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Changelog of Sigil 1.2-WIP

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Jun 7th, 2019
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  1. v1.1 -> v1.2
  2. ============
  3. Changes made by dew, Flambeau and Keyboard_Doomer
  4.  
  5. map2:
  6. - swapped actions on linedefs for a potentially faulty secret area eye switch: ld 1239 <-> ld 408, 409
  7. - changed RK door tracks linedef 479, 914 from upper to lower unpegged
  8.  
  9. map3:
  10. - swapped action linedefs for eye switches to avoid a softlock scenario where the eye closes but nothing in the map opens:
  11. eye 1: linedef 220 swapped with linedef 1502
  12. eye 2: linedef 1353 swapped with linedef 1512
  13. eye 3: linedef 770 swapped with linedef 1514
  14. - added an extra MP-only radsuit
  15.  
  16. map4:
  17. - added backside lower texture (MARBLE3) to linedef 1926
  18. - added a MP-only chaingun to the YK route
  19.  
  20. map5:
  21. - added little islands under the cybs to avoid lock-in damage when killing them
  22. - changed action on linedef 702 to walkover-repeatable to prevent a potential coop softlock in which the BK door would never get revealed
  23. - added a MP-only chaingun
  24.  
  25. map6:
  26. - added a MP-only chaingun
  27.  
  28. map7:
  29. - changed the closed state texture of linedef 3418 to METAL
  30. - added a MP-only chaingun
  31.  
  32. v1.0 -> v1.1
  33. ============
  34. Changes made by John Romero, Flambeau, Keyboard_Doomer and dew
  35.  
  36. map1:
  37. - changed the closed state texture of linedefs 2027, 2114 to METAL (DM)
  38.  
  39. map2:
  40. - mandatory medkit pickup tied to opening the exit wall changed to 10 health bonuses to entice even players with 100+ health
  41. - reshaped architecture of the berserk/soulsphere secret to provide escape from the neighbouring lavapit to the west
  42. - changed the closed state texture of linedef 1835 to METAL (DM)
  43.  
  44. map4:
  45. - added key pickups to all routes to telegraph progression better
  46. - swapped action linedefs for eye switches to avoid a softlock scenario where the eye closes but nothing in the map opens:
  47. eye 1: linedef 2070 swapped with linedef 3910
  48. eye 2: linedef 3912 swapped with linedef 1362
  49. - health bonus things 185-196 marked MP-only to enable collecting 100% items in single player
  50.  
  51. map5:
  52. - swapped action linedefs for softlockable eye switch: ld 286 <-> ld 2352
  53. - added a starter medkit to avoid carryover low health leading to lava deaths
  54.  
  55. map6:
  56. - swapped actions on linedefs 784 and 3505 to avoid a coop scenario in which players in the west section trigger just the wall close and then all die, softlocking everyone in the start room
  57.  
  58. map7:
  59. - sector 198 by the caco fountain hellpit originally mixed one-time wall lower and repeatable door close behaviour, leading to a potential lock-out and an ugly hom on linedef 1195 if the player fell off the rampart path:
  60. added WOOD5 as upper texture to linedef 1195 front sidedef 1856
  61. sector 198 floor lowered to height 152, ceiling lowered to 152
  62. action on linedef 5295 changed to 86 (WR door open stay)
  63. - following items marked MP-only to enable collecting 100% items in SP:
  64. soulsphere thing 334
  65. beserk thing 335
  66. armor bonus things 350-354
  67. health bonus hings 355-359
  68.  
  69. map8:
  70. - swapped action linedefs for eye switches to avoid a softlock scenario where the eye closes but nothing in the map opens:
  71. eye 1: linedef 337 swapped with linedef 2104
  72. eye 2: linedef 14 swapped with linedef 1362
  73. - linedef 339 in start room marked impassable to avoid walking through a grate
  74. - SIGIL_COMPAT.wad adds a DeHacked definition that removes the exit level property from the last frame of spider mastermind's death, preventing unwanted early end of the level, because the spider is considered a boss on E3
  75.  
  76. map9:
  77. - linedefs 1264, 1269, 1274 in BK lava room marked impassable to avoid walking through grates of the firestick cages
  78.  
  79. Intermission screen fix: (SIGIL_COMPAT.wad only)
  80. - added transparent sprites WIURH0, WIURH1 and WISPLAT, which removes the hardcoded "You Are Here" graphic from the intermission screen, since there's no progression map and you did not in fact blow up Baphomet's nostril
  81.  
  82. ZDaemon sky fix: (SIGIL.wad only)
  83. - added a ZDaemon-compatible (shorter) sky into dedicated mapinfo (leads to a change in TEXTURE1/TEXTURE2/PNAMES lumps)
  84.  
  85. Mapinfo: (SIGIL.wad only)
  86. - created a MAPINFO lump (old format) for SIGIL.wad
  87. - source ports that don't support ZMAPINFO but do support MAPINFO will be able to run SIGIL.wad now (ZDaemon, Odamex)
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