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- General
- Weakness: Changed from 50% fumble on regular attacks to 25% fumble on all attacks. Now only stacks up to 5 times.
- Torment: Added a new Condition called Torment. This does damage every second (75% of a bleed), and double damage to foes that are moving(150% of a bleed). Stacks intensity.
- Pet Leash Range updated to 2000 units.
- Fixed Confusion to no longer fire extra times on skills due to hidden script actions.
- Battle Standard, Spirit of Nature, Gathering Plague, Vortex, Tuna Morph, Time Warp, * Mass Invisibility, Purifying Blast, Whirlpool, Murky Water, and Undercurrent have had their underwater after-cast reduced by 1.1 seconds.
- All Elite player transforms (racial and profession) now have a 1 second cool-down on leaving them. This was done to prevent leaving unintentionally through double clicking.
- Mistfire Wolf: This elite now has a 150 second recharge, down from 240 and can be cast while moving. This pet’s health has been increased by 100%.
- Reduced weakness duration to 3 seconds when preforming a leap combo finisher through a poison field.
- Reduced weakness duration to 3 seconds when preforming a blast combo finisher in a poison field.
- Elementalist
- Arcane Wave: This skill now hits 5 targets instead of 6.
- Signet of Air: This skill is now a stun breaker. Cooldown increased to 30s.
- Lightning Flash: This skill is no longer a stun breaker. Damage increased by 50%. Cooldown reduced to 40s.
- Cleansing Fire: This skill is no longer a stun breaker. Decreased recharge to 40s.
- Glyph of Elemental Power: This skill is now a stun breaker.
- Gust: This skill now passes through enemies striking multiple foes in a line.
- Windborne speed: Reduced aftercast by .2 seconds.
- Chain Lightning: Reduced the aftercast by .1 seconds.
- Static Field: Reduced the aftercast by .3 seconds.
- Eruption: Reduced the cast time of this skill from 1.8s to 1.2s.
- Unsteady Ground: Increased duration from 9s to 10s.
- Shockwave: Reduced the aftercast by .3 seconds.
- Lava Font: Reduced the cast time from .36 seconds to .2 seconds. Reduced the aftercast from .34 seconds to .2 seconds.
- Meteor Shower: Reduced the cast time from 4.2 seconds to 3.8 seconds.
- Water Blast: Reduced the aftercast by .1 seconds. Increased the size of the effect to more accuratly show the area healed.
- Geyser: Reduced cast time from 1.1 seconds to .6 seconds. Reduced aftercast from .25 seconds to .2 seconds.
- Frozen Ground: Reduced the cast time from .36 seconds to .2 seconds. Reduced the aftercast from .34 seconds to .2 seconds.
- Healing Rain: Reduced the aftercast by .3 seconds.
- Gale: Reduced aftercast by .4 seconds.
- Flamewall: Reduced cast time from 1.1 seconds to .6 seconds. Reduced aftercast from .25 seconds to .2 seconds.
- Freezing Gust: Reduced the aftercast by .35 seconds.
- Tornado: Cooldown reduced to 150 seconds.
- Phoenix: Doubled the velocity. Added an unblockable skill fact.
- Glyph of Elemental Power: Reduced weakness duration to 3 seconds.
- Stoning: Reduced weakness duration to 2 seconds.
- Lightning Touch: Reduced weakness duration to 3 seconds.
- Meteor Shower: Increased the size of the area that each meteor strikes.
- Magma Orb: Damage increased by 33%.
- Detonate on ice wall: chill 2s – > 3s
- Forked Lightning improved from .3 -> .4
- Electrocute .8 – > 1.2, Recharge 5 s – > 12 s, now applies 5 stacks of vulnerbility for 6 s
- Murky water recharge reduced from 45 to 40.
- Air Magic
- Arcane Lightning: This trait now grants a non-stacking 10% bonus critical damage for 15 seconds after using an arcane utility skill.
- Grounded: This trait has been merged into Tempest Defense.
- Tempest Defense: Internal cooldown reduced from 90 seconds to 60 seconds. Damage to stunned and knocked down enemies is increased by 20%.
- New grandmaster trait – Fresh Air: Critical strikes will now recharge Air Attunement. This effect can only occur once every 5 seconds.
- Arcane
- Windborne Dagger: Movement speed in combat is increased by 15% for the main-hand, 10% for the off-hand, with 25% total for both.
