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- Wish's LoCaA 12 Judging - Make the Old New!
- -=Python's Entry=-
- Rubric:
- -20 points per pattern - 10 points to creativity and pattern aesthetics, 10 points to fun factor and pattern design.
- -20 points towards general aesthetics, sound, and little touches.
- -20 x n points for general improvement over the original script - n is determined by how many patterns you have compared to the usual minimum amount (4), so the more patterns you have the higher this is worth.
- At the end, the total points will be divided by the total possible points, and then multiplied by 20 to get your final score.
- Stage: 18/20 (After scaling by 9/4 - 40.5/45 )
- Notes: Thank you for reminding me that I needed to figure out how to grade a stage, haha.
- This is a very good stage though, it was fun and not too difficult. Very nice.
- Pattern 1: Nonspell 1
- Creativity: 6/10
- Notes: Nothing I haven't seen Yukari/Ran do before, but nothing glaringly bad either.
- Fun/Pattern Design: 7/10
- Notes: Overall fun to play but pretty easy even for Hard.
- Pattern 2: Boundary "Gradient of Square and Circle"
- Creativity: 6/10
- Notes: Overall not really changed from the original but does a couple different things.
- Fun/Pattern Design: 7.5/10
- Notes: Honestly dodging this can get very fun and dynamic, but it doesn't help at all that the pattern is basically the same each time.
- Pattern 3: Nonspell 2
- Creativity: 6/10
- Notes: Pretty similar to the original, not too much to say about it.
- Fun/Pattern Design: 4.5/10
- Notes: Alright fun wise but I noticed a pretty big problem - the green waves can wall you if the dark green kunai go at bad angles.
- Pattern 4: Boundary "Difference Between Instant and Eternity"
- Creativity: 9/10
- Notes: Definitely uses time slow in a way that's not very typical of Sakuya time slow and uses it well. Very nice.
- Fun/Pattern Design: 6.5/10
- Notes: Pretty fun but because it's so slow it makes dodging the bullets and the fireball walls more difficult than it needs to be - though that's moreso the fault of how the red wave is aligned.
- Pattern 5: Nonspell 3
- Creativity: 7/10
- Notes: Nothing too drastic but it is very pretty. Definitely the best nonspell so far.
- Fun/Pattern Design: 8/10
- Notes: Fun to dodge! Trying to align yourself in the correct way is definitely interesting.
- Pattern 6: Sinister Spirit "Trapped in a Phantom Hourglass" (Haha spell name reference)
- Creativity: 8/10
- Notes: An interesting use of Deflation World gimmicks but more closely resembles a Doremy pattern.
- Fun/Pattern Design: 2.5/10
- Notes: Some major problems here - from the yellow bullets' movement not being telegraphed well to how the pellets can wall you AND hit you during timeslow...reeks of bad gimmick management. It's not very fun either.
- Pattern 7: Nonspell 4
- Creativity: 7.5/10
- Notes: The best nonspell here. Very pretty and fitting for Yukari, even if it's been done.
- Fun/Pattern Design: 8/10
- Notes: Very fun and hectic to dodge too, a bit of a difficulty spike though.
- Pattern 8: Sinister Spirits "Paradox on Repeat"
- Creativity: 9/10
- Notes: Yes, the gimmick has been done before, but the way it's used gives it an identity, being used during the latter half of every wave.
- Fun/Pattern Design: 7/10
- Notes: Dodging with the gimmick is intrusive given the nature of control flipping but other than that it's pretty fair even if it's easy when not reversed.
- Pattern 9: Objectless "The Untainted White Line"
- Creativity: 8.5/10
- Notes: The pattern makes great use of Ran, that's to be sure, and the time stop is used in an interesting way.
- Fun/Pattern Design: 4/10
- Notes: The attack isn't that fun to dodge on top of being by far the hardest attack in the script. It's aimed for the most part but as a whole I'm not entirely sure how you would tackle it.
- Improvement Score: 15/20 (After scaling by 9/4 - 33.75/45 )
- Notes: All in all this improved from the original pretty well, though not as much as some of the others. While a number of attacks are improved or at least changed, most of them aren't changed nearly as much as I would like,
- though there are a lot of aesthetic and system changes and the stage is entirely new, giving this a significant bump up.
- Other things:
- Aesthetics: 7.5/8
- Notes: Stage and general feel is very pretty, typical Python system, though that's not a bad thing.
- Sound: 7/8
- Notes: Very good music choice and no glaring sound issues.
- Extras: 4/4
- Notes: The stage and the dynamics of the background were very nice and well done, showed a dedication to the script.
- Score Ratio: 214.75/290
- Final Score: 14.81/20
- Final notes: Great entry as usual Python. Don't have a whole lot to say otherwise, but I liked the script as a whole, even if I think the improvements weren't quite where I hoped they would be.
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