other players can drop item on ground?
- item-drop: true
- # If visitors will drop on ground on death?
- death-item-drop: true
- # Can other players use portals ?
- use-portal: false
- # Can other players use villagers?
- use-villager: false
- # Can other players kill animals?
- kill-animals: false
- # Can other players kill monsters? (not animals)
- kill-monster: false
- # Can other players kill golems ?
- kill-golems: false
- # Can other players throw potions ?
- potion-throw: false
- # Can other players throw eggs?
- egg-throw: false
- # Can other players shear sheep?
- shear: false
- # Allowed item/blocks for non-members on islands
- allowed-list:
- - '26'
- # Blocked items/blocks for non-memebers on island
- blocked-list:
- - '383:56'
- # Blocks here will be ingnored on island detele/create
- # If cuboid constains some blocks they will stay there
- ignored-list:
- - '7'
- # Divider for island level. By default island have 100x100x256 blocks
- # player can have max 2 560 000 points
- # level of island is calculated = (points/divider)
- # so with max points island will have 100 lvl
- level-divider: 25600
- # Points per material for calculations <blockId>: points
- # by default all blocks have 1 point value
- # in example cobblestone (id 4) will have 2 points value
- material-points:
- '4': 2
- # Mysql Database
- # Database is used to store points
- # Use word disabled in host to disable mysql
- database:
- host: disabled
- port: 3306
- user: cepheusrealm
- pass: password
- base: cepheusrealm
- table: island_stats
- # Pathway between islands
- # If you prefer have pathways protected set region-spacing and
- # pathway width to same value
- # If pathway.schematic will exists will be used
- pathway:
- # Size of pathway. 0 to disable that option
- width: 0
- # height
- height: 150
- # Id of Block
- block: '44:2'
- # ECONOMY SETTINGS
- # You need to have VAULT installed to use
- # economy settings
- # Determine if economy is enabled
- economy-enabled: false
- # Cost of commands
- # Use commandname: cost eg. create : 100
- # you can also use global: 200 - all commands will cost 200
- command-cost:
- commandname: 200
- # dynmap specific settings
- dynmap:
- # enable dynmap support?
- enabled: false
- # print more informaction about work
- debug: false
- # island count to make per one tick
- ispertick: 50
- # time (in 1/20 sec) between work ticks
- timetick: 1
- # update time (in sec)
- updatetime: 3600
- # Style for regions
- regionstyle:
- strokeColor: "#00FF00"
- strokeOpacity: 0.7
- strokeWeight: 3
- fillColor: "#00FF00"
- fillOpacity: 0.3
- # If used items will be inserted into chest from config
- # and not from schematic, you need to make list with items named
- # schematic names -items
- #
- use-config-items: true
- # Items for 'normal' schematic
- # Names fo materials can be found here:
- # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
- normal-items:
- - LAVA_BUCKET 1
- - WATER_BUCKET 1
- - WATER_BUCKET 1
- - SEEDS 2
- - PUMPKIN_SEEDS 2
- - MELON_SEEDS 2
- - INK_SACK 2 3
- - SAPLING 1
- - SAPLING 1 1
- - SAPLING 1 2
- - RED_MUSHROOM 2
- - BROWN_MUSHROOM 2
- - APPLE 10
- - CARROT 10
- - MELON 10
- - STRING 10
- - BONE 10
- special-items:
- - LAVA_BUCKET 1
- - WATER_BUCKET 1
- - WATER_BUCKET 1
- - SEEDS 4
- - PUMPKIN_SEEDS 4
- - MELON_SEEDS 4
- - INK_SACK 4 3
- - SAPLING 3
- - SAPLING 3 1
- - SAPLING 3 2
- - RED_MUSHROOM 10
- - BROWN_MUSHROOM 10
- - APPLE 10
- - CARROT 10
- - MELON 10
- - STRING 20
- - BONE 20
- # AsyncWorldEdit disabler
- # If false AWE will be not used if installed
- use-awe: true
- # AsyncWorldEdit group definition
- # If you have AWE installed, Islandworld will use it by default
- # You can change group settings here, most important are rendering values.
- # For param description check AWE site.
- awe-group:
- maxJobs: 10
- cleanOnLogout: true
- defaultMode: true
- renderer:
- blocks: 10000
- time: 75
- queue:
- limit-hard: 200000
- limit-soft: 100000
- messages:
- progress-bar: false
- progress-chat: false
- talkative: false
- progress-bar-min: 100
- disableUndo: false
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