- Earth
- Obsidian Focus: Toughness is increased while channeling from 170 at level 80 to 300 at level 80.
- Salt Stone: This trait has been merged into Stone Splinters.
- Stone Splinters: Moved to Adept. This trait now deals 5% bonus damage to bleeding opponents and increases outgoing bleeding duration by 20%.
- Rock Solid: This trait has been moved to the master tier.
- New grandmaster trait – Diamond Skin: 10% of your total toughness is converted into condition damage.
- Fire
- *Lava Tomb: This trait’s internal cooldown has been reduced to 10 seconds, damage from the lava font is increased by 33%. Damage dealt while in the downed state is increased by 33%.
- Persisting Flame: Updated this trait to also allow Blast finishers you do to give Fury(10s) as well as might.
- Water
- Bountiful Power: Damage increase per boon on the elementalist has been reduced from 2% to 1%.
- Engineer
- Jump Shot: Increased the radius of the second attack from 120 to 240.
- Jump Shot: Decreased the after-cast on this skill so that other skills can chain off of it more easily.
- Jump Shot: Cleaned up the movement on this skill so that it will more accurately move to the target location.
- Tool Kit: Smack and Whack now each apply 2 stacks of Vulnerability instead of 1 stack.
- Rocket Boots: Now shoots you forward and doesn’t CC you. Cooldown reduced to 20 seconds. No longer a stun breaker.
- Rumble: This ability now breaks stuns. Added 1s of stability.
- Static Shield: The Static Shield buff is now removed if you cancel this skill. The buff is no longer removed if when you block a melee atttack. The stun duration has been reduced from 2s to 1s.
- Throw Shield: Projectiles from this skill no longer passes through walls.
- Blowtorch: Aftercast reduced from .65s to .4s.
- Fix a bug that allowed Engineers to execute back to back heals by using the underwater transition.
- Elixir X: Reduced Cooldown to 105 seconds.
- Fire Ice Mortar cooldown reduced to 20 seconds.
- Launch Personal Battering Ram: Recharge reduced to 15s.
- Personal Battering Ram: Recharge reduced to 25s.
- Analyze: Recharge reduced to 30s.
- Throw Napalm: Increased burn duration to 5s.
- Harpoon Turret Toolbelt: Decreased cooldown to 10s Increased damage by 25%.
- Rifle Turret Toolbelt: Increased damage by 33%.
- Rocket Turret Toolbelt: Decreased cooldown to 30s.
- Elixir U: This ability now functions correctly with Potent Elixirs.
- Elixir R: This skill is no longer a stun breaker.
- Super Speed: This skill now breaks stuns.
- Throw Junk: Reduced weakness duration to 1 second.
- Alchemy
- Acidic Coating: This trait now applies blind instead of poison to the target for 3 seconds, on a 10 second recharge.
- Backpack Regenerator: This trait has been reworded so that it doesn’t imply that it adds the regeneration boon.
- Explosives
- Acidic Elixirs: This trait now removes a boon when they land in addition to dealing damage.
- Autodefense Bomb Dispenser: The internal cooldown of this trait has been reduced to 30 seconds.
- Firearms
- Knee Shot: This trait has been merged with Sitting Duck.
- Sitting Duck: Inflicting immobilize on an enemy also cripples them for 5 seconds and applies 5 stacks of vulnerability for 8 seconds. This effect can only occur once every 5 seconds.
- Fireforged Trigger: This trait has been moved to the Adept tier.
- Juggernaut: This trait has been moved to the Master tier.
- Coated Bullets: This trait has been moved to the Master tier.
- Napalm Specialist: This trait has been moved to the Grandmaster tier. Burns that you apply are increased by 33% duration.
- New grandmaster trait – Modified Ammunition: Damage is increased by 2% per condition on the target, when wielding a pistol or rifle.
- Inventions
- Stabilized Armor: Damage is reduced by 20% when you are knocked down or stunned.
- Elite Supplies: This trait now improves Mortar range.
- Tools
- Always prepared: This trait now only drops bandages when the engineer is downed (10 second cooldown). Damage while downed is increased by 25%.
- Packaged Stimulants: This trait now improves effectiveness of the thrown medkit by 25%.
- Scope: Critical chance is increased by 10% when the distance to the target is greater than 600.
