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- What's Fixed
- Animation:
- -Incorrect initialization of complex attribute structure causes crash on file open
- -Invisibility Evaluator state does not always update
- -Crash when baking key animation
- -Butterworth filter undo is slow with large datasets
- -Vertex and UV manipulation breaks on meshes with keys
- -Interactive Bind Skin Tool: unable to shrink, move, or rotate the capsule
- -Playback frame rate is slower than real-time if no other application than Maya is running
- -NURBs evaluation crash with scenes containing animated surface modifiers
- -Modifying deformer set confuses the connections
- -Graph Editor: Retime tool cannot undo and leads to a crash
- -Graph Editor: Euler filter is not processing sibling curves correctly
- -Parallel Evaluation : Maya crashes when rendering frame 1 but not frame 20
- -Select Playbast/Options crashes using Black Magic drivers
- -Image plane performance is slow on Mac OS X
- -Cycle warning when editing vertices on a blend shape target
- -Crash when selecting IK Control
- -Using weightBlended skinning zeros all normals on mesh
- -Cannot type in values for IK handle in Channel Box / Attribute Editor
- -Maya graph editor hangs animating cameras
- -Crash saving a file that has a HIK XML file using id 0
- -Joint orientations not evaluating properly
- -Butterworth/Key Reducer filter : Enabling "Preserve Keys by Tangent" when "Preview" is on, causes a crash
- -Incorrect Squash and Stretch behavior in DG Mode
- -Keying NURBS with Vis Connections Freezes Application
- -Joint rotate pivot does not move
- -Crash creating proxy attributes
- -Crash deleting nodes from simple rig
- -Missing dependency propagation during graph construction causes crash during playback or scrubbing
- -Transforming multiple selected controls connected to a character set does not work
- Foundation:
- -Creating a set a second time duplicates the first set in the Outliner
- -Missing sets in outliner when creating 10+ sets (or 2+ quick select sets)
- -Incorrect Module path set with autoLoader.mll plugins
- -Entering a backslash in the plugin manager search window causes it to become blank
- -Creating node from PyMel fails after first instance
- -Some python commands no longer auto-convert its parameters to strings
- -Custom nodes (such as Mash waiter node) do not show in Outliner unless Searched
- -Walk Tool Broken, Error: Line 1.47: "$walkToolMessage" is an undeclared variable.
- -"File Save As" does not save to correct location (no longer defaults to the project location scenes directory, rather to the last location that was open)
- -importTimeRange "override" is not working
- -V-Ray Sets missing (like displacement) in the Outliner
- -A newly created character set does not appear in the Outliner
- -referenceQuery: "Cannot find the associated namespace" after renaming reference namespace
- -Memory corruption and crash when the garbage collector invoked from a thread cleans up widgets
- -Dictionary Attributes not being stored as expected
- -Blend shape targets lost when importing FBX
- -Crash when calling exit() in mayapy without standalone.uninitialize()
- -Crashing when importing .ABC files with extra attributes added
- Modeling:
- -Mirror not working properly in -Z axis
- -Maya crashes opening scene where polyPinUV history was previously deleted
- -Maya crashes when using 3D Paint Tool on NURBS
- -polyPlatonic, PolyDisc, polySuperShape, and PolyGear unavailable in batch mode
- -Select > Inverse for NURBS CVs clears the selection
- -Lag when selecting multiple large meshes while UV Editor is open
- -Long pause when selecting a large number of small meshes while the UV Editor is open
- -When replicating children of LOD_Group with inputConnections set to True, grandchild nodes are not duplicated
- -art3dPaintCtx exportfilesave fails to export attribute map
- -Boolean operations create invalid geometry causing Maya to crash
- -Mirror Offset does not work
- -Maya does not recognize polydisc node in prompt mode
- -Crash while deleting Components on instanced Objects (with display of border edges on)
- -Poly Mirror not working if "Cut geometry" is on and "Offset" is 0
- Rendering:
- -Light editor state becomes corrupt if referenced lights are deleted in the referenced file
- -Maya: Crash on import of Maya scene with legacy render layers enabled
- UI:
- -Save As path in File Dialog is not the path of the file opened anymore
- -UI : field colors of non-keyable attributes are hard to read
- -Unable to re-dock toolbox(windows) without resizing. (Please see Notes section below for more details on this fix)
- -MayaQWidgetDockableMixin the close event is never triggered when closing the window.
- -Accessing freed memory when exiting mayapy from static initializers and destructors
- -Workspaces: "Reset Current Workspace" does not restore widgets to their original size
- -Outliner lags with large number of elements (faces) expanded
- Viewport:
- -Selection of objects causes continuous memory leak
- -MHWRender::MIndexBuffer: Linux: wrong number reported by "ogs -gpu" when using custom buffers
- -Wireframe not visible for geometry override
- -Viewport 2.0 display of stereo cameraSet is incorrect
- -MTextureManager always creates mipmaps
- -Geometry corruption with UV Editor in Shaded Mode
- -Viewport 2.0: nCloth: Connection Density Range curve from constraint node not updating
- -castShadows attribute is not evaluated properly if it's connected to another attribute
- -Skin-Delta Deformation Incorrect Behavior when Referenced
- -Fixed broken draw and selection when plugin shape has -1 value for MVertexBufferDescriptor::offset()
- -Performance issue - updateRenderItems called every frame
- -Display glitch whilst modeling in the viewport
- -Maya 2018 UV Editor is slow when many other meshes are in the scene
- -Some UVs are only visible when you zoom out
- XGen:
- -IGS LinearWire Simulation behavior incorrect
- -Utility tab of XGen editor in Maya 2019 is blank
- Rendering:
- -If you are using Maya 2019.1 Update with MtoA 3.2.0, you may experience a crash if you hide or unhide a light while Arnold RenderView is running.
- -Workaround: Render with MtoA 3.2.1 instead. To obtain the installer,
- UI
- -Unable to re-dock toolbox(windows) without resizing. MAYA-97252
- -Workaround: Set the environment variable MAYA_WORKSPACES_ALWAYS_SHOW_TAB to 1 so that the tab remains present and can be used to select, dock and redock.
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