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FeatherBoard_CONFIG

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Apr 29th, 2017
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  1. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  2. # GENERAL PLUGIN SETTINGS
  3. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  4.  
  5. ## Config version (DO NOT EDIT)
  6. config: 3
  7.  
  8. ## Language file
  9. lang: 'en'
  10.  
  11. ## Debug mode
  12. debug: false
  13.  
  14. ## Log to file
  15. log:
  16. enabled: true
  17. # Reset log on startup
  18. reset: false
  19.  
  20. ## Update checking
  21. update:
  22. check: false
  23. # RECOMMENDED YOU LEAVE THIS TRUE
  24.  
  25. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  26. # PLUGIN SPECIFIC SETTINGS
  27. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  28.  
  29. # Placeholder settings
  30. placeholder:
  31. # logs the memory usage of placeholders on startup
  32. log-memory: false
  33. # Clear unused placeholders that are not enabled.
  34. clear-unused: true
  35. # Config cache only
  36. # This will only use placeholders in the config
  37. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  38. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  39. config-cache: false
  40.  
  41. # Tweaks to increase performance (Use at own risk)
  42. tweaks:
  43. # This option does not send scoreboard remove packets
  44. # to the client on quit. This can increase performance on servers
  45. # where players quit a lot (hubs, ...)
  46. #
  47. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  48. # /data folder
  49. #
  50. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  51. keepScoreboardOnQuit: false
  52. # Some placeholders have a slow process behind them. Meaning they might contact a database
  53. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  54. # separate from the sending. But can slow down the animation because it has to wait
  55. # for the placeholder to be loaded. When having multiple lines like a text that shows
  56. # the information about the placeholders you put below it, this can cause problems.
  57. # Enabling this will output a message in the console and ingame to operators
  58. # saying when a placeholder is causing delays.
  59. detect-placeholderdelay: false
  60. # Putting this to true will SPAM your console with timings report per placeholder/animation
  61. # refresh. Used for debugging purposes.
  62. # This requires detect-placeholderdelay to true
  63. verbose-placeholder-timings: false
  64. # Ignore placeholder problems
  65. # When set to true, the placeholder will not be disabled
  66. # this also means that no ERRORS will be logged -> no troubleshooting
  67. ignore-placeholder-problems: false
  68.  
  69. # Toggling allows you to disable the scoreboard
  70. database:
  71. # If you want the toggle to stay even when your users
  72. # log off you can enable this. Keep in mind that this requires a
  73. # MySQL or SQLite database.
  74. # If you are configuring the plugin for the first time it is advised
  75. # to stay away from these settings until you managed the scoreboard
  76. # set up.
  77. persistent: false
  78. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  79. # with isolation, url, driver, ...
  80. # Database name
  81. database: "featherboard"
  82. # Database username
  83. username: bukkit
  84. # Database isolation type
  85. isolation: SERIALIZABLE
  86. # Database driver
  87. driver: org.sqlite.JDBC
  88. # Database password
  89. password: walrus
  90. # Database driver URL
  91. # {DIR} will be replaced with the plugin directory
  92. # {NAME} will be replaced wit the plugin name
  93. url: jdbc:sqlite:{DIR}{NAME}.db
  94. # Save interval in ticks
  95. save-interval: 6000
  96.  
  97. # Disabled worlds. Add your world name in this list to
  98. # disable it.
  99. disabled-worlds:
  100. - 'example_world'
  101.  
  102. # Show delay on join. Usefull if you wish to let the user
  103. # enjoy a Title MOTD without having the scoreboard obstructing
  104. # the view.
  105. show-delay: 0
  106.  
  107. # Anti Flicker will use a new engine that will allow you to use fast animations
  108. # without any flicker.
  109. # You can disable this feature if you do not have fast refresh rates.
  110. antiflicker: false
  111.  
  112. # Scoreboard assigning. The boards can be assigned by various ways.
  113. # default the scoreboards will be assigned by permissions.