- Leg Mods: Crippled, chilled, and immobilized are reduced by 33% duration.
- Armor Mods: This trait will now grant aegis for 5 seconds when critically hit. This effect has a 25 second internal cooldown.
- Inertial Converter: This trait now functions with the underwater versions of Toss Elixir B and Toss Elixir H.
- Guardian
- Orb of Wrath: Increased the projectile speed of this skill by 30%.
- Wrathful Strike: Increased the Might duration from 3s to 5s.
- Signet of Judgement: This ability now breaks stuns. Increased cooldown to 30s.
- Shield of the Avenger: Command: This ability now breaks stuns.
- Shield of the Avenger: Command: Reduced weakness duration to 4 seconds.
- Chains of Light: This ability now deals a small amount of damage.
- Signet of Mercy: Reduced cooldown to 150s.
- Bane Signet: Reduced cooldown to 40s.
- Purifying Blast skill fact damage amounts fixed.
- Refraction cast time went from 1.3 to .5 seconds.
- Tome of Wrath: Zealot’s Fervor Quickness duration increased to 5 seconds.
- Sanctuary: Fixed a bug where Consecrated ground was also reducing the cast time of this skill.
- Virtue of Justice: Updated the skill fact to correctly display the actual burning duration when the skill is activated.
- Honor
- Pure of Heart: This trait now heals for its base amount +25% benefit from healing power, up from 10%.
- Radiance
- Blind Exposure: Vulnerability caused by this trait has been increased from 5 seconds to 10 seconds.
- Radiant Fire: This trait now grants 20% bonus to burning duration, in addition to reducing torch skill recharge by 20%. Fixed the description text to indicate the accurate recharge reduction.
- Valor
- Glacial Heart: This trait now applies 5 seconds of chill on crit with a 100% proc rate up from 4 seconds on a 50% rate. This effect’s recharge has been reduced from 45 seconds to 30.
- Mace of Justice: This trait now grants up to 250 healing power while wielding a mace.
- Virtues
- Shielded Mind: Courage now breaks stun for up to five allies when activated, instead of just the guardian.
- Zeal
- Wrathful Spirits: This trait now increases damage dealt by spirits by 50%, up from 10%.
- Scepter Power: This trait has been increased from 5% bonus damage to 10% bonus damage.
- Zealous Blade: This trait has been merged with Greatsword Power and is now labeled as a Tier 2 trait.
- New Grandmaster- Kindled Zeal: 10% of your power is converted into condition damage.
- Mesmer
- Mind Spike: Reduced base damage by 20%. This skill does an additional 50% damage to targets with no boons.
- Mind Stab: Aftercast reduced by .4s.
- Illusionary Counter: This skill damage has been reduced to 25% of what it was. It now applies 3 stacks of Torment for 8 seconds.
- Magic Bullet: Reduced the afterast by .2 seconds.
- Into the Void: This skill now has a 1 second recharge before it can be used after placing Temporal Curtain.
- Siren’s call: Bleed duration for player: 2s to 1s; Bleed duration for clones: 2s to 1s
- Signet of Illusions: Clones and Phantasms will now gain the passive effect of this signet when they are created, rather than a few moments after creation.
- Feigned surge: Damage increased from .6 to .8
- Illusionary Leap: Fixed an exploit that allowed for more clone generation than intended.
- Signet of Midnight. Increased Blind Duration to 5s. Decreased cooldown to 30s.
- Illusion of Life: Fixed a bug so that Far-Reaching Manipulations no longer reduces the cast time of this skill.
- Chaos
- Prismatic Understanding: This trait now pulses once every second while stealthed.
- Bountiful Interruption: This trait has been moved to the Master tier. In addition to granting a random boon on interrupt, this trait will also grant 5 stacks of might.
- Chaotic Interruption: This trait has been moved to the Grandmaster tier. In addition to inflicting a random condition, this trait will also apply a 2 second immobilize when interrupting an enemy.
- Domination
- Halting Strike: Damage dealt when interrupting enemies has been increased by 500%.
- Dueling
- Protected Mantras: This trait now grants up to 400 toughness while channeling, up from 250.
- Furious Interruption: This trait now grants 3 seconds of quickness when interrupting a foe. This effect can only occur once every 15 seconds.
