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Tribes LQ with player shadows

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Feb 2nd, 2012
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. DynamicShadows=True
  5. LightEnvironmentShadows=False
  6. CompositeDynamicLights=False
  7. DirectionalLightmaps=False
  8. MotionBlur=False
  9. DepthOfField=False
  10. AmbientOcclusion=False
  11. Bloom=False
  12. bAllowLightShafts=False
  13. Distortion=False
  14. DropParticleDistortion=False
  15. SpeedTreeLeaves=False
  16. SpeedTreeFronds=False
  17. LensFlares=False
  18. UseVsync=False
  19. Fullscreen=True
  20. AllowD3D10=False
  21. AllowD3D11=False
  22. SkeletalMeshLODBias=1
  23. ParticleLODBias=10
  24. DetailMode=0
  25. ShadowFilterQualityBias=0
  26. MaxAnisotropy=0
  27. MaxMultisamples=0
  28. ResX=1920
  29. ResY=1080
  30. bAllowWholeSceneDominantShadows=False
  31. Borderless=false
  32. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1,NumStreamedMips=0)
  33. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=1,NumStreamedMips=0)
  34. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1,NumStreamedMips=0)
  35. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=256,LODBias=0,NumStreamedMips=0)
  36. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=256,NumStreamedMips=0)
  37. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0,NumStreamedMips=0)
  38. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0,NumStreamedMips=0)
  39. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,NumStreamedMips=0)
  40. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,NumStreamedMips=0)
  41. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,NumStreamedMips=0)
  42. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,NumStreamedMips=0)
  43. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,NumStreamedMips=0)
  44. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=0)
  45. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=1,NumStreamedMips=0)
  46. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=1,NumStreamedMips=0)
  47. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0,NumStreamedMips=0)
  48. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,NumStreamedMips=0)
  49. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,NumStreamedMips=0)
  50. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,NumStreamedMips=0)
  51. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  52. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,NumStreamedMips=0)
  53. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LODBias=0,NumStreamedMips=0)
  54. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,NumStreamedMips=0)
  55. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,NumStreamedMips=0)
  56. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,NumStreamedMips=0)
  57. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=256,LODBias=0,NumStreamedMips=0)
  58. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,NumStreamedMips=0)
  59. m_TrShadowLODGroup=2
  60. m_TrTextureLODGroup=1
  61. UnbatchedDecals=False
  62. DecalCullDistanceScale=0.750000
  63. DynamicLights=True
  64. SHSecondaryLighting=False
  65. MotionBlurPause=True
  66. MotionBlurSkinning=1
  67. FilteredDistortion=False
  68. bAllowDownsampledTranslucency=False
  69. FogVolumes=False
  70. FloatingPointRenderTargets=True
  71. AllowRadialBlur=False
  72. AllowSubsurfaceScattering=False
  73. MinShadowResolution=64
  74. MinPreShadowResolution=8
  75. MaxShadowResolution=1120
  76. MaxWholeSceneDominantShadowResolution=1344
  77. ShadowFadeResolution=128
  78. PlayerShadowFadeResolution=0
  79. PreShadowFadeResolution=16
  80. ShadowFadeExponent=0.250000
  81. SceneCaptureStreamingMultiplier=1.000000
  82. ShadowTexelsPerPixel=1.273240
  83. PreShadowResolutionFactor=0.500000
  84. bAllowBetterModulatedShadows=False
  85.  
  86. [TribesGame.TrAudioSettings]
  87. m_nVolumeMaster=50
  88. m_nVolumeEffects=100
  89. m_nVolumeMusic=0
  90. m_nVolumeVoice=60
  91.  
  92. [WinDrv.WindowsClient]
  93. DisplayGamma=2.2
  94.  
  95. [TribesGame.TrGameEngine]
  96. bSmoothFrameRate=True
  97. MaxSmoothedFrameRate=62
  98. AllowScreenDoorFade=False
  99. AllowNvidiaStereo3d=False
  100.  
  101. [Engine.GameViewportClient]
  102. bUseHardwareCursorWhenWindowed=TRUE
  103.  
  104. [TribesGame.TrDevice]
  105. m_bTinyWeaponsEnabled=True
  106.  
  107. [Engine.ISVHacks]
  108. bInitializeShadersOnDemand=False
  109. DisableATITextureFilterOptimizationChecks=True
  110. UseMinimalNVIDIADriverShaderOptimization=True
  111. PumpWindowMessagesWhenRenderThreadStalled=False
  112.  
  113. [TextureStreaming]
  114. PoolSize=158
  115. MemoryMargin=20
  116. MemoryLoss=0
  117. HysteresisLimit=20
  118. DropMipLevelsLimit=16
  119. StopIncreasingLimit=12
  120. StopStreamingLimit=8
  121. MinEvictSize=10
  122. MinFudgeFactor=1
  123. FudgeFactorIncreaseRateOfChange=0.5
  124. FudgeFactorDecreaseRateOfChange=-0.4
  125. MinRequestedMipsToConsider=11
  126. MinTimeToGuaranteeMinMipCount=2
  127. MaxTimeToGuaranteeMinMipCount=12
  128. UseTextureFileCache=TRUE
  129. LoadMapTimeLimit=5.0
  130. LightmapStreamingFactor=0.04
  131. ShadowmapStreamingFactor=0.04
  132. MaxLightmapRadius=2000.0
  133. AllowStreamingLightmaps=True
  134. TextureFileCacheBulkDataAlignment=1
  135. UsePriorityStreaming=True
  136. bAllowSwitchingStreamingSystem=False
  137. UseDynamicStreaming=True
  138. bEnableAsyncDefrag=False
  139. bEnableAsyncReallocation=False
  140. MaxDefragRelocations=256
  141. MaxDefragDownShift=128
  142.  
  143. [XAudio2.XAudio2Device]
  144. MaxChannels=32
  145. m_bEnableBassBoost=false
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