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EQUINOX 4

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  1. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  2. # GENERAL PLUGIN SETTINGS
  3. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  4.  
  5. ## Config version (DO NOT EDIT)
  6. config: 2
  7.  
  8. ## Language file
  9. lang: 'en'
  10.  
  11. ## Debug mode
  12. debug: false
  13.  
  14. ## Log to file
  15. log:
  16. enabled: true
  17. # Reset log on startup
  18. reset: false
  19.  
  20. ## Update checking
  21. update:
  22. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  23.  
  24. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  25. # PLUGIN SPECIFIC SETTINGS
  26. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  27.  
  28. # Placeholder settings
  29. placeholder:
  30. # logs the memory usage of placeholders on startup
  31. log-memory: false
  32. # Clear unused placeholders that are not enabled.
  33. clear-unused: true
  34.  
  35. # Tweaks to increase performance (Use at own risk)
  36. tweaks:
  37. # This option does not send scoreboard remove packets
  38. # to the client on quit. This can increase performance on servers
  39. # where players quit a lot (hubs, ...)
  40. #
  41. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  42. # /data folder
  43. #
  44. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  45. keepScoreboardOnQuit: false
  46. # Some placeholders have a slow process behind them. Meaning they might contact a database
  47. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  48. # separate from the sending. But can slow down the animation because it has to wait
  49. # for the placeholder to be loaded. When having multiple lines like a text that shows
  50. # the information about the placeholders you put below it, this can cause problems.
  51. # Enabling this will output a message in the console and ingame to operators
  52. # saying when a placeholder is causing delays.
  53. detect-placeholderdelay: false
  54. # Putting this to true will SPAM your console with timings report per placeholder/animation
  55. # refresh. Used for debugging purposes.
  56. # This requires detect-placeholderdelay to true
  57. verbose-placeholder-timings: false
  58.  
  59. # Toggling allows you to disable the scoreboard
  60. database:
  61. # If you want the toggle to stay even when your users
  62. # log off you can enable this. Keep in mind that this requires a
  63. # MySQL or SQLite database.
  64. # If you are configuring the plugin for the first time it is advised
  65. # to stay away from these settings until you managed the scoreboard
  66. # set up.
  67. persistent: false
  68. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  69. # with isolation, url, driver, ...
  70. # Database name
  71. database: "featherboard"
  72. # Database username
  73. username: bukkit
  74. # Database isolation type
  75. isolation: SERIALIZABLE
  76. # Database driver
  77. driver: org.sqlite.JDBC
  78. # Database password
  79. password: walrus
  80. # Database driver URL
  81. # {DIR} will be replaced with the plugin directory
  82. # {NAME} will be replaced wit the plugin name
  83. url: jdbc:sqlite:{DIR}{NAME}.db
  84. # Save interval in ticks
  85. save-interval: 6000
  86.  
  87. # Disabled worlds. Add your world name in this list to
  88. # disable it.
  89. disabled-worlds:
  90. - 'example_world'
  91.  
  92. # Show delay on join. Usefull if you wish to let the user
  93. # enjoy a Title MOTD without having the scoreboard obstructing
  94. # the view.
  95. show-delay: 0
  96.  
  97. # Anti Flicker will use a new engine that will allow you to use fast animations
  98. # without any flicker.
  99. # You can disable this feature if you do not have fast refresh rates.
  100. antiflicker: true
  101.  
  102. # A list of different scoreboards
  103. boards:
  104. # Default FeatherBoard comes with a board called "default". All players have the permission
  105. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  106. # the permission is negated.
  107. #
  108. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  109. # names such as "vip-board", "mcmmo-levelup", ...
  110. default:
  111. # Every section here are different lines. The first section will be used as the title
  112. # the following sections will be used as the lines on the scoreboard (max 15)
  113. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  114. # things simple I will use logical names such as "title", "spacer", "header", ...
  115. title:
  116. # Every line has its own frames. The animation will loop through these frames on intervals
  117. # that you configure below.
  118. # Put all your frames under 'text:'. You can make as many lines as you want and use
  119. # placeholders and preset effects.
  120. # Keep in mind that there is a limit in line width!
  121. text:
  122. # To create cool looking animations you create yourself
  123. # you can use the graphical tool AnimationCreator
  124. # https://www.spigotmc.org/resources/animationcreator.6001/
  125. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  126. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  127. - '&c&lSolar Equinox'
  128. # Interval is the animation interval in TICKS (20 ticks is one second).