- Illusions
- Imbued Diversion: This trait now allows Diversion to daze 5 targets, up from 3. In addition, the daze radius has been increased to 360, up from 240.
- Inspiration
- Malicious Sorcery: This trait grants up to 200 condition damage while wielding a scepter (based on level), up from 50.
- Compounding Celerity: Movement speed per active illusion has been increased to 10%, allowing for 30% movement speed when three illusions are active.
- Shattering Conditions: This trait now removes one condition from all allies around the mesmer.
- Necromancer
- Putrid Curse: Increased Poison duration from 2s to 4s.
- Necrotic Bite: Increased Life force gain from 4 to 6.
- Corrupt Boon: Reduced the maximum amount of boons converted to 5.
- Spectral Wall: Normalized the amount of protection gained to 7s for allies. Replaced the Vulnerability with a 1s fear when enemies try to cross the wall. Added 4% life force gain on hit.
- Wail of Doom: Added an unblockable skill fact.
- Well of Power: This ability now breaks stuns. Added 1s of stability. Cooldown reduced to 50 seconds.
- Well of Corruption: Reduced cooldown to 40 seconds.
- Well of Darkness: Reduced cooldown to 50 seconds.
- Well of Suffering: Reduced cooldown to 35 seconds.
- Unholy Feast: This ability now removes 1 boon from each target hit.
- Spectral Armor: Reduced the recharge to 60s.
- Signet of Spite: Now applies 2 stacks of bleeding for 10s, blind for 5s, Cripple for 10s, Poison for 10s, 5 stacks of vulnerability for 10s, and weakness for 10s. Recharge reduced to 60s.
- Death Shroud: No longer removes the Spectral Armor buff.
- Death Shroud: No longer removes the Spectral Walk buff.
- Signet of Undeath: Increased cast time to 3s.
- Locust Swarm: Increased the radius to 210. Increased animation size to better reflect it’s attack area.
- Grim Specter: This ability can now be cast while moving.
- Rigor Mortis: This ability is now instant.
- Necrotic Grasp: Increased projectile velocity by 10%.
- Consume Conditions: This skill now consumes Torment.
- Putrid Mark: This ability will now transfer Blind to enemies it strikes, instead of missing.
- Deathly Swarm: Increased projectile velocity by 30%.
- Crimson Tide – Bleed duration 5s – 6s
- Deadly catch – Cripple duration 3s – 6 s
- Wicked spiral – Vuln duration 6s – 10s per hit
- Deadly feast: Duration of feast, 6s – 8s
- Death shroud: New ability #5 – Dark Binding: You tether all enemies within a 600 range, constantly dealing Torment to them over time. At the end of the cast, Dark Binding immobilizes all affected enemies still within the radius.
- Underwater life blast: Decreased cast time and reduced aftercast
- Bone Fiend and Shadow Fiend now regenerate outside of combat.
- Ghastly Claws: Increased Life Force gain from 8 to 10.
- Feast of Corruption: Increased Life Force gain from 2/condition to 3/condition.
- Necrotic Grasp: Increased Life Force gain from 3 to 4.
- Shadow Fiend Haunt: Blind Duration increased to 5s.
- Plague: Reduced weakness duration to 1 second.
- Well of Corruption: Reduced the duration of weakness when corrupting might to 5 seconds.
- Corrupt Boon: Reduced the duration of weakness when corrupting might to 5 seconds.
- Feast: Reduced weakness duration to 3 seconds.
- Enfeebling Blood: Reduced weakness duration to 6 seconds.
- Dark Path: Fixed a bug where the chill duration did not match the tooltip..
- Reaper’s Touch: Fixed a bug so that it now applies the Vulnerability before the damage. Updated the tooltip to state the correct amount of Vulnerability.
- Doom: This ability now lists the damage it deals to enemy targets.
- Grim Specter: This skill is now unblockable.
- Blood Magic
- Dagger Mastery: This trait now grants a 20% recharge reduction.
- Curses
- Withering Precision: You apply 5 seconds of weakness on critical hits. This effect can only occur once every 20 seconds.
- Death Magic
- Death Shiver: Vulnerability applied every 3 seconds while in Death Shroud has been increased to 3 stacks for 10 seconds, up from 1 stack.
- Death Nova: Minions now deal damage when death nova triggers.
- Soul Reaping
- Speed of Shadows: This trait now increases movement speed by 25% while in death shroud.