  114. # You can only have one way of assigning the scoreboards
  115. #
  116. # PERMISSION - Assign scoreboards based on permissions
  117. # This is the default setting (since 2014)
  118. # featherboard.group.<scoreboard>
  119. #
  120. # GROUP - Assign scoreboards based on Vault groups
  121. # this means the scoreboard name has to
  122. # have the name of your Vault group.
  123. #
  124. # WORLD - Assign scoreboards based on the world
  125. # the player is in.
  126. #
  127. # NONE - Do no assign scoreboards and just rely on
  128. # manual assigning (triggers, etc...)
  129. scoreboard-assigning: "PERMISSION"
  130.  
  131. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  132. # The GUI will show all scoreboards you have permission to. It is not very
  133. # configurable in the way you can't control the location or order of the scoreboards
  134. # For a more configurable GUI I recommend DeluxeMenus
  135. gui:
  136. # This is the title of the GUI
  137. title: "Scoreboards"
  138. # Size of the GUI (leave to -1 to make it dynamic)
  139. # Sizes: 9,27,54
  140. size: -1
  141.  
  142. # A list of different scoreboards
  143. boards:
  144. # Default FeatherBoard comes with a board called "default". All players have the permission
  145. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  146. # the permission is negated.
  147. #
  148. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  149. # names such as "vip-board", "mcmmo-levelup", ...
  150. default:
  151. # Every section here are different lines. The first section will be used as the title
  152. # the following sections will be used as the lines on the scoreboard (max 15)
  153. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  154. # things simple I will use logical names such as "title", "spacer", "header", ...
  155. title:
  156. # Every line has its own frames. The animation will loop through these frames on intervals
  157. # that you configure below.
  158. # Put all your frames under 'text:'. You can make as many lines as you want and use
  159. # placeholders and preset effects.
  160. # Keep in mind that there is a limit in line width!
  161. text:
  162. # To create cool looking animations you create yourself
  163. # you can use the graphical tool AnimationCreator
  164. # https://www.spigotmc.org/resources/animationcreator.6001/
  165. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  166. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  167. - '&2&lFair&a&lLand'
  168. # Interval is the animation interval in TICKS (20 ticks is one second).
  169. # Every X ticks the animation goes to the next frame (see above)
  170. # Once all frames are finished it will start over from the first one
  171. interval: 20
  172. # If you don't want a static order of the frames and want to show each frame at random
  173. # you can enable this option.
  174. random: false
  175. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  176. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  177. # These lines (usually a header or footer) are also good for decoration.
  178. mezera1:
  179. text:
  180. - '&r'
  181. interval: 0
  182. random: false
  183. player_welcome:
  184. text:
  185. - '&7Nickname: &9{player}'
  186. interval: 0
  187. random: false
  188. rank:
  189. text:
  190. - '➥ &7Rank: &b{group}'
  191. interval: 0
  192. random: false
  193. coins:
  194. text:
  195. - '➥ &7Coins: &cFixing'
  196. interval: 0
  197. random: false
  198. lvl:
  199. text:
  200. - '➥ &7Level: &cFixing'
  201. interval: 0
  202. random: false
  203. mezera4:
  204. text:
  205. - '&r'
  206. interval: 0
  207. random: false
  208. online:
  209. text:
  210. - '&7Online: &b{bungeecount}&8/&9250'
  211. interval: 100
  212. random: false
  213. news:
  214. text:
  215. - '&7News: &9Updated scoreboard!'
  216. interval: 2
  217. random: false
  218. mezera3:
  219. text:
  220. - '&r'
  221. interval: 0
  222. random: false
  223. mezera5:
  224. text:
  225. - '&8{174}&7&l&m--------------&8{175}'
  226. interval: 0
  227. random: false
  228. teamspeak:
  229. text:
  230. - '&7TS3: &ats.fairland.tk'
  231. interval: 0
  232. random: false
  233. web:
  234. text:
  235. - '&7WEB: &4&mfairland.tk'
  236. interval: 0
  237. random: false
  238. mezera56:
  239. text:
  240. - '&8{174}&7&l&m--------------&8{175}'
  241. interval: 0
  242. random: false
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