  129. # Every X ticks the animation goes to the next frame (see above)
  130. # Once all frames are finished it will start over from the first one
  131. interval: 2
  132. # If you don't want a static order of the frames and want to show each frame at random
  133. # you can enable this option.
  134. random: false
  135. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  136. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  137. # These lines (usually a header or footer) are also good for decoration.
  138. header:
  139. text:
  140. - ''
  141. interval: 50
  142. random: true
  143. player-label:
  144. text:
  145. - '&8&l> &e&lOnline:'
  146. interval: 100
  147. random: false
  148. player-line1:
  149. text:
  150. - '&7 {onlineplayers}'
  151. interval: 2
  152. random: false
  153. # For empty lines just add another 'section' but just don't put any text
  154. # in it so it acts like an empty line.
  155. spacer1:
  156. text: []
  157. interval: 100
  158. random: false
  159. news-info:
  160. text:
  161. - '&8&l> &a&lBalance:'
  162. interval: 100
  163. random: false
  164. news:
  165. # Lets create some animated news
  166. # News is something you need to write quick
  167. # and usually you don't want to spend ages on creating
  168. # some cool effect. That is why FeatherBoard features
  169. # several presets you can use.
  170. text:
  171. - '&7 ${money}'
  172. interval: 1
  173. # Do you want to randomize the animation frames?
  174. random: false
  175. # For empty lines just add another 'section' but just don't put any text
  176. # in it so it acts like an empty line.
  177. spacer2:
  178. text: []
  179. interval: 100
  180. random: false
  181. timesplayed-label: #Switch between site, times played and health
  182. text:
  183. - '&8&l> &6&lRank:'
  184. interval: 100
  185. random: false
  186. timesplayed: #Switch between site, times played and health
  187. text:
  188. - '&7 {group}'
  189. interval: 2
  190. random: false
  191. # For empty lines just add another 'section' but just don't put any text
  192. # in it so it acts like an empty line.
  193. spacer3:
  194. text: []
  195. interval: 100
  196. random: false
  197. server-label:
  198. text:
  199. - '&8&l> &9&lNews:'
  200. interval: 100
  201. random: false
  202. server-line1:
  203. text:
  204. - ' <scroll width=20 spaces=15>&7WICYRIA IS PRO</scroll>'
  205. interval: 1
  206. random: false
  207. # This is the same as the header. It is not needed since you already use the header as the longest line
  208. # but it looks cleaner having a footer.
  209. footer:
  210. text:
  211. - ''
  212. interval: 50
  213. random: true
  214. # This is a combat scoreboard example showing
  215. # combat related information.
  216. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  217. # (Unless you want it to show all the time)
  218. # You still need to 'trigger' this scoreboard in the vanilla_combat
  219. combat-scoreboard-example:
  220. # Lets just use the title,header and footer from the example above
  221. # for in depth configuration look above.
  222. #
  223. # When designing a board that is used when triggered on an event. You have
  224. # to think (before looking at the placeholders) what is relevant.
  225. # For example: When I think of combat my first thoughts are:
  226. # - Health: To see how much you have left
  227. # - Possible cooldown timers
  228. # - With who am I in combat?
  229. # - Target health
  230. # - mcMMO attacking level?
  231. #
  232. # Next you have to think what is important during that event:
  233. # - Combat: not too much distraction (no animations, smaller scoreboard)
  234. #
  235. # Once you know those things start looking for placeholders. A lot of events such
  236. # as mcmmo have placeholders that can only be used in such events.