- Decaying Swarm: This trait has been removed.
- Near to Death: This trait has been moved to the Master tier.
- New Grandmaster trait – Deathly Perception: You have a 50% greater critical chance while in Death Shroud.
- Spite
- Signet Power: This trait has been merged with Signet Mastery.
- Signet Mastery: This trait now recharges signets 20% faster and grants 3 stacks of might for 10 seconds on signet use.
- Axe Training: This trait has been moved to the Master tier.
- New Grandmaster trait – Dhuumfire: Inflict burning to opponents for 4 seconds on critical hit. This effect can only occur once every 10 seconds.
- Ranger
- “Protect Me”: This ability now breaks stuns.
- Splitblade: Reduced the aftercast on this skill from .4 seconds to .2 seconds.
- Path of Scars: Now pulls enemies on the return flight.
- Long Range Shot: Reduced the aftercast on this skill from .5 seconds to .25 seconds. Increased arrow speed by 15%
- Rapid Fire: Reduced initial cast time by .4 seconds. Increased arrow speed by 15%
- Point Blank Shot: Increased arrow speed by 15%
- Barrage: Increased cripple duration by 50%.
- Muddy Terrain: Decreased the duration from 20s->10s. Increased cripple duration per pulse from 1s->2s. Decreased the cooldown from 30s->25s.
- Lightning reflexes: travel distance has been halved underwater.
- Man o war: 18 base recharge to 25
- Counterstrike: 15 base recharge to 20
- Swirling strike: .6 to .8
- Crossfire: Range decreased to 900.
- Poison Volley: Range decreased to 900
- Quick Shot: Range decreased to 900. Damage increased by 14%.
- Crippling Shot: Range decreased to 900. Damage increased by 14%.
- Concussion shot: Range decreased to 900. Damage increased by 14%. Reduced the aftercast by .25 seconds.
- Spirit activated skill range increased from 180 to 240 (360 when traited)
- Call Lightning: Increased damage by 150%.
- Solar Flare: Decreased the cast time from 1.7s to .5s.
- Winter’s Bite: Reduced weakness duration to 3 seconds. Fixed a bug so that it now chills for the 3s (as listed in the tooltip) instead of 2s.
- Enfeebling Roar: Reduced weakness duration to 8 seconds.
- Pets
- Armor Fish: Bite: Reduced damage by 50%.
- Bird: Slash: Increased damage by 15%.
- Eagle: Lacerating Slash: Reduced damage by 50%.
- Raven: Blinding Slash: Reduced damage by 34%.
- Canine: Bite: Reduced damage by 27%.
- Devourer: Twin Darts: Reduced damage by 20%.
- Drake: Bite: Reduced damage by 27%.
- Drake: Lightning Breath: Reduced damage by 17%.
- Feline: Maul: Reduced damage by 50%.
- Jaguar: Stalking: Critical chance increase while in stealth reduced to 25%.
- Jellyfish: Tentacle Slash: Increased damage by 50%.
- Jellyfish Blue: Chilling Whirl: Decreased damage by 33%.
- Moa: Peck: Reduced damage by 7%.
- Pig: Jab: Reduced damage by 25%.
- Shark: Bite: Increased damage by 10%.
- Spider: Spit: Increased damage by 10%.
- Beastmastery
- Instinctual Bond: This trait has been swapped with Zephyr’s Speed. Quickness increased to 3s.
- Stability Training: This trait now causes the pet to ignore the incoming crowd control skill as well as granting stability. This has a 10 second internal recharge.
- Marksmanship
- Keen Edge: This trait now activates when you strike a target that is below 50% health, instead of when your health reaches 75%.
- Beastmasters Might: This trait now grants 3 stacks of might for 15 seconds.
- Spotter: This trait has been increased from 70 precision to 150.
- Nature Magic
- Vigorous Spirits: This trait has been merged with Spiritual Knowledge.
- Spiritual Knowledge: This trait has been moved to the Adept tier.
- Evasive Purity: This trait has been moved to the Master tier.
- New Grandmaster trait – Nature’s Voice: Shouts apply 10 seconds of regeneration and swiftness to allies in a 360 radius.
- Skrimishing
- Companion’s Might: This trait now grants 5 seconds of might to your pet, up from 1 second.
- Thief
- Lotus Strike: Poison duration increased form 2s to 4s.
