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Nov 19th, 2019
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  1. function Animation(p: player):
  2. if {Crate.Mining::%{_p}%} is true:
  3. add white stained glass pane named "&f" to {_animation::*}
  4. add light gray stained glass pane named "&f" to {_animation::*}
  5. add gray stained glass pane named "&f" to {_animation::*}
  6. if {Crate.Flame::%{_p}%} is true:
  7. add yellow stained glass pane named "&f" to {_animation::*}
  8. add orange stained glass pane named "&f" to {_animation::*}
  9. add red stained glass pane named "&f" to {_animation::*}
  10. loop 36 times:
  11. if {Crate.Mining::%{_p}%} or {Crate.Flame::%{_p}%} is true:
  12. loop-value is not 13
  13. set {_slot} to loop-value -1
  14. set {_glass::1} to random element out of {_animation::*}
  15. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value%}
  16. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-2%}
  17. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-3%}
  18. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-4%}
  19. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-5%}
  20. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-6%}
  21. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-7%}
  22. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-8%}
  23. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-9%}
  24. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-10%}
  25. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-11%}
  26. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-12%}
  27. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-13%}
  28. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-14%}
  29. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-15%}
  30. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-16%}
  31. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-17%}
  32. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-18%}
  33. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-19%}
  34. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-20%}
  35. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-21%}
  36. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-22%}
  37. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-23%}
  38. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-24%}
  39. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-25%}
  40. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-26%}
  41. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-27%}
  42. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-28%}
  43. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-29%}
  44. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-30%}
  45. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-31%}
  46. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-32%}
  47. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-33%}
  48. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-34%}
  49. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-35%}
  50. set slot {_slot} of {_p}'s current inventory to {_glass::%loop-value-36%}
  51.  
  52. function Reset(p: player):
  53. loop 36 times:
  54. if {Crate.Mining::%{_p}%} is true:
  55. set {_slot} to loop-value -1
  56. {_slot} is not 4, 13 or 22
  57. set slot {_slot} of {_p}'s current inventory to white stained glass pane named "&f"
  58. if {Crate.Flame::%{_p}%} is true:
  59. set {_slot} to loop-value -1
  60. {_slot} is not 4, 13 or 22
  61. set slot {_slot} of {_p}'s current inventory to yellow stained glass pane named "&f"
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