  237. title:
  238. text:
  239. # To create cool looking animations you create yourself
  240. # you can use the graphical tool AnimationCreator
  241. # https://www.spigotmc.org/resources/animationcreator.6001/
  242. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  243. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  244. - '<single><delay times="10">&l><</delay></single>'
  245. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  246. - '<single>&f&lherB</single>'
  247. - '<single>&f&lherBo</single>'
  248. - '<single>&f&latherBoa</single>'
  249. - '<single>&f&leatherBoar</single>'
  250. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  251. interval: 2
  252. random: false
  253. header:
  254. text:
  255. - '&a&m+-----------------+'
  256. interval: 10
  257. random: true
  258. combat-label:
  259. text:
  260. - '&8&l> &7&lCombat target:'
  261. interval: 100
  262. random: false
  263. combat-data:
  264. text:
  265. - '{vanilla-combat_opponent_name}'
  266. interval: 2
  267. random: false
  268. spacer1:
  269. text: []
  270. interval: 100
  271. health-label:
  272. text:
  273. - '&8&l> &7&lHealth stats:'
  274. interval: 100
  275. random: false
  276. health-data-1:
  277. text:
  278. - '&aYou: {healthbar}'
  279. interval: 1
  280. random: false
  281. health-data-2:
  282. text:
  283. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  284. interval: 1
  285. random: false
  286. footer:
  287. text:
  288. - '&a&m+-----------------+'
  289. interval: 10
  290. random: true
  291. # This is an example for mcMMO when you level up
  292. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  293. # (Unless you want it to show all the time)
  294. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  295. mcmmo-levelup:
  296. title:
  297. text:
  298. # To create cool looking animations you create yourself
  299. # you can use the graphical tool AnimationCreator
  300. # https://www.spigotmc.org/resources/animationcreator.6001/
  301. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  302. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  303. - '<single><delay times="10">&l><</delay></single>'
  304. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  305. - '<single>&f&lherB</single>'
  306. - '<single>&f&lherBo</single>'
  307. - '<single>&f&latherBoa</single>'
  308. - '<single>&f&leatherBoar</single>'
  309. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  310. interval: 2
  311. random: false
  312. header:
  313. text:
  314. - '&a&m+-----------------+'
  315. interval: 10
  316. random: true
  317. info-label:
  318. text:
  319. # mcMMO-levelup comes with several event specific placeholders
  320. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  321. interval: 10
  322. spacer1: # This is a spacer an empty line
  323. text:
  324. - ''
  325. interval: 10
  326. # Do you want to randomize the animation frames?
  327. random: false
  328. skill-label: # You can add elements to the group and name them like you want
  329. # Lets make a static label
  330. text:
  331. - '&9&l> &e&lSkill:'
  332. interval: 10 # The interval is not important since its just 1 static text.
  333. # Do you want to randomize the animation frames?
  334. random: false
  335. skill:
  336. # Lets make a static label
  337. text:
  338. - '{mcmmo-levelup_skill_name}'
  339. interval: 10 # The interval is not important since its just 1 static text.
  340. # Do you want to randomize the animation frames?
  341. random: false
  342. spacer2: # This is a spacer an empty line
  343. text:
  344. - ''
  345. interval: 100
  346. # Do you want to randomize the animation frames?
  347. random: false
  348. skilllevel-label: # You can add elements to the group and name them like you want
  349. # Lets make a static label
  350. text:
  351. - '&b&l> &e&lCurrent level:'
  352. interval: 10 # The interval is not important since its just 1 static text.
  353. # Do you want to randomize the animation frames?
  354. random: false
  355. skilllevel:
  356. # Lets make a static label
  357. text:
  358. - '{mcmmo-levelup_skilllevel}'
  359. interval: 10 # The interval is not important since its just 1 static text.
  360. # Do you want to randomize the animation frames?
  361. random: false
  362. footer:
  363. text:
  364. - '&a&m+-----------------+'
  365. interval: 10
  366. random: true
  367. # This is an example for Towny when you enter a town
  368. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  369. # (Unless you want it to show all the time)
  370. # You still need to 'trigger' this scoreboard in the 'towny-town'
  371. towny-town-example:
  372. # Lets just use the title,header and footer from the example above
  373. # for in depth configuration look above.
  374. title:
  375. text:
  376. # To create cool looking animations you create yourself
  377. # you can use the graphical tool AnimationCreator
  378. # https://www.spigotmc.org/resources/animationcreator.6001/
  379. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  380. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  381. - '<single><delay times="10">&l><</delay></single>'
  382. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  383. - '<single>&f&lherB</single>'
  384. - '<single>&f&lherBo</single>'
  385. - '<single>&f&latherBoa</single>'
  386. - '<single>&f&leatherBoar</single>'
  387. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  388. interval: 2
  389. random: false
  390. header:
  391. text:
  392. - '&a&m+-------------------+'
  393. interval: 10
  394. random: true
  395. town-label:
  396. text:
  397. - '&bYou are in town:'
  398. interval: 100
  399. town-data:
  400. text:
  401. - '{towny_currenttown_name}'
  402. interval: 100
  403. spacer1:
  404. text: []
  405. interval: 100
  406. townboard-label:
  407. text:
  408. - '&bTown board:'
  409. interval: 100
  410. townboard:
  411. text:
  412. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  413. interval: 3
  414. spacer2:
  415. text: []
  416. interval: 100
  417. population-label:
  418. text:
  419. - '&bPopulation:'
  420. interval: 100
  421. poplulation-data:
  422. text:
  423. - '{towny_currenttown_residents}'
  424. interval: 100
  425. footer:
  426. text:
  427. - '&a&m+-------------------+'
  428. interval: 10
  429. random: true
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