- Shadow Trap: Increased recharge to 45 seconds.
- Destroy Shadow Trap: This ability now teleports the thief back to the trap location when it is destroyed. Added range skill facts. This skill now breaks stuns.
- Shadow Pursuit: This ability now grants fury and 10 stacks of might for 5 seconds along with stealth when used to teleport to the enemy who triggered Shadow Trap. This ability now breaks stuns.
- Death Blossom: Now costs 4 initiative.
- Body Shot: Aftercast reduced by .4s. Decreased Vuln duratrion to 3s. Increaased to 10 stacks fo Vuln.
- Pistol Whip: Decreased the time between the sstun and the sword flurry.
- Scorpion Wire: Decreased aftercast by .2 seconds. Reduced cooldown to 20s.
- Signet of Malice: Increased the base heal by 33% of the passive ability.
- Steal: Recharge reduced to 35.
- Cluster Bomb range set to 900 from 1200.
- Larcenous Strike: Initiative cost increased to 2.
- Nine tail strike: 3 initiative to 5
- Shadow assault: 5 initiative to 7
- The ripper: 5 seconds of bleed – > 7 s of bleed
- Deadly Strike: Weakness duration 4s – 5 s, damage increased from 1 to 1.2
- Skale Venom: Replaced Weakness with Torment.
- Dancing Dagger: Reduced initiative cost to 3.
- Shadow Return (infiltrator strike toggle): This skill is no longer a stun breaker.
- Withdraw: Travel distance cut in half underwater to match the land distance.
- Deadly Strike: Reduced weakness duration to 3 seconds.
- Crippling Strike: This ability no long applies weakness.
- Rusty Scrap Strike: Reduced weakness duration to 8 seconds.
- Throw Scale: Reduced weakness duration to 6 seconds.
- Acrobatics
- Assassin’s Retreat: This trait now grants 10 seconds of swiftness when you kill a foe. This effect has a 5 second internal cooldown.
- Pain Response: This cooldown of this effect has been reduced from 45 seconds to 30.
- Hard to Catch: The cooldown of this effect has been reduced from 60 seconds to 30.
- Critical Strikes
- Furious Retaliation: This trait now grants 10 seconds of fury when striking a target that is below 50% health. This effect can only occur once every 30 seconds.
- Signets of Power: This 5 stacks of might that this trait grants has been increased to 10 seconds.
- Deadly Arts
- Corrosive Traps. This trait now 5 stacks of vulnerability for 8 seconds, up from 5.
- Sundering strikes: Vulnerability caused by this trait has been increased from 5 seconds to 10 seconds.
- Panic Strike: This trait’s cooldown has been reduced from 60 seconds to 30.
- Lotus Poison: Increased weakness duration to 4 seconds, but it can only apply once every 20 seconds per target.
- Shadow Arts
- Last Refuge: The cooldown of this trait has been reduced from 90 seconds to 60.
- Slowed Pulse: The effect of this trait now occurs if you have 2 or more stacks of bleeding.
- Shadow Protector: This trait has been changed to apply 10 seconds of regeneration when you stealth them. This effect will not occur if the ally already has regeneration on them.
- Trickery
- Merciful Ambush: This trait now grants 2 seconds of stealth to you and your ally when beginning a revive.
- Long Reach: This trait now increases the range of Steal to 1500, up from 1200.
- Ricochet: The chance to bounce for this trait has been increased from 25% to 50%.
- Sleight of Hand: In addition to dazing your target, this trait now reduces the recharge of Steal by an additional 20%.
- Instinctual Response: This trait now properly blinds enemies struck by the feathers. Increased radius from 120 to 180.
- Warrior
- Tremor: Increased projectile velocity by 33%.
- Axe Chain: Moved the damage more towards the end of the chain without reducing overall DPS.
- Chop: Reduced damage by 9%
- Double Chop: Reduced damage by 12%.
- Triple Chop: Reduced damage of the first two hits by 20%. Increased the damage on the final hit by 75%
- Final Thrust: This skill has been moved to slot #3. Now does more damage and extra damage vs foes below 50%.
- Hamstring: This skill has been moved to the end of the skill chain. Cripple reduced to 1s.
- Savage Leap: This skill now applies 3s of cripple.
- Leg Specialist: This trait now has an internal cooldown of 5 seconds.
