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- function Animation(p: player):
- if {Crate.Mining::%{_p}%} is true:
- add white stained glass pane named "&f" to {_animation::*}
- add light gray stained glass pane named "&f" to {_animation::*}
- add gray stained glass pane named "&f" to {_animation::*}
- if {Crate.Flame::%{_p}%} is true:
- add yellow stained glass pane named "&f" to {_animation::*}
- add orange stained glass pane named "&f" to {_animation::*}
- add red stained glass pane named "&f" to {_animation::*}
- loop 36 times:
- if {Crate.Mining::%{_p}%} or {Crate.Flame::%{_p}%} is true:
- loop-value is not 13
- set {_slot} to loop-value -1
- set {_glass::1} to random element out of {_animation::*}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-2%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-3%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-4%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-5%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-6%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-7%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-8%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-9%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-10%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-11%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-12%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-13%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-14%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-15%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-16%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-17%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-18%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-19%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-20%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-21%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-22%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-23%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-24%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-25%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-26%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-27%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-28%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-29%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-30%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-31%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-32%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-33%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-34%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-35%}
- set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-36%}
- function Reset(p: player):
- loop 36 times:
- if {Crate.Mining::%{_p}%} is true:
- set {_slot} to loop-value -1
- {_slot} is not 4, 13 or 22
- set slot {_slot} of {_p}'s current inventory to white stained glass pane named "&f"
- if {Crate.Flame::%{_p}%} is true:
- set {_slot} to loop-value -1
- {_slot} is not 4, 13 or 22
- set slot {_slot} of {_p}'s current inventory to yellow stained glass pane named "&f"
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