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fe grab knife v3

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Feb 16th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. -- This script has been converted to FE by iPxter
  87.  
  88.  
  89. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  90. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  91. do
  92. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  93. script.Parent = Player.Character
  94.  
  95. --RemoteEvent for communicating
  96. local Event = Instance.new("RemoteEvent")
  97. Event.Name = "UserInput_Event"
  98.  
  99. --Fake event to make stuff like Mouse.KeyDown work
  100. local function fakeEvent()
  101. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  102. t.connect = t.Connect
  103. return t
  104. end
  105.  
  106. --Creating fake input objects with fake variables
  107. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  108. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  109. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  110. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  111. end}
  112. --Merged 2 functions into one by checking amount of arguments
  113. CAS.UnbindAction = CAS.BindAction
  114.  
  115. --This function will trigger the events that have been :Connect()'ed
  116. local function te(self,ev,...)
  117. local t = m[ev]
  118. if t and t._fakeEvent and t.Function then
  119. t.Function(...)
  120. end
  121. end
  122. m.TrigEvent = te
  123. UIS.TrigEvent = te
  124.  
  125. Event.OnServerEvent:Connect(function(plr,io)
  126. if plr~=Player then return end
  127. if io.isMouse then
  128. m.Target = io.Target
  129. m.Hit = io.Hit
  130. else
  131. local b = io.UserInputState == Enum.UserInputState.Begin
  132. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  133. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  134. end
  135. for _,t in pairs(CAS.Actions) do
  136. for _,k in pairs(t.Keys) do
  137. if k==io.KeyCode then
  138. t.Function(t.Name,io.UserInputState,io)
  139. end
  140. end
  141. end
  142. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  143. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  144. end
  145. end)
  146. Event.Parent = NLS([==[
  147. local Player = game:GetService("Players").LocalPlayer
  148. local Event = script:WaitForChild("UserInput_Event")
  149.  
  150. local UIS = game:GetService("UserInputService")
  151. local input = function(io,a)
  152. if a then return end
  153. --Since InputObject is a client-side instance, we create and pass table instead
  154. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  155. end
  156. UIS.InputBegan:Connect(input)
  157. UIS.InputEnded:Connect(input)
  158.  
  159. local Mouse = Player:GetMouse()
  160. local h,t
  161. --Give the server mouse data 30 times every second, but only if the values changed
  162. --If player is not moving their mouse, client won't fire events
  163. while wait(1/30) do
  164. if h~=Mouse.Hit or t~=Mouse.Target then
  165. h,t=Mouse.Hit,Mouse.Target
  166. Event:FireServer({isMouse=true,Target=t,Hit=h})
  167. end
  168. end]==],Player.Character)
  169. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  170. end
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