- Skull Crack: Increased stun duration from 1,1.5,2 to 1,2,3; Increased damage by 50%.
- Endure Pain: Recharge reduced from 90 to 60.
- Stomp: This ability now breaks stuns. Added 1s of stability. Reduced cooldown to 45 seconds.
- Dolyak Signet: This is now an instant Stun Breaker.
- Bolas: Reduced the aftercast by .3 seconds.
- Kick: Doubled the damage.
- Berserkers Stance: Increased recharge to 60 seconds. Reduced duration to 4 seconds. This stance now reduces incoming condition duration by 100%, so only modified conditions can get through.
- Balanced Stance: This now also applies siwftness.
- Dual Strike: Aftercast Reduced from .5s to .25s.
- Whirling Axe: Aftercast reduced by .2 seconds.
- Rush: Aftercast reduced by .2 seconds. Transition between the run and swing portion smoothed out for hitting moving targets.
- Hammer Shock: Reduced the aftercast by .4 seconds.
- Staggering Blow: Reduced the aftercast by .25 seconds.
- Backbreaker: Reduced the aftercast by .25 seconds.
- Crushing blow: Reduced the aftercast by .2 seconds.
- Brutal Shot(rifle): Reduced the aftercast by .3 seconds.
- Healing Signet: 20s->15s
- Mending: 25s->20s
- drenaline Surge: 30s -> 25s
- Rampage: Reduced cooldown to 150 seconds.
- Brutal shot(speargun) now adds 5 stacks of Vulnerability, up from1. Duration of Vulnerability applied changed from 15 seconds to 5.
- Knot shot’s recharge has been reduced from 25 to 15.
- Untraited Longbow range updated to 1000 from 900.
- Riposte: If you block an attack from range, it no longer cancels the blocking.
- Whirling Axe: Increased damage by 50%.
- Fierce Blow: Reduced weakness duration to 4 seconds.
- Pulverize: Reduced weakness duration to 4 seconds.
- Arms
- Deep Strike: This trait now scales with level rather than granting a flat bonus.
- Furious Speed: Gain 10 seconds of swiftness on critical hits. This effect can only occur once every 15 seconds.
- Opportunist: This trait grants 10 seconds of fury when you immobilize a target. This effect can only occur once every 10 seconds.
- Furious: This trait has been updated to indicate that triple adrenaline is rewarded on critical attacks.
- Last Chance: This trait’s recharge has been reduced to 45 seconds, down from 60.
- Defense
- Defy Pain. The cooldown of this trait has been reduced from 90 seconds to 60. This trait will have a 4 second duration, 5 seconds when traited with Sure-Footed.
- Vigorous Return: This trait now grants an additional 100% endurance when you rally.
- Sundering Mace: Fixed a bug causing this trait to apply weakness on mace critical strikes.
- Embrace the Pain. This trait has been merged into a new Master tier trait Cleansing Ire.
- Cleansing Ire: New Master tier trait with the following effects. Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent.
- Shield Master: This trait has been moved to Adept tier.
- Discipline
- Warrior’s Sprint: Movement speed has been increased from 10% to 25%.
- Sharpened Axes: This trait also reduces axe skills by 20% in addition to increasing adrenaline with axe critical hits.
- Vigorous Focus. This trait has been moved to the Adept tier.
- Destruction of the Empowered: This trait has been moved to the Master tier.
- Heightened Focus: This trait has been moved into the Grandmaster tier and grants 5%, 10%, and 15% critical chance based on adrenaline level.
- Strength
- Physical Training: This trait has been moved to the Master tier.
- Dual Wielding: This trait has been moved to the Adept tier.
- Berserker’s Power: This trait has been moved into the Grandmaster tier. Damage bonus has been increased to 5%, 10%, and 15% based on adrenaline level.
- Berserker’s Might: This trait now passively builds 2 strikes of adrenaline every three seconds, while they are in combat.
- Distracting Strikes: This trait now applies 4 stacks of confusion for 8 seconds upon interrupting an enemy.
- Tactics
- Burning Arrows: This trait now reduces the recharge of longbow abilities by 20% in addition to dealing 10% bonus damage against burning foes.
- Desperate Power: The threshold of this trait has been increased, dealing 20% additional damage while you are below 50% health instead of below 25%.
- Empower Allies: This trait has been increased to 150 points